Game Development Community

Shane McLeod's Forum Posts

Thread Post Date Posted
UVs exported from Milkshape Yup, that did it. Thanks alot!... read more 02/04/2003 (3:25 pm)
Torque - good enough in 2004+? [quote]Queue the diehards[/quote] When I said great community, I didn't mean crap like this of co... read more 01/26/2003 (7:07 pm)
Torque - good enough in 2004+? I spent 8 years in the Army. Good luck fellas and make the most of it. My unit going to Dahran in ... read more 01/26/2003 (12:30 pm)
reality check Excellent post Pat. Now that's an eye opener.... read more 01/22/2003 (4:21 pm)
trueSpace scnToDts exporter 0.1a ready for testing Tim, I'm using the DTS SDK.... read more 01/22/2003 (3:06 pm)
trueSpace scnToDts exporter 0.1a ready for testing Hey Sabrecyd, I got your email, thanks. I'm getting ready to send it to you. If you are using 5.2,... read more 01/22/2003 (1:58 pm)
trueSpace scnToDts exporter 0.1a ready for testing One thing I forgot to mention, when you send me your email, please let me know what version of trueS... read more 01/22/2003 (1:42 pm)
reality check "So what'd we learn?" I think something interesting has come out of the Halo bashing. In some wa... read more 01/20/2003 (9:06 am)
DTS, UVMapping question I'm using 5.2 but I'm trying to stay away from anything added to the SDK that would prevent it from ... read more 01/17/2003 (12:16 pm)
DTS, UVMapping question Excellent, I sorta thought that was the solution but I just couldn't get around to accepting it. ... read more 01/17/2003 (3:22 am)
Is There A Game Engine?... FREE? Cool, thanks for the heads up Jeff. I knew there had to be a catch, hehe.... read more 01/15/2003 (3:00 pm)
Is There A Game Engine?... FREE? Uh oh Jeff. I'm wondering where you read that. The Q is one of the engines we are playing with and... read more 01/15/2003 (11:45 am)
GG Member Ratings Ted - I agree completely. Comments should be mandatory. If someone doesn't have the ba..s err fort... read more 01/14/2003 (7:58 pm)
GG Member Ratings Well, this is getting a little off track from my suggestion. I'm suggesting that if you are on a te... read more 01/14/2003 (7:11 pm)
Is There A Game Engine?... FREE? Ah thanks Mark, that reminds me, the Qube is completely free for PC. Free in cost, no GPL, no Royal... read more 01/14/2003 (7:00 pm)
Is There A Game Engine?... FREE? For PC only, and if you have 3D Max or Maya, Qube (www.qubesoft.com) is completely free. Qube doesn... read more 01/14/2003 (4:21 pm)
Paying job offers vs non-paying job offers Perhaps I should post this seperately but this struck a nerve with me. I would really like to s... read more 01/14/2003 (2:15 pm)
trueSpace DTS exporter Thanks for the kind words Tim. I just want to make it absolutely clear that I never intended to att... read more 01/07/2003 (4:02 pm)
trueSpace DTS exporter My apologies, I overreacted.... read more 01/05/2003 (5:50 am)
trueSpace DTS exporter I understand that. I didn't mean to sound harsh. It's just that these things take time and I'm put... read more 01/04/2003 (9:29 pm)
trueSpace DTS exporter I'm actively working on a scn2dts exporter. If people are going to pitch in cash for another develo... read more 01/04/2003 (8:47 pm)
trueSpace scnToDts Input request I'm specifically using 5.2. However, I'll be releasing an exporter that will work on 4, 5.2, and 6.... read more 01/02/2003 (9:19 am)
Off Topic - The best 3 hours of my life Ok, I'll bite. Then what would be the best movie you've ever seen, and why? Not even on the top 50... read more 12/30/2002 (5:39 pm)
Meaningless Post! Here Here! Excellent community, excellent support, excellent licensing agreement. Definately the b... read more 12/30/2002 (6:06 am)
Question about multiple inheritance in C++ [code] class A { public: virtual void Update( ) = 0; }; class B { public: virtual voi... read more 12/20/2002 (6:54 am)
