Jeramy79's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Grass | I think he's talking about how grass is done in games like WoW and with the HeroEngine. I personall... read more | 03/21/2009 (2:47 pm) |
| 2009 IRC Hour Discussion | Matthew, a lot of indies use Gimp and Blender and you should know that. And who cares about your BA... read more | 03/20/2009 (10:44 pm) |
| 2009 IRC Hour Discussion | The only reason GG is offering such a huge discount to TGEA owners is because they know that those T... read more | 03/20/2009 (5:20 pm) |
| 2009 IRC Hour Discussion | Well I think GG is going to lose out on a great many customers, after reading the 3/19/09 irc log. ... read more | 03/20/2009 (4:49 pm) |
| Fantasy Warrior | The modeling looks great, but the animations need alot of work.... read more | 02/23/2009 (1:04 am) |
| Has anyone seen or heard about this engine yet? | According to some of the guys that work there, they are thinking about releasing it to the public. ... read more | 02/20/2009 (1:12 am) |
| Is TGE still available? | Really? So tell me why you aren't sticking with the TGEA name? Is it so that people will have to b... read more | 02/07/2009 (8:39 pm) |
| Is TGE still available? | I love the fact that GG does exactly oposite of what they say, so that they can make a few more buck... read more | 02/07/2009 (8:23 pm) |
| XSI DTS Exporter Beta Download | Hey Matt, I'm glad to see this thread. Are you an employee of GG or are you doing this on your own ... read more | 02/02/2009 (7:24 am) |
| GG please give us collada support | GG should be putting out the exporters for the different 3D software packages. Is there not an XSI ... read more | 02/02/2009 (7:22 am) |
| New GarageGames.com Feedback | This site is absolutely horrible. I can't find anything like I used to be able to. GG go back to t... read more | 01/30/2009 (7:48 am) |
| New GarageGames.com Feedback | Yall really need to go back to the old site until you get all the bugs worked out of this one. You ... read more | 01/24/2009 (9:42 am) |
| Phre-Engine (Sony's PS3/PC Engine) for free | Level Of Detail The system mounted in the mechanism can make effective a vis-a-vis geometry and s... read more | 05/30/2008 (7:21 am) |
| Phre-Engine (Sony's PS3/PC Engine) for free | It is the game engine and everything. Here's more: http://cuernavacajoven.com/phyreengine/index.... read more | 05/30/2008 (7:21 am) |
| Can you make Streaming Zones? | Edward, You can actually setup your own private server of World of Warcraft on a standalone Desktop... read more | 05/30/2008 (7:15 am) |
| Good way to prevent data theft? | ? I'm really confused. That's just a comment line. It's not going to protect your IP at all.... read more | 05/24/2008 (9:31 pm) |
| Know if mouse is going right or left | The Breakout Tutorial has a section in it that shows you how to get which direction the mouse is mov... read more | 05/24/2008 (7:59 pm) |
| A New Tutorial Series - The Breakout Tutorial | 1680 x 1050... read more | 05/24/2008 (5:58 am) |
| A New Tutorial Series - The Breakout Tutorial | Does anyone elses paddle get pushed all the way down to the bottom of the screen so that you can bar... read more | 05/23/2008 (7:38 am) |
| A New Tutorial Series - The Breakout Tutorial | Yeah the tutorial says exec("./base.cs"); not exec("./gameScripts/base.cs"); Tetraweb... read more | 05/22/2008 (11:55 pm) |
| Offline Browsing | Is there an url that I can use to DL TDN content?... read more | 05/22/2008 (1:20 am) |
| Subscriptions | Sweet thank you. I just realized that that is the link at the top of the page, lol. Never noticed ... read more | 05/22/2008 (1:16 am) |
| Screenshots in the Resource Area | David, how do I adjust my subscriptions?... read more | 05/22/2008 (1:07 am) |
| GPU Gems 2" - Now Readable Online | First 6 chapters are available.... read more | 05/21/2008 (2:07 am) |
