Game Development Community

Boğaz Harbi's Forum Posts

Thread Post Date Posted
news on a 1.1 verison of GMK and guidebot Yuri, Don't have a news for GuideBot and GMK? We expect...... read more 06/30/2011 (4:39 pm)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED Very interesting change :)... read more 09/01/2010 (11:34 pm)
[BUG 1.1B1] AIplayer's Don't Animate - Moveupdate? Packets? Audio? Confusion! - RESOLVED Steve and Aleksander, I strongly recommend you GuideBot. I think the most successful animation m... read more 07/19/2010 (11:59 pm)
isnt T3D Mouse Cursor change Bug fixed? We fixed it in our game projects. Change this [code] // Really draw the cursor. :) // ... read more 04/25/2010 (3:20 am)
Wrong PolyCount&DrawCall Problem Tom, thanks for your attentions and useful information...... read more 04/23/2010 (7:52 am)
Wrong PolyCount&DrawCall Problem Guys....?... read more 04/23/2010 (1:21 am)
Terrain collision not working? I solved this problem. Now physicsDraw function is drawing full area of my terrain. I changed Max... read more 04/08/2010 (2:38 am)
Terrain collision not working? I set $GMK::Physics::Draw = 1; It draw line to physics area but it do not complete to draw the te... read more 04/05/2010 (3:11 am)
GI-Bot does not collide the trigger thank you guy...... read more 03/11/2010 (5:32 am)
GI-Bot does not collide the trigger It does not collide the trigger even if we assume that i changed the codes, it does not collide the ... read more 03/11/2010 (4:55 am)
GuideBot Beta 0.8 GI-Bot does not collide the trigger. How can we solve this issue?... read more 03/08/2010 (6:37 am)
GuideBot Beta 0.8 @Yuri OK, its fixed. Thanks...... read more 03/01/2010 (3:07 am)
GuideBot Beta 0.8 @Kerry Hımm.. @Yuri How can we get guideBot.vcproj file which is Visual Studio 2008 adapted?... read more 02/24/2010 (7:48 am)
GuideBot Beta 0.8 @Yuri I used project generated from template. I get a warning like the following in addition. ... read more 02/24/2010 (2:11 am)
GuideBot Beta 0.8 I have encountered same problem. Tried the precompiled files, and they work. [code] VisualDataBl... read more 02/23/2010 (8:51 am)
MountedImage Dont Collide and Collided Item Object Increase Z Axis Thank you Steve, but I have done different in any of the results did not change. 1) My Item "... read more 02/02/2010 (1:12 pm)
MountedImage Dont Collide and Collided Item Object Increase Z Axis ??... read more 02/02/2010 (11:33 am)
MountedImage Dont Collide and Collided Item Object Increase Z Axis Friends, who have actually encountered this problem yet? Steve? Konrad? Are you there?... read more 01/27/2010 (10:06 am)
Character Export Polygon Counts Problem what can I do for the solution... static models poly counts generaly increase about 100-200 poly but... read more 01/13/2010 (4:27 am)
AI Characters Change Pose Problem [code] ConsoleMethod( Player, setPose, void, 3, 3, "(int poseID)") { U32 action = dAto... read more 12/30/2009 (1:04 pm)
Character Export Polygon Counts Problem Ok maybe i am not insane :)) but finally I need to know the total polygons of the character which to... read more 12/24/2009 (12:09 pm)
Weapon EyeOffset Mesh Problem Thanks Steve, changed my eyeoffset and the problem is solved...... read more 12/24/2009 (9:30 am)
Translation Problem between 3D Max 2009 to Torque3D Shape Editor Thanks Freeze...... read more 12/24/2009 (9:26 am)
AIPlayer Move Problem I did the changes you said... But a few characters plays the walking animation and the others mo... read more 12/15/2009 (12:47 pm)
Hovercraft script Hi Scott, if it is possible could you send me a copy of those scripts? My email adress : berkan@b... read more 11/17/2009 (11:29 am)
Crouch animation height problem I solved the problem about crouch animations... Max 2009 exporter changes the Biped01 position ever... read more 10/29/2009 (5:11 am)
Crouch animation height problem to Logan---->Yes,I pulled up the bounds box to the bottom of the feet but nothing changed. to ... read more 10/24/2009 (7:08 am)
Crouch animation height problem Yes that is exactly right. Body stays in the same place and the legs pull up under him. I'm using ... read more 10/22/2009 (3:41 am)
Crouch animation height problem So Sorry, ok I moved it to T3D forum... Thanks...... read more 10/21/2009 (1:07 pm)
GMK 1.2.4 Installation Error @Yuri Finally worked, now I will add the bullet feature. We are looking forward to the new versio... read more 10/01/2009 (4:15 am)
GMK 1.2.4 Installation Error @Yuri After setting up my computer to format and carefully, step by step all the installations I'... read more 09/28/2009 (4:24 pm)
GMK 1.2.4 Installation Error @Yuri OK I will try as you said, the results here again writer. Thank you very much for your ... read more 09/16/2009 (12:02 pm)
GMK 1.2.4 Installation Error @Yuri Please [url=www.bogazharbi.com/t3d/console2.log.txt]click here[/url] to see console.log ... read more 09/16/2009 (11:17 am)
GMK 1.2.4 Installation Error @Yuri PhysX or Bullet does not matter, in the development of Torque is very important for me to u... read more 09/16/2009 (11:09 am)
GMK 1.2.4 Installation Error @Yuri gmk.exe returns an error in the file at the loading screen. I compiled debug mode. pxCl... read more 09/15/2009 (11:40 am)
GMK 1.2.4 Installation Error OK Yuri, after re-install Torque, GMK, and finally I did it may also print programmer's guide was co... read more 09/15/2009 (10:34 am)
GMK 1.2.4 Installation Error @Yuri Okay I'm sorry too. bullet folder completely erased from my project. And rebuild my project... read more 09/15/2009 (5:39 am)
GMK 1.2.4 Installation Error I did not install any other pack I just install GMK. Other than that I did not make any changes. ... read more 09/14/2009 (12:07 pm)
GMK 1.2.4 Installation Error As you say, I merged the code with "PhysX Demo". However I receive some errors. You ca... read more 09/14/2009 (10:42 am)
GMK 1.2.4 Installation Error The above examples include and lib settings PhysX error was resolved by looking. However, at this ti... read more 09/14/2009 (6:18 am)
Torque3D Gideon Character sample 3DsMax file Thanks guys... It's great to see you there...... read more 07/27/2009 (12:01 am)
Torque3D Gideon Character sample 3DsMax file Thanks guys.. You say that I can export it .dts (I think this is the best choice). If I use moti... read more 07/25/2009 (7:34 am)
3DS Max Export - Collada Hi... I created a character with skeleton system and now I want to export it to use in T3D like sam... read more 07/24/2009 (2:38 am)
TGEA 1.7.0 Bug: intermittent SFX preload errors I'm a TGEA 1.8.1 user. When I load short ogg files (00:01 sec) sounds was allright and I heard all ... read more 05/10/2009 (7:42 am)
Dts export problem YES I try to solve the problem for about 2 weeks.... read more 02/15/2009 (8:13 am)
TGEA Particle Editor thanks morrock... read more 02/11/2009 (5:35 pm)
TGEA Particle Editor thank you. Is there any documentation about this editor. how can we set location? thank you again.... read more 02/11/2009 (2:37 pm)
Where is Torque_max_file_pack ? Thank you eb. I appreciated.... read more 02/06/2009 (2:23 pm)