Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| dedicated server setup | And throw it in a batch file, in case you need to run other stuff like deleting cached files, copyin... read more | 11/20/2009 (10:01 pm) |
| [Help in Design]DOT / Buff System any ideas? | DOTA: Damage Over Time/Area So you take the Damage Over Time function and apply a min/max radius ... read more | 11/20/2009 (9:59 pm) |
| Something that would help me | [quote]The problem is learning. I am used to being, having people explain things.[/quote] Except ... read more | 11/19/2009 (12:49 am) |
| Something that would help me | This gets answered in the [url=http://tdn.garagegames.com/wiki/TorqueScript_Quick_Reference]online d... read more | 11/18/2009 (11:28 pm) |
| Convert 3DS max file to COD4 .map | That's a tall order. Map files are BSP, and Autodesk Max is decidedly not a BSP modeler ;) Have you ... read more | 11/17/2009 (6:29 pm) |
| [Help in Design]DOT / Buff System any ideas? | Oh, almost forgot. Buffs are just negative DOTs ;)... read more | 11/17/2009 (8:41 am) |
| [Help in Design]DOT / Buff System any ideas? | I cancel the timer if the target dies, or else it keeps running on a dead mob/npc, or a player who r... read more | 11/17/2009 (8:41 am) |
| [Bug] addMesh in 1.0 causing crash | Yeah, the object loads just fine into both the World and Shape Editors with a material and all. I em... read more | 11/17/2009 (5:12 am) |
| [Help in Design]DOT / Buff System any ideas? | [quote]Could you confirm it's fix and there are no way that a tick is delayed?[/quote] It's more ... read more | 11/16/2009 (9:45 pm) |
| level of argument | [quote]One thing I am trying to understand is the "level" (my term) of certain arguments u... read more | 11/16/2009 (9:33 pm) |
| [Resolved] getMeshName not returning real mesh name? | @Chris: Yep, that was it. Thanks! I changed the dMeshes() function (if anyone is interested): ... read more | 11/16/2009 (7:43 pm) |
| Splash screen and GUI "music" | [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Engine/Audio/SFXOverview.h... read more | 11/16/2009 (2:35 am) |
| Where to find the TABLE shows the complete CLASS and whole of its related functions/hooks for T3D? | [url]http://www.garagegames.com/documentation/torque-3d[/url] I'm assuming you're talkng about sc... read more | 11/14/2009 (7:34 pm) |
| CAN THIS ENGINE CREATE MMORPG ONLINE GAMES W/ LOGIN | @bob bob: That thread is written specifically for people creating MMOs with Torque, and generically ... read more | 11/11/2009 (8:43 pm) |
| What is the deal with the Blog police? | [quote]I've always wondered how those hats protect you from the aliens who live underground.[/quote]... read more | 11/09/2009 (8:23 pm) |
| Ignore this | Weird... You own engines, and yet posted something pretty spammy... ::confused::... read more | 11/09/2009 (8:14 pm) |
| does TGEA1.8.2 support TGA format? | Not out of the box, I don't think. But there is a resource (probably pretty old) that adds this. I'd... read more | 11/09/2009 (8:13 pm) |
| Using source code from another engine in conjunction with TGB. | [quote]Yeah my main goal is to just strip the tools from the VB engines[/quote] I don't know what... read more | 11/09/2009 (8:10 pm) |
| What is the deal with the Blog police? | [image]http://riverdaughter.files.wordpress.com/2009/02/tinfoil.jpg[/image]... read more | 11/08/2009 (5:57 pm) |
| Experienced Artist / Animator Available | He's done an excellent job of rigging and animating a creature for my own project in a few days, kep... read more | 11/08/2009 (5:48 pm) |
| What is the deal with the Blog police? | [quote]For what it's worth, it is rather easy to come to the conclusion GG is purging content about ... read more | 11/08/2009 (2:48 am) |
| How put swf into Torque 3D ? | Please don't cross-post. You have a thread in the T3D area, where it should be.... read more | 11/06/2009 (10:38 pm) |
