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ArchonLight's Forum Posts

Thread Post Date Posted
GameSwf Problem. we have tried using Theora and no matter how we convert the videos into an ogg the video always come... read more 03/15/2009 (10:36 am)
Theora Bug Generating Code... 1>Creating browse information file... 1>Microsoft Browse Information Main... read more 03/12/2009 (7:56 pm)
Putting a SWF into Torque Anyone?... read more 03/08/2009 (2:15 pm)
Putting a SWF into Torque BREAKTHROUGH!!! Converted the swf info a .mov in flash and then used vlc to get it into an ogg/ogm t... read more 03/07/2009 (1:29 pm)
Putting a SWF into Torque well we have tried a couple things we got the swf into an avi and then into an ogm, but for some rea... read more 03/07/2009 (10:07 am)
Full screen for all! I believe soo... I just need to make sure then they run the game it goes to full screen, takes up th... read more 03/05/2009 (2:07 pm)
Full screen for all! So wait which one?? Because one is for an engine change is it not?? and the other is in script. Also... read more 03/05/2009 (1:30 pm)
Putting a SWF into Torque Scaleform according to the website is not compatible with Torque 3d and time is an issue. As far as ... read more 03/01/2009 (3:21 pm)
Putting a SWF into Torque Anyone?... read more 02/28/2009 (6:39 pm)
Torque SDK Okay soo i just need a version of TGE or is there an SDK specific version???... read more 02/23/2009 (10:04 am)
Level of detail Well Ill give you break down of what our schematic view looks like, we did this as an animation test... read more 11/04/2008 (7:12 am)
Level of detail Okay we got it to work with unmess DTS now the only problem is we tried applying the concept to an o... read more 11/04/2008 (5:57 am)
Level of detail Okay do you know the code for this script? adjustLODs.mcr I didn't see it anywhere.... read more 11/03/2008 (8:25 am)
Level of detail Okay do you know the code for this script? adjustLODs.mcr I didn't see it anywhere.... read more 11/03/2008 (8:11 am)
Level of detail Sorry about the double post, on my screen, your post is appearing above mine. So what your say... read more 11/03/2008 (7:55 am)
Level of detail Well to TEST LOD what I tried was instead of using the same shape with different detail numbers I us... read more 11/03/2008 (7:52 am)
Level of detail Well to TEST LOD what I tried was instead of using the same shape with different detail numbers I us... read more 11/03/2008 (7:37 am)
Level of detail Well this actually does help, but where can I find this? adjustLODs.mcr Im also still messing around... read more 11/03/2008 (7:35 am)
Level of detail Well this actually does help, but where can I find this? adjustLODs.mcr Im also still messing around... read more 11/03/2008 (7:20 am)
Level of detail So I have tried a couple things for level of detail. I did use the unmess DTS Pretty sure I set it u... read more 11/03/2008 (6:54 am)
Level of detail So I have tried a couple things for level of detail. I did use the unmess DTS Pretty sure I set it u... read more 11/03/2008 (6:45 am)
Level of detail Well I did try this and it didnt work. Its a classmate that needs it done. He could get the unmess t... read more 10/28/2008 (5:35 pm)
Level of detail Just checking in to see if anyone else has looked at this. Unfortunately I have yet to get this to w... read more 10/28/2008 (9:44 am)
Rolling sphere? So I think this would be the code I need to modify. Basically instead of making my own physics I can... read more 10/20/2008 (2:26 pm)
Rolling sphere? Well the problem that i stated before is that i have a rolling ball for my main character and i have... read more 10/06/2008 (1:19 pm)
Rolling sphere? Well the problem that i stated before is that i have a rolling ball for my main character and i have... read more 10/06/2008 (12:02 pm)
Rolling sphere? Well its a new quarter and still with the same problem. Trying to get my ball working based of veloc... read more 10/06/2008 (8:37 am)
Rolling sphere? I'm confused by your explanation. How exactly do I eliminate the "snap to root" The way you explaine... read more 09/09/2008 (8:44 am)
Rolling sphere? Well I just hope that I am being clear on what I want to do i nthis game. Im not all that comfort... read more 09/08/2008 (1:58 pm)
Rolling sphere? Well J.P. Berry Basically Im trying to get my player object to be my rolling object. But before I wa... read more 09/08/2008 (10:37 am)
Rolling sphere? Alrighty. This is an old topic but Im reviving for everyone's benefit. Now What I did was replace... read more 09/08/2008 (9:25 am)
Free form Motion and Damage Ill try giving a more thorough loo through the TDN I remember seeing one document that Garage games ... read more 09/05/2008 (7:38 am)
Free form Motion and Damage I got some great advice today. I wanted to hear from some of the more educated people about this ide... read more 09/04/2008 (11:01 am)
Higher Jump Thanks so much the search turned up great Edward, and Andrew your suggestions will be used as well, ... read more 09/03/2008 (12:33 pm)
Free form Motion and Damage Hope everyone had a good labor day weekend. Just checking in and seeing if anyone has possibly come ... read more 09/02/2008 (5:31 am)
Sliding Player model I'd be happy to hand out so more info. The platform is a dts exported from 3DS. The player is a cust... read more 08/28/2008 (2:06 pm)
Sliding Player model Has no one run into this problem or is it simply because pf how the physics of the engine are set?... read more 08/28/2008 (12:49 pm)
Free form Motion and Damage /* if (mContactTimer >= sContactTickTime) { // Nothing under our feet act... read more 08/25/2008 (8:52 am)
Free form Motion and Damage I tried that, didnt work to well, if I take out the root or just purposely make a syntax error the b... read more 08/21/2008 (10:27 am)
Free form Motion and Damage Well I tried searching around in Express 2008 C++ and I couldnt find the file i was looking for. ... read more 08/21/2008 (10:05 am)
Free form Motion and Damage Well which do you advise doing? Whichever will make the rolling seem more realistic what I'd like to... read more 08/20/2008 (12:32 pm)
Free form Motion and Damage Hahaha thats awesome. Well anything you can do to help would be great, also I dont know if I mention... read more 08/20/2008 (10:18 am)
Eye and Cam Alright so i put in my side animation and it looks okay the only problem is I would very much like t... read more 08/13/2008 (6:40 pm)
Eye and Cam That sounds like a great idea, I'll make sure to post there once Im done with what Im currently tryi... read more 08/12/2008 (3:03 pm)
Eye and Cam That sounds like a great idea, I'll make sure to post there once Im done with what Im currently tryi... read more 08/12/2008 (2:45 pm)
Eye and Cam Oh I see...So what if I wanted to blend them?? Correct me if Im wrong isn't there an option for that... read more 08/12/2008 (1:50 pm)
Eye and Cam One more question about this topic for now. What if the player were to hold w, and a both at onc... read more 08/12/2008 (1:41 pm)
Eye and Cam Ahh yes, the all knowing google. In my hurried state of mind that didn't really occur to me. Thanks ... read more 08/12/2008 (1:24 pm)
Eye and Cam Well my main question is, if it is programed to reverse the animation will it look okay or will for ... read more 08/12/2008 (1:18 pm)
Eye and Cam Well my main question is, if it is programed to reverse the animation will it look okay or will for ... read more 08/12/2008 (1:16 pm)
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