Nathan Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Linux . . . | Here for the past month I've been booted into my Redhat 9 dual-boot installation programming a soon-... read more | 01/27/2004 (7:00 pm) |
| Editing a published game?!! | Yeah they cannot edit nor view your compiled files since they're in some sort of machine byte code. ... read more | 01/25/2004 (2:46 pm) |
| Editing a published game?!! | Mission files are ment to be editable by users/players. If you want those mission files to be compil... read more | 01/25/2004 (12:55 pm) |
| Torque Game Studio | Yet another project gone to waste because of .NET :( Ivo... you should've checked out [url=www.wxw... read more | 01/24/2004 (9:47 am) |
| Scripting And Middleware. | Thijs: [quote] 1) If ICE is licensed under the GPL license (what I think it is since you called it... read more | 01/23/2004 (12:05 pm) |
| Why are server names truncated to 24 chars? | Torque doesn't use DNS names for hosts, it uses IP addresses. Chris, to get the ping all into one pa... read more | 01/21/2004 (11:17 am) |
| Types of Packs | The Blue/Torque Guy is no longer apart of stock Torque Game Engine CVS and not in the Head either. I... read more | 01/20/2004 (2:06 pm) |
| DTS File Format | Nate, you got the source code of Torque and the DTS exporters for MilkShape and 3DS Max, why not che... read more | 01/19/2004 (10:52 pm) |
| Moving around INSIDE vehicles? | Go Ben... go Ben... Go Ben! :)... read more | 01/19/2004 (2:31 pm) |
| Moving around INSIDE vehicles? | I too am very interested in making it possible for players to walk around inside of a vehicle except... read more | 01/16/2004 (12:18 am) |
| Torque Licensee Engine Programmer wanted. | Your game seems pretty interesting and I would join, but man college is very time consuming right no... read more | 01/12/2004 (10:21 pm) |
| Mingw/gcc | Of course you can. If you're using Linux try this documentation out: [url]http://www.garagegames.com... read more | 01/12/2004 (9:10 pm) |
| UNIX X86 platform defined for windows platform | That's kind of funny since it compiles perfectly fine on Linux. Actually the reason being it's usin... read more | 01/11/2004 (7:59 pm) |
| Landscape "inside" DIF show/no show | Nerseus this is a classic Tribes 1 problem by not cutting the terrain an open area so you can let yo... read more | 01/10/2004 (11:55 pm) |
| Gradual Zoom? | Check out my response to your other thread: [url]http://www.garagegames.com/mg/forums/result.thread.... read more | 01/03/2004 (7:01 pm) |
| Adjust zoom not working... | Check out [url=http://t2n.org/downloads/resources/completezoom_resrc.cs]my script[/url] I did to get... read more | 01/03/2004 (6:58 pm) |
| BrutalPC Hosting. | For me images don't overlapse the text, it just pushs it into a column layout which is annoying. The... read more | 01/03/2004 (2:07 pm) |
| Thinking of buying Torque... | When Torque first runs across your scripts it produces a compiled version of your scripts in .cs.dso... read more | 12/30/2003 (11:58 pm) |
| The newbie strikes again | Here's how I started off: * Compiling the engine and playing around in the example mods. * Looked ... read more | 12/27/2003 (3:09 pm) |
| Torque for Delphi/Kylix... | Umm... Did you take into account that Torque also uses ASM code as well? I don't believe Delphi has ... read more | 12/19/2003 (9:54 am) |
| Help!!!!!!!!!! compiling | Peter, please post your system specifications.... read more | 12/11/2003 (11:59 am) |
| What's Happening? | Just because one free game/project isn't making news doesn't mean nothing is going on. Plus the fact... read more | 12/06/2003 (2:15 pm) |
| Change List RSS? | Ohh hell. Me three!... read more | 12/03/2003 (2:36 pm) |
| Poor P4 Performance | More reasons why you should choose AMD! Just Kidding :) Well there might be some optimization pro... read more | 12/03/2003 (10:10 am) |
| S32 to char[2] | Tried itoa?... read more | 12/01/2003 (10:51 pm) |
