Luc Jordan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PyTorque - TGE Python Module | Quick question -- the download links for both PyTorque and TGEPython seem to be quite dead. I dow... read more | 04/03/2005 (2:45 pm) |
| Theif/stealth visibility meter | The problem w/static lightmaps is of course that it only tells you how visible a thief's toes are.... read more | 03/27/2005 (5:58 pm) |
| Theif/stealth visibility meter | First of all -- I loved the first 2 thief games. In fact, I spent more time tweaking tiny element... read more | 03/27/2005 (5:58 pm) |
| Exercise: The Nigerian Scam Artist Game | :lol: You realize that we've basically described a game-driven method for massively exploiting lo... read more | 03/20/2005 (10:18 am) |
| Orbz On Way Out | I know that I recently had a HD crash on both computers over a 2-week period, and in picking up the ... read more | 03/20/2005 (10:10 am) |
| Exercise: The Nigerian Scam Artist Game | This is a really clever idea, kudos to the creator, and to the great ideas employed thus far. I s... read more | 03/20/2005 (9:33 am) |
| Tge warez | Not so sure about that in general since there have been some interesting abuses of the "stolen CC" t... read more | 03/20/2005 (8:42 am) |
| TGEPython and Self-contained Python App | Agreed, actually -- I had it as well, and in January I had 2 goddamned hard drives in a row go bad o... read more | 03/19/2005 (4:44 pm) |
| TGEPython and Self-contained Python App | (sorry for the bump -- was looking for the python/torque resources actually) Lisp is not popular ... read more | 03/19/2005 (2:49 pm) |
| Easier for artists - bah - what about programmers? | I always refer people to Paul Graham's great essay, "Taste For Makers". I think that if you're a ... read more | 03/18/2005 (6:44 pm) |
| TSE.. What are you most excited for? | I am excited about finally switching to a format for terrain that streams in data from arbitrarily l... read more | 03/18/2005 (6:46 am) |
| Playing animations at non root positions | Prince of Persia you really noticed that they used a fairly unsurprising grid layout for all of the ... read more | 03/17/2005 (7:07 am) |
| Bots going nowhere (well, "0,0,0") | For someone who bought the engine way back when, has fooled around with it, but mostly got it becaus... read more | 02/22/2005 (2:28 am) |
| Just bought the SDK and... well... SDK it aint... | Heh, this is a great thread. I think it's funny that people compare API's to engines. They look a... read more | 02/21/2005 (3:03 pm) |
| C# in the future | Well, C# *is* Java. .NET is Microsoft's answer to Java. I think that the underlying concepts in .... read more | 02/11/2005 (3:14 pm) |
| C# in the future | [quote]@Luc Jordan NGraphViz is as you said, a "wrapper". The actual meat of is still done with t... read more | 02/10/2005 (4:26 pm) |
| C# in the future | Also . . . no offense to Pat . . . but Python, Scheme and Ruby are "real" languages. Java and C#, di... read more | 02/10/2005 (2:51 pm) |
| C# in the future | I think that any reasonable person realizes that, long-term, the work of actual game development sim... read more | 02/10/2005 (1:59 pm) |
| Fog layer colors / dynamic terrain lighting | Howdy. Just thought I'd toss my hat in the ring here: What you're talking about with regard to... read more | 01/31/2004 (1:31 pm) |
| I've got Dancing Banana fever! | As a longtime afficianado of tribalwar, I have to say that I approve heartily of any and all dancing... read more | 01/30/2004 (3:45 pm) |
| GameHouse sells for $35M | It's no surprise to anyone that making fun games that are unique is the way to win the indie game. ... read more | 01/28/2004 (12:43 pm) |
| Is this engine python only? | :( How old are you? You realize that you have code -- Torque -- that would cost $50k at least if ... read more | 01/12/2004 (1:33 pm) |
| Some orbz modifications for you all... | Pssssst. I want to add my voice to the throngs of people saying "Oi! Edit things!" I still hav... read more | 01/11/2004 (1:26 pm) |
| Willo wisp gold time | Ken -- heh, work has been crazy. At least, crazy for me; I'm 20 years old and averaging 50+ hours in... read more | 01/11/2004 (1:02 pm) |
| Willo wisp gold time | Holy crap, I remember that. I remember going back and forth for a while, until I got totally left... read more | 01/10/2004 (6:47 pm) |
