Game Development Community

Ted Southard's Forum Posts

Thread Post Date Posted
whats need to make an open world game Object count, as well as visibility. If you have wide open spaces and huge amounts of stuff in it, t... read more 06/25/2011 (7:23 am)
Let's share our YouTube Channels (dev based) ! Great idea! Epic Frontiers: [url]http://www.youtube.com/EpicFrontiers[/url] I probably need to... read more 06/22/2011 (7:28 am)
what means of "slot" and "offset"?? [i]Edit: Nevermind- that's script[/i] The slot is a slot on the object to which the object will m... read more 06/09/2011 (11:08 am)
Mesh Remodeling In-game? It's possible, but not easy. You'll have to access the mesh of the object and manipulate the data th... read more 06/05/2011 (3:49 pm)
how can I set text to wrap in GuiTextCtrl You can use GuiMLTextCtrl, or (once you get a source code license) you can modify the class to go mu... read more 06/05/2011 (10:57 am)
What Do I need for an MMO? Help :) Wow, that's a nice link... :-O... read more 06/03/2011 (12:06 pm)
What Do I need for an MMO? Help :) I'll agree that the majority of your post was tough love (and good information), and everyone needs ... read more 06/03/2011 (11:58 am)
01000010 01010100 011011000110111101101100... read more 06/02/2011 (11:42 am)
How can indy game makers connect [quote]If the pc (or console) spends too many resources rendering scenes, then game-play will suffer... read more 05/27/2011 (4:02 pm)
How can indy game makers connect [quote]Cutting edge graphics might draw people to take interest in the game, but such graphics equat... read more 05/27/2011 (8:45 am)
How can indy game makers connect @Patrick: There are several games that are taking a skills-based approach, and I think it works out ... read more 05/27/2011 (7:50 am)
What Do I need for an MMO? Help :) @Entropy: Did that guy really have that coming to him? It's true he's got a long way to go- mostly a... read more 05/24/2011 (9:06 am)
studio/secondary-user Licensing Conundrum.. I really like the idea of "gifting" licenses or bringing back a studio-like setup where li... read more 05/24/2011 (8:56 am)
Legends of Etherell : Antavia [Commission] [quote]Since royalties are involved[/quote] Interesting, how involved are royalties? You state &q... read more 05/19/2011 (3:39 am)
Conversation/Dialog and Store Resource Depends on what you're trying to accomplish with those systems?... read more 05/18/2011 (10:32 am)
TorqueScript maths - how do I truncate? What about mRound()?... read more 05/18/2011 (10:29 am)
TorqueScript maths - how do I truncate? [i][edit][small]wow...double-posted[/small][/edit][/i]... read more 05/18/2011 (10:29 am)
Legends of Etherell : Antavia [Commission] Is your team interested in hiring contractors? Some of my experience with MMO creation using T3D ... read more 05/18/2011 (10:28 am)
Torque 3D Embedded Browser (WebKit) Anyone get additional signals/slots to work, such as functionality for back/forward? I've been tryin... read more 05/17/2011 (11:41 am)
Pokemon 3D MMORPG! IP is a case of use, in this situation, unless you're running a non-profit MMO? How do you intend on... read more 05/15/2011 (7:30 pm)
Real-time drawing on GUI You can draw, but you need to create a custom GUI control to do it. If you want some kind of realtim... read more 05/13/2011 (6:52 am)
Editing Player Movement [quote]Overall, I want to do basic (it'll start that way) fps movement from the ground up using scri... read more 05/12/2011 (7:13 pm)
Real-time drawing on GUI I've done it, but it took a few source code modifications.... read more 05/12/2011 (4:10 pm)
Spam spam spam Topical Spam?... read more 05/11/2011 (5:31 am)
MMO Server Theoretical Question Minions of Mirth ran on something like seven physical boxes supporting a total player base of about ... read more 05/09/2011 (6:49 am)
How To Integrate QT's Webkit to TGB (connect to Facebook, play Flash, browse the web) @Alone: How are you able to compile TGB if you don't own it?... read more 05/07/2011 (3:13 pm)
Is there any game source code in Torque 3D, which look like World of Warcraft If you want to simulate emotion changes, what's an inventory system going to do? I'd use Torque and ... read more 05/06/2011 (7:38 pm)
Why C++, not C# coding? These engines are evolutionary steps forward from their earlier versions, and so use the same langua... read more 05/06/2011 (7:07 am)
Html browser Do a search for Qt. Josh Engebretson created a web control which renders browsers in a material (can... read more 05/01/2011 (11:51 am)
Question I'd recommend sitting down with your designers and fleshing out much of the world, items, actions, e... read more 05/01/2011 (11:46 am)
Gui scripting Documentation? Sounds like you put "http://samplefunction" into that <a> tag, because I get "s... read more 04/30/2011 (2:44 pm)
Gui scripting Documentation? [quote]Using GuiMLTextCtrl I can make each line a different color using the markup language but I ca... read more 04/29/2011 (7:50 am)
trueSpace7.6 setting This kind of question is better directed at the trueSpace community, since not everyone here uses it... read more 04/23/2011 (8:56 pm)
CryEngine 3 with C++ code access for us? Yeah, it looks like they're still hammering a lot of things out on that site, but it's a hell of a b... read more 04/23/2011 (12:59 pm)
Question about C++ side of engine. Why not make the function you want to create a method of the Player class, so that you just call %pl... read more 04/22/2011 (7:40 am)
[Solved]Crashing when using disconnect() against a dedicated server clearCameraObject() ...sigh...I figured that deleting the camera- or at least holding off on that... read more 04/21/2011 (11:57 am)
Client Connecting to Dedicated server issue.. Ken Finney's book has a good deal of information the connection sequence, though you might be able t... read more 04/18/2011 (12:12 pm)
[Solved]Crashing when using disconnect() against a dedicated server No dice... I replaced my modified serverConnection.cs with one from a new project generated with ... read more 04/18/2011 (7:13 am)
[Solved]Crashing when using disconnect() against a dedicated server It's based on Full, and I didn't report it as a bug because I've got some networking and engine mods... read more 04/17/2011 (8:14 pm)
[Solved]Crashing when using disconnect() against a dedicated server Just wondering if anyone else has ideas on this kind of issue?... read more 04/17/2011 (12:51 pm)
Need to find informations about server side There's a white paper that was written on MMO architecture using Torque a few years back- and it's s... read more 04/16/2011 (3:43 pm)
forum and resource searching Put "site:garagegames.com advanced camera" in Google and you will be all set.... read more 04/16/2011 (3:24 pm)
This forum is looking lean! Omigosh! [image]http://www.outcastweb.com/wp-content/uploads/2010/06/tin-foil-hat-249x300.jpg[/im... read more 04/15/2011 (9:22 am)
This forum is looking lean! [quote]Oh and if you think it only works in the realm of free software then you go and take a look a... read more 04/15/2011 (9:13 am)
[Solved]Crashing when using disconnect() against a dedicated server So, I did a commandToServer and had the serverCmd call %client.delete(); and got a break at the foll... read more 04/15/2011 (8:25 am)
This forum is looking lean! Quite the attitude to start off in the community with, but I haven't had too many issues with using ... read more 04/15/2011 (8:15 am)
[Solved]Crashing when using disconnect() against a dedicated server Either leads to the same thing. I've been calling it as disconnect(); straight for a while, and afte... read more 04/15/2011 (7:54 am)
This forum is looking lean! [quote]having native support would stop all the multiple conversions just to meet your goals[/quote]... read more 04/15/2011 (7:22 am)