ArchonLight's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GameSwf Problem. | we have tried using Theora and no matter how we convert the videos into an ogg the video always come... read more | 03/15/2009 (10:36 am) |
| Theora Bug | Generating Code... 1>Creating browse information file... 1>Microsoft Browse Information Main... read more | 03/12/2009 (7:56 pm) |
| Putting a SWF into Torque | Anyone?... read more | 03/08/2009 (2:15 pm) |
| Putting a SWF into Torque | BREAKTHROUGH!!! Converted the swf info a .mov in flash and then used vlc to get it into an ogg/ogm t... read more | 03/07/2009 (1:29 pm) |
| Putting a SWF into Torque | well we have tried a couple things we got the swf into an avi and then into an ogm, but for some rea... read more | 03/07/2009 (10:07 am) |
| Full screen for all! | I believe soo... I just need to make sure then they run the game it goes to full screen, takes up th... read more | 03/05/2009 (2:07 pm) |
| Full screen for all! | So wait which one?? Because one is for an engine change is it not?? and the other is in script. Also... read more | 03/05/2009 (1:30 pm) |
| Putting a SWF into Torque | Scaleform according to the website is not compatible with Torque 3d and time is an issue. As far as ... read more | 03/01/2009 (3:21 pm) |
| Putting a SWF into Torque | Anyone?... read more | 02/28/2009 (6:39 pm) |
| Torque SDK | Okay soo i just need a version of TGE or is there an SDK specific version???... read more | 02/23/2009 (10:04 am) |
| Level of detail | Well Ill give you break down of what our schematic view looks like, we did this as an animation test... read more | 11/04/2008 (7:12 am) |
| Level of detail | Okay we got it to work with unmess DTS now the only problem is we tried applying the concept to an o... read more | 11/04/2008 (5:57 am) |
| Level of detail | Okay do you know the code for this script? adjustLODs.mcr I didn't see it anywhere.... read more | 11/03/2008 (8:25 am) |
| Level of detail | Okay do you know the code for this script? adjustLODs.mcr I didn't see it anywhere.... read more | 11/03/2008 (8:11 am) |
| Level of detail | Sorry about the double post, on my screen, your post is appearing above mine. So what your say... read more | 11/03/2008 (7:55 am) |
| Level of detail | Well to TEST LOD what I tried was instead of using the same shape with different detail numbers I us... read more | 11/03/2008 (7:52 am) |
| Level of detail | Well to TEST LOD what I tried was instead of using the same shape with different detail numbers I us... read more | 11/03/2008 (7:37 am) |
| Level of detail | Well this actually does help, but where can I find this? adjustLODs.mcr Im also still messing around... read more | 11/03/2008 (7:35 am) |
| Level of detail | Well this actually does help, but where can I find this? adjustLODs.mcr Im also still messing around... read more | 11/03/2008 (7:20 am) |
| Level of detail | So I have tried a couple things for level of detail. I did use the unmess DTS Pretty sure I set it u... read more | 11/03/2008 (6:54 am) |
| Level of detail | So I have tried a couple things for level of detail. I did use the unmess DTS Pretty sure I set it u... read more | 11/03/2008 (6:45 am) |
| Level of detail | Well I did try this and it didnt work. Its a classmate that needs it done. He could get the unmess t... read more | 10/28/2008 (5:35 pm) |
| Level of detail | Just checking in to see if anyone else has looked at this. Unfortunately I have yet to get this to w... read more | 10/28/2008 (9:44 am) |
| Rolling sphere? | So I think this would be the code I need to modify. Basically instead of making my own physics I can... read more | 10/20/2008 (2:26 pm) |
| Rolling sphere? | Well the problem that i stated before is that i have a rolling ball for my main character and i have... read more | 10/06/2008 (1:19 pm) |
| Rolling sphere? | Well the problem that i stated before is that i have a rolling ball for my main character and i have... read more | 10/06/2008 (12:02 pm) |
