Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| whats need to make an open world game | Object count, as well as visibility. If you have wide open spaces and huge amounts of stuff in it, t... read more | 06/25/2011 (7:23 am) |
| Let's share our YouTube Channels (dev based) ! | Great idea! Epic Frontiers: [url]http://www.youtube.com/EpicFrontiers[/url] I probably need to... read more | 06/22/2011 (7:28 am) |
| what means of "slot" and "offset"?? | [i]Edit: Nevermind- that's script[/i] The slot is a slot on the object to which the object will m... read more | 06/09/2011 (11:08 am) |
| Mesh Remodeling In-game? | It's possible, but not easy. You'll have to access the mesh of the object and manipulate the data th... read more | 06/05/2011 (3:49 pm) |
| how can I set text to wrap in GuiTextCtrl | You can use GuiMLTextCtrl, or (once you get a source code license) you can modify the class to go mu... read more | 06/05/2011 (10:57 am) |
| What Do I need for an MMO? Help :) | Wow, that's a nice link... :-O... read more | 06/03/2011 (12:06 pm) |
| What Do I need for an MMO? Help :) | I'll agree that the majority of your post was tough love (and good information), and everyone needs ... read more | 06/03/2011 (11:58 am) |
| 01000010 01010100 | 011011000110111101101100... read more | 06/02/2011 (11:42 am) |
| How can indy game makers connect | [quote]If the pc (or console) spends too many resources rendering scenes, then game-play will suffer... read more | 05/27/2011 (4:02 pm) |
| How can indy game makers connect | [quote]Cutting edge graphics might draw people to take interest in the game, but such graphics equat... read more | 05/27/2011 (8:45 am) |
| How can indy game makers connect | @Patrick: There are several games that are taking a skills-based approach, and I think it works out ... read more | 05/27/2011 (7:50 am) |
| What Do I need for an MMO? Help :) | @Entropy: Did that guy really have that coming to him? It's true he's got a long way to go- mostly a... read more | 05/24/2011 (9:06 am) |
| studio/secondary-user Licensing Conundrum.. | I really like the idea of "gifting" licenses or bringing back a studio-like setup where li... read more | 05/24/2011 (8:56 am) |
| Legends of Etherell : Antavia [Commission] | [quote]Since royalties are involved[/quote] Interesting, how involved are royalties? You state &q... read more | 05/19/2011 (3:39 am) |
| Conversation/Dialog and Store Resource | Depends on what you're trying to accomplish with those systems?... read more | 05/18/2011 (10:32 am) |
| TorqueScript maths - how do I truncate? | What about mRound()?... read more | 05/18/2011 (10:29 am) |
| TorqueScript maths - how do I truncate? | [i][edit][small]wow...double-posted[/small][/edit][/i]... read more | 05/18/2011 (10:29 am) |
| Legends of Etherell : Antavia [Commission] | Is your team interested in hiring contractors? Some of my experience with MMO creation using T3D ... read more | 05/18/2011 (10:28 am) |
| Torque 3D Embedded Browser (WebKit) | Anyone get additional signals/slots to work, such as functionality for back/forward? I've been tryin... read more | 05/17/2011 (11:41 am) |
| Pokemon 3D MMORPG! | IP is a case of use, in this situation, unless you're running a non-profit MMO? How do you intend on... read more | 05/15/2011 (7:30 pm) |
| Real-time drawing on GUI | You can draw, but you need to create a custom GUI control to do it. If you want some kind of realtim... read more | 05/13/2011 (6:52 am) |
| Editing Player Movement | [quote]Overall, I want to do basic (it'll start that way) fps movement from the ground up using scri... read more | 05/12/2011 (7:13 pm) |
| Real-time drawing on GUI | I've done it, but it took a few source code modifications.... read more | 05/12/2011 (4:10 pm) |
| Spam spam spam | Topical Spam?... read more | 05/11/2011 (5:31 am) |
| MMO Server Theoretical Question | Minions of Mirth ran on something like seven physical boxes supporting a total player base of about ... read more | 05/09/2011 (6:49 am) |
