Game Development Community

Josh Engebretson's Forum Posts

Thread Post Date Posted
Shadows Question - Fuzziness around edges That specific screenshot is also kind of worst case due to it being very sharp contrast as the sourc... read more 05/02/2009 (10:45 am)
Play in Web not working? I've added a check for the 64 bit versions of IE to the sample web page. Unfortunately, like most p... read more 05/02/2009 (10:40 am)
Play in Web not working? James, I am guessing you're running the 64 bit version of IE8? ... read more 05/02/2009 (10:08 am)
BUG (Fixed) : Web Deployment - Mouse/Keyboard Issues Hm, I reinstalled the beta... applied the fix, set IE as my default browser, and haven't been able t... read more 05/01/2009 (7:59 pm)
BUG (Fixed) : Web Deployment - Mouse/Keyboard Issues Matt, I am thinking there is something else going on... but I am having a hard time understanding... read more 05/01/2009 (6:36 pm)
BUG (Fixed) : Web Deployment - Mouse/Keyboard Issues Hey Matt, Thanks for helping test... could you describe the issue you are seeing now? ... read more 05/01/2009 (5:56 pm)
Doesn't run on Vista Ultimate even with Updates Hey Jonathan, Could you look in your Genre Kits/FPS Genre Kit/game/console.log to see if there ar... read more 05/01/2009 (12:07 pm)
Torque 3D Beta 1 Bug - Opening levels crashes game. Neill, are you able to compile the engine with the debug configuration and run it under the debugger... read more 05/01/2009 (11:11 am)
Torque3D Beta 1 Bug - compiler, physx, 64 bit Hey deepscratch, I am wondering if you installed Torque 3D under Program Files when running the i... read more 05/01/2009 (11:05 am)
Torque3D Beta 1 Bug - Visual Studio solution files are Express ver Hey Scott, doesn't changing this cause problems with Express being able to load the solutions? Most... read more 05/01/2009 (10:58 am)
BUG (Fixed) : Web Deployment - Mouse/Keyboard Issues Just bumping for fix now in the original post... please reply here with any additional problems rega... read more 05/01/2009 (2:47 am)
T3D Web Publishing in detail Hey guys, there's a potential fix for the mouse/keyboard woes here: [url=http://www.garagegames.c... read more 05/01/2009 (2:36 am)
T3D Web Publishing in detail Have you tried updating your NVidia driver as well? http://www.nvidia.com/Download/index.aspx?lan... read more 04/30/2009 (10:29 pm)
Torque 3D Beta 1 Known Issues @Jim: That's a problem under VS Express. Thanks for posting about it: Open source/web/npplugin/... read more 04/30/2009 (10:24 pm)
T3D Web Publishing in detail The web deploy should run the level at exactly the same speed as the standalone. We are working on ... read more 04/30/2009 (10:07 pm)
T3D Web Publishing in detail Guys, [b]the mouse issue is a bummer.[/b] It looks like it might be an issue with the Platform SD... read more 04/30/2009 (9:59 pm)
T3D Web Publishing in detail If you're running from Vista with UAC enabled, there is a known issue with testing the web deploymen... read more 04/30/2009 (9:27 pm)
Illumina I am really sorry to hear this Zach. Josh helped us a lot with our game and I very much enjoyed cha... read more 04/03/2009 (1:03 pm)
3D Object Creation Tutorial Series for TGEA #3 is my favorite too, awesome job!... read more 02/11/2009 (4:53 pm)
Whoo hoo! Congrats GG on your Front Line Award Great Tech and Workflow + Cross Platform + Full Source Included + Amazing Price = The Awesome Con... read more 01/05/2009 (12:45 pm)
Borland Builder and the TGEA TGEA compiles and is supported under XCode (GCC) and Visual Studio. Your mileage under other enviro... read more 12/24/2008 (6:01 pm)
TGEA 1.8.0 Mac : very low FPS @Konrad: It is perfectly understandable to have concerns and voice them. I spend most of my day co... read more 12/19/2008 (1:28 pm)
TGEA 1.8.0 Mac : very low FPS The T3D mission uses a Megaterrain which will quickly eat up a chunk of that 128 megs VRAM.... runni... read more 12/18/2008 (2:04 pm)
Intrest in a GG sponsored MMOKit. [quote]I'm sure Josh learnt much by writing MoM and if it's like most projects he were to start agai... read more 12/16/2008 (8:47 am)
Compile with Multiple Cores [b]make --help [/b] *snip* [b] -j [N], --jobs[=N] Allow N jobs at once; infinite jobs with no... read more 12/11/2008 (8:46 pm)
Intrest in a GG sponsored MMOKit. If you scale your game right and actually get it done, you can make a VERY good living selling a gam... read more 11/29/2008 (12:13 pm)
New Mmorpg In The Works Once you get your MMO done, be careful that running it doesn't consume and suck the life out of you.... read more 11/16/2008 (10:07 am)
TGEA: Running on 64 bit OS? I switched to 64-bit Vista a couple weeks ago when reinstalling my dev box. Everything is working g... read more 11/14/2008 (1:39 pm)
Building a Resume? C#/XNA/.NET? .NET/Mono isn't just about C#. There are a lot of languages you can write in... these languages can... read more 10/31/2008 (5:28 pm)
Project management app/webapp discussion [url=http://trac.edgewall.org]Trac[/url] is really awesome, integrates with SVN, and is a snap to se... read more 10/25/2008 (12:17 am)
You must pay $5000 for every casual game The equation seems to be: You + Game Done That Big Portal Wants To Carry + Work Something Out = ... read more 10/13/2008 (4:40 pm)
Torque ok for RPG's or something else? ...and have OpenGL support so you can ship on OSX.... read more 09/20/2008 (11:25 am)
TGEA Skin Shader kit Wow, awesome looking work Gerhard!... read more 09/18/2008 (5:25 pm)
Torque ok for RPG's or something else? TGB is a great choice for a 2D RPG. TGE (or TGEA) with AFX and a number of highly valuable commun... read more 09/15/2008 (8:17 pm)
RPG Starter Kit? Torque Game Engine, Torque Game Builder, Torque Game Engine Advanced, iTorque, Torque Wii, Torque 36... read more 09/12/2008 (8:53 pm)
Intrest in a GG sponsored MMOKit. The Torque MMO Kit (a.k.a. "MMOWorkshop Kit" in this thread) is really good starting place for eithe... read more 09/03/2008 (9:38 am)
Intrest in a GG sponsored MMOKit. [quote]There are good reasons to use Python or Lua over TorqueScript, not the least of which is that... read more 08/26/2008 (2:05 pm)
Movie: Bron-Y-Orc Stomp from SpellPack2 That is awesome Jeff! It really highlights how much audio can add to an effect! Edit: ... and... read more 08/20/2008 (4:42 pm)
VS2008 Multiple process compiles (ROCK!) It works in debug and release on VS2008. Also, the switch takes arguments for number of processes i... read more 06/13/2008 (11:28 am)
VS2008 Multiple process compiles (ROCK!) You would think a major feature point would have a gui control assigned to it. I would have noticed... read more 06/12/2008 (2:00 pm)
VS2008 Multiple process compiles (ROCK!) Yup, it works with VS 2008 Express Right click on project and select properties then navigate to ... read more 06/12/2008 (11:59 am)
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