Game Development Community

Jeff Trier's Forum Posts

Thread Post Date Posted
AI and Aiming Thanks guys. Decided to go with setAimLocation. I did a few tests with it and I think it will ... read more 05/10/2004 (6:08 pm)
AI and Aiming Ahh projectile spread... I will look into that. Thanks! -Jeff... read more 05/09/2004 (4:54 pm)
AI and Aiming Thanks Westy, The problem with that method is I can either: 1) Lift the bot or target to the req... read more 05/09/2004 (7:39 am)
AI and Aiming I was hoping not to have to intrude on the core code. But if there are no viable script based solut... read more 05/08/2004 (10:51 pm)
AIManager Thanks Thomas! What did you mean by "taken out AIManager into a separate file"? Do you mean that... read more 04/09/2004 (10:32 am)
Bot Vision Thanks for the link, that looks really interesting. I tried your code above, and aside from havin... read more 03/26/2004 (7:40 am)
Bot Vision Ugh! I feel really lame... I am not sure if it's because I am getting the syntax, symantics or... read more 03/26/2004 (6:45 am)
Bot Vision Sorry Kevin, I am not entirely following you. Do you mean something like: %aim = normalize(%bo... read more 03/25/2004 (3:57 pm)
Compiling a release build *slaps himself on the forehead* It just haaaad to be that simple. :) Thanks! -Jeff... read more 03/24/2004 (7:27 am)
Strange compiling problem The error is: [quote] The source files "D:\Torque\engine\gui\GuiBitmapArrayCtrl.cpp" and "D:\Tor... read more 03/20/2004 (6:19 am)
Strange compiling problem Thanks guys. I will make a post of the code in another forum. Meanwhile, what makes me think t... read more 03/19/2004 (5:43 pm)
Strange compiling problem @Glen: yeah, I even tried rebooting the computer. I will try using find in the start menu of my o.s... read more 03/19/2004 (2:17 pm)
ClientCmd / ServerCmd "Rule of Thumb" Thanks Melv, that helps. I will give that link a good read. :) -Jeff... read more 02/05/2004 (12:22 pm)
ClientCmd / ServerCmd "Rule of Thumb" Thanks for the response guys! Melv, Thanks for the lengthy description. I have a MUCH better u... read more 02/04/2004 (6:32 pm)
Magnetism Hi Kenneth, I didn't know about vectorDistance, thanks for pointing that function out. :) As f... read more 02/02/2004 (4:38 pm)
Magnetism Btw... Off the top of anyones head, how would 1 meter equate into world coordinates. Say for exa... read more 02/02/2004 (11:02 am)
Magnetism Thanks a lot Martin. I got it to work using vectorScale and vectorNormalize (I wondered what that... read more 01/30/2004 (5:03 pm)
Can an object belong to more than one SimGroup? That works great Pascal. Thanks a ton! -Jeff... read more 01/18/2004 (4:59 am)
Can an object belong to more than one SimGroup? Welp, so far so good. The only problem I am having now is getting the list of the simSet objects in... read more 01/17/2004 (9:34 pm)
Can an object belong to more than one SimGroup? Thanks Ian, Hmmm... I guess I need to read a little bit more on SimSets. I was under the impress... read more 01/17/2004 (6:58 am)
How can I get terrain vertice info? Ooof! Thanks for the lead. :) -Jeff... read more 01/02/2004 (8:36 pm)
Looking for UML... Thanks Jarrod, I am DLing them now. :)... read more 12/30/2003 (2:25 pm)
Well, it finally happened... I am getting contracted. Ouch... Again, thanks a ton for the info. I try and make it my policy to learn from other people... read more 12/19/2003 (3:27 pm)
Well, it finally happened... I am getting contracted. Wow, thanks a lot for that input Jarrod. That is valuable information. :) Basically, I am a jack... read more 12/19/2003 (7:55 am)
Random map grid Hi Cameron, You will also find that Torque seems to grow along with you while not making you have... read more 11/15/2003 (6:19 am)
