Scott Zarnke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Slow frame rate mystery | @Garrett: The file should be in the "game" build folder where the Game.csproj and game.tx... read more | 12/10/2010 (4:29 am) |
| %client.playerName problem | Remember, in a serverCmd, the %client argument is not the actual client, per se, but the NetConnecti... read more | 11/29/2009 (3:13 am) |
| Stock 1.8.1 Compile Errors [solved] | I am using TGEA 1.7.1 and used the above solution for compatibility with the Aug09 SDK, but after a ... read more | 10/22/2009 (5:05 pm) |
| How to unbind inputmapped controls. | CM: As far as implementing the changes, I'm not sure if it is possible without the source. Otherwi... read more | 10/08/2009 (7:28 pm) |
| Do you have a good understanding of the movement component? | I posted [url=http://www.garagegames.com/community/forums/viewthread/97325]this thread[/url] about h... read more | 09/01/2009 (7:59 pm) |
| Need help with program design for mounting objects in a linked fashion | Now that I think about it, I'm wondering if there might a limit to how many things can be mounted in... read more | 09/01/2009 (7:22 pm) |
| Need help with program design for mounting objects in a linked fashion | One thing that could be pretty simple is to keep a reference to a dot object in the yellow "hea... read more | 09/01/2009 (7:19 pm) |
| Custom typemask in torquescript? [resolved] | Thanks for the reply. After thinking about this for a while, what I did was just to modify the SimO... read more | 08/12/2009 (5:41 pm) |
| Do you have a good understanding of the movement component? | I'd say the use of flags is meant as in boolean variables, for instance [b]bCanMoveVert[/b]. In the... read more | 08/08/2009 (9:02 pm) |
| TX Platformer Kit 3.1 not working with C# Express 2008?! | See [url=http://www.garagegames.com/community/forums/viewthread/98233/1#comment-659341]this thread[/... read more | 08/01/2009 (10:53 pm) |
| TorqueX 2 - Collision not working when Rotation is modified | @Talcott: Unfortunately that's how its written. You can see it in the ProcessTick() method of T2DP... read more | 07/24/2009 (7:31 pm) |
| XNA 3.1 is OUT - now?? | @Talcott: No, if it just says "Torque X", I believe that is just the old version (2.0). ... read more | 07/24/2009 (8:07 am) |
| Declaration of T2DTriggerComponent OnEnter() | Sure, under Support -> Documentation -> Torque X you can find the [url=http://docs.garagegames... read more | 07/23/2009 (7:53 pm) |
| need torque x 2D 3.0 and only 3.1 is available | That seems strange that stuff doesn't work with 3.1. I just found out it was available by reading y... read more | 07/23/2009 (7:18 pm) |
| Mounting to player & making player "jump" (Solved) | @Matthew: OK, it's not quite plug-n-play, but it still would be fairly straight-forward. You won't... read more | 07/23/2009 (6:35 pm) |
| Character won't punch | The code you posted doesn't work? Because as it's written, it looks correct. After binding the x... read more | 07/23/2009 (8:12 am) |
| Torque X Builder ? | In my experience, downloading the one that was just called TorqueX Builder was wrong; its installati... read more | 07/22/2009 (10:37 pm) |
| Mounting to player & making player "jump" (Solved) | I think the part about velocity not moving the player control object doesn't sound right. I remembe... read more | 07/22/2009 (10:31 pm) |
| My game crashes when playing any particle on Xbox 360 | Wow, nice find, Lucas. In reading that MS article, that does sound like what's going on, particular... read more | 07/22/2009 (10:23 pm) |
| My game crashes when playing any particle on Xbox 360 | Excellent, Tom. Thanks!... read more | 07/22/2009 (8:06 am) |
| No components in objects cloned from templates with pooled components after reloading a scene? | Suppose on level reset you were to not unload the mainScene.txscene, but merely loaded it again?... read more | 07/22/2009 (12:58 am) |
| My game crashes when playing any particle on Xbox 360 | I remember getting that message about "You may not modify a resource that has been set on a dev... read more | 07/22/2009 (12:46 am) |
| Solution for setting Player ControlObject to same object | @Dan: Your problem was indeed the ControlObject issue. To fix without changing the TorqueX source,... read more | 07/21/2009 (11:39 pm) |
| Solution for setting Player ControlObject to same object | [removed by poster]... read more | 07/21/2009 (5:27 pm) |