| Fish Demo Tutorial Question | No-one has any input on this? I'm not an expert at all, but I wouldn't think that it would matter w... read more | 05/20/2008 (6:46 pm) |
| Carrara/Hexgon/Bryce bundle as tools for TGEA? | @Scott, Again you might want to forget about Daz Studio also. Even Poser is off the list for impor... read more | 05/20/2008 (1:20 am) |
| Carrara/Hexgon/Bryce bundle as tools for TGEA? | You can knock Bryce off your list. Their license doesn't allow you to use any objects, you create ... read more | 05/19/2008 (8:42 pm) |
| Infinite Space / Gradual-'Seamless' Zoning | I think if they just added an RPG startkit that would work. You could turn that RPG startkit into a... read more | 05/18/2008 (8:07 pm) |
| Official TGB Documentation Feedback | Code Sampe 4.3 of the Whack-A-Mole tutorial has an incorrect comment line. It doesn't have the // i... read more | 05/18/2008 (9:24 am) |
| Official TGB Documentation Feedback | In the Whack-A-Mole tutorial on the , just under Figure 1.6 it says: Set the mole's class to "Mol... read more | 05/18/2008 (5:09 am) |
| Localization | What is LangC?... read more | 05/17/2008 (6:01 pm) |
| GlueIT, Imagestrip creator for T2D released | Also if GG owns the rights to it, you might want to take the link to it off of here.... read more | 05/17/2008 (3:37 am) |
| GlueIT, Imagestrip creator for T2D released | Did this become part of the TGB Package?... read more | 05/17/2008 (3:36 am) |
| Canvas Name, Once Again | I believe you have it right. It should be put somewhere in a main.cs file and shoud look like. I... read more | 05/17/2008 (3:33 am) |
| Screenshots in the Resource Area | It's definitely not more organized than VB. I own VB and have run a few forums with it. As far as ... read more | 05/16/2008 (9:22 pm) |
| Screenshots in the Resource Area | Oh, great a redesign. I've got some suggestions to add. 1) A New forum setup like Vbulletin. Th... read more | 05/16/2008 (7:43 pm) |
| SetLinearVelocityY | Okay so I figured out the problem. I didn't set the Min Bounds or Max Bounds. Someone should add t... read more | 05/16/2008 (8:41 am) |
| 2d artist for videogames. | Nice work. Are you looking for paid jobs or just a project to work on?... read more | 05/16/2008 (8:12 am) |
| Very confused about the different Torque X versions | I'm glad someone explained this. I was wondering the same thing.... read more | 05/16/2008 (6:56 am) |
| Addons & Plugings | I just remember reading somewhere that one of the benefits of buying the PRO was that you could use ... read more | 05/15/2008 (11:20 pm) |
| SetLinearVelocityY | Email Sent... read more | 05/15/2008 (11:14 pm) |
| SetLinearVelocityY | I'll send it over once I get off from work. It's exactly like the Fish Game Demo tutorial though. ... read more | 05/15/2008 (6:13 pm) |
| SetLinearVelocityY | Melv, got a bug for you real quick. I'm doing the Fish Game tutorial and have just gotten to the ... read more | 05/15/2008 (7:20 am) |
| Changes from Level to Scene | Alright. It's good to know that I wont hit any snags later on because of the new wording.... read more | 05/15/2008 (6:59 am) |
| My game take long time to open, how can i solve this? | Wow 110mb sounds pretty big. Is there a way to zip stuff up and read it from the executeable?... read more | 05/15/2008 (5:44 am) |
| Moving Object in the editor very slowly | Alejandro what Game Engine are you using?... read more | 05/15/2008 (5:41 am) |
| RPG battle system | That's funny. I stopped playing WoW so I could start making my own games.... read more | 05/15/2008 (5:28 am) |
| Official TGB Documentation Feedback | Is this documentation different than what was in your Beta package?... read more | 05/15/2008 (12:53 am) |
| SetLinearVelocityY | That definitely answers my question. I was imagining the Origin to be in the dead center of the Sce... read more | 05/14/2008 (10:02 pm) |
| RPG battle system | Joe, Any update on your project?... read more | 05/14/2008 (8:54 pm) |