Game Development Community

Joshua Janssen's Forum Posts

Thread Post Date Posted
Unable to open project! (SOLVED) This might solve the problem. It seems that Windows 7 has an issue with admin rights in the installe... read more 01/29/2011 (11:34 am)
Unable to open project! (SOLVED) This is a problem I am having as well. I've used an older version of iTorque when I was employed at ... read more 01/29/2011 (11:05 am)
Question about TGB 2D's capabilities These types of gameplay mechanics would be easy to incorporate into TGB. The hard part will be just ... read more 06/15/2009 (5:09 am)
Fish Unable to Gain Health set up an echo in your code during the onCollision to print to the console the value of "%dstOb... read more 06/14/2009 (9:07 pm)
Texture Size Issue No matter the size the object take up on the screen, the texture that is on it is still being render... read more 06/14/2009 (9:02 pm)
TGB - 4 Direction Movement Are your animations coded into your keyboard bindings, or to the character's movements? Creating a s... read more 06/14/2009 (8:45 pm)
object to constantly rotate to face cursor This might help you a bit. You'll want to change the context of the object words, but I created this... read more 06/07/2009 (10:36 pm)
Weird sound in D3D mode I know I had a similar problem on my laptop. The sound card on it was a lot weaker than my desktop, ... read more 06/07/2009 (10:30 pm)
Call a function from another class. You could try to while on creation of the redbricks add the particular object to a simObject list an... read more 06/07/2009 (10:14 pm)
Difference between StaticShapeData and ShapeBaseData ShapeBaseData is more specific for parenting and creating specific objects in code. StaticShapeData ... read more 04/27/2009 (9:11 am)
sonic-style game TGE is now not supported by GarageGames beyond the TDN and forum, so no you can't purchase it anymor... read more 04/27/2009 (9:07 am)
tgb enemies issue How are you deleting the enemy ship? Are you loading the enemy ships as clones of a parent object, c... read more 04/27/2009 (8:50 am)