Game Development Community

Josh Engebretson's Forum Posts

Thread Post Date Posted
Torque3D and Unity's New Pricing Actually, I was wrong... .NET Interop works with the Unity (free) as well. Here is an example... read more 10/29/2009 (2:57 pm)
Torque3D and Unity's New Pricing One thing to note, is that the EULA for Unity, both in Free and Pro, allows third party developers t... read more 10/29/2009 (11:16 am)
Torque3D and Unity's New Pricing @Brett: I really appreciate your level approach. I find it quite troublesome the amount of misinfo... read more 10/29/2009 (10:14 am)
play in web issue (works in Firefox, not in IE) The ActiveX IE plugin project should be all setup for debugging. Set it as your startup project, co... read more 10/28/2009 (3:21 pm)
1.0.1 Torque Toolbox crash on fresh Windows install Hey David, are you sure you didn't have anything else installed on the Virtual Box installation? Th... read more 10/28/2009 (10:36 am)
Torque 3D 1.0.1 Released Awesome Matt and on a Sunday even, that's hardcore :) ... read more 10/18/2009 (5:57 pm)
Can't edit light properteis Just ran into this myself, not sure if there'll be another Constructor update but this would be a go... read more 10/11/2009 (3:43 am)
TGE EULA Edward, Here's a link to the archived: [url=http://web.archive.org/web/20080212190542/http://www.... read more 10/09/2009 (5:55 pm)
Debugger API? Some good info here: [url=http://tdn.garagegames.com/wiki/TorqueScript/Debugging#Commands]http://... read more 10/06/2009 (7:20 am)
Thoughts on TGE moving forward... One other quick comment regarding the choice of Mono. I also like Python, Lua, and Java all for v... read more 10/05/2009 (8:57 pm)
Thoughts on TGE moving forward... Unfortunately, TorqueScript isn't based on a standard, doesn't have robust data structures, interfac... read more 10/05/2009 (8:15 pm)
Thoughts on TGE moving forward... Consolidating bug fixes from all the posts with them is definitely an important priority. SDL sim... read more 10/05/2009 (5:50 pm)
MMORPGs Get a loan from a bank for 22,000 servers, 4,600 technical staff members, and all the core engine/ga... read more 10/04/2009 (7:50 pm)
Thoughts on TGE moving forward... TorqueScript won't be dropped, in fact it will be possible to interact between any .NET language and... read more 10/04/2009 (6:27 pm)
Thoughts on TGE moving forward... @Andy: Trac is pretty fun to hack on. Great idea on hooking up the ticketing system directly.. esp... read more 10/04/2009 (12:17 pm)
TGE Shutting down I don't think it is possible to just make TGE "go away"... and certainly want to see it ha... read more 10/04/2009 (10:26 am)
TGE Shutting down [quote]I would like to tell the public the real reasons[/quote] These have been shared and make p... read more 10/04/2009 (9:53 am)
1.1 Release Timeline I did the in game browser stuff over a weekend as an example of what a motivated guy can do with Tor... read more 10/04/2009 (6:42 am)
Thoughts on TGE moving forward... Hey Daniel, Trac is closely integrated with standard SVN. So, yes... TortoiseSVN is just fine. I n... read more 10/04/2009 (5:19 am)
Thoughts on TGE moving forward... Well, it certainly didn't take me long to descend back into indie madness. I've branched the TGE ... read more 10/03/2009 (2:43 am)
¿ Why not "Mono for T3D" ? I am actively working on Mono support. Depending on how wonderful it is, it'll either be a resource... read more 10/02/2009 (7:16 pm)
Thoughts on TGE moving forward... Those are questions which only you can answer. My opinion is that Torque 3D + pureLIGHT is well wor... read more 10/01/2009 (5:26 am)
Thoughts on TGE moving forward... You are right about high quality lightmaps. TGE will officially be discontinued in 30 days. I do... read more 10/01/2009 (4:44 am)
Thoughts on TGE moving forward... [quote]Of course, it might then be difficult to maintain a single 'core' TGE[/quote] There's one ... read more 10/01/2009 (3:25 am)
¿ Torquescript or Chaiscript ? Nope, I am working with Mono (which is awesome). I was just saying that haXe is really cool. :)... read more 10/01/2009 (12:25 am)
Low Fps With Torque 3D demo Yes, with the editor open... it is likely the option should be in the options dialog.... read more 09/30/2009 (9:17 pm)
¿ Torquescript or Chaiscript ? Thanks for the link... It would take something pretty fantastic to get me off the C#/CLR/DLR/Mon... read more 09/30/2009 (9:09 pm)
GG removing TGE and TGEA from the product line!? Other than the HUGE improvement and graphics rendering and art pipeline/tools, the actual game devel... read more 09/30/2009 (6:29 pm)
Terrain Tile That is easy, stitching. You can simulate repeating with it :)... read more 09/30/2009 (1:45 am)
GG removing TGE and TGEA from the product line!? [b]I continue to be EXTREMELY interested in helping maintain an Open Source TGE. (SDL platform, roll... read more 09/29/2009 (6:47 pm)
Beta 5 on a Mac - Torque3D.app does not launch I love using a Mac. Though, I feel a bit gimped developing on them with all the Carbon/Cocoa/Obj-C/... read more 09/24/2009 (5:57 pm)
torque webplayer I think it would be good to have it consistent and on the side of security. In general, should real... read more 08/24/2009 (7:20 pm)
torque webplayer I originally had the getVariable/setVariable explicitly restricted to a "Javascript::" nam... read more 08/24/2009 (6:38 pm)
torque webplayer Hi Martin, Yes, there is a Javascript <-> TorqueScript bridge which can be used to pass var... read more 08/24/2009 (6:00 pm)
Collision : getPolyList/buildPolyList... which one do I want? I haven't been able to reproduce this in the Warrior Camp. However, I did run into some hilarity wi... read more 07/25/2009 (1:37 am)
TORQUE_PLAYER define and file open dialogs I am not sure what you are trying to do here... the Toolbox should strip off the tools folder when p... read more 07/16/2009 (5:43 pm)
TORQUE_PLAYER define and file open dialogs Are you running off Beta 3 or trunk? There are changes to this coming in Beta 4 - Josh ... read more 07/16/2009 (2:54 pm)
Beta 3 build error - atlbase.h You need Visual Studio Standard or Pro to build ActiveX controls. If you disable the IE plugin in t... read more 07/06/2009 (2:08 pm)
Consistently crashes when windows looses focus for more than 6 min How about running it under the debugger for a callstack?... read more 06/24/2009 (3:41 pm)
Insanely Awesome Chrome library Chrome is built on Chromium, which is built on WebKit and also has the (very fast) V8 Javascript eng... read more 06/24/2009 (12:24 pm)
Navmesh generator + pathfinding under MIT License This is actually really interesting: [image]http://68.233.5.139/~transfer/Pics/pathfinding.jpg[/i... read more 06/16/2009 (4:11 pm)
Web plugin not working in IE7 or IE8 Sure, you could modify the generated NSIS script to create these registry settings. You'll find it ... read more 06/16/2009 (10:49 am)
Web plugin not working in IE7 or IE8 This will be fixed for beta 3 with the projid/clsid improvements I mentioned. In the meantime, if y... read more 06/16/2009 (10:06 am)
All Assets Loading at Startup? I specifically fixed this issue for beta 3... read more 06/15/2009 (1:57 pm)
Web plugin not working in IE7 or IE8 It looks like you're missing these keys: [code] Windows Registry Editor Version 5.00 [HKEY_... read more 06/15/2009 (1:40 pm)