| How put swf into Torque 3D ? | Please don't cross-post. You have a thread in the T3D area, where it should be.... read more | 11/06/2009 (10:38 pm) |
| Unreal Dev Kit free for non-commercial use. | Argh! Post got eaten! Anyway, I agree with what Ronny just said. The modders have the best chance at... read more | 11/06/2009 (8:20 pm) |
| Unreal Dev Kit free for non-commercial use. | [quote]Now they don't need to make total conversions anymore, just take the core UDK and build what ... read more | 11/06/2009 (8:16 pm) |
| Unreal Dev Kit free for non-commercial use. | [quote]What is so murky about 25% of the sales after the first $5000 in sales?[/quote] Besides th... read more | 11/06/2009 (7:41 pm) |
| mmorpg | To answer your question, it will probably require some porting to work. Also, if you're intereste... read more | 11/06/2009 (6:32 am) |
| Torque 3D? I've missed a lot... Can I still upgrade from TGEA? | [quote]I wonder why it doesn't say I own TGEA though?[/quote] Probably because you missed the sit... read more | 11/05/2009 (7:37 am) |
| Directx 11 tessellation | Wow... Talk about faking details with textures ;)... read more | 11/03/2009 (11:17 pm) |
| Want to Add Members to a Studio | A good thread to read on game creation is located [url=http://www.garagegames.com/community/forums/v... read more | 11/03/2009 (8:08 am) |
| Animation set needed ($200) | I'd like to thank everyone who has applied to this task. An animator has been found. Again, thanks!... read more | 11/02/2009 (8:47 pm) |
| Tell me what you think | [quote]Or, better yet, the bars will remain hidden until they start to deplete. Then, they'll pop up... read more | 11/02/2009 (8:41 pm) |
| The Creative Side of Game Design - Questions | I'll second what T. John Laird said above. If you want to be a designer, then you need to be able to... read more | 11/02/2009 (8:31 pm) |
| Tell me what you think | [quote]I don't want to spew my ideas out to the general public.[/quote] Honestly, the chances of ... read more | 11/02/2009 (4:31 am) |
| send major update from client to server/client | How are they modified? If it's done in predetermined ways, why not just have the content on all the ... read more | 11/02/2009 (12:21 am) |
| Hidden Object game | You should go through the tutorials and documentation first- that's the best way to become familiar ... read more | 11/01/2009 (7:38 pm) |
| Metaballs | You won't have to overhaul the rendering system, but you'll have to derive a class and rig up the fu... read more | 11/01/2009 (5:26 pm) |
| New Game: The Legend Of Vraz | Yeah, very nice artwork!... read more | 10/31/2009 (11:55 pm) |
| onMouseDragged and onRightMouseDragged not working in T3D? | What I did to get it to work (and cause another interesting bug): In PlayGui.cs: [code] functio... read more | 10/28/2009 (2:24 am) |
| FarmVille - how long? | Well, from one MMO to the next, time estimates can vary significantly. I'm working on one now, and I... read more | 10/28/2009 (2:08 am) |
| FarmVille - how long? | [quote]Development: 4 to 8 man team 3 months[/quote] Not that Farmville is all that complex, but ... read more | 10/28/2009 (1:18 am) |
| Better Understanding %WorldLimit and %onUpdate Together | [quote]My only good example is of what I am going for is when someone kindly showed me how to setLin... read more | 10/27/2009 (9:12 pm) |
| 3rd party framework/DLL used in C++ compatible with TGB? | In any event, Torque Script uses special functions to expose functions to script so that they can be... read more | 10/27/2009 (6:05 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | @Patrick: I agree that he shouldn't give up trying to learn how to script/code, but what I'm seeing ... read more | 10/27/2009 (5:45 pm) |
| 3rd party framework/DLL used in C++ compatible with TGB? | Not really sure I follow completely, but the problem as I see it is that you need to expose C++ func... read more | 10/27/2009 (5:19 pm) |