| Solution for setting Player ControlObject to same object | I took a look at the game you posted and I see what you mean, though without the source it's tough t... read more | 07/21/2009 (5:16 pm) |
| How to unbind inputmapped controls. | @Lucas: If _FindInputNode returns negative, then that means there's no node, yet, and thus no bindi... read more | 07/21/2009 (4:57 pm) |
| TorqueX 2 - Collision not working when Rotation is modified | @Lucas: It's not quite the same. I know from looking inside the method that does the collision tha... read more | 07/20/2009 (9:19 pm) |
| T2DShape3D Layer issue | No, I believe that's a hard limit, though I could be wrong.... read more | 07/20/2009 (10:44 am) |
| Rotating GUIBitmap Object | Yeah, for true rotation, you'll need to use scene objects. If you wanted to, you could try having a... read more | 07/20/2009 (10:40 am) |
| Give an object a 'field of view | If you wanted a simple hack for reducing the tests needed, I could see using a blank scene object wh... read more | 07/20/2009 (10:31 am) |
| T2DShape3D Layer issue | My guess is that it stems from the way that things are rendered in TX2D. Even though it is designed... read more | 07/20/2009 (10:05 am) |
| Menu Opinions and possible help | @Jason: In working with their GUI controls, have you found any good way to support the mouse? That... read more | 07/20/2009 (9:25 am) |
| Layer Problem of GUIText and GUIBitmap | I'm not sure why the bitmap is always on top there. Maybe it would work to have the text as a child... read more | 07/19/2009 (10:04 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Glad to hear it--thought I might be going crazy.... read more | 07/19/2009 (6:14 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Cool, I tried it out with the TorqueX 2D Starter Game and it works nicely. For those want to test... read more | 07/19/2009 (4:17 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | OK, never mind my confusion on the Bitmap parts. I see now that calling VideoPlayer.Play does not a... read more | 07/19/2009 (1:26 pm) |
| New resource: GUIVideo for TX2D 3.0.0.0 | Looks very cool. Two things: [ol] [li]If I understand it rightly, I would specify the video I wan... read more | 07/19/2009 (12:36 pm) |
| Slow frame rate mystery | That's a good point, Brian. I've thought about that, and I'm not really sure. I would think it'd h... read more | 07/19/2009 (12:07 pm) |
| Layer Problem of GUIText and GUIBitmap | What is the parent of the GUIText and Bitmap? Are they directly below the GUICanvas? I believe L... read more | 07/19/2009 (10:53 am) |
| The Complete Guide Guide to Torque X for XNA: Chapter 9 - Adding Game Functionality | Issue #6: The namespace exists, but no namespace is officially available unless your project has ... read more | 07/18/2009 (10:44 pm) |
| The Complete Guide Guide to Torque X for XNA: Chapter 9 - Adding Game Functionality | Yeah, I had found previously that changing the name of the standard camera in TXB and saving does [i... read more | 07/18/2009 (10:16 am) |
| How to unbind inputmapped controls. | Every class derived from GUIControl has a accessor property named [b]InputMap[/b], so you would use ... read more | 07/18/2009 (8:33 am) |
| Zero or negative size particles not recommended | You're right about there being a problem with the code for life variance, whereby it doesn't allow a... read more | 07/17/2009 (9:22 pm) |
| gui input maps | Check the return value of BindMove for A in your _SetupInputMap method above. It should return true... read more | 07/17/2009 (7:29 pm) |
| Zero or negative size particles not recommended | You say that you checked the "particle life variance", but the error is clearly about the ... read more | 07/17/2009 (6:57 pm) |
| gui input maps | I would have thought that binding a particular combination of deviceNumber, objectId, and modifier t... read more | 07/17/2009 (6:39 pm) |
| The Complete Guide Guide to Torque X for XNA: Chapter 9 - Adding Game Functionality | Often times slow frame-rate for no apparent reason is fixed by turning on Simulate Fences. See [url... read more | 07/17/2009 (6:04 pm) |
| gui input maps | In your MovementComponent's OnRegister method, are you then binding A to anything? If not, and you ... read more | 07/17/2009 (5:32 pm) |
| T2DShape3D leaking memory? [Resolved] | Interesting find, David.... read more | 07/17/2009 (9:54 am) |
| Reply to Torque X 3.0.0.0 Release Notes - | Looking at the code a few lines above it:[code=c#]float minLifeTime = lifeBase.DefaultValue; for (i... read more | 07/17/2009 (9:44 am) |