Josh Engebretson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque3D and Unity's New Pricing | Actually, I was wrong... .NET Interop works with the Unity (free) as well. Here is an example... read more | 10/29/2009 (2:57 pm) |
| Torque3D and Unity's New Pricing | One thing to note, is that the EULA for Unity, both in Free and Pro, allows third party developers t... read more | 10/29/2009 (11:16 am) |
| Torque3D and Unity's New Pricing | @Brett: I really appreciate your level approach. I find it quite troublesome the amount of misinfo... read more | 10/29/2009 (10:14 am) |
| play in web issue (works in Firefox, not in IE) | The ActiveX IE plugin project should be all setup for debugging. Set it as your startup project, co... read more | 10/28/2009 (3:21 pm) |
| 1.0.1 Torque Toolbox crash on fresh Windows install | Hey David, are you sure you didn't have anything else installed on the Virtual Box installation? Th... read more | 10/28/2009 (10:36 am) |
| Torque 3D 1.0.1 Released | Awesome Matt and on a Sunday even, that's hardcore :) ... read more | 10/18/2009 (5:57 pm) |
| Can't edit light properteis | Just ran into this myself, not sure if there'll be another Constructor update but this would be a go... read more | 10/11/2009 (3:43 am) |
| TGE EULA | Edward, Here's a link to the archived: [url=http://web.archive.org/web/20080212190542/http://www.... read more | 10/09/2009 (5:55 pm) |
| Debugger API? | Some good info here: [url=http://tdn.garagegames.com/wiki/TorqueScript/Debugging#Commands]http://... read more | 10/06/2009 (7:20 am) |
| Thoughts on TGE moving forward... | One other quick comment regarding the choice of Mono. I also like Python, Lua, and Java all for v... read more | 10/05/2009 (8:57 pm) |
| Thoughts on TGE moving forward... | Unfortunately, TorqueScript isn't based on a standard, doesn't have robust data structures, interfac... read more | 10/05/2009 (8:15 pm) |
| Thoughts on TGE moving forward... | Consolidating bug fixes from all the posts with them is definitely an important priority. SDL sim... read more | 10/05/2009 (5:50 pm) |
| MMORPGs | Get a loan from a bank for 22,000 servers, 4,600 technical staff members, and all the core engine/ga... read more | 10/04/2009 (7:50 pm) |
| Thoughts on TGE moving forward... | TorqueScript won't be dropped, in fact it will be possible to interact between any .NET language and... read more | 10/04/2009 (6:27 pm) |
| Thoughts on TGE moving forward... | @Andy: Trac is pretty fun to hack on. Great idea on hooking up the ticketing system directly.. esp... read more | 10/04/2009 (12:17 pm) |
| TGE Shutting down | I don't think it is possible to just make TGE "go away"... and certainly want to see it ha... read more | 10/04/2009 (10:26 am) |
| TGE Shutting down | [quote]I would like to tell the public the real reasons[/quote] These have been shared and make p... read more | 10/04/2009 (9:53 am) |
| 1.1 Release Timeline | I did the in game browser stuff over a weekend as an example of what a motivated guy can do with Tor... read more | 10/04/2009 (6:42 am) |
| Thoughts on TGE moving forward... | Hey Daniel, Trac is closely integrated with standard SVN. So, yes... TortoiseSVN is just fine. I n... read more | 10/04/2009 (5:19 am) |
| Thoughts on TGE moving forward... | Well, it certainly didn't take me long to descend back into indie madness. I've branched the TGE ... read more | 10/03/2009 (2:43 am) |
| ¿ Why not "Mono for T3D" ? | I am actively working on Mono support. Depending on how wonderful it is, it'll either be a resource... read more | 10/02/2009 (7:16 pm) |
| Thoughts on TGE moving forward... | Those are questions which only you can answer. My opinion is that Torque 3D + pureLIGHT is well wor... read more | 10/01/2009 (5:26 am) |
