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David (Robert) Pemberton's Forum Posts

Thread Post Date Posted
No more particle waterfalls, its all in the river Editor. this video has been removed by the user :/... read more 02/09/2012 (4:03 am)
1.2 Prox Mine help request you could try editing the mines graphics in say 3ds max and change the collision volume to a flat pl... read more 12/17/2011 (12:02 pm)
How can i equip an arbitrary weapon to the player. makes sence :-)... read more 12/04/2011 (9:56 pm)
T3D - Group objects You can group object by selecting the group of objects you want, then right clicking one of them and... read more 11/24/2011 (3:49 pm)
The best way to build a 3 d shooter First step would be to get Torque3D 1.2 and go threw the new tutorials [url]http://www.garagegames.... read more 11/20/2011 (4:12 am)
about mouse movement implement? WoW-style? Oh you mean EQ-style WoW wasn't even 2nd to adopt this control style Everquest had it for... read more 11/04/2011 (5:24 pm)
Another Question with the Zombie Pack I can confirm dropped straight out of the box in 1.1F [image]http://www.deadlyassets.com/zombie.jpg... read more 11/02/2011 (5:41 pm)
74% discount for torque users If your interested in these packs all I can say is buy them now, or better still contact Steve about... read more 10/05/2011 (4:09 pm)
74% discount for torque users Couldn't resist at that reduction I had to grab a few packs Thanks Steve :-D ... read more 10/04/2011 (4:47 pm)
T3D 1.1 final - Rendering of final LOD level is incorrect - NOT A BUG Thats good to know EB thx :)... read more 10/03/2011 (3:11 pm)
Torque big maps and L3DT Check out this thread for info on this :-) [url]http://www.garagegames.com/community/forums/viewt... read more 09/07/2011 (9:16 pm)
Where to start learning torquescript There are a few books out there, they are old, mainly dealing with TGE & TGEA, but the torque sc... read more 08/31/2011 (5:04 am)
Is there a tutorial to make a crude Multiplayer FPS game from the empty project @Kyrah I agree with Richard, I gained lots of info from the books available, I think the best for me... read more 08/29/2011 (4:41 am)
Precipitation wonky in T3D Final wind speed maybe?... read more 08/25/2011 (3:47 pm)
AFX 2 for T3D 1.1 Final - Released great :-D... read more 07/02/2011 (7:11 am)
Doit! 2.01 info always good to hear upgrades are on the way :-D... read more 06/18/2011 (10:48 am)
GarageGames is Back *cheer* for both the return of GarageGames and AFX after messing around with Unity for a few week... read more 01/28/2011 (12:10 pm)
Website Problems. That worked great Thanks :-D... read more 01/25/2011 (12:26 pm)
Website Problems. hmm I think all the computers share the same ISP (TalkTalk) my Kindle(just tried it with same result... read more 01/25/2011 (11:54 am)
Website Problems. flushed the DNS's daily, makes no difference. www.garagegames.com keeps getting changed to www.to... read more 01/25/2011 (11:51 am)
Website Problems. cleared all cashe's, deleted cookies, history etc. tried getting onto site from search engines as we... read more 01/25/2011 (11:06 am)
AFX/AFXA License Confirmation who cares if its for Torque school AFX/TGE core teck AFX/TGEA AFX/T3D AFX 2/T3D [url]http://w... read more 12/13/2010 (7:50 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 deadly@clara.net... read more 11/17/2010 (10:50 pm)
Why WAS Torque3D documentation so poor? I have played around with Unity free version for some time, some things are easy to do (as are somet... read more 06/28/2010 (4:38 am)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED The models work fine in unmodified TGEA 1.8.1 but show the same LOD error in ShowTool Pro. You c... read more 04/29/2010 (1:34 am)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED @ed *agree*... read more 04/26/2010 (5:43 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED ok found a workaround. Delete xx.dts, Export as Collada, import the collada shape into T3D, renam... read more 04/26/2010 (3:57 pm)
Unfinished project dump Truly beautiful weapons, I intend to do some melee weapons next, now I know the standard I have t... read more 04/21/2010 (3:03 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED Hi Chris well source code works for me, but what about all the other people that use my DTS's? I ca... read more 04/06/2010 (3:42 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED Is there no workaround fix, like unmessDts that can be run on the DTS's? I'm using Max 9 GarageGa... read more 04/04/2010 (6:22 am)
How to implement Emissive Masks ? @Aaron - Most Impressive :-)... read more 03/15/2010 (5:55 am)
My free game textures Well all I get is :- [quote] [b]This blog is open to invited readers only[/b] http://game-t... read more 01/30/2010 (6:40 am)
Built in zip protection aka compressed file support? are the .zip's fixed in T3D 1.0.1?... read more 11/02/2009 (9:38 pm)
Development: Profile Editor for MeshRoad This looks great, keep us all posted :)... read more 11/01/2009 (8:46 am)
Windows 7 - Compatibility Am using W7 with no problems, have migrated all my tools and bar finding them all I have had no prob... read more 11/01/2009 (12:51 am)
M.A.C.K. and 3ds Max So will you be adding this to the M.A.C.K & F.A.C.K's? Lack of 3DSmax support has been my bigge... read more 10/31/2009 (6:43 pm)
3DS Max Export - Collada @Mark: have you done the box trick on your meshes? If they have been scaled/stretched/rotated they c... read more 10/29/2009 (6:57 pm)
Help with setSkinName basic setup is name your texture in 1.8.1, not sure if it works on DDS's base.something.jpg re... read more 06/23/2009 (2:32 am)
Interest in a RPG genre kit for TGE / TGEA / T3D? Hi, the more options people have to create there games the better and more varied games In my oppin... read more 05/28/2009 (3:02 pm)
Spells? Try downloading the AFX demo and have a play, Its Ideal for spell casting type games, it also opens ... read more 04/19/2009 (3:38 am)
TgeLobby v1.5 in Development @Alexander B. hmm, not sure the website seems to be a martial arts place now. maybe its dead?... read more 04/19/2009 (3:15 am)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available any word on when AFX 1.1.3 for TGEA 1.8.1 will be reavailable to download off GG?... read more 04/09/2009 (4:38 am)
Character Animation from Weapon Oh by the way, you will have to rem out the eyeOffset in your weapons datablock [code] // eyeOff... read more 03/01/2009 (4:46 pm)
Character Animation from Weapon in your onFire script put:- [code] %obj.setActionThread("celwave"); [/code] use what... read more 02/26/2009 (9:35 am)
stateAllowImageChange always allowing image to change deleted... read more 02/17/2009 (4:25 am)
stateAllowImageChange always allowing image to change I found it while tidying it up so I could post it here, took me a day or so to see it. Sometimes... read more 02/17/2009 (4:24 am)
stateAllowImageChange always allowing image to change never mind, cured the problem was an error in my state code. thx anyway :)... read more 02/17/2009 (4:22 am)
stateAllowImageChange always allowing image to change After delving a bit deeper into the C++ seems I have got the wrong idea, the code that dosn't seem t... read more 02/16/2009 (2:15 pm)
stateAllowImageChange always allowing image to change Anyone any Ideas on this? I have even tried changing the default values in engine\source\T3D\shap... read more 02/16/2009 (1:10 pm)
different player animations using different weapons? It seems %obj.setArmThred("Pistol"); was closer to what I wanted. Although am having tr... read more 02/10/2009 (10:07 am)
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