| Detonator Bugs? | I'm forever staying with 44.03 with my GeForce 4 Ti 4200 64MB AGP 8X card. I tried a newer driver a ... read more | 12/01/2003 (10:03 pm) |
| Changing jumpForce | Edit the player.cs file that's located under the MOD/server/scripts/ directory. Replace MOD with wha... read more | 12/01/2003 (9:56 pm) |
| COmpiling on Linux | Sounds like you're missing SDL and SDL-devel packages.... read more | 11/25/2003 (4:01 pm) |
| Shutting Down X-Serv? | Hit CTRL+ALT+F1 to get to a console and login as root. Run the nVidia installer and finish thru it. ... read more | 11/24/2003 (5:51 pm) |
| Milkshape and Alpha Transparency? | You need to actually read the [url=http://www.garagegames.com/docs/torque.sdk/tools/milkshape.html]M... read more | 11/24/2003 (4:46 pm) |
| Working on new RPG godview camera code.... | I guess what he is asking is for somebody to code into the engine to allow full complete control ove... read more | 11/23/2003 (11:23 pm) |
| Compilation help! | Alright that webpage documentation is way too old. I believe it was based off of Torque 1.1.1, so do... read more | 11/23/2003 (12:14 am) |
| Interior Transparency (Dif) - Exists? | Well I tried looking about it on the [url=http://www.garagegames.com/docs/torque.sdk/tools/map2dif.h... read more | 11/22/2003 (9:01 pm) |
| Ai Los | Eric, this weird same spot, does it show an object there whenever you're in the mission editor? If s... read more | 11/21/2003 (7:36 am) |
| Newbie DTS (milkshape) exporter question | You compiled the ms2dts exporter plugin that gets the DLL copied to the tools directory of the Torqu... read more | 11/21/2003 (7:32 am) |
| Which GTK Radiant?? | Jonathan, the reason why you keep reposting is because you refresh your web browser therefore it res... read more | 11/17/2003 (2:54 pm) |
| Do you have sound problems try this !!! | Yeah all audio sounds should always be mono.... read more | 11/17/2003 (10:25 am) |
| HEAD VC6 project files broken | I downloaded the HEAD last night and it worked fine for me and I only use Visual C++ 6 with Service ... read more | 11/16/2003 (2:00 pm) |
| The end of 2003 and still nothing really done | Why not the community to make their own damn tools? For one GG cannot possibly buy every freakin mod... read more | 11/14/2003 (2:31 pm) |
| Script tutorials -WHERE ARE THEY! | Tribal IDE cannot do code completion because it only understand the language syntax and knows nothin... read more | 11/14/2003 (12:34 pm) |
| XGI, where will it go? | It's funny how they call it a budget video card brand when it's $300 for the quality ones while I ca... read more | 11/14/2003 (12:31 pm) |
| New tutorials... | I have to say Paladin is starting to become a resourceful member of the community. :)... read more | 11/13/2003 (6:08 pm) |
| Unable to render TorqueDemo in DirectX | I believe RealmWars is still using the 1.1.2 code base though, so that's why.... read more | 11/13/2003 (8:46 am) |
| Unable to render TorqueDemo in DirectX | Yeah D3D video mode in Torque has been broken for a while now and I have GeForce 3/4 cards here, and... read more | 11/13/2003 (8:24 am) |
| Torque Core Question | CVS is a version control system which means it keeps track of all changes made to the files of Torqu... read more | 11/12/2003 (12:08 pm) |
| New SDK Game-Genre Frameworks... | Hmm.. Simulation... I hate that word! Scene I vote for! :D The main reason why I hate "Simulatio... read more | 11/11/2003 (12:12 pm) |
| Making a screensaver | .scr files are actually executables (.exe) just renamed to .scr. When a .scr is ran by the operating... read more | 11/11/2003 (12:01 pm) |
| Bad mipping | I have noticed that Torque's prefs.cs that come with it are set to be used on poor hardware and not ... read more | 11/10/2003 (10:53 am) |
| Sound Packs feedback | Too late... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=13928[/url]... read more | 11/07/2003 (10:03 am) |
| Importing tertain from Worldmachine | It's heightmap based, I guess you could try that. I'm not really sure.... read more | 11/07/2003 (8:08 am) |