Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A warhammer 40k game with TGE !!! need help | The "law" won't help you if Games Workshop decides to send you a legal notice telling you to stop. D... read more | 01/24/2003 (7:42 am) |
| Implementing 'level-free' RPG? | Myself, I like a modification of the Anarchy Online model(which I'm using in a project). Basically, ... read more | 01/23/2003 (12:20 pm) |
| Creative Give and Take, Multiple Project Juggling | James, I gotta agree wholeheartedly. I've been in the indie gaming scene since '97 and I haven't see... read more | 01/20/2003 (6:13 pm) |
| GG Member Ratings | I agree, and usually those that want to sink a person's rating usually doesn't have a really good ex... read more | 01/14/2003 (4:16 pm) |
| What Was the First Game to Make You Say 'WOW'? | For me, it's a toss up between space invaders and pac-man. My dad used to own a candy-store when I w... read more | 01/03/2003 (7:23 pm) |
| MAVAV | LMFAO...I'm bookmarking and printing this out for a laugh. Even though it's more scary than frighten... read more | 12/31/2002 (3:52 pm) |
| Another Human! | Somewhat top-heavy, huh? ;) Looks cool...... read more | 12/25/2002 (11:18 am) |
| Aren't males naturaly violent? | An age-old debate, and one that won't be solved anytime soon. But here's my take on the study(and an... read more | 12/19/2002 (4:56 pm) |
| trueSpace scnToDts plugin in the works | It's too bad, Simon, because you're a good coder and they could have used a better .3ds export ;) If... read more | 12/19/2002 (2:41 pm) |
| trueSpace scnToDts plugin in the works | Yep, Don's a good guy :) Seems we're collecting a lot of stragglers from the TSML, hehe... Too ba... read more | 12/11/2002 (10:26 am) |
| trueSpace scnToDts plugin in the works | This one is pretty solid as far as testing, so it should be publicly available in a few days on the ... read more | 12/11/2002 (4:59 am) |
| trueSpace scnToDts plugin in the works |
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12/10/2002 (7:09 pm) |
| New GG Site Design | Well, even though I like blue as a color, it makes the text a bit harder to read. I think the little... read more | 12/08/2002 (3:34 pm) |
| Homeland Security: part Deux | [quote]Also, I think you fallen under the assumption that a bill needs to be passed in order for the... read more | 12/01/2002 (11:35 am) |
| Homeland Security: part Deux | The laws of war are an international convention. The famous photo of a "civilian" being executed in ... read more | 12/01/2002 (11:20 am) |
| Homeland Security: part Deux | Interesting... Here's a few thoughts: This has all been done before during WW2. Eight germans who... read more | 12/01/2002 (10:48 am) |
| Added fxFoliageReplicator system into [HEAD] | Melv, question on this piece of code... Is it possible to do texture switching on it to simulate ... read more | 11/24/2002 (5:43 am) |
| Homeland Security: Protecting our ... interests? | A good book outlining professional brainwashing and sensory deprivation would be Tom Clancy's "The C... read more | 11/24/2002 (5:40 am) |
| Homeland Security: Protecting our ... interests? | I dunno... I got happy fingers? lol...... read more | 11/22/2002 (2:49 pm) |
| Homeland Security: Protecting our ... interests? | Of course the govt won't hold it's end of the bargain if we aren't vigilant. The fore fathers predic... read more | 11/22/2002 (6:32 am) |
| Good Games... | I agree with Melv. I also notice that as rules increase, the way in which we define fun is complicat... read more | 11/21/2002 (7:17 pm) |
| Homeland Security: Protecting our ... interests? | Where this debate begins to run itself into circles is where opinions meet belief. Belief is wher... read more | 11/21/2002 (6:57 pm) |
| Homeland Security: Protecting our ... interests? | If that's their purpose, then I better get a burger and some fries out of it =)... read more | 11/20/2002 (1:59 pm) |
| Homeland Security: Protecting our ... interests? | Jeremy, me too :) I was the weird kid in HS who believed in Area 51 and all that conspiracy stuff to... read more | 11/20/2002 (1:16 pm) |
