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Scott Zarnke's Forum Posts

Thread Post Date Posted
Having a few issues with 3.0. Just a thought for those who had to switch on Fences (from TorqueEngineSettings.cs): [code=c#]///... read more 06/08/2009 (4:27 pm)
Class Documentation If you have the Pro version (with the source code) you pretty much need to read the source, which is... read more 06/08/2009 (4:19 pm)
Circular T2DCollisionImage To use it with the collision component, you could have a collision poly which is just the default (f... read more 06/08/2009 (2:19 pm)
Circular T2DCollisionImage It doesn't look like the CollisionComponent supports "circular" collision polys, but then ... read more 06/08/2009 (2:15 pm)
TGB port, crashing on load solution Thanks for the tip. Glad to see you're up and running again.... read more 06/06/2009 (12:04 pm)
Game not loading, period. [resolved] That's a little odd. I have the Pro version, so I guess I'm just used to being able to dig into the... read more 06/05/2009 (7:28 pm)
"ContentNodeGenerator.exe has stopped working" message when saving a scene in v2.0 of TX Builder Here's my understanding on the dreaded ContentNodeGenerator Crash: The contentproj keeps track of a... read more 06/05/2009 (6:54 pm)
Game not loading, period. [resolved] If you run in debug mode from Visual Studio, the exception should stop at a particular line. Look t... read more 06/05/2009 (6:34 pm)
Registration Order On another note, Components can themselves have Components added to them. From TorqueObject.cs: To... read more 06/05/2009 (3:15 pm)
Registration Order The loading and registering of objects and their components is done based on the XML in the txscene ... read more 06/05/2009 (3:04 pm)
What is with the _ in variable names? [resolved] If you're really curious, these kinds of prefixes fall under the category of [url=http://en.wikipedi... read more 06/05/2009 (1:30 pm)
What is with the _ in variable names? [resolved] Just an extra note that the parameters to a function are also considered local variables, they just ... read more 06/05/2009 (1:22 pm)
Solution to tint sprites You can get the texture while in an object OnRegister method if you change the loading order inside ... read more 06/05/2009 (12:57 pm)
Rainy Day Suicide Yeah, sometimes the sync between VS and TXB is pretty flaky. I've found that sometimes when it seem... read more 06/05/2009 (12:18 pm)
Solution to tint sprites One other thing, you need to do this AFTER loading the scene in which you want to see the effects. ... read more 06/03/2009 (9:52 am)
GUI support? I found this a little frustrating, too. As far as Torque goes, I've only used TX, so I guess I don'... read more 06/03/2009 (8:01 am)
Simple Way to Tint Sprites Also, the SimpleMaterial of a sprite has a property called Texture. It could conceivably be cast to... read more 06/02/2009 (5:57 pm)
Simple Way to Tint Sprites I had been looking for something like this, as well. XNA provides the chance to supply a color when... read more 06/02/2009 (5:45 pm)
BUG (+solution): GUISceneview RenderMask NoRenderMask [h2]NoRenderMask functionality solution[/h2] This is assuming a project was created with TorqueX ... read more 06/02/2009 (12:49 pm)
BUG (+solution): GUISceneview RenderMask NoRenderMask I've been working on the non-functional NoRenderMask lately and thought I'd jump in here. As Martij... read more 06/02/2009 (12:10 pm)
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