Jumbotron for Torque? Twisted Metal: Black has a very small level set in an old drive in theater. On the theater screen i... read more 12/19/2002 (7:50 pm)
Please Help Perhaps run a DxDiagnostics on your machine and look for device collisions. If you orginally ha... read more 12/19/2002 (1:46 pm)
yes I bought the SDK Heh... read more 12/17/2002 (2:10 pm)
trueSpace scnToDts plugin in the works That would be great. Since I don't have 4.3, I can't really test against it. I plan on releasi... read more 12/16/2002 (9:01 am)
Open Art Ok ok, James is right. I fired at the hip with my percentage comment, it's insanely hard to impleme... read more 12/12/2002 (6:26 pm)
Open Art [quote]credit the author and once you get more than X in revenue from the game[/quote] I (a progr... read more 12/12/2002 (3:36 pm)
trueSpace scnToDts plugin in the works I'm glad to see the interest. To answer a question above, yes, collision will be supported primaril... read more 12/11/2002 (9:27 am)
trueSpace scnToDts plugin in the works The TS exporter will support everything the Max exporter supports (DSQ, LOD, Text, etc). I've used ... read more 12/11/2002 (7:14 am)
trueSpace scnToDts plugin in the works That's excellent news Ted! TS needs a kick in the butt to expose it to game dev teams. Sounds like... read more 12/11/2002 (4:07 am)
Visual Basic @Ken - I wasn't accurate in my description. I had a different problem with the default dialog se... read more 12/10/2002 (2:37 pm)
Open Art I can completely understand why Andru isn't as interested in making "stock" objects. It would be bo... read more 12/10/2002 (2:22 pm)
Visual Basic I've only done a single VB app (I'm primarily a C++, embedded C++, and Java guy). My take on VB... read more 12/10/2002 (4:04 am)
Best Game Ever?! 1. Twisted Metal: Black 2. GTA 3 3. Baldur's Gate 2 4. Devil May Cry 5. Icewind Dale I h... read more 12/10/2002 (3:54 am)
Open Art IMO Eric nailed the most practical way to do this. In all honesty, textures would lend themselves m... read more 12/09/2002 (8:20 am)
Open Art I agree with some of what you said Eric. There's a chance that such a repository is impractical. ... read more 12/05/2002 (10:25 am)
Open Art [quote]Artists are more likely to do "content packs" for the GG e-comm site when it goes live. Why? ... read more 12/05/2002 (7:59 am)
C# This is reminiscent of the days Java was unleashed on the world. "Everything will go Java." "Java ... read more 12/05/2002 (5:52 am)
Open Art It's actually suprising to me that this hasn't already happened at GG. The only discussion on the b... read more 12/05/2002 (5:41 am)
Newbie Walkthrough Guide Available Excellent! Very nicely done and exactly what newbies need. Can't wait to see your next tuts.... read more 12/03/2002 (5:42 am)
"NBTA Tester" or "5 great reasons I won't be working for your co Amen. Because of the l33t sp34k and unprofessional presentation, I don't even read the classifieds.... read more 11/27/2002 (4:19 am)
Homeland Security: Protecting our ... interests? If everyone is monitoring Americans, and everyone else is monitoring the monitors, who's monitoring ... read more 11/20/2002 (3:51 pm)
Homeland Security: Protecting our ... interests? Excellent post Ted. You had patience where I didn't.... read more 11/20/2002 (12:29 pm)
Do you really need shaders? [quote]It isn't helping the teams or singular people who are implementing cool new toys. It's just a... read more 11/19/2002 (9:47 am)
Do you really need shaders? Team A decides they would like to implement DOT3. So they do. Team B decides they would like to ... read more 11/19/2002 (8:46 am)
Good Games... I can, and did, create a list for a single game and what I thought was great about it though. The o... read more 11/19/2002 (8:35 am)