Shane McLeod's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Good Games... | I like this question just because it makes me think about why I like the games I like. Let's see.... read more | 11/19/2002 (5:09 am) |
| Why tv should be banned... |
Can't ban TV, I have a PS2, Gamecube, and XBox. Must...have...TV...to...play... |
11/19/2002 (4:55 am) |
| Homeland Security: Protecting our ... interests? | Edit: Comment deleted...lost my cool for a second.... read more | 11/18/2002 (6:08 pm) |
| Horror game idea | Just be careful that you distance yourself from Fatal Frame where you kill ghosts with a camera.... read more | 11/18/2002 (5:04 am) |
| Homeland Security: Protecting our ... interests? | This is the last place I would expect to see such blatant blind paranoia. "Guns to nurses heads," L... read more | 11/18/2002 (5:01 am) |
| Torque Enhancement Project | This is great news! Now I have a really good reason to get the license. I would like to join o... read more | 11/15/2002 (5:15 am) |
| Quest 3d, Cipher 1.3? | Well, since I don't (yet) have the source license (one of my teammates is doing the Torque stuff, I'... read more | 11/07/2002 (7:02 am) |
| Quest 3d, Cipher 1.3? | IMO Torques biggest weakness is not graphics. As everyone else has said, resources (Melv comes to m... read more | 11/07/2002 (5:42 am) |
| Lessons from IGC | Great post. Thank you for the info. Every little bit keeps the fire stoked.... read more | 11/05/2002 (4:28 am) |
| Pornographic games utilizing 3D technology | edit: Decided not to post... read more | 11/04/2002 (8:39 am) |
| Pornographic games utilizing 3D technology | Ahhh, the great American hypocrisy. BTW I'm American. Anyway, isn't it funny how gratuitous viol... read more | 11/04/2002 (4:38 am) |
| trueSpace export to dts??? | I've been working on one. I have to admit that I'm not as motivated to do it as I am many of my oth... read more | 11/03/2002 (6:10 pm) |
| GG/Community Politics and Engines | Understood, and thanks for the reply.... read more | 10/29/2002 (11:43 am) |
| what is an indie game? | Actually, Eric, that's an excellent point. While indie films have a definite niche and Sundance, ho... read more | 10/17/2002 (5:38 am) |
| what is an indie game? | I think it's simply a game developed with no publisher money, or big game house money. That $200,00... read more | 10/16/2002 (2:54 pm) |
| big interior and low fps ... | From that screenie, it looks like there are holes in your mesh or like the normals are reversed.... read more | 10/16/2002 (11:44 am) |
| programmer time | Fair enough... The measure of complexity is really going to come down to how different your game ... read more | 10/09/2002 (12:20 pm) |
| programmer time | The measure of complexity is really going to come down to how different your game is from what Torqu... read more | 10/09/2002 (5:15 am) |
| WinBlows in the Army (not a typo) | Pretty funny.... read more | 10/02/2002 (4:57 am) |
| Doom III on XBox! | Jeremy - I agree 100% about the library thing. Truth is, I waited a long time to buy my Box because... read more | 09/27/2002 (10:59 am) |
| Doom III on XBox! | OMG, LOL. I didn't want to start a fanboy contest. It's actually big news because nobody has pus... read more | 09/27/2002 (8:19 am) |
| Doom III on XBox! | I read it in Electronic Gaming Monthly. I just got my issue yesterday. With Halo, Halo2, Doom II... read more | 09/27/2002 (5:06 am) |
| Burning Out | Heh, I didn't post how I personally avoid burnout. I've been a professional software engineer for s... read more | 09/26/2002 (5:50 am) |
| Microsoft tking over is a good thing? | Strange. We are all people aspiring to create games which implies that we are all gamers. This is ... read more | 09/25/2002 (7:58 am) |
| Player Site questions/suggestions/thoughts | Fair enough. Thanks for the response Jeff. I guess my excitment/anxiousness is starting to show.... read more | 09/25/2002 (5:06 am) |
