Will Sanders's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Object with gravity | Projectiles are already set to collide with vehicles, so if your coconut projectile is not colliding... read more | 02/23/2003 (6:57 am) |
| Atomic Mutant vs. Unreal 2 | Wow. Congrats on the rave review, Joshua! Anyone who hasn't tried out the I Was an Atomic Muta... read more | 02/22/2003 (2:40 am) |
| Torque or Power Render | You have total control with Torque. You get all the code, even for the exporter tools! You can't g... read more | 02/14/2003 (9:52 am) |
| What Was the First Game to Make You Say 'WOW'? | Without a doubt, Doom. :)... read more | 02/11/2003 (10:44 am) |
| collision - is this possible with 12? | Yeah, I'm pretty familiar with Josh's work. Unfortunately, that isn't quite what I need. If what T... read more | 01/31/2003 (7:39 pm) |
| collision - is this possible with 12? | Hmmm... I've been looking and I don't see where you can test for a player's bone collision. Where i... read more | 01/31/2003 (3:24 pm) |
| Download won't work | Funny thing. I tried again at about 9:10am this morning and it didn't work. Then I tried a few min... read more | 12/21/2002 (7:34 am) |
| Grenade bounces off player incorrectly | Actually, I have the bounding box lines drawn out so I can see them and the projectile doesn't bounc... read more | 10/05/2002 (10:23 am) |
| how do you add a collision box? | Okay, I got one. How would you put collision on player models? You want more detail than a box, ... read more | 09/27/2002 (2:50 pm) |
| Gaming Banned in Greece? | If so, they should have added "gambling" between "all" and "games". If you follow the letter of thi... read more | 09/01/2002 (9:22 am) |
| Business, Reality, Dreams and the Messiah! | Amazing rate of replies for this post. Anyway, GG rules. That's all there is to say.... read more | 07/28/2002 (5:45 pm) |
| Checking for weapon and switching setActionThreads | Thanks. Unfortunately, it still doesn't seem to want to work. This is what I've done. In player... read more | 07/28/2002 (7:42 am) |
| Checking for weapon and switching setActionThreads | /me cries. :'(... read more | 07/27/2002 (2:26 pm) |
| Checking for weapon and switching setActionThreads | So far no luck on trying to get player.cc to reconize if the player has a weapon. This is what I tr... read more | 07/24/2002 (6:08 pm) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | Sounds like a keeper! :-)... read more | 07/22/2002 (7:44 am) |
| There is no way I'm paying $59.99 for Warcraft III - Standard | Suuuuuuuuure.... read more | 07/22/2002 (7:00 am) |
| Checking for weapon and switching setActionThreads | Got it. The problem was that torque was going through, not only walk, but run, run with weapon, and... read more | 07/21/2002 (7:53 pm) |
| Scripted animations not overriden by "movement" | Whether or not an animations "blends" is set in the 3d editor's sequence helper. I don't believe yo... read more | 07/21/2002 (9:39 am) |
| Lower body animation triggering upper body animation? | Thanks Robert. Unfortunately, I think my best option is to just have full body animations than try ... read more | 07/19/2002 (7:57 pm) |
| Is Torque going to be hurt by Forgent Networks? | Nice move by Forgent. Do something for the online community and once it becomes as common as toilet... read more | 07/19/2002 (6:17 am) |
| Skin on Multires::bodymesh or on bodymesh?? | UVWmap the bodymesh first. Actually, I think you shouldn't even have the MultiRes::bodymesh yet. I... read more | 07/15/2002 (9:13 am) |
| Controlling LODs? | 5 minutes later... Okay, unmessDTS fixed everything. Now, if only people could guide me to a d... read more | 07/10/2002 (2:39 pm) |