| Rolling sphere? | Well its a new quarter and still with the same problem. Trying to get my ball working based of veloc... read more | 10/06/2008 (8:37 am) |
| Rolling sphere? | I'm confused by your explanation. How exactly do I eliminate the "snap to root" The way you explaine... read more | 09/09/2008 (8:44 am) |
| Rolling sphere? | Well I just hope that I am being clear on what I want to do i nthis game. Im not all that comfort... read more | 09/08/2008 (1:58 pm) |
| Rolling sphere? | Well J.P. Berry Basically Im trying to get my player object to be my rolling object. But before I wa... read more | 09/08/2008 (10:37 am) |
| Rolling sphere? | Alrighty. This is an old topic but Im reviving for everyone's benefit. Now What I did was replace... read more | 09/08/2008 (9:25 am) |
| Free form Motion and Damage | Ill try giving a more thorough loo through the TDN I remember seeing one document that Garage games ... read more | 09/05/2008 (7:38 am) |
| Free form Motion and Damage | I got some great advice today. I wanted to hear from some of the more educated people about this ide... read more | 09/04/2008 (11:01 am) |
| Higher Jump | Thanks so much the search turned up great Edward, and Andrew your suggestions will be used as well, ... read more | 09/03/2008 (12:33 pm) |
| Free form Motion and Damage | Hope everyone had a good labor day weekend. Just checking in and seeing if anyone has possibly come ... read more | 09/02/2008 (5:31 am) |
| Sliding Player model | I'd be happy to hand out so more info. The platform is a dts exported from 3DS. The player is a cust... read more | 08/28/2008 (2:06 pm) |
| Sliding Player model | Has no one run into this problem or is it simply because pf how the physics of the engine are set?... read more | 08/28/2008 (12:49 pm) |
| Free form Motion and Damage | /* if (mContactTimer >= sContactTickTime) { // Nothing under our feet act... read more | 08/25/2008 (8:52 am) |
| Free form Motion and Damage | I tried that, didnt work to well, if I take out the root or just purposely make a syntax error the b... read more | 08/21/2008 (10:27 am) |
| Free form Motion and Damage | Well I tried searching around in Express 2008 C++ and I couldnt find the file i was looking for. ... read more | 08/21/2008 (10:05 am) |
| Free form Motion and Damage | Well which do you advise doing? Whichever will make the rolling seem more realistic what I'd like to... read more | 08/20/2008 (12:32 pm) |
| Free form Motion and Damage | Hahaha thats awesome. Well anything you can do to help would be great, also I dont know if I mention... read more | 08/20/2008 (10:18 am) |
| Eye and Cam | Alright so i put in my side animation and it looks okay the only problem is I would very much like t... read more | 08/13/2008 (6:40 pm) |
| Eye and Cam | That sounds like a great idea, I'll make sure to post there once Im done with what Im currently tryi... read more | 08/12/2008 (3:03 pm) |
| Eye and Cam | That sounds like a great idea, I'll make sure to post there once Im done with what Im currently tryi... read more | 08/12/2008 (2:45 pm) |
| Eye and Cam | Oh I see...So what if I wanted to blend them?? Correct me if Im wrong isn't there an option for that... read more | 08/12/2008 (1:50 pm) |
| Eye and Cam | One more question about this topic for now. What if the player were to hold w, and a both at onc... read more | 08/12/2008 (1:41 pm) |
| Eye and Cam | Ahh yes, the all knowing google. In my hurried state of mind that didn't really occur to me. Thanks ... read more | 08/12/2008 (1:24 pm) |
| Eye and Cam | Well my main question is, if it is programed to reverse the animation will it look okay or will for ... read more | 08/12/2008 (1:18 pm) |
| Eye and Cam | Well my main question is, if it is programed to reverse the animation will it look okay or will for ... read more | 08/12/2008 (1:16 pm) |