Eyaly's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to compile Torque Game Builder in xcode | The option of "Compiler Version" not apear in my project at all but i already saw it in o... read more | 12/31/2009 (10:55 am) |
| How to compile Torque Game Builder in xcode | Something really wierd here because i cant switch to gcc 4.0. i dont see this option the only thing... read more | 12/30/2009 (6:34 pm) |
| How to compile Torque Game Builder in xcode | My XCode is already installed with 10.4 sdk enabled but cant compile it. i really really need s... read more | 12/30/2009 (4:14 pm) |
| How to compile Torque Game Builder in xcode | iv seen this option before but not in this project. i can see that option from withing the xcode_ip... read more | 12/30/2009 (2:16 pm) |
| How to compile Torque Game Builder in xcode | This is what im trying to do but i cant see any option to change from gcc 4.2 to 4.0 this is what... read more | 12/30/2009 (1:40 pm) |
| How to compile Torque Game Builder in xcode | I reinstall the xcode with the 10.4 sdk and now i get this error: GCC 4.2 is not compatible with th... read more | 12/30/2009 (11:20 am) |
| *SOLVED* iTGB freezing at splash screen in the iPhone Simulator | The problem you describe here are behind my skill for a moment, but i suggest you to work with iT... read more | 12/30/2009 (7:42 am) |
| Expose Consolefunction on iTGB | This is exactly what im looking for but i still dont know how to do it with xcode. i did it in t... read more | 12/29/2009 (8:04 pm) |
| Expose Consolefunction on iTGB | Hi, im sorry for been noob but im very new to the mac and xcode. ill try explain my question: I... read more | 12/29/2009 (7:22 pm) |
| *SOLVED* iTGB freezing at splash screen in the iPhone Simulator | Hi, i had the same problem and iv fixed it. try to do the following steps: 1.open the project i... read more | 12/29/2009 (1:41 pm) |
| Custom c++ ConsoleFunction | well i did type helloword()... i just type hello() here in the forum :) so the problem is still t... read more | 12/29/2009 (12:14 pm) |
| cant run iTGB project on simulator ver 3.0 | my application now work on simulator. this is how i did: i go to simulator menu then i clicked on:... read more | 12/28/2009 (3:17 pm) |
| cant run iTGB project on simulator ver 3.0 | what you mean coorect all target properties? i did set active sdk to simulator 3.0 in project menu.... read more | 12/28/2009 (12:02 pm) |
| Torsion for mac | Hi again i get a message that say "Unable to find function startDebugger();..." here is ... read more | 12/02/2009 (5:28 pm) |
| Torsion for mac | Thanks i will try that.... read more | 12/01/2009 (5:56 am) |
| Torsion for mac | i know i can use any text editor but they dont help me with debugging. this is the feature im looki... read more | 11/30/2009 (8:56 pm) |
| A parabolic projectile | Thanks ill try that soon.... read more | 08/09/2008 (1:52 pm) |
| C Tutorial compilation error | I got the code from the tutorial here is the link http://tdn.garagegames.com/wiki/Torque_2D/Gett... read more | 07/30/2008 (12:33 pm) |
| C Tutorial compilation error | James you are absolutly right the files where created in VS2005 folder. now another problem is ar... read more | 07/30/2008 (11:55 am) |
| Is onWorldLimit thread safe? | Hi Since i need to count all destroyed object's ( only once because i dont want the text object t... read more | 07/27/2008 (10:56 am) |
| Is onWorldLimit thread safe? | After some analyze iv discovered that the onWorldLimit function can be invoked twice because it can ... read more | 07/27/2008 (10:16 am) |
| Is onWorldLimit thread safe? | When i run this code in %speed set to low speed like( 20 ) the code will update the counter correct... read more | 07/27/2008 (9:10 am) |
| Behavior bug? | Problem solved This was the problem. copy object and paste will copy also the object name. mayb... read more | 07/24/2008 (6:21 am) |
| Behavior | Oh thank god James. this is exactly what i needed. thanks again for you Ben its better to ig... read more | 07/23/2008 (1:43 pm) |
| Behavior | Hi Ben how you jump to conclusion very fast? why you think i didnt echo it? this is the first t... read more | 07/23/2008 (1:26 pm) |
| Behavior | Im trying to build my own path behaviour when user can add his/her own vectors. but also i want to ... read more | 07/23/2008 (12:59 pm) |
| Facing angle | Work fine. thanks again James !!!... read more | 07/21/2008 (1:04 pm) |
| Facing angle | Mmm there is a little bug in the code the following parameter will generate this bug: my player ... read more | 07/21/2008 (12:30 pm) |
| Facing angle | This is exactly what i needed, and it work fine !!! Thanks James.... read more | 07/21/2008 (11:03 am) |
| Facing angle | Hi in addition to the former post: is there a function which will give me this angle? thanks ag... read more | 07/21/2008 (6:39 am) |
| Facing angle | Hi what im trying to do is to decide if to take rotation action or not according to the facing ang... read more | 07/20/2008 (11:42 pm) |
| Facing angle | Hi this is not what im looking for since your function(getAngle) and t2dAngleToPoint function is... read more | 07/20/2008 (4:08 pm) |
| Bits And Mask | Hi problem solved. pickRadius return all objects in a given radius but also return the %this.own... read more | 07/17/2008 (2:40 am) |
| Bits And Mask | Hi this is what im trying to do: i set Ship to be in group 1 ( Ship is the %this ) then i tur... read more | 07/17/2008 (1:58 am) |
| Vector new position | Ok iv solved it. function RotateObject::onUpdate( %this ) { /* %vecSrc = %this.owner.get... read more | 07/11/2008 (9:21 am) |