Jeff Trier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Does "setSkinName(%name)" work on Images? | Thanks Ron, I am really glad this is posible. Could it be in how I am calling the function? Befo... read more | 06/20/2003 (7:10 am) |
| Mounting images onto images | Doh! I was afraid of this when I did a dump on the image class and didn't see a mountImage functi... read more | 06/17/2003 (6:51 am) |
| Assigning a model to a camera | Thanks Badguy. I was doing some searching on the ShapeBase Class and I read that I shouldn't use ... read more | 06/13/2003 (9:05 pm) |
| Anyone have Matt Websters DTS Viewer? | Thanks Laslie! -Jeff... read more | 06/11/2003 (3:41 pm) |
| TrueSpace, what do you think about it for game design? | Hehe, yeah... I am in exactly the same boat. It's good to know that we can at least make static s... read more | 06/11/2003 (4:18 am) |
| TrueSpace, what do you think about it for game design? | I have Truespace 4.(3?). It's pretty impressive, but also buggy. I don't think there are any DTS p... read more | 06/10/2003 (3:32 pm) |
| How do I Mount the player to a car on the server side? | So the player spawns *in* the car, then it won't initiate the correct key map unless you exit the ve... read more | 06/09/2003 (1:12 pm) |
| How do I Mount the player to a car on the server side? | Is it possible that you have the keys assigned differently than what you are expecting when in the c... read more | 06/08/2003 (8:08 pm) |
| Multi-object key binding | Ok, I think the problem is in how I am assigning the client to a player on a switch. It appears... read more | 06/08/2003 (8:02 pm) |
| Multi-object key binding | Thanks Josh, I understand what you are saying about the control objects. I am still suprised tha... read more | 06/08/2003 (5:05 pm) |
| Cipher Game Engine changes hands | Would be funny if he was selling Cipher and using Torque. :) -Jeff... read more | 06/04/2003 (2:28 pm) |
| How about "this thread is OLD" message or something | Yeah, I can't really complain since I have an idea of what they are up against with limited people a... read more | 06/04/2003 (1:05 pm) |
| Getting a pointer to client from client scripts | Ahh... Thanks Josh. :)... read more | 06/04/2003 (12:58 pm) |
| Cipher Game Engine changes hands | [quote]Is this guy an SDK owner? IF we was stupid enough to blatently rip of GG's site like that I'd... read more | 06/04/2003 (12:49 pm) |
| How about "this thread is OLD" message or something | I see your point. Funny thing is, I wasn't aware of that because I search with keywords to comma... read more | 06/03/2003 (6:45 pm) |
| Cipher Game Engine changes hands | Rik Heywood is a member here. Maybe he cut a deal with GG? :) -Jeff... read more | 06/03/2003 (6:05 pm) |
| How about "this thread is OLD" message or something | Works fine for me. By Subject works, by Body doesn't. EDIT: Changed Title to Subject... read more | 06/03/2003 (1:19 pm) |
| How about "this thread is OLD" message or something | You know, if you could search the body of the posts here, I would say the fewer the redundant topics... read more | 06/03/2003 (12:23 pm) |
| Getting a pointer to client from client scripts | I think it's "%client.getControlObject();" And to access the client from a controlled object it w... read more | 06/03/2003 (12:00 pm) |
| Are Westerns the "Next Big Thing"? | I think to a point, theme may not be the real issue. When I look for a game to buy, I don't loo... read more | 06/02/2003 (2:59 pm) |
| Torque Script Newbie Question | Not sure exactly, but if you cut and pasted this from your code: exec("[b]fpsfps[/b]/server/scripts... read more | 05/30/2003 (11:56 am) |
| How to get from beginner to intermediate TGE level? | @Xavier: I do see your point. But I think your problem is that you are so wound up in your frustra... read more | 05/29/2003 (8:51 pm) |
| How to get from beginner to intermediate TGE level? | @Jared: Thanks, there was some good info there. I didn't know everything was converted to strings. :... read more | 05/29/2003 (12:48 pm) |
| Append trouble | Hehe, that's what I finally came to. :) Thanks, -Jeff... read more | 05/25/2003 (5:03 pm) |
