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Scott Zarnke's Forum Posts

Thread Post Date Posted
Slow frame rate mystery @Garrett: The file should be in the "game" build folder where the Game.csproj and game.tx... read more 12/10/2010 (4:29 am)
%client.playerName problem Remember, in a serverCmd, the %client argument is not the actual client, per se, but the NetConnecti... read more 11/29/2009 (3:13 am)
Stock 1.8.1 Compile Errors [solved] I am using TGEA 1.7.1 and used the above solution for compatibility with the Aug09 SDK, but after a ... read more 10/22/2009 (5:05 pm)
How to unbind inputmapped controls. CM: As far as implementing the changes, I'm not sure if it is possible without the source. Otherwi... read more 10/08/2009 (7:28 pm)
Do you have a good understanding of the movement component? I posted [url=http://www.garagegames.com/community/forums/viewthread/97325]this thread[/url] about h... read more 09/01/2009 (7:59 pm)
Need help with program design for mounting objects in a linked fashion Now that I think about it, I'm wondering if there might a limit to how many things can be mounted in... read more 09/01/2009 (7:22 pm)
Need help with program design for mounting objects in a linked fashion One thing that could be pretty simple is to keep a reference to a dot object in the yellow "hea... read more 09/01/2009 (7:19 pm)
Custom typemask in torquescript? [resolved] Thanks for the reply. After thinking about this for a while, what I did was just to modify the SimO... read more 08/12/2009 (5:41 pm)
Do you have a good understanding of the movement component? I'd say the use of flags is meant as in boolean variables, for instance [b]bCanMoveVert[/b]. In the... read more 08/08/2009 (9:02 pm)
TX Platformer Kit 3.1 not working with C# Express 2008?! See [url=http://www.garagegames.com/community/forums/viewthread/98233/1#comment-659341]this thread[/... read more 08/01/2009 (10:53 pm)
TorqueX 2 - Collision not working when Rotation is modified @Talcott: Unfortunately that's how its written. You can see it in the ProcessTick() method of T2DP... read more 07/24/2009 (7:31 pm)
XNA 3.1 is OUT - now?? @Talcott: No, if it just says "Torque X", I believe that is just the old version (2.0). ... read more 07/24/2009 (8:07 am)
Declaration of T2DTriggerComponent OnEnter() Sure, under Support -> Documentation -> Torque X you can find the [url=http://docs.garagegames... read more 07/23/2009 (7:53 pm)
need torque x 2D 3.0 and only 3.1 is available That seems strange that stuff doesn't work with 3.1. I just found out it was available by reading y... read more 07/23/2009 (7:18 pm)
Mounting to player & making player "jump" (Solved) @Matthew: OK, it's not quite plug-n-play, but it still would be fairly straight-forward. You won't... read more 07/23/2009 (6:35 pm)
Character won't punch The code you posted doesn't work? Because as it's written, it looks correct. After binding the x... read more 07/23/2009 (8:12 am)
Torque X Builder ? In my experience, downloading the one that was just called TorqueX Builder was wrong; its installati... read more 07/22/2009 (10:37 pm)
Mounting to player & making player "jump" (Solved) I think the part about velocity not moving the player control object doesn't sound right. I remembe... read more 07/22/2009 (10:31 pm)
My game crashes when playing any particle on Xbox 360 Wow, nice find, Lucas. In reading that MS article, that does sound like what's going on, particular... read more 07/22/2009 (10:23 pm)
My game crashes when playing any particle on Xbox 360 Excellent, Tom. Thanks!... read more 07/22/2009 (8:06 am)
No components in objects cloned from templates with pooled components after reloading a scene? Suppose on level reset you were to not unload the mainScene.txscene, but merely loaded it again?... read more 07/22/2009 (12:58 am)
My game crashes when playing any particle on Xbox 360 I remember getting that message about "You may not modify a resource that has been set on a dev... read more 07/22/2009 (12:46 am)
Solution for setting Player ControlObject to same object @Dan: Your problem was indeed the ControlObject issue. To fix without changing the TorqueX source,... read more 07/21/2009 (11:39 pm)
Solution for setting Player ControlObject to same object [removed by poster]... read more 07/21/2009 (5:27 pm)
