Frogger's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FIXED - When I changed option, DB error arrived. | Here's the backup site. It's locked right now (and has the old customized skin that I did in 2009). ... read more | 03/02/2011 (5:17 pm) |
| FIXED - When I changed option, DB error arrived. | I did another article backup, along with the files just in case!... read more | 03/01/2011 (7:22 am) |
| Status of TDN | For anyone still interested in the experimental modifications to the theme I made on my local copy o... read more | 08/18/2010 (3:46 pm) |
| One Last Try | You could just use a mixture of a really large terrain block size and interiors to accomplish what y... read more | 09/23/2009 (9:20 pm) |
| Pre-order Shirts! | Sent off.... read more | 07/16/2009 (8:01 pm) |
| Adding 3 extra player movement controls in Torque X (C#) | [url]http://www.garagegames.com/community/resources/view/10170[/url] Might be outdated though.... read more | 07/02/2009 (6:14 am) |
| Status of TDN | Well, most of the people who would actually be willing to do this at GG are busy at the moment, so i... read more | 05/23/2009 (7:19 pm) |
| Status of TDN | I think the most difficult problem right now is that there's a LOT of content, and finding an accept... read more | 03/07/2009 (9:54 pm) |
| Status of TDN | Hey everyone! I wanted to post some quick comments about my progress. I've managed to get all ... read more | 03/06/2009 (11:40 pm) |
| Status of TDN | Hello, I just sent you an email (I think through the contact us page), and I would be happy to de... read more | 02/01/2009 (1:55 pm) |
| List of website "issues" | 77) Following the issue 68, the site lacks the ability for people to choose how they want the websit... read more | 01/18/2009 (7:56 pm) |
| New GarageGames.com Feedback | Another thing I would suggest along with my previous mention of highlighting posts, maybe one that h... read more | 01/18/2009 (8:47 am) |
| The site doesnt scale right on my monitor (fixed thank you) | Yeah, the properties they used for the CSS code on the header causes all the left hand elements to f... read more | 01/18/2009 (8:39 am) |
| New GarageGames.com Feedback | I think the biggest things that I have noticed that bother me are: Changing pages in forums, blog... read more | 01/15/2009 (8:17 pm) |
| libvorbis.so.0 not found when running demo or SDK in Ubuntu | Hey thanks! I forgot about environment variables. Glad to see Torque still is kickin' in Linux.... read more | 01/15/2009 (3:12 pm) |
| Blender units | Usually, I just mess around with the height differences. Every game has a different scale, so I usua... read more | 07/23/2007 (8:51 pm) |
| Tdn scripting problem | Sorry if I misinterpreted Stephens post, did you manage to get the article corrected?... read more | 06/29/2007 (8:39 pm) |
| Midis? | Well, you could use one of the various midi output libraries to get it working, but your best bet is... read more | 04/28/2007 (11:04 am) |
| TGEA has serious rendering artifacts with my 8800GTX | Same with characters standing in front of water, like with Kork, which shows the crossbow being refl... read more | 04/02/2007 (2:35 pm) |
| TGE poorly documented | I didn't mind working on the TDN documentation, but comments such as 'TDN is laughable' aren't the b... read more | 03/30/2007 (9:10 pm) |
| Passing the 100 player limit | The recommended max players, though, are meant to prevent the engine from buckling and crashing.... read more | 03/03/2007 (8:15 pm) |
| Noob from the ground up | Milkshape is way to restrictive for me, I prefer Blender also. But if you have enough money for some... read more | 02/25/2007 (6:59 am) |
| Crashing | Depends. You might consider finding some way of optimizing what you're trying to accomplish.... read more | 02/24/2007 (10:53 pm) |
| Feedback on the Torque 1.4 Getting Started tutorial | Are you setting the canvas correctly?... read more | 02/24/2007 (8:32 pm) |
| Wacom tablets | Yeah, the pressure sensitivity addon to photoshop gets some nice work going!... read more | 02/24/2007 (2:36 pm) |
