Ted Southard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Targeting low performance PCs | - Keep your drawcalls as low as possible. - Use shaders wisely (or stay away from them, depends on ... read more | 01/31/2012 (7:31 am) |
| Looking to put a team together | Best thing to do is check out [url=http://www.garagegames.com/community/forums/viewthread/84535]this... read more | 01/28/2012 (2:27 pm) |
| Realistic Shooter | Two words: Weapon. Jams. Especially the M16A2- you had to whisper the word "dirt" aroun... read more | 01/26/2012 (5:04 am) |
| spam spam spam | At least the spammers are making an effort to do things manually. When the going gets tough, the spa... read more | 01/17/2012 (6:02 am) |
| [Bug]In 1.1 FMOD_ERR_TOOMANYCHANNELS trying to play an SFXFMODEvent | Changed to bug, since the behavior is the same with new builds of T3D 1.1, and not just my modified ... read more | 01/12/2012 (7:48 pm) |
| Dynamic Inventory | [quote] im un sure how to go about checking for icon sizes[/quote] If you want to find out the si... read more | 01/09/2012 (6:51 am) |
| MMO networking framework? | There's also [url=http://www.heroengine.com]this[/url].... read more | 12/22/2011 (4:07 pm) |
| Need a little help with creating a debug mode for torsion | You could describe the problem instead of asking people to download such a huge video...... read more | 12/14/2011 (8:09 pm) |
| A simple question that is hiding from me, anyone got a second? | GameConnection::onDrop() if memory serves.... read more | 12/14/2011 (12:28 pm) |
| Databases and Torque 3d | @Markus: "oddly"? LOL... :p What I do is have the relevant lines tagged with a code I c... read more | 12/09/2011 (11:11 am) |
| Databases and Torque 3d | [quote] I just need to work out how to make the webserver respond to the things that are being passe... read more | 12/09/2011 (6:44 am) |
| Bugs Resolved 666 - RESOLVED | [quote]I'm confused.[/quote] Nero is hiding in the source code, and must be stopped... :(... read more | 12/08/2011 (8:18 am) |
| Bugs Resolved 666 - RESOLVED | [small]...something something something Dark Side...[/small]... read more | 12/08/2011 (6:57 am) |
| Databases and Torque 3d | Sorry, didn't see the thread 'til now, but John is right- you can look at his example, or do a searc... read more | 12/06/2011 (5:46 pm) |
| Databases and Torque 3d | What are you using the database for? Honestly, connecting directly to a DB from T3D is not secure, b... read more | 11/30/2011 (7:09 am) |
| So, Garage games is now switching to a "pay per update" system? | There has actually been a history of certain dot upgrades being paid upgrades, since the time-spans ... read more | 11/17/2011 (7:16 am) |
| Breaking a Platform | I don't really use that engine (much), but what I would do is replace the "functioning" pl... read more | 11/04/2011 (7:15 am) |
| Web Deployment...is it working yet? | You know, streaming [i]could[/i] be pulled off in a sort of scotch-tape-and-bubble-gum sort of way i... read more | 11/01/2011 (12:31 pm) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | I had that post sitting open while I tried a bunch of things, so I missed Richard's post. Downloa... read more | 11/01/2011 (12:19 pm) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | Well, I have two methods working right now: 1) From a PHP file, I send the string for the object ... read more | 11/01/2011 (12:10 pm) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | BTW, as an addendum to the above- I'm working on it right now to see if I can have a local client do... read more | 11/01/2011 (7:50 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | Yeah, I came across that demo too at one point :/ It's a downside of packaging with a plugin that yo... read more | 11/01/2011 (7:47 am) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | @Dusty: Can't talk about it quite yet, though I'm hoping to be able to show something soon. What I c... read more | 10/31/2011 (3:56 pm) |
| Using the Web Plugin w/ Multiplayer? Post your thoughts! | I'm working on a project for a client where we've started using OSAKit ([url]osakit.com[/url]) to do... read more | 10/31/2011 (11:04 am) |
| Torque Terrain History: Please Verify... | No, T3D still has indoor/outdoor rendering (but DIF is deprecated now), and you can place portals an... read more | 10/26/2011 (3:41 am) |
| New Western Open world MMO[Needs team!] | @Kyle: As a bit of advice, I'd hold off on the artwork until you've gotten a lot of the gameplay scr... read more | 10/25/2011 (6:44 pm) |
| i need a programer for a small part of my game it will be my first game | Doesn't the FPS example allow bot spawning with Ctrl+b, or was that just one of the old TGE versions... read more | 10/25/2011 (6:23 pm) |
| Torque Terrain History: Please Verify... | Megaterrains was actually a separate terrain type that created four regular terrains and used them a... read more | 10/25/2011 (6:22 pm) |
| Really thinking about torque - Convince me | [url=http://www.garagegames.com/products/torque-3d]Rundown of Torque[/url] To be honest, you real... read more | 10/23/2011 (11:50 am) |
| how to get value of getPosition(); | Well, there's an extra ) in there, which makes it wrong because it will probably pop a syntax error ... read more | 10/23/2011 (11:45 am) |
| Performance: C++ vs Torquescript (plus related question) | Anything that's processor intensive (3D math) can greatly benefit from being done in C++. That said,... read more | 10/23/2011 (11:42 am) |
| Finding a viable business model | [quote]One time fee for a service cannot work forever and the customer end up getting screwed.[/quot... read more | 10/22/2011 (6:45 am) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | @Brian: Sounds awesome (yeah, server/engine guys would probably have a rough time towards the end of... read more | 10/22/2011 (6:34 am) |
| I was a Cinematic Designer at BioWare. Ask Me (Almost) Anything! | I'm curious as to how crunch was, or if they managed to avoid that? ... read more | 10/21/2011 (8:30 pm) |
| Finding a viable business model | Firstly, the payment structure has to fit the game. Subscriptions don't fit a single-player offline ... read more | 10/21/2011 (8:29 pm) |
| Future of Games | I don't see mobile killing PC, and handheld consoles will probably linger a bit longer, but not too ... read more | 10/21/2011 (4:02 pm) |
| Fatal - String stack popped too much in script exec - LOGGED | Just ran into this myself in 1.1Final. Was the issue addressed?... read more | 10/19/2011 (8:44 pm) |
| looking for toque 3d game development team programmers artist and level designers | Is this a paid or volunteer job? And can you talk more about the project, since the one sentence wit... read more | 10/18/2011 (5:50 pm) |
| New MMO Project | Rather interesting MMO that doesn't use magic or some kind of equivalent, though I honestly think th... read more | 10/06/2011 (9:24 am) |