| Append trouble | Duh... I changed to an array instead. Much easier, and its working now. Still not sure why the con... read more | 05/25/2003 (4:24 pm) |
| Something pathetic | Mmmmmmm.... it's it's.... read more | 05/25/2003 (11:58 am) |
| addVariable (const char *name, S32 t, void *dp) | Thanks again J., I will check out that resource. -Jeff... read more | 05/25/2003 (10:51 am) |
| addVariable (const char *name, S32 t, void *dp) | Thanks for the info. :) 1) Ok, I think I can probably get away with not sending some of the info.... read more | 05/25/2003 (6:46 am) |
| addVariable (const char *name, S32 t, void *dp) | I have a few more questions at the moment... [quote] One note: You'll have to make sure you se... read more | 05/25/2003 (12:26 am) |
| How do you make an underground base? | While in the Game: F11 -> (Main Bar)Window -> Terrain Editor Then... (Main Bar)Action -> "S... read more | 05/25/2003 (12:04 am) |
| addVariable (const char *name, S32 t, void *dp) | Wow, thanks J! That will be a tremendous help in my progression through the C++ language and my g... read more | 05/24/2003 (10:04 am) |
| addVariable (const char *name, S32 t, void *dp) | Thanks Ben. :) Well all my tests were succefull. Yay! -Jeff... read more | 05/24/2003 (9:57 am) |
| addVariable (const char *name, S32 t, void *dp) | Thanks J. I got it working. :) I have to admit you lost me a bit with "storing an attribute as... read more | 05/24/2003 (8:26 am) |
| addVariable (const char *name, S32 t, void *dp) | Thanks J. Just for my understanding, why wouldn't it be addVariable? I would have assumed that v... read more | 05/24/2003 (7:41 am) |
| Something pathetic | $1300 per month(2 bed, 2 bath, 1 car port, no frills)... And I am qualified for low income rent to b... read more | 05/23/2003 (1:43 pm) |
| Something pathetic | I live in Santa Rosa (1.5 hours away). Luckly that's distance enough to say I like the weather and ... read more | 05/23/2003 (12:27 pm) |
| 3D Transforms and applyImpulse() stuff?? | Check out this link, it has an example of the random function being used for generating 3D coordinat... read more | 05/23/2003 (11:50 am) |
| What does isBallistic do? | Well you have patience, so for that I would like to thank you. :) I knew that %this was refering ... read more | 05/22/2003 (12:18 pm) |
| What does isBallistic do? | Doh! Ok, thanks for that info. But this confuses me a bit. Before I thought you could reference... read more | 05/22/2003 (3:56 am) |
| What does isBallistic do? | I am still having a bit of trouble changing an instance of a datablock in the the units weapon. Her... read more | 05/21/2003 (8:01 pm) |
| datablock reference for vehicles? | Sure thing. Wish I could help more. -Jeff... read more | 05/20/2003 (4:42 pm) |
| datablock reference for vehicles? | Check this site out: [url]http://perlmonkey.org/tge/index_datablock.html[/url] It has some gre... read more | 05/20/2003 (3:48 pm) |
| Just Who is responsible for the closed Pistachio? | [quote] lets make a petition to make the vendors aware of the troubles of selling closed pistacchio... read more | 05/20/2003 (1:51 pm) |
| How do you check for a completed Schedule? | Thanks David, I will have to play around with that(newbie at large). Oh, Artifact rocks btw. ... read more | 05/19/2003 (5:38 pm) |
| What does isBallistic do? | Sorry, I am a bit new to calling/setting a variable from a seperate object without effecting the glo... read more | 05/19/2003 (2:00 pm) |
| What does isBallistic do? | I was looking at the particle editor, as well as the stock TGE script and I noticed that they can ch... read more | 05/18/2003 (6:10 pm) |
| What does isBallistic do? | Thanks again Brad. I have been picking apart the weapons and items (even made a few custom ones).... read more | 05/18/2003 (4:10 pm) |
| What does isBallistic do? | Thanks Brad, thats good to know. So just to get something clear... If I change a DataBlock, al... read more | 05/18/2003 (10:55 am) |
| Moving Collision | To be honest I am pretty new to how C++ works(old dog to scripting other engines). It's good to kno... read more | 05/18/2003 (10:45 am) |
| Moving Collision | Hey thanks a lot. :) I will check it out! -Jeff... read more | 05/18/2003 (8:36 am) |