| Flying Vehicle Resource | I added it, but for some reason it doesn't do anything? The buggy starts up high, but then hits the ... read more | 01/10/2004 (6:40 pm) |
| Orbz wins Best Multiplayer Game | Heh . . . . actually, I bought the game the same night that I posted that. I haven't been able to... read more | 01/06/2004 (7:34 pm) |
| Orbz wins Best Multiplayer Game | Hmmmm. Say -- I was just wondering, what is the online/multiplayer action like in Orbz at the mom... read more | 01/04/2004 (6:21 pm) |
| Car speed? | Heh, I often have a bit of fun with that. One thing, without a wheel, it is REALLY hard to contro... read more | 12/22/2003 (10:01 pm) |
| Who uses microsoft visual studio .net 2003? | Well, the other option might be to Try Before You Buy. But, personally -- I love/hate VS.NET. For... read more | 12/22/2003 (9:37 pm) |
| Web Hosting (Need Recommendations) | Lunarpages.com They are good.... read more | 10/09/2003 (8:44 pm) |
| How can I build my own boards? | 1. Procure a hatchet, a trusty pocketknife, and a year of free time. 2. Chop down giant redwood. 3... read more | 06/19/2003 (11:05 am) |
| Today seems like a good day to burn a bridge or two | One with all the creaking; burn away right on cue. Damn straight. The live version of that song i... read more | 06/19/2003 (11:01 am) |
| Great Game, $ seems high | I think the family nature of all of the great games here is the most telling. Every single one of th... read more | 06/04/2003 (2:41 pm) |
| Cipher Game Engine changes hands | Here's my question. Ok, maybe this guy ripped off a lot of look-and-feel stuff from the GG site, ... read more | 06/04/2003 (7:28 am) |
| "Online-games 'o' meter"... | Astro: burn in hell. And die. :( I am too damn busy for *anything*, even writing this post, all t... read more | 06/04/2003 (7:14 am) |
| "Online-games 'o' meter"... | Tuesday . . . today is Tuesday! I want to buy this right now, install it on the work computer, an... read more | 06/03/2003 (2:15 pm) |
| I'd like to tell you all about my favourite MMORPG | CBG: A sarcasm detector. That's original. [sarcasm detector explodes] Professor Frink: Glaven!... read more | 05/26/2003 (6:30 pm) |
| Great game! A couple of suggestions. | I have to agree with the first poster -- I really would like a health meter of some kind. It doesn't... read more | 05/19/2003 (10:22 am) |
| ScoreLogging and Marbleblast Gold | just wanted to give a shout out to lunarpages.com and arpnetworks.com, both great hosts.... read more | 05/13/2003 (3:16 pm) |
| Torque licence kills indie game development! | GG can't protect you from bad business decisions. If you can't recoup the costs of a professional... read more | 05/12/2003 (11:26 am) |
| Torque licence kills indie game development! | Sergei: Nice points. But they are irrelevant. Let's assume you do NOT go with a major publi... read more | 05/12/2003 (10:58 am) |
| "0xdeadbeef" - what's the story? | Our company is working on a net app that builds 'data trees' that trace the lifespan of lots of live... read more | 04/03/2003 (4:38 pm) |
| vehicle collisions | I think he's talking about vehicle/vehicle collisions in multiplayer. I forget if they're limited in... read more | 03/31/2003 (9:03 am) |
| Shadowbane, what a computer game shouldn't be | I just want to give a shoutout to Thief. Thief 1 definitely had its flaws, although I can't remem... read more | 03/30/2003 (11:07 am) |
| Large numbers of vehicles | If I wanted a network-friendly vehicle class, you might want to try modifying the player class. Whee... read more | 03/26/2003 (10:56 am) |
| Use of GPL'd engines question. | Well, I think in the Quake source code situation, if you removed all of te art assets and replaced t... read more | 03/24/2003 (6:49 am) |
| 2 Wheeled Vehicles | Well, this won't make gameplay sense -- but if you put the center of gravity far enough under the 2-... read more | 03/24/2003 (6:43 am) |
| Sub Models | Someone submitted a code snippet that allowed people to adjust whether part of a model was visible o... read more | 03/12/2003 (3:56 pm) |
| Splash damag bug. | ^^ Made me laugh. I was imagining heavily armored soldiers ducking under school desks to shield t... read more | 03/12/2003 (2:15 pm) |