Scott Zarnke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Having a few issues with 3.0. | Just a thought for those who had to switch on Fences (from TorqueEngineSettings.cs): [code=c#]///... read more | 06/08/2009 (4:27 pm) |
| Class Documentation | If you have the Pro version (with the source code) you pretty much need to read the source, which is... read more | 06/08/2009 (4:19 pm) |
| Circular T2DCollisionImage | To use it with the collision component, you could have a collision poly which is just the default (f... read more | 06/08/2009 (2:19 pm) |
| Circular T2DCollisionImage | It doesn't look like the CollisionComponent supports "circular" collision polys, but then ... read more | 06/08/2009 (2:15 pm) |
| TGB port, crashing on load solution | Thanks for the tip. Glad to see you're up and running again.... read more | 06/06/2009 (12:04 pm) |
| Game not loading, period. [resolved] | That's a little odd. I have the Pro version, so I guess I'm just used to being able to dig into the... read more | 06/05/2009 (7:28 pm) |
| "ContentNodeGenerator.exe has stopped working" message when saving a scene in v2.0 of TX Builder | Here's my understanding on the dreaded ContentNodeGenerator Crash: The contentproj keeps track of a... read more | 06/05/2009 (6:54 pm) |
| Game not loading, period. [resolved] | If you run in debug mode from Visual Studio, the exception should stop at a particular line. Look t... read more | 06/05/2009 (6:34 pm) |
| Registration Order | On another note, Components can themselves have Components added to them. From TorqueObject.cs: To... read more | 06/05/2009 (3:15 pm) |
| Registration Order | The loading and registering of objects and their components is done based on the XML in the txscene ... read more | 06/05/2009 (3:04 pm) |
| What is with the _ in variable names? [resolved] | If you're really curious, these kinds of prefixes fall under the category of [url=http://en.wikipedi... read more | 06/05/2009 (1:30 pm) |
| What is with the _ in variable names? [resolved] | Just an extra note that the parameters to a function are also considered local variables, they just ... read more | 06/05/2009 (1:22 pm) |
| Solution to tint sprites | You can get the texture while in an object OnRegister method if you change the loading order inside ... read more | 06/05/2009 (12:57 pm) |
| Rainy Day Suicide | Yeah, sometimes the sync between VS and TXB is pretty flaky. I've found that sometimes when it seem... read more | 06/05/2009 (12:18 pm) |
| Solution to tint sprites | One other thing, you need to do this AFTER loading the scene in which you want to see the effects. ... read more | 06/03/2009 (9:52 am) |
| GUI support? | I found this a little frustrating, too. As far as Torque goes, I've only used TX, so I guess I don'... read more | 06/03/2009 (8:01 am) |
| Simple Way to Tint Sprites | Also, the SimpleMaterial of a sprite has a property called Texture. It could conceivably be cast to... read more | 06/02/2009 (5:57 pm) |
| Simple Way to Tint Sprites | I had been looking for something like this, as well. XNA provides the chance to supply a color when... read more | 06/02/2009 (5:45 pm) |
| BUG (+solution): GUISceneview RenderMask NoRenderMask | [h2]NoRenderMask functionality solution[/h2] This is assuming a project was created with TorqueX ... read more | 06/02/2009 (12:49 pm) |
| BUG (+solution): GUISceneview RenderMask NoRenderMask | I've been working on the non-functional NoRenderMask lately and thought I'd jump in here. As Martij... read more | 06/02/2009 (12:10 pm) |