| How To Integrate QT's Webkit to TGB (connect to Facebook, play Flash, browse the web) | @Alone: How are you able to compile TGB if you don't own it?... read more | 05/07/2011 (3:13 pm) |
| Is there any game source code in Torque 3D, which look like World of Warcraft | If you want to simulate emotion changes, what's an inventory system going to do? I'd use Torque and ... read more | 05/06/2011 (7:38 pm) |
| Why C++, not C# coding? | These engines are evolutionary steps forward from their earlier versions, and so use the same langua... read more | 05/06/2011 (7:07 am) |
| Html browser | Do a search for Qt. Josh Engebretson created a web control which renders browsers in a material (can... read more | 05/01/2011 (11:51 am) |
| Question | I'd recommend sitting down with your designers and fleshing out much of the world, items, actions, e... read more | 05/01/2011 (11:46 am) |
| Gui scripting Documentation? | Sounds like you put "http://samplefunction" into that <a> tag, because I get "s... read more | 04/30/2011 (2:44 pm) |
| Gui scripting Documentation? | [quote]Using GuiMLTextCtrl I can make each line a different color using the markup language but I ca... read more | 04/29/2011 (7:50 am) |
| trueSpace7.6 setting | This kind of question is better directed at the trueSpace community, since not everyone here uses it... read more | 04/23/2011 (8:56 pm) |
| CryEngine 3 with C++ code access for us? | Yeah, it looks like they're still hammering a lot of things out on that site, but it's a hell of a b... read more | 04/23/2011 (12:59 pm) |
| Question about C++ side of engine. | Why not make the function you want to create a method of the Player class, so that you just call %pl... read more | 04/22/2011 (7:40 am) |
| [Solved]Crashing when using disconnect() against a dedicated server | clearCameraObject() ...sigh...I figured that deleting the camera- or at least holding off on that... read more | 04/21/2011 (11:57 am) |
| Client Connecting to Dedicated server issue.. | Ken Finney's book has a good deal of information the connection sequence, though you might be able t... read more | 04/18/2011 (12:12 pm) |
| [Solved]Crashing when using disconnect() against a dedicated server | No dice... I replaced my modified serverConnection.cs with one from a new project generated with ... read more | 04/18/2011 (7:13 am) |
| [Solved]Crashing when using disconnect() against a dedicated server | It's based on Full, and I didn't report it as a bug because I've got some networking and engine mods... read more | 04/17/2011 (8:14 pm) |
| [Solved]Crashing when using disconnect() against a dedicated server | Just wondering if anyone else has ideas on this kind of issue?... read more | 04/17/2011 (12:51 pm) |
| Need to find informations about server side | There's a white paper that was written on MMO architecture using Torque a few years back- and it's s... read more | 04/16/2011 (3:43 pm) |
| forum and resource searching | Put "site:garagegames.com advanced camera" in Google and you will be all set.... read more | 04/16/2011 (3:24 pm) |
| This forum is looking lean! | Omigosh! [image]http://www.outcastweb.com/wp-content/uploads/2010/06/tin-foil-hat-249x300.jpg[/im... read more | 04/15/2011 (9:22 am) |
| This forum is looking lean! | [quote]Oh and if you think it only works in the realm of free software then you go and take a look a... read more | 04/15/2011 (9:13 am) |
| [Solved]Crashing when using disconnect() against a dedicated server | So, I did a commandToServer and had the serverCmd call %client.delete(); and got a break at the foll... read more | 04/15/2011 (8:25 am) |
| This forum is looking lean! | Quite the attitude to start off in the community with, but I haven't had too many issues with using ... read more | 04/15/2011 (8:15 am) |
| [Solved]Crashing when using disconnect() against a dedicated server | Either leads to the same thing. I've been calling it as disconnect(); straight for a while, and afte... read more | 04/15/2011 (7:54 am) |
| This forum is looking lean! | [quote]having native support would stop all the multiple conversions just to meet your goals[/quote]... read more | 04/15/2011 (7:22 am) |