Random map grid Thanks Ben, I will check it out.... read more 11/01/2003 (8:39 am)
Random map grid Does anyone have an idea as to which Gui control would be best suited to duplicate and modify for my... read more 10/31/2003 (6:18 am)
Random map grid Eric: The icons are a set of 32x32 squares. Each square has an "area section" already painted onto... read more 10/30/2003 (5:26 am)
Adding Variables to packUpdate Thanks Chris, That gives me some understanding as to how the masks work. I am going to have to d... read more 09/20/2003 (12:46 pm)
SetSkinBase? Thanks for the help Robert! Excellent, that sounds like what I want. :) By doing a dump(), it... read more 09/19/2003 (6:45 am)
GuiArrayCtrl example? I did a full "look through all files" search for GuiArrayCtrl in the Torque directory. It came up w... read more 08/25/2003 (7:44 am)
The last update from GG was 6/13. Tim, I am not sure how you meant that. If you are suggesting that they are only worried about *th... read more 07/24/2003 (6:37 am)
The last update from GG was 6/13. [quote] The thing that strikes me most about this thread is the number of people worrying, or waiti... read more 07/23/2003 (5:11 pm)
Damage Oddities with projectiles Thanks John. :) -Jeff... read more 07/23/2003 (4:45 pm)
Damage Oddities with projectiles Ahh, thanks. So I just need to store the reference to the player a different way. EDIT: Bob, d... read more 07/23/2003 (10:16 am)
Gui Methods If it makese no difference performance wise, I will take the Multiple Gui route. Thanks for the i... read more 07/23/2003 (7:08 am)
Gui Methods Thanks for the response guys. :) Hehe, sounds like I hit an uncertainty... glad I asked. Can ... read more 07/22/2003 (3:24 pm)
Detecting Object within container Ok, I think I may have found a way... I can use %obj.getObjectBox(), which will give me 6 coordin... read more 07/18/2003 (8:10 am)
GetDeployTransform for StaticShapeData deployment? Doh! got it working... [code] function serverCmdAddSpawner (%client){ DeploymentBunker.dump(); ... read more 07/15/2003 (7:36 am)
ConsoleMethod trouble Hehe, ok I got it... I didn't add a setAimObject first. I originally thought the weapon would ... read more 07/11/2003 (8:49 am)
ConsoleMethod trouble Lol! yes, plenty. :) I guess I should have mentioned that other functions work. For instance,... read more 07/11/2003 (8:20 am)
Unwanted Cursor toggling Thanks for the tip on the "noCursor" field. However, I still have the same problem after removing... read more 07/10/2003 (1:06 pm)
Schedule for CommandToServer Oh I think I see... thanks Robert. :) I assume that %somePlayer is the actual object? And that i... read more 07/09/2003 (6:11 am)
Schedule for CommandToServer Thanks Davis! I will see about that work around if what I am trying isn't possible. Still plug... read more 07/08/2003 (4:16 pm)
Does "setSkinName(%name)" work on Images? Thanks Robert, I think that should do it. I think I botched something when I was trying to use t... read more 06/23/2003 (11:36 am)
Does "setSkinName(%name)" work on Images? Thanks Ralph :)... read more 06/23/2003 (7:09 am)
Does "setSkinName(%name)" work on Images? Hey guys, I still seem to be having some trouble. I think it's because I can't figure out the an... read more 06/22/2003 (9:14 am)
Making my decision @Michael McHenry You might want to look at GameStudio. You can do both 2d and 3d games, it runs ... read more 06/20/2003 (5:56 pm)
Does "setSkinName(%name)" work on Images? Thanks Xavier, I appreciate your input. That's good to know. I will pop into ShapeBase.(cc/h) and s... read more 06/20/2003 (10:31 am)
Does "setSkinName(%name)" work on Images? Hey thanks Robert! -Jeff... read more 06/20/2003 (7:53 am)