Game Development Community

Josh Engebretson's Forum Posts

Thread Post Date Posted
NOTICE: New 1.1a installer in 24 hours Thanks for the heads up James.... read more 11/21/2009 (2:37 am)
Limitation of browser based games Runescape uses the Java Web Plugin, which does require a download on Windows to install. Though, it... read more 11/08/2009 (7:39 pm)
Unreal Dev Kit free for non-commercial use. Holy cow, what an explosion. Inhaling deeply, a few times, may be in order. (I know I have...) Y... read more 11/06/2009 (8:18 pm)
Torque3D and Unity's New Pricing Actually, I was wrong... .NET Interop works with the Unity (free) as well. Here is an example... read more 10/29/2009 (9:57 pm)
Torque3D and Unity's New Pricing One thing to note, is that the EULA for Unity, both in Free and Pro, allows third party developers t... read more 10/29/2009 (6:16 pm)
Torque3D and Unity's New Pricing @Brett: I really appreciate your level approach. I find it quite troublesome the amount of misinfo... read more 10/29/2009 (5:14 pm)
play in web issue (works in Firefox, not in IE) The ActiveX IE plugin project should be all setup for debugging. Set it as your startup project, co... read more 10/28/2009 (10:21 pm)
1.0.1 Torque Toolbox crash on fresh Windows install Hey David, are you sure you didn't have anything else installed on the Virtual Box installation? Th... read more 10/28/2009 (5:36 pm)
Torque 3D 1.0.1 Released Awesome Matt and on a Sunday even, that's hardcore :) ... read more 10/19/2009 (12:57 am)
Can't edit light properteis Just ran into this myself, not sure if there'll be another Constructor update but this would be a go... read more 10/11/2009 (10:43 am)
TGE EULA Edward, Here's a link to the archived: [url=http://web.archive.org/web/20080212190542/http://www.... read more 10/10/2009 (12:55 am)
Debugger API? Some good info here: [url=http://tdn.garagegames.com/wiki/TorqueScript/Debugging#Commands]http://... read more 10/06/2009 (2:20 pm)
Thoughts on TGE moving forward... One other quick comment regarding the choice of Mono. I also like Python, Lua, and Java all for v... read more 10/06/2009 (3:57 am)
Thoughts on TGE moving forward... Unfortunately, TorqueScript isn't based on a standard, doesn't have robust data structures, interfac... read more 10/06/2009 (3:15 am)
Thoughts on TGE moving forward... Consolidating bug fixes from all the posts with them is definitely an important priority. SDL sim... read more 10/06/2009 (12:50 am)
MMORPGs Get a loan from a bank for 22,000 servers, 4,600 technical staff members, and all the core engine/ga... read more 10/05/2009 (2:50 am)
Thoughts on TGE moving forward... TorqueScript won't be dropped, in fact it will be possible to interact between any .NET language and... read more 10/05/2009 (1:27 am)
Thoughts on TGE moving forward... @Andy: Trac is pretty fun to hack on. Great idea on hooking up the ticketing system directly.. esp... read more 10/04/2009 (7:17 pm)
TGE Shutting down I don't think it is possible to just make TGE "go away"... and certainly want to see it ha... read more 10/04/2009 (5:26 pm)
TGE Shutting down [quote]I would like to tell the public the real reasons[/quote] These have been shared and make p... read more 10/04/2009 (4:53 pm)
1.1 Release Timeline I did the in game browser stuff over a weekend as an example of what a motivated guy can do with Tor... read more 10/04/2009 (1:42 pm)
Thoughts on TGE moving forward... Hey Daniel, Trac is closely integrated with standard SVN. So, yes... TortoiseSVN is just fine. I n... read more 10/04/2009 (12:19 pm)
Thoughts on TGE moving forward... Well, it certainly didn't take me long to descend back into indie madness. I've branched the TGE ... read more 10/03/2009 (9:43 am)
¿ Why not "Mono for T3D" ? I am actively working on Mono support. Depending on how wonderful it is, it'll either be a resource... read more 10/03/2009 (2:16 am)
Thoughts on TGE moving forward... Those are questions which only you can answer. My opinion is that Torque 3D + pureLIGHT is well wor... read more 10/01/2009 (12:26 pm)
Thoughts on TGE moving forward... You are right about high quality lightmaps. TGE will officially be discontinued in 30 days. I do... read more 10/01/2009 (11:44 am)
Thoughts on TGE moving forward... [quote]Of course, it might then be difficult to maintain a single 'core' TGE[/quote] There's one ... read more 10/01/2009 (10:25 am)
¿ Torquescript or Chaiscript ? Nope, I am working with Mono (which is awesome). I was just saying that haXe is really cool. :)... read more 10/01/2009 (7:25 am)
Low Fps With Torque 3D demo Yes, with the editor open... it is likely the option should be in the options dialog.... read more 10/01/2009 (4:17 am)
¿ Torquescript or Chaiscript ? Thanks for the link... It would take something pretty fantastic to get me off the C#/CLR/DLR/Mon... read more 10/01/2009 (4:09 am)
GG removing TGE and TGEA from the product line!? Other than the HUGE improvement and graphics rendering and art pipeline/tools, the actual game devel... read more 10/01/2009 (1:29 am)
Terrain Tile That is easy, stitching. You can simulate repeating with it :)... read more 09/30/2009 (8:45 am)
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