| Wacom tablets | Well I've also got a Graphire and it really helps, especially since I'm not good with a mouse. When ... read more | 02/24/2007 (1:20 pm) |
| Torque overheats notebook (not a bug) | Why did you keep the laptops at all? I would've complained. They are 'gaming' computers, so it's pre... read more | 02/24/2007 (8:09 am) |
| Flickering Ground | Be sure to set all nvidia and ati settings as application controlled, without enhancements. TYhis mi... read more | 02/23/2007 (8:39 pm) |
| Debit Cards | Last I checked, you can get debit cards in the US? You might want to send an email for a more imm... read more | 02/23/2007 (8:37 pm) |
| TGB Pro 1.11 and Fedora 6 | It will probably a long while before anyone tackles it.... read more | 02/23/2007 (5:01 pm) |
| Has anything good been done with Atlas yet? | Legacy ftw! I've usually avoided Atlas until I could actually do some good heightmap work =P... read more | 02/22/2007 (3:38 pm) |
| Garage Games Featured Partners? | I think it comes down to whether you used Intel's "optimizations" for your game. They have various a... read more | 02/21/2007 (7:28 pm) |
| Finally..... m makin my own game | I..... see...... Wonder... if you.... like............... pac-man.......... Have... FuN!... read more | 02/21/2007 (2:23 pm) |
| Blender DTS exporter problems | Second problem is very common. If you do anything strange with the bones before you export and after... read more | 02/20/2007 (9:59 pm) |
| How to Create an Underground Level | Actually, using both the Set empty and the 'showterraininside' should be the most effecient way of d... read more | 02/20/2007 (8:54 pm) |
| How to Create an Underground Level | Well, when I messed around with 'showterraininside' who knows how long ago, I think the collision st... read more | 02/20/2007 (8:52 pm) |
| SkySphere for TSE | Anyone get the resources here working correctly on TGEA 1.0? I'm reporting the same error as Jack wa... read more | 02/20/2007 (8:48 pm) |
| Construct | Removing the terrain is as simple as pressing F11 to get to the mission editor and removing the terr... read more | 02/18/2007 (8:44 pm) |
| Has anyone reverse engineered a .cs.dso file yet? | Also, if you haven't already, you might want to use the resource that removes the main.cs in you exa... read more | 02/18/2007 (8:07 pm) |
| Has anyone reverse engineered a .cs.dso file yet? | Yes, you could get the game to not accept reading any extensions besides .dso, but after the users d... read more | 02/18/2007 (8:05 pm) |
| Limited forum access | It's not GG's fault if someone posts in a different forum then you'd like. I think their current sys... read more | 02/18/2007 (8:02 pm) |
| Has anyone reverse engineered a .cs.dso file yet? | If there's a will there's a way. Might as well not worry about it. You can add additional encryption... read more | 02/18/2007 (7:50 pm) |
| Who is the winner? | When the scores pop up at the end of the laps, it will show you who won based on the number of laps ... read more | 02/10/2007 (8:03 am) |
| Well...should I do it? | You can edit the scripts located in the folders of the executable. All scripts are titled with .cs. ... read more | 02/10/2007 (8:01 am) |
| No info on site for bringing an image into Torque | You don't "import" pictures in TGE, you just point to the directory and filename of the picture, and... read more | 02/10/2007 (7:59 am) |
| New Development Team Seeks Funding For MMO Concept | Do you have any examples of the work you've done so far?... read more | 02/03/2007 (6:23 pm) |
| How to get rid of Debugging window? | Erm, I'm not sure check under your linker settings somewhere. Or search the forums for something lik... read more | 01/31/2007 (3:46 pm) |
| How to get rid of Debugging window? | Go to project properties, Linker->System->Subsystem, and change it. Not sure if it should be set to ... read more | 01/30/2007 (9:18 pm) |
| Atlas Hole Cutting Update? | Don't interior portals prevent terrain from going through? Or maybe I'm thinking of Legacy terrain?... read more | 01/30/2007 (5:00 pm) |
| Free Content | Nice blog and stuff. It'd be nice though if you said what sort of license all your content goes unde... read more | 01/30/2007 (3:31 pm) |