Josh Engebretson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| NOTICE: New 1.1a installer in 24 hours | Thanks for the heads up James.... read more | 11/21/2009 (2:37 am) |
| Limitation of browser based games | Runescape uses the Java Web Plugin, which does require a download on Windows to install. Though, it... read more | 11/08/2009 (7:39 pm) |
| Unreal Dev Kit free for non-commercial use. | Holy cow, what an explosion. Inhaling deeply, a few times, may be in order. (I know I have...) Y... read more | 11/06/2009 (8:18 pm) |
| Torque3D and Unity's New Pricing | Actually, I was wrong... .NET Interop works with the Unity (free) as well. Here is an example... read more | 10/29/2009 (9:57 pm) |
| Torque3D and Unity's New Pricing | One thing to note, is that the EULA for Unity, both in Free and Pro, allows third party developers t... read more | 10/29/2009 (6:16 pm) |
| Torque3D and Unity's New Pricing | @Brett: I really appreciate your level approach. I find it quite troublesome the amount of misinfo... read more | 10/29/2009 (5:14 pm) |
| play in web issue (works in Firefox, not in IE) | The ActiveX IE plugin project should be all setup for debugging. Set it as your startup project, co... read more | 10/28/2009 (10:21 pm) |
| 1.0.1 Torque Toolbox crash on fresh Windows install | Hey David, are you sure you didn't have anything else installed on the Virtual Box installation? Th... read more | 10/28/2009 (5:36 pm) |
| Torque 3D 1.0.1 Released | Awesome Matt and on a Sunday even, that's hardcore :) ... read more | 10/19/2009 (12:57 am) |
| Can't edit light properteis | Just ran into this myself, not sure if there'll be another Constructor update but this would be a go... read more | 10/11/2009 (10:43 am) |
| TGE EULA | Edward, Here's a link to the archived: [url=http://web.archive.org/web/20080212190542/http://www.... read more | 10/10/2009 (12:55 am) |
| Debugger API? | Some good info here: [url=http://tdn.garagegames.com/wiki/TorqueScript/Debugging#Commands]http://... read more | 10/06/2009 (2:20 pm) |
| Thoughts on TGE moving forward... | One other quick comment regarding the choice of Mono. I also like Python, Lua, and Java all for v... read more | 10/06/2009 (3:57 am) |
| Thoughts on TGE moving forward... | Unfortunately, TorqueScript isn't based on a standard, doesn't have robust data structures, interfac... read more | 10/06/2009 (3:15 am) |
| Thoughts on TGE moving forward... | Consolidating bug fixes from all the posts with them is definitely an important priority. SDL sim... read more | 10/06/2009 (12:50 am) |
| MMORPGs | Get a loan from a bank for 22,000 servers, 4,600 technical staff members, and all the core engine/ga... read more | 10/05/2009 (2:50 am) |
| Thoughts on TGE moving forward... | TorqueScript won't be dropped, in fact it will be possible to interact between any .NET language and... read more | 10/05/2009 (1:27 am) |
| Thoughts on TGE moving forward... | @Andy: Trac is pretty fun to hack on. Great idea on hooking up the ticketing system directly.. esp... read more | 10/04/2009 (7:17 pm) |
| TGE Shutting down | I don't think it is possible to just make TGE "go away"... and certainly want to see it ha... read more | 10/04/2009 (5:26 pm) |
| TGE Shutting down | [quote]I would like to tell the public the real reasons[/quote] These have been shared and make p... read more | 10/04/2009 (4:53 pm) |
| 1.1 Release Timeline | I did the in game browser stuff over a weekend as an example of what a motivated guy can do with Tor... read more | 10/04/2009 (1:42 pm) |
| Thoughts on TGE moving forward... | Hey Daniel, Trac is closely integrated with standard SVN. So, yes... TortoiseSVN is just fine. I n... read more | 10/04/2009 (12:19 pm) |
| Thoughts on TGE moving forward... | Well, it certainly didn't take me long to descend back into indie madness. I've branched the TGE ... read more | 10/03/2009 (9:43 am) |
| ¿ Why not "Mono for T3D" ? | I am actively working on Mono support. Depending on how wonderful it is, it'll either be a resource... read more | 10/03/2009 (2:16 am) |
| Thoughts on TGE moving forward... | Those are questions which only you can answer. My opinion is that Torque 3D + pureLIGHT is well wor... read more | 10/01/2009 (12:26 pm) |
| Thoughts on TGE moving forward... | You are right about high quality lightmaps. TGE will officially be discontinued in 30 days. I do... read more | 10/01/2009 (11:44 am) |
| Thoughts on TGE moving forward... | [quote]Of course, it might then be difficult to maintain a single 'core' TGE[/quote] There's one ... read more | 10/01/2009 (10:25 am) |
| ¿ Torquescript or Chaiscript ? | Nope, I am working with Mono (which is awesome). I was just saying that haXe is really cool. :)... read more | 10/01/2009 (7:25 am) |
| Low Fps With Torque 3D demo | Yes, with the editor open... it is likely the option should be in the options dialog.... read more | 10/01/2009 (4:17 am) |
| ¿ Torquescript or Chaiscript ? | Thanks for the link... It would take something pretty fantastic to get me off the C#/CLR/DLR/Mon... read more | 10/01/2009 (4:09 am) |
| GG removing TGE and TGEA from the product line!? | Other than the HUGE improvement and graphics rendering and art pipeline/tools, the actual game devel... read more | 10/01/2009 (1:29 am) |
| Terrain Tile | That is easy, stitching. You can simulate repeating with it :)... read more | 09/30/2009 (8:45 am) |