Shane McLeod's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UVs exported from Milkshape | Yup, that did it. Thanks alot!... read more | 02/04/2003 (3:25 pm) |
| Torque - good enough in 2004+? | [quote]Queue the diehards[/quote] When I said great community, I didn't mean crap like this of co... read more | 01/26/2003 (7:07 pm) |
| Torque - good enough in 2004+? | I spent 8 years in the Army. Good luck fellas and make the most of it. My unit going to Dahran in ... read more | 01/26/2003 (12:30 pm) |
| reality check | Excellent post Pat. Now that's an eye opener.... read more | 01/22/2003 (4:21 pm) |
| trueSpace scnToDts exporter 0.1a ready for testing | Tim, I'm using the DTS SDK.... read more | 01/22/2003 (3:06 pm) |
| trueSpace scnToDts exporter 0.1a ready for testing | Hey Sabrecyd, I got your email, thanks. I'm getting ready to send it to you. If you are using 5.2,... read more | 01/22/2003 (1:58 pm) |
| trueSpace scnToDts exporter 0.1a ready for testing | One thing I forgot to mention, when you send me your email, please let me know what version of trueS... read more | 01/22/2003 (1:42 pm) |
| reality check | "So what'd we learn?" I think something interesting has come out of the Halo bashing. In some wa... read more | 01/20/2003 (9:06 am) |
| DTS, UVMapping question | I'm using 5.2 but I'm trying to stay away from anything added to the SDK that would prevent it from ... read more | 01/17/2003 (12:16 pm) |
| DTS, UVMapping question | Excellent, I sorta thought that was the solution but I just couldn't get around to accepting it. ... read more | 01/17/2003 (3:22 am) |
| Is There A Game Engine?... FREE? | Cool, thanks for the heads up Jeff. I knew there had to be a catch, hehe.... read more | 01/15/2003 (3:00 pm) |
| Is There A Game Engine?... FREE? | Uh oh Jeff. I'm wondering where you read that. The Q is one of the engines we are playing with and... read more | 01/15/2003 (11:45 am) |
| GG Member Ratings | Ted - I agree completely. Comments should be mandatory. If someone doesn't have the ba..s err fort... read more | 01/14/2003 (7:58 pm) |
| GG Member Ratings | Well, this is getting a little off track from my suggestion. I'm suggesting that if you are on a te... read more | 01/14/2003 (7:11 pm) |
| Is There A Game Engine?... FREE? | Ah thanks Mark, that reminds me, the Qube is completely free for PC. Free in cost, no GPL, no Royal... read more | 01/14/2003 (7:00 pm) |
| Is There A Game Engine?... FREE? | For PC only, and if you have 3D Max or Maya, Qube (www.qubesoft.com) is completely free. Qube doesn... read more | 01/14/2003 (4:21 pm) |
| Paying job offers vs non-paying job offers | Perhaps I should post this seperately but this struck a nerve with me. I would really like to s... read more | 01/14/2003 (2:15 pm) |
| trueSpace DTS exporter | Thanks for the kind words Tim. I just want to make it absolutely clear that I never intended to att... read more | 01/07/2003 (4:02 pm) |
| trueSpace DTS exporter | My apologies, I overreacted.... read more | 01/05/2003 (5:50 am) |
| trueSpace DTS exporter | I understand that. I didn't mean to sound harsh. It's just that these things take time and I'm put... read more | 01/04/2003 (9:29 pm) |
| trueSpace DTS exporter | I'm actively working on a scn2dts exporter. If people are going to pitch in cash for another develo... read more | 01/04/2003 (8:47 pm) |
| trueSpace scnToDts Input request | I'm specifically using 5.2. However, I'll be releasing an exporter that will work on 4, 5.2, and 6.... read more | 01/02/2003 (9:19 am) |
| Off Topic - The best 3 hours of my life | Ok, I'll bite. Then what would be the best movie you've ever seen, and why? Not even on the top 50... read more | 12/30/2002 (5:39 pm) |
| Meaningless Post! | Here Here! Excellent community, excellent support, excellent licensing agreement. Definately the b... read more | 12/30/2002 (6:06 am) |
| Question about multiple inheritance in C++ | [code] class A { public: virtual void Update( ) = 0; }; class B { public: virtual voi... read more | 12/20/2002 (6:54 am) |