| maya and V12? anyone? | Why did I come to this thread? Cause I wanted to. ;) I agree there needs to be an exporter for ... read more | 09/24/2002 (6:16 pm) |
| Maya Exporter Needed | [quote]It is like you seem to have a hard time believing that anyone could prefer Maya over MAX [/qu... read more | 09/24/2002 (5:46 pm) |
| maya and V12? anyone? | Lighten up James. Foster made a good point. Perhaps it would be more prudent to post your "Maya ... read more | 09/24/2002 (5:43 pm) |
| Its Fishin...Only its Online...and Massive Multiplayer...! | hehe... read more | 09/17/2002 (2:10 pm) |
| vehicles lights | Hmm, would it be possible to incorporate some of Melv's awesome lights into this somehow? I seem to... read more | 09/13/2002 (2:11 pm) |
| Game or work... | Hey Martin. Sounds like a sweet deal. Many of us in the community have "real" jobs along with o... read more | 09/13/2002 (2:08 pm) |
| Its Fishin...Only its Online...and Massive Multiplayer...! | I fail to see how a fishing/hunting game is any less valid than any other genre. Personally, I'd ... read more | 09/13/2002 (2:06 pm) |
| community advice for new product. | I wasn't being an ass. In my opinion, the prior poster unfairly criticized him for not trying hard ... read more | 09/12/2002 (12:42 pm) |
| community advice for new product. | I commend you in taking time to speak to us in English, thank you. [url]www.gamasutra.com[/url] i... read more | 09/12/2002 (11:16 am) |
| RW Rant | Yes Star Wars Galaxies is a hope on the horizon...for me and many others. MMOs of the scale of SW... read more | 09/12/2002 (5:02 am) |
| UVW mapping problem | Hands down, absolutely, positively the BEST I've seen about this is Steed's book "Modeling a Charact... read more | 09/10/2002 (2:02 pm) |
| Decals and Entities? | Thanks Eric, that is precisely what I was looking for.... read more | 09/08/2002 (8:31 am) |
| Decals and Entities? | All definately good info. I understand that modification would need to be made to the engine itself... read more | 09/08/2002 (6:10 am) |
| The stair hop... | All great info. Thanks a million. We'll try the stair maker, that sounds like a sure bet.... read more | 09/04/2002 (11:23 am) |
| Interior based games... | Well, we've tried every which way with portals and they make absolutely no difference in light leaka... read more | 09/04/2002 (5:26 am) |
| Burning Out | For one, don't second guess programmers. If they say something will take a certain amount of time, ... read more | 08/28/2002 (6:12 am) |
| Interior based games... | Actually, this is haunting me also. Light leaking through walls is the problem that bugs me the mos... read more | 08/26/2002 (6:06 pm) |
| Palladium - A threat to Torque and other indie developers... | This seems a bit paranoid to me. There are so many reasons why this won't happen. It may happen on... read more | 08/26/2002 (6:01 pm) |
| Dearest James... | There is a max2dts exporter with Torque. Not sure what they used then, but that's what's used now.... read more | 08/24/2002 (3:26 pm) |
| stopping weapons from going into interiors (visually) | Is it possible to increase the collision box on the player to include the space the weapon would be ... read more | 08/23/2002 (3:57 am) |
| particleEmitterNode and particle fading question | Eric, you are the MAN! Thanks.... read more | 08/22/2002 (3:18 pm) |
| 3d Studio Max to .DTS | One max unit is equal to 1 meter in game.... read more | 08/22/2002 (12:25 pm) |
| I want users opinions.... | Keep in mind, that you only have to pay the $100 if you are changing engine code. That being said... read more | 08/22/2002 (4:07 am) |
| Why can't they just make a... | LOL - this looks vaguely familiar ;) Oh and thank you Bill. I would be honored :)... read more | 08/21/2002 (10:54 am) |
| Why can't they just make a... | They do, it's called cardboard. All you need is a few crayons, scissors, glue, and a new game idea ... read more | 08/21/2002 (10:32 am) |