Game Development Community

Will Sanders's Forum Posts

Thread Post Date Posted
Object with gravity Projectiles are already set to collide with vehicles, so if your coconut projectile is not colliding... read more 02/23/2003 (6:57 am)
Atomic Mutant vs. Unreal 2 Wow. Congrats on the rave review, Joshua! Anyone who hasn't tried out the I Was an Atomic Muta... read more 02/22/2003 (2:40 am)
Torque or Power Render You have total control with Torque. You get all the code, even for the exporter tools! You can't g... read more 02/14/2003 (9:52 am)
What Was the First Game to Make You Say 'WOW'? Without a doubt, Doom. :)... read more 02/11/2003 (10:44 am)
collision - is this possible with 12? Yeah, I'm pretty familiar with Josh's work. Unfortunately, that isn't quite what I need. If what T... read more 01/31/2003 (7:39 pm)
collision - is this possible with 12? Hmmm... I've been looking and I don't see where you can test for a player's bone collision. Where i... read more 01/31/2003 (3:24 pm)
Download won't work Funny thing. I tried again at about 9:10am this morning and it didn't work. Then I tried a few min... read more 12/21/2002 (7:34 am)
Grenade bounces off player incorrectly Actually, I have the bounding box lines drawn out so I can see them and the projectile doesn't bounc... read more 10/05/2002 (10:23 am)
how do you add a collision box? Okay, I got one. How would you put collision on player models? You want more detail than a box, ... read more 09/27/2002 (2:50 pm)
Gaming Banned in Greece? If so, they should have added "gambling" between "all" and "games". If you follow the letter of thi... read more 09/01/2002 (9:22 am)
Business, Reality, Dreams and the Messiah! Amazing rate of replies for this post. Anyway, GG rules. That's all there is to say.... read more 07/28/2002 (5:45 pm)
Checking for weapon and switching setActionThreads Thanks. Unfortunately, it still doesn't seem to want to work. This is what I've done. In player... read more 07/28/2002 (7:42 am)
Checking for weapon and switching setActionThreads /me cries. :'(... read more 07/27/2002 (2:26 pm)
Checking for weapon and switching setActionThreads So far no luck on trying to get player.cc to reconize if the player has a weapon. This is what I tr... read more 07/24/2002 (6:08 pm)
There is no way I'm paying $59.99 for Warcraft III - Standard Sounds like a keeper! :-)... read more 07/22/2002 (7:44 am)
There is no way I'm paying $59.99 for Warcraft III - Standard Suuuuuuuuure.... read more 07/22/2002 (7:00 am)
Checking for weapon and switching setActionThreads Got it. The problem was that torque was going through, not only walk, but run, run with weapon, and... read more 07/21/2002 (7:53 pm)
Scripted animations not overriden by "movement" Whether or not an animations "blends" is set in the 3d editor's sequence helper. I don't believe yo... read more 07/21/2002 (9:39 am)
Lower body animation triggering upper body animation? Thanks Robert. Unfortunately, I think my best option is to just have full body animations than try ... read more 07/19/2002 (7:57 pm)
Is Torque going to be hurt by Forgent Networks? Nice move by Forgent. Do something for the online community and once it becomes as common as toilet... read more 07/19/2002 (6:17 am)
Skin on Multires::bodymesh or on bodymesh?? UVWmap the bodymesh first. Actually, I think you shouldn't even have the MultiRes::bodymesh yet. I... read more 07/15/2002 (9:13 am)
Controlling LODs? 5 minutes later... Okay, unmessDTS fixed everything. Now, if only people could guide me to a d... read more 07/10/2002 (2:39 pm)
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