| Thoughts on TGE moving forward... | You are right about high quality lightmaps. TGE will officially be discontinued in 30 days. I do... read more | 10/01/2009 (4:44 am) |
| Thoughts on TGE moving forward... | [quote]Of course, it might then be difficult to maintain a single 'core' TGE[/quote] There's one ... read more | 10/01/2009 (3:25 am) |
| ¿ Torquescript or Chaiscript ? | Nope, I am working with Mono (which is awesome). I was just saying that haXe is really cool. :)... read more | 10/01/2009 (12:25 am) |
| Low Fps With Torque 3D demo | Yes, with the editor open... it is likely the option should be in the options dialog.... read more | 09/30/2009 (9:17 pm) |
| ¿ Torquescript or Chaiscript ? | Thanks for the link... It would take something pretty fantastic to get me off the C#/CLR/DLR/Mon... read more | 09/30/2009 (9:09 pm) |
| GG removing TGE and TGEA from the product line!? | Other than the HUGE improvement and graphics rendering and art pipeline/tools, the actual game devel... read more | 09/30/2009 (6:29 pm) |
| Terrain Tile | That is easy, stitching. You can simulate repeating with it :)... read more | 09/30/2009 (1:45 am) |
| GG removing TGE and TGEA from the product line!? | [b]I continue to be EXTREMELY interested in helping maintain an Open Source TGE. (SDL platform, roll... read more | 09/29/2009 (6:47 pm) |
| Beta 5 on a Mac - Torque3D.app does not launch | I love using a Mac. Though, I feel a bit gimped developing on them with all the Carbon/Cocoa/Obj-C/... read more | 09/24/2009 (5:57 pm) |
| torque webplayer | I think it would be good to have it consistent and on the side of security. In general, should real... read more | 08/24/2009 (7:20 pm) |
| torque webplayer | I originally had the getVariable/setVariable explicitly restricted to a "Javascript::" nam... read more | 08/24/2009 (6:38 pm) |
| torque webplayer | Hi Martin, Yes, there is a Javascript <-> TorqueScript bridge which can be used to pass var... read more | 08/24/2009 (6:00 pm) |
| Collision : getPolyList/buildPolyList... which one do I want? | I haven't been able to reproduce this in the Warrior Camp. However, I did run into some hilarity wi... read more | 07/25/2009 (1:37 am) |
| TORQUE_PLAYER define and file open dialogs | I am not sure what you are trying to do here... the Toolbox should strip off the tools folder when p... read more | 07/16/2009 (5:43 pm) |
| TORQUE_PLAYER define and file open dialogs | Are you running off Beta 3 or trunk? There are changes to this coming in Beta 4 - Josh ... read more | 07/16/2009 (2:54 pm) |
| Beta 3 build error - atlbase.h | You need Visual Studio Standard or Pro to build ActiveX controls. If you disable the IE plugin in t... read more | 07/06/2009 (2:08 pm) |
| Consistently crashes when windows looses focus for more than 6 min | How about running it under the debugger for a callstack?... read more | 06/24/2009 (3:41 pm) |
| Insanely Awesome Chrome library | Chrome is built on Chromium, which is built on WebKit and also has the (very fast) V8 Javascript eng... read more | 06/24/2009 (12:24 pm) |
| Navmesh generator + pathfinding under MIT License | This is actually really interesting: [image]http://68.233.5.139/~transfer/Pics/pathfinding.jpg[/i... read more | 06/16/2009 (4:11 pm) |
| Web plugin not working in IE7 or IE8 | Sure, you could modify the generated NSIS script to create these registry settings. You'll find it ... read more | 06/16/2009 (10:49 am) |
| Web plugin not working in IE7 or IE8 | This will be fixed for beta 3 with the projid/clsid improvements I mentioned. In the meantime, if y... read more | 06/16/2009 (10:06 am) |
| All Assets Loading at Startup? | I specifically fixed this issue for beta 3... read more | 06/15/2009 (1:57 pm) |
| Web plugin not working in IE7 or IE8 | It looks like you're missing these keys: [code] Windows Registry Editor Version 5.00 [HKEY_... read more | 06/15/2009 (1:40 pm) |