Roelf "TheRoDent" Diedericks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Future of Torque on Linux | OpenGL, unfortunately is dead. This is GG's major problem with linux support, I'm sure, and also ... read more | 08/19/2008 (11:28 am) |
| Line of sight check error | Hey Tony. Don't you have a PATCH for that "other game" you worked on? You know, the one that's like ... read more | 05/06/2005 (3:48 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Johannesburg, South Africa.... read more | 03/13/2005 (3:07 pm) |
| Out of the bins errors | Thanks, this fixed it for me.... read more | 11/18/2004 (9:45 pm) |
| News on 1.4 and subversion | Phew! :)... read more | 11/07/2004 (12:54 am) |
| Problem with HEAD - Error, bad range in getBinRange | I've tried this, for instance - Example: [code] if (max >=min) { __asm { int 03} } AssertFat... read more | 10/27/2004 (7:06 am) |
| Problem with HEAD - Error, bad range in getBinRange | I have an idea it could have to do with floating point precision for the assert. I've now commented ... read more | 10/27/2004 (7:04 am) |
| Problem with HEAD - Error, bad range in getBinRange | Completely clean checkout.... read more | 10/27/2004 (6:57 am) |
| News on 1.4 and subversion | What is the problem with Subversion's authentication mechanisms? mod_dav_svn under Apache works grea... read more | 10/27/2004 (3:58 am) |
| Any South African torquers | I'm in Greenside, Johannesburg, and am part of the Legends development team. Torque owner, and gener... read more | 01/12/2004 (4:56 am) |
| How to compile Torque w/ MinGW & Dev-C++... (not finished) | Like I said, I just use the makefiles with MingW, but Dev-C++ should be able to do the same. It just... read more | 01/09/2004 (5:35 am) |
| New Nvidia Driver Lower my fps badly ! | Well, Forceware drops the FPS for Tribes2, and Torque on both my FX and GF4Ti cards. And a numbe... read more | 01/09/2004 (5:29 am) |
| New Nvidia Driver Lower my fps badly ! | Bumping this for anyone's feedback. Has anyone tried any of the later Forceware drivers and received... read more | 01/06/2004 (1:25 am) |
| How to compile Torque w/ MinGW & Dev-C++... (not finished) | I'm currently cross-compiling on Linux, for win32 with legends, and it seems to work fine. However I... read more | 01/06/2004 (12:49 am) |
| Web Site creation Advice? | I'd recommend Drupal, or Xoops, as a content management system against phpNuke at any time. They'... read more | 01/06/2004 (12:33 am) |
| New Nvidia Driver Lower my fps badly ! | Not too sure if anyone has. Tribes2, is also suffering from the same fate. I haven't heard of any... read more | 12/17/2003 (2:45 am) |
| New Nvidia Driver Lower my fps badly ! | Any of the 53.x series drivers causes a huge fps drop in Torque, mostly when viewing interior object... read more | 12/12/2003 (12:48 pm) |
| Spanking new Particle Engine | I like Eric's suggestion. If a really neat feature can be dumped into head, and after review by the ... read more | 12/05/2003 (5:57 am) |
| Detonator Bugs? | I had the same issue with Torque, and the new ForceWare drivers. The only problem is, that it see... read more | 12/02/2003 (3:46 am) |
| OpenAl crashes Torque apps | Wrap_oal.dll is part of your soundcard's openal implementation. I'm guessing you have a creative ... read more | 10/29/2003 (12:24 pm) |
| Can an internet team stick together? | The Legends team has been mostly IRC based. We use IRC extensively for communications. I think a few... read more | 10/08/2003 (3:32 pm) |
| I got a master/authentication/manager server - any interest? | Features?... read more | 09/26/2003 (2:42 am) |
| New to Torque, Building issues. | Sounds like she's missing libc++ I don't know mac build environments, but the missing functions ... read more | 09/16/2003 (3:01 pm) |
| Legends goes beta! | Thom, yes there's still lots to be done. But from the word go, Legends was intended to be a "communi... read more | 08/07/2003 (4:33 pm) |
| Segmentation fault when using Release version only | Could you start up your program and attach to it with gdb? To do so: [code] ./torqueDemo.bin & ... read more | 05/01/2003 (6:07 pm) |
| gcc3.2 oddness | I don't want to start a flame, or an argument that can go down in flames at all. But... Why code ... read more | 05/01/2003 (6:00 pm) |