| Homeland Security: Protecting our ... interests? | Wow, this thread gets weirder and weirder... Anyways, the US govt is not an out of control deadly... read more | 11/20/2002 (11:38 am) |
| Homeland Security: Protecting our ... interests? | Yacine, I agree with about 85% of what you said in that post. Paranoia should never get out of hand,... read more | 11/18/2002 (4:16 am) |
| Homeland Security: Protecting our ... interests? | Entropy, you're not teaching a lesson, lol... But I'll humor you just the same. "Screw that bulls... read more | 11/17/2002 (8:27 pm) |
| Homeland Security: Protecting our ... interests? | Okay, the paranoia on this thread is really getting quite tired... And to the guy who doesn't care h... read more | 11/17/2002 (7:41 pm) |
| yes I bought the SDK | Hmmm, I guess I have it too =)... read more | 11/01/2002 (11:16 am) |
| New Idea on stopping pirating of games. | I like the method that John brought up(had a Disney Animation program that did that with pictures as... read more | 09/28/2002 (8:59 am) |
| New Idea on stopping pirating of games. | Honestly, it's not really any different than getting the serial number on the jewel case. Consider t... read more | 09/26/2002 (6:43 pm) |
| Starting a real company | Do you really need your own engine? You couldn't just make a plugin for an engine consisting of the ... read more | 09/25/2002 (4:49 am) |
| IndieGamesCon '02 | This is a great idea =) Even if I do have to drag my butt all the way from New York(and dragging you... read more | 09/18/2002 (1:33 pm) |
| Violent people play violent video games? | ::Winding up to beat the dead horse:: You know, all of this is just old hat. Really old hat. ... read more | 09/18/2002 (6:59 am) |
| Its Fishin...Only its Online...and Massive Multiplayer...! | I usually try to keep out of forum discussions, but I think people should heed Jeff's word here. It'... read more | 09/13/2002 (7:33 pm) |
| Borak riding beast... | Nah, it's not bringing my work down at all. If you're going to be doing this, you need the construct... read more | 07/26/2002 (11:40 am) |
| Borak riding beast... | I did fix the center of balance somewhat on it(not perfect, but getting there). Also, if anyone want... read more | 07/26/2002 (9:33 am) |
| Borak riding beast... | Yes, I export the models in 3ds format, which preserves most of the data. The stuff it won't preserv... read more | 07/24/2002 (6:53 am) |
| Borak riding beast... | Okay, he's got four limbs now... The anatomy is indeed a bit odd, and I'll have to shift the placeme... read more | 07/23/2002 (1:23 pm) |
| Borak riding beast... | Yeah, yeah... Make fun now, but when he grows toes and the other half of his body... ;)... read more | 07/23/2002 (12:25 pm) |
| Borak riding beast... | LOL, nah...I've been using tS for like 7-8 years now(since version 1/SE came out), though I'm refusi... read more | 07/23/2002 (9:57 am) |
| Large Tent Model... | Exporting is the hard part, and right now I send them out as 3ds files to be exported from Max. I am... read more | 07/17/2002 (6:57 am) |
| Large Tent Model... | Okay, dropped a good number of polys on it so it's down to 528 now. The same level of detail... :)... read more | 07/15/2002 (6:43 am) |
| An exporter for TrueSpace 5.x files | As far as file formats are concerned, tS 5.x can accept anything before it, but I would support 4.x ... read more | 08/16/2001 (7:02 am) |
| An exporter for TrueSpace 5.x files | I'm also looking for format information(didn't see it in the source, maybe I overlooked it) to creat... read more | 08/15/2001 (1:05 pm) |
| The SDK, and plugin/utilities licensing... | Thanks, I'd appreciate that :) My email is below... Ted Southard DigitalFlux Entertainment, LLC ... read more | 08/02/2001 (1:23 pm) |
| The SDK, and plugin/utilities licensing... | Also, is there any way to get the file formats now, or will they be released with the SDK? Ted So... read more | 07/31/2001 (10:16 am) |
| TrueSpace | I wouldn't mind writing an exporter at all, but as far as I know, the V12 source and docs haven't be... read more | 05/25/2001 (6:58 pm) |