Game Development Community

Luc Jordan's Forum Posts

Thread Post Date Posted
PyTorque - TGE Python Module Quick question -- the download links for both PyTorque and TGEPython seem to be quite dead. I dow... read more 04/03/2005 (2:45 pm)
Theif/stealth visibility meter The problem w/static lightmaps is of course that it only tells you how visible a thief's toes are.... read more 03/27/2005 (5:58 pm)
Theif/stealth visibility meter First of all -- I loved the first 2 thief games. In fact, I spent more time tweaking tiny element... read more 03/27/2005 (5:58 pm)
Exercise: The Nigerian Scam Artist Game :lol: You realize that we've basically described a game-driven method for massively exploiting lo... read more 03/20/2005 (10:18 am)
Orbz On Way Out I know that I recently had a HD crash on both computers over a 2-week period, and in picking up the ... read more 03/20/2005 (10:10 am)
Exercise: The Nigerian Scam Artist Game This is a really clever idea, kudos to the creator, and to the great ideas employed thus far. I s... read more 03/20/2005 (9:33 am)
Tge warez Not so sure about that in general since there have been some interesting abuses of the "stolen CC" t... read more 03/20/2005 (8:42 am)
TGEPython and Self-contained Python App Agreed, actually -- I had it as well, and in January I had 2 goddamned hard drives in a row go bad o... read more 03/19/2005 (4:44 pm)
TGEPython and Self-contained Python App (sorry for the bump -- was looking for the python/torque resources actually) Lisp is not popular ... read more 03/19/2005 (2:49 pm)
Easier for artists - bah - what about programmers? I always refer people to Paul Graham's great essay, "Taste For Makers". I think that if you're a ... read more 03/18/2005 (6:44 pm)
TSE.. What are you most excited for? I am excited about finally switching to a format for terrain that streams in data from arbitrarily l... read more 03/18/2005 (6:46 am)
Playing animations at non root positions Prince of Persia you really noticed that they used a fairly unsurprising grid layout for all of the ... read more 03/17/2005 (7:07 am)
Bots going nowhere (well, "0,0,0") For someone who bought the engine way back when, has fooled around with it, but mostly got it becaus... read more 02/22/2005 (2:28 am)
Just bought the SDK and... well... SDK it aint... Heh, this is a great thread. I think it's funny that people compare API's to engines. They look a... read more 02/21/2005 (3:03 pm)
C# in the future Well, C# *is* Java. .NET is Microsoft's answer to Java. I think that the underlying concepts in .... read more 02/11/2005 (3:14 pm)
C# in the future [quote]@Luc Jordan NGraphViz is as you said, a "wrapper". The actual meat of is still done with t... read more 02/10/2005 (4:26 pm)
C# in the future Also . . . no offense to Pat . . . but Python, Scheme and Ruby are "real" languages. Java and C#, di... read more 02/10/2005 (2:51 pm)
C# in the future I think that any reasonable person realizes that, long-term, the work of actual game development sim... read more 02/10/2005 (1:59 pm)
Fog layer colors / dynamic terrain lighting Howdy. Just thought I'd toss my hat in the ring here: What you're talking about with regard to... read more 01/31/2004 (1:31 pm)
I've got Dancing Banana fever! As a longtime afficianado of tribalwar, I have to say that I approve heartily of any and all dancing... read more 01/30/2004 (3:45 pm)
GameHouse sells for $35M It's no surprise to anyone that making fun games that are unique is the way to win the indie game. ... read more 01/28/2004 (12:43 pm)
Is this engine python only? :( How old are you? You realize that you have code -- Torque -- that would cost $50k at least if ... read more 01/12/2004 (1:33 pm)
Some orbz modifications for you all... Pssssst. I want to add my voice to the throngs of people saying "Oi! Edit things!" I still hav... read more 01/11/2004 (1:26 pm)
Willo wisp gold time Ken -- heh, work has been crazy. At least, crazy for me; I'm 20 years old and averaging 50+ hours in... read more 01/11/2004 (1:02 pm)
Willo wisp gold time Holy crap, I remember that. I remember going back and forth for a while, until I got totally left... read more 01/10/2004 (6:47 pm)