| Jumbotron for Torque? | Twisted Metal: Black has a very small level set in an old drive in theater. On the theater screen i... read more | 12/19/2002 (7:50 pm) |
| Please Help | Perhaps run a DxDiagnostics on your machine and look for device collisions. If you orginally ha... read more | 12/19/2002 (1:46 pm) |
| yes I bought the SDK | Heh... read more | 12/17/2002 (2:10 pm) |
| trueSpace scnToDts plugin in the works | That would be great. Since I don't have 4.3, I can't really test against it. I plan on releasi... read more | 12/16/2002 (9:01 am) |
| Open Art | Ok ok, James is right. I fired at the hip with my percentage comment, it's insanely hard to impleme... read more | 12/12/2002 (6:26 pm) |
| Open Art | [quote]credit the author and once you get more than X in revenue from the game[/quote] I (a progr... read more | 12/12/2002 (3:36 pm) |
| trueSpace scnToDts plugin in the works | I'm glad to see the interest. To answer a question above, yes, collision will be supported primaril... read more | 12/11/2002 (9:27 am) |
| trueSpace scnToDts plugin in the works | The TS exporter will support everything the Max exporter supports (DSQ, LOD, Text, etc). I've used ... read more | 12/11/2002 (7:14 am) |
| trueSpace scnToDts plugin in the works | That's excellent news Ted! TS needs a kick in the butt to expose it to game dev teams. Sounds like... read more | 12/11/2002 (4:07 am) |
| Visual Basic | @Ken - I wasn't accurate in my description. I had a different problem with the default dialog se... read more | 12/10/2002 (2:37 pm) |
| Open Art | I can completely understand why Andru isn't as interested in making "stock" objects. It would be bo... read more | 12/10/2002 (2:22 pm) |
| Visual Basic | I've only done a single VB app (I'm primarily a C++, embedded C++, and Java guy). My take on VB... read more | 12/10/2002 (4:04 am) |
| Best Game Ever?! | 1. Twisted Metal: Black 2. GTA 3 3. Baldur's Gate 2 4. Devil May Cry 5. Icewind Dale I h... read more | 12/10/2002 (3:54 am) |
| Open Art | IMO Eric nailed the most practical way to do this. In all honesty, textures would lend themselves m... read more | 12/09/2002 (8:20 am) |
| Open Art | I agree with some of what you said Eric. There's a chance that such a repository is impractical. ... read more | 12/05/2002 (10:25 am) |
| Open Art | [quote]Artists are more likely to do "content packs" for the GG e-comm site when it goes live. Why? ... read more | 12/05/2002 (7:59 am) |
| C# | This is reminiscent of the days Java was unleashed on the world. "Everything will go Java." "Java ... read more | 12/05/2002 (5:52 am) |
| Open Art | It's actually suprising to me that this hasn't already happened at GG. The only discussion on the b... read more | 12/05/2002 (5:41 am) |
| Newbie Walkthrough Guide Available | Excellent! Very nicely done and exactly what newbies need. Can't wait to see your next tuts.... read more | 12/03/2002 (5:42 am) |
| "NBTA Tester" or "5 great reasons I won't be working for your co | Amen. Because of the l33t sp34k and unprofessional presentation, I don't even read the classifieds.... read more | 11/27/2002 (4:19 am) |
| Homeland Security: Protecting our ... interests? | If everyone is monitoring Americans, and everyone else is monitoring the monitors, who's monitoring ... read more | 11/20/2002 (3:51 pm) |
| Homeland Security: Protecting our ... interests? | Excellent post Ted. You had patience where I didn't.... read more | 11/20/2002 (12:29 pm) |
| Do you really need shaders? | [quote]It isn't helping the teams or singular people who are implementing cool new toys. It's just a... read more | 11/19/2002 (9:47 am) |
| Do you really need shaders? | Team A decides they would like to implement DOT3. So they do. Team B decides they would like to ... read more | 11/19/2002 (8:46 am) |
| Good Games... | I can, and did, create a list for a single game and what I thought was great about it though. The o... read more | 11/19/2002 (8:35 am) |