Kenneth Eves's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Zip Encryption in TGEA questions | (3 years later) Very helpful, thank-you! Now to find out if there's a way to use a file extension... read more | 11/02/2011 (8:54 am) |
| Torque 3D Beta 2 Bug: validateTextureQuality | Exists in TGEA 171 also. Thanks for the confirmation that this is backwards.... read more | 10/23/2011 (2:19 am) |
| Large levels | TGEA also has the megaterrain system (a variant of legacy) which can be pushed for very large terrai... read more | 08/19/2011 (8:55 pm) |
| Search not working? | Same here.... read more | 12/20/2010 (5:20 am) |
| Horsepack Purchase Thread | Would like to make contact to purchase the horse pack. Is this possible? Using TGEA 1.71.... read more | 11/11/2010 (5:43 am) |
| Torque EULA Discussion | Can I poke my head in for two quick question EULA wise? Existing TGEA licensees with releases pen... read more | 08/09/2010 (10:57 pm) |
| Torque EULA Discussion | RE: QA your runtimes on 1000 machines...there is no problem. Solves one for me and the Torque MM... read more | 08/04/2010 (10:43 pm) |
| Torque EULA Discussion | Much appreciated, TY.... read more | 07/28/2010 (4:13 pm) |
| Torque EULA Discussion | Pardon the bump. Is there any sort of timetable on a formal statement regarding EULA application?... read more | 07/28/2010 (11:10 am) |
| What do indie developers need/want today? | I would say stock artwork sourcing is the hardest that I've run into.... read more | 07/24/2010 (2:03 pm) |
| Torque EULA Discussion | Just for technical clarification as others might not be familiar with Torque MMO Kit architecture (a... read more | 07/21/2010 (10:35 pm) |
| Torque EULA Discussion | Are EULAs from prior versions of TGE/A being replaced by the new license? If so, is this being do... read more | 07/19/2010 (3:20 pm) |
| Can't edit light properteis | @Michael Hall Fixed mine, TY! (note: set it back to 1 after, or other things break) BTW: Greet... read more | 02/13/2010 (11:57 pm) |
| Terrain rendered inside portal is distorted (video) | Work-around doesn't work. It's better than classic in some building locations, but fails on others.... read more | 02/13/2010 (10:50 pm) |
| Terrain rendered inside portal is distorted (video) | Found a work-around. MegaTerrains! Ken... read more | 02/13/2010 (2:36 pm) |
| Terrain rendered inside portal is distorted (video) | NOTE: Its not a stock bug in TGEA. Most likely something broken in my implementation of the PG MMO ... read more | 02/13/2010 (5:37 am) |
| SplashData gone? | pardon the necro bump. Its in TGEA now.... read more | 02/12/2010 (8:31 pm) |
| Status of SFX Providers in 1.7.1 ? | Thanks! I didn't even think of Creative. Ken ... read more | 02/10/2010 (9:00 pm) |
| Contact for PrairieGames | If you haven't found a solution, look for the Torque people on MMORPGMaker.com Possibly someone can... read more | 01/18/2010 (1:22 pm) |
| Fix for missing terrain brush when "tiled" is turned off | Thanks Matt!!!... read more | 06/08/2009 (3:27 am) |
| How to change network port that client uses? | Disregard, I was on an old post by accident. ... read more | 02/07/2009 (6:30 pm) |
| Is license and full package for TGE 1.35 available? | Excellent information... thanks! My apology for the FAQ. Ken... read more | 03/29/2008 (7:15 pm) |