Flying Vehicle Resource I added it, but for some reason it doesn't do anything? The buggy starts up high, but then hits the ... read more 01/10/2004 (6:40 pm)
Orbz wins Best Multiplayer Game Heh . . . . actually, I bought the game the same night that I posted that. I haven't been able to... read more 01/06/2004 (7:34 pm)
Orbz wins Best Multiplayer Game Hmmmm. Say -- I was just wondering, what is the online/multiplayer action like in Orbz at the mom... read more 01/04/2004 (6:21 pm)
Car speed? Heh, I often have a bit of fun with that. One thing, without a wheel, it is REALLY hard to contro... read more 12/22/2003 (10:01 pm)
Who uses microsoft visual studio .net 2003? Well, the other option might be to Try Before You Buy. But, personally -- I love/hate VS.NET. For... read more 12/22/2003 (9:37 pm)
Web Hosting (Need Recommendations) Lunarpages.com They are good.... read more 10/09/2003 (8:44 pm)
How can I build my own boards? 1. Procure a hatchet, a trusty pocketknife, and a year of free time. 2. Chop down giant redwood. 3... read more 06/19/2003 (11:05 am)
Today seems like a good day to burn a bridge or two One with all the creaking; burn away right on cue. Damn straight. The live version of that song i... read more 06/19/2003 (11:01 am)
Great Game, $ seems high I think the family nature of all of the great games here is the most telling. Every single one of th... read more 06/04/2003 (2:41 pm)
Cipher Game Engine changes hands Here's my question. Ok, maybe this guy ripped off a lot of look-and-feel stuff from the GG site, ... read more 06/04/2003 (7:28 am)
"Online-games 'o' meter"... Astro: burn in hell. And die. :( I am too damn busy for *anything*, even writing this post, all t... read more 06/04/2003 (7:14 am)
"Online-games 'o' meter"... Tuesday . . . today is Tuesday! I want to buy this right now, install it on the work computer, an... read more 06/03/2003 (2:15 pm)
I'd like to tell you all about my favourite MMORPG CBG: A sarcasm detector. That's original. [sarcasm detector explodes] Professor Frink: Glaven!... read more 05/26/2003 (6:30 pm)
Great game! A couple of suggestions. I have to agree with the first poster -- I really would like a health meter of some kind. It doesn't... read more 05/19/2003 (10:22 am)
ScoreLogging and Marbleblast Gold just wanted to give a shout out to lunarpages.com and arpnetworks.com, both great hosts.... read more 05/13/2003 (3:16 pm)
Torque licence kills indie game development! GG can't protect you from bad business decisions. If you can't recoup the costs of a professional... read more 05/12/2003 (11:26 am)
Torque licence kills indie game development! Sergei: Nice points. But they are irrelevant. Let's assume you do NOT go with a major publi... read more 05/12/2003 (10:58 am)
"0xdeadbeef" - what's the story? Our company is working on a net app that builds 'data trees' that trace the lifespan of lots of live... read more 04/03/2003 (4:38 pm)
vehicle collisions I think he's talking about vehicle/vehicle collisions in multiplayer. I forget if they're limited in... read more 03/31/2003 (9:03 am)
Shadowbane, what a computer game shouldn't be I just want to give a shoutout to Thief. Thief 1 definitely had its flaws, although I can't remem... read more 03/30/2003 (11:07 am)
Large numbers of vehicles If I wanted a network-friendly vehicle class, you might want to try modifying the player class. Whee... read more 03/26/2003 (10:56 am)
Use of GPL'd engines question. Well, I think in the Quake source code situation, if you removed all of te art assets and replaced t... read more 03/24/2003 (6:49 am)
2 Wheeled Vehicles Well, this won't make gameplay sense -- but if you put the center of gravity far enough under the 2-... read more 03/24/2003 (6:43 am)
Sub Models Someone submitted a code snippet that allowed people to adjust whether part of a model was visible o... read more 03/12/2003 (3:56 pm)
Splash damag bug. ^^ Made me laugh. I was imagining heavily armored soldiers ducking under school desks to shield t... read more 03/12/2003 (2:15 pm)
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