Solution for setting Player ControlObject to same object I took a look at the game you posted and I see what you mean, though without the source it's tough t... read more 07/21/2009 (5:16 pm)
How to unbind inputmapped controls. @Lucas: If _FindInputNode returns negative, then that means there's no node, yet, and thus no bindi... read more 07/21/2009 (4:57 pm)
TorqueX 2 - Collision not working when Rotation is modified @Lucas: It's not quite the same. I know from looking inside the method that does the collision tha... read more 07/20/2009 (9:19 pm)
T2DShape3D Layer issue No, I believe that's a hard limit, though I could be wrong.... read more 07/20/2009 (10:44 am)
Rotating GUIBitmap Object Yeah, for true rotation, you'll need to use scene objects. If you wanted to, you could try having a... read more 07/20/2009 (10:40 am)
Give an object a 'field of view If you wanted a simple hack for reducing the tests needed, I could see using a blank scene object wh... read more 07/20/2009 (10:31 am)
T2DShape3D Layer issue My guess is that it stems from the way that things are rendered in TX2D. Even though it is designed... read more 07/20/2009 (10:05 am)
Menu Opinions and possible help @Jason: In working with their GUI controls, have you found any good way to support the mouse? That... read more 07/20/2009 (9:25 am)
Layer Problem of GUIText and GUIBitmap I'm not sure why the bitmap is always on top there. Maybe it would work to have the text as a child... read more 07/19/2009 (10:04 pm)
New resource: GUIVideo for TX2D 3.0.0.0 Glad to hear it--thought I might be going crazy.... read more 07/19/2009 (6:14 pm)
New resource: GUIVideo for TX2D 3.0.0.0 Cool, I tried it out with the TorqueX 2D Starter Game and it works nicely. For those want to test... read more 07/19/2009 (4:17 pm)
New resource: GUIVideo for TX2D 3.0.0.0 OK, never mind my confusion on the Bitmap parts. I see now that calling VideoPlayer.Play does not a... read more 07/19/2009 (1:26 pm)
New resource: GUIVideo for TX2D 3.0.0.0 Looks very cool. Two things: [ol] [li]If I understand it rightly, I would specify the video I wan... read more 07/19/2009 (12:36 pm)
Slow frame rate mystery That's a good point, Brian. I've thought about that, and I'm not really sure. I would think it'd h... read more 07/19/2009 (12:07 pm)
Layer Problem of GUIText and GUIBitmap What is the parent of the GUIText and Bitmap? Are they directly below the GUICanvas? I believe L... read more 07/19/2009 (10:53 am)
The Complete Guide Guide to Torque X for XNA: Chapter 9 - Adding Game Functionality Issue #6: The namespace exists, but no namespace is officially available unless your project has ... read more 07/18/2009 (10:44 pm)
The Complete Guide Guide to Torque X for XNA: Chapter 9 - Adding Game Functionality Yeah, I had found previously that changing the name of the standard camera in TXB and saving does [i... read more 07/18/2009 (10:16 am)
How to unbind inputmapped controls. Every class derived from GUIControl has a accessor property named [b]InputMap[/b], so you would use ... read more 07/18/2009 (8:33 am)
Zero or negative size particles not recommended You're right about there being a problem with the code for life variance, whereby it doesn't allow a... read more 07/17/2009 (9:22 pm)
gui input maps Check the return value of BindMove for A in your _SetupInputMap method above. It should return true... read more 07/17/2009 (7:29 pm)
Zero or negative size particles not recommended You say that you checked the "particle life variance", but the error is clearly about the ... read more 07/17/2009 (6:57 pm)
gui input maps I would have thought that binding a particular combination of deviceNumber, objectId, and modifier t... read more 07/17/2009 (6:39 pm)
The Complete Guide Guide to Torque X for XNA: Chapter 9 - Adding Game Functionality Often times slow frame-rate for no apparent reason is fixed by turning on Simulate Fences. See [url... read more 07/17/2009 (6:04 pm)
gui input maps In your MovementComponent's OnRegister method, are you then binding A to anything? If not, and you ... read more 07/17/2009 (5:32 pm)
T2DShape3D leaking memory? [Resolved] Interesting find, David.... read more 07/17/2009 (9:54 am)
Reply to Torque X 3.0.0.0 Release Notes - Looking at the code a few lines above it:[code=c#]float minLifeTime = lifeBase.DefaultValue; for (i... read more 07/17/2009 (9:44 am)
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