Game Development Community

Frogger's Forum Posts

Thread Post Date Posted
One Last Try You could just use a mixture of a really large terrain block size and interiors to accomplish what y... read more 09/24/2009 (4:20 am)
Pre-order Shirts! Sent off.... read more 07/17/2009 (3:01 am)
Adding 3 extra player movement controls in Torque X (C#) [url]http://www.garagegames.com/community/resources/view/10170[/url] Might be outdated though.... read more 07/02/2009 (1:14 pm)
Status of TDN Well, most of the people who would actually be willing to do this at GG are busy at the moment, so i... read more 05/24/2009 (2:19 am)
Status of TDN I think the most difficult problem right now is that there's a LOT of content, and finding an accept... read more 03/08/2009 (5:54 am)
Status of TDN Hey everyone! I wanted to post some quick comments about my progress. I've managed to get all ... read more 03/07/2009 (7:40 am)
Status of TDN Hello, I just sent you an email (I think through the contact us page), and I would be happy to de... read more 02/01/2009 (9:55 pm)
List of website "issues" 77) Following the issue 68, the site lacks the ability for people to choose how they want the websit... read more 01/19/2009 (3:56 am)
New GarageGames.com Feedback Another thing I would suggest along with my previous mention of highlighting posts, maybe one that h... read more 01/18/2009 (4:47 pm)
The site doesnt scale right on my monitor (fixed thank you) Yeah, the properties they used for the CSS code on the header causes all the left hand elements to f... read more 01/18/2009 (4:39 pm)
New GarageGames.com Feedback I think the biggest things that I have noticed that bother me are: Changing pages in forums, blog... read more 01/16/2009 (4:17 am)
libvorbis.so.0 not found when running demo or SDK in Ubuntu Hey thanks! I forgot about environment variables. Glad to see Torque still is kickin' in Linux.... read more 01/15/2009 (11:12 pm)
Blender units Usually, I just mess around with the height differences. Every game has a different scale, so I usua... read more 07/24/2007 (3:51 am)
Tdn scripting problem Sorry if I misinterpreted Stephens post, did you manage to get the article corrected?... read more 06/30/2007 (3:39 am)
Midis? Well, you could use one of the various midi output libraries to get it working, but your best bet is... read more 04/28/2007 (6:04 pm)
TGEA has serious rendering artifacts with my 8800GTX Same with characters standing in front of water, like with Kork, which shows the crossbow being refl... read more 04/02/2007 (9:35 pm)
TGE poorly documented I didn't mind working on the TDN documentation, but comments such as 'TDN is laughable' aren't the b... read more 03/31/2007 (4:10 am)
Passing the 100 player limit The recommended max players, though, are meant to prevent the engine from buckling and crashing.... read more 03/04/2007 (4:15 am)
Noob from the ground up Milkshape is way to restrictive for me, I prefer Blender also. But if you have enough money for some... read more 02/25/2007 (2:59 pm)
Crashing Depends. You might consider finding some way of optimizing what you're trying to accomplish.... read more 02/25/2007 (6:53 am)
Feedback on the Torque 1.4 Getting Started tutorial Are you setting the canvas correctly?... read more 02/25/2007 (4:32 am)
Wacom tablets Yeah, the pressure sensitivity addon to photoshop gets some nice work going!... read more 02/24/2007 (10:36 pm)
Wacom tablets Well I've also got a Graphire and it really helps, especially since I'm not good with a mouse. When ... read more 02/24/2007 (9:20 pm)
Torque overheats notebook (not a bug) Why did you keep the laptops at all? I would've complained. They are 'gaming' computers, so it's pre... read more 02/24/2007 (4:09 pm)
Flickering Ground Be sure to set all nvidia and ati settings as application controlled, without enhancements. TYhis mi... read more 02/24/2007 (4:39 am)
Debit Cards Last I checked, you can get debit cards in the US? You might want to send an email for a more imm... read more 02/24/2007 (4:37 am)
TGB Pro 1.11 and Fedora 6 It will probably a long while before anyone tackles it.... read more 02/24/2007 (1:01 am)
Has anything good been done with Atlas yet? Legacy ftw! I've usually avoided Atlas until I could actually do some good heightmap work =P... read more 02/22/2007 (11:38 pm)
Garage Games Featured Partners? I think it comes down to whether you used Intel's "optimizations" for your game. They have various a... read more 02/22/2007 (3:28 am)
Finally..... m makin my own game I..... see...... Wonder... if you.... like............... pac-man.......... Have... FuN!... read more 02/21/2007 (10:23 pm)
Blender DTS exporter problems Second problem is very common. If you do anything strange with the bones before you export and after... read more 02/21/2007 (5:59 am)
How to Create an Underground Level Actually, using both the Set empty and the 'showterraininside' should be the most effecient way of d... read more 02/21/2007 (4:54 am)
How to Create an Underground Level Well, when I messed around with 'showterraininside' who knows how long ago, I think the collision st... read more 02/21/2007 (4:52 am)
SkySphere for TSE Anyone get the resources here working correctly on TGEA 1.0? I'm reporting the same error as Jack wa... read more 02/21/2007 (4:48 am)
Construct Removing the terrain is as simple as pressing F11 to get to the mission editor and removing the terr... read more 02/19/2007 (4:44 am)
Has anyone reverse engineered a .cs.dso file yet? Also, if you haven't already, you might want to use the resource that removes the main.cs in you exa... read more 02/19/2007 (4:07 am)
Has anyone reverse engineered a .cs.dso file yet? Yes, you could get the game to not accept reading any extensions besides .dso, but after the users d... read more 02/19/2007 (4:05 am)
Limited forum access It's not GG's fault if someone posts in a different forum then you'd like. I think their current sys... read more 02/19/2007 (4:02 am)
Has anyone reverse engineered a .cs.dso file yet? If there's a will there's a way. Might as well not worry about it. You can add additional encryption... read more 02/19/2007 (3:50 am)
Who is the winner? When the scores pop up at the end of the laps, it will show you who won based on the number of laps ... read more 02/10/2007 (4:03 pm)
Well...should I do it? You can edit the scripts located in the folders of the executable. All scripts are titled with .cs. ... read more 02/10/2007 (4:01 pm)
No info on site for bringing an image into Torque You don't "import" pictures in TGE, you just point to the directory and filename of the picture, and... read more 02/10/2007 (3:59 pm)
New Development Team Seeks Funding For MMO Concept Do you have any examples of the work you've done so far?... read more 02/04/2007 (2:23 am)
How to get rid of Debugging window? Erm, I'm not sure check under your linker settings somewhere. Or search the forums for something lik... read more 01/31/2007 (11:46 pm)
How to get rid of Debugging window? Go to project properties, Linker->System->Subsystem, and change it. Not sure if it should be set to ... read more 01/31/2007 (5:18 am)
Atlas Hole Cutting Update? Don't interior portals prevent terrain from going through? Or maybe I'm thinking of Legacy terrain?... read more 01/31/2007 (1:00 am)
Free Content Nice blog and stuff. It'd be nice though if you said what sort of license all your content goes unde... read more 01/30/2007 (11:31 pm)
Push Button Master Server The code for the master server is still on here, so there's no need for the site really. Here's a li... read more 01/30/2007 (11:27 pm)
New Map Exporter Philippe: It shouldn't be too hard to do that. There is a function in Python it's os.startfile(pa... read more 01/30/2007 (11:04 pm)
Gamd developers who published online games Snore.... read more 01/25/2007 (3:41 am)
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