Will Sanders's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Oblivion Re-Rated by ESRB | ESRB charges $2500 per rating.... read more | 05/08/2006 (10:25 am) |
| First Person Weapon Model? | I got both LODs to export and render properly, but the 1st person object is inheriting the 3rd perso... read more | 02/15/2006 (8:01 am) |
| Exporter for Max7 | Where do we get the correct SDK libs, then? I can only find ones for max 3 & 4 and would like to mo... read more | 07/14/2005 (5:56 am) |
| "Error, no plane possible" in mplane.h | The problem DOES seem to be with my collision mesh. Thanks, Ben. Unfortunately, my collision mes... read more | 06/28/2004 (12:35 pm) |
| "Error, no plane possible" in mplane.h | I'm having this exact problem, too. Anyone know what causes this?... read more | 06/28/2004 (5:37 am) |
| Need Help with Manual LODs | The meshes now show up in the show tool, Joe. Thanks. Unfortunately, now it gives me this error ... read more | 06/28/2004 (5:35 am) |
| Need Help with Manual LODs | Thanks, Ward. Unfortunately, it's not that because I always unmess with multiple LODs. How did y... read more | 06/27/2004 (11:09 am) |
| Man floats | What was wrong with my model/animations was that I didn't have the root position in every animation.... read more | 03/13/2004 (10:02 pm) |
| Player model problems... | There's a bug in the exporter which can mess up exported shapes. If you downloaded the Torque [url=... read more | 11/02/2003 (8:40 am) |
| Player model problems... | Okay, sorry if this seems like a dumb question, but did you use unmessDTS.exe on your model after yo... read more | 11/02/2003 (7:51 am) |
| Player model problems... | I believe the default torque model is made up like that. Open up the player.max file in the example... read more | 11/02/2003 (7:17 am) |
| Man floats | Thanks for the comment. Unfortunately, I'm already doing what you suggested. I'm not using any ani... read more | 10/27/2003 (12:17 pm) |
| Man floats | My model has a similar problem. It's hovering over the ground and in some of my animations, the hei... read more | 10/27/2003 (5:57 am) |
| Why don't we need per-pixel thingimmeflops? | I really like how the creator took time with the graphics. Really great visuals for a flash game.... read more | 07/15/2003 (5:13 am) |
| Why don't we need per-pixel thingimmeflops? | I went through the whole thing... Really weird. I kinda liked it, though. It definately has style.... read more | 07/14/2003 (7:17 am) |
| SORT and Skin Modifier don't mix?! | Yeah, that would be ideal. Unfortunately, the only part of my mesh that is animated is the part wit... read more | 07/09/2003 (10:19 am) |
| SORT and Skin Modifier don't mix?! | So if I wanted my mesh that had transparancy to render correctly and do an animation, is there any m... read more | 07/09/2003 (3:46 am) |
| Nintendo f@#ks indies | Ahhh, I remember when Nintendo was popular...... read more | 06/28/2003 (5:25 pm) |
| Does anyone have aiplayers spawned from script?? | Eric: Sure you can zip up your files or the whole project and send it to me (although I should only... read more | 06/22/2003 (1:34 pm) |
| Does anyone have aiplayers spawned from script?? | Hmmmm, in the script setTransform() should definately work for any child of ShapeBase. Post the exa... read more | 06/22/2003 (12:14 pm) |
| Does anyone have aiplayers spawned from script?? | If I remember correctly, spawnPlayer() automatically calls pickspawnpoint(), so you shouldn't have t... read more | 06/22/2003 (9:21 am) |
| TGERad - Radiosity | I'm getting a weird thing using this method... my map lights up fine (some bleeding along edges, but... read more | 06/15/2003 (1:31 pm) |
| Another stroke of genius... | Retro GG rules.... read more | 06/15/2003 (9:59 am) |
| Another stroke of genius... | 2431 on my 4th try. w00t! I quit. :)... read more | 06/14/2003 (5:52 pm) |
| Fixes to get shadowing working ... enjoy! | Dude, how many times have I said that you're the man?! MELV IS DA MAN!! God help me, if I EVER f... read more | 06/13/2003 (4:56 pm) |
| Marble Blaster == Marble Blast? | What the ****?!... read more | 06/13/2003 (7:25 am) |
| How to get a screenshot pulled by morning | There's always .plans and GG forums you can use to keep the public updated! The shot looked great! ... read more | 04/21/2003 (6:52 pm) |
| How to get a screenshot pulled by morning | Liberal bastards!!! (j/k) :)... read more | 04/21/2003 (12:17 pm) |
| AI Efficiency and Lots of Baddies | [quote]Here is a dumb question. Did you compile for Release, or where you testing a Debug build?[/qu... read more | 04/17/2003 (8:39 am) |
| AI Efficiency and Lots of Baddies | On the other hand, when I added 8 static shape player models, my frame rate only dropped to 60, but ... read more | 04/17/2003 (6:56 am) |
| Being solicited by e-mail to give Marble Blast away. | Joshua, how do you figure that happens? Beta testers? I know I probably sound like a n00b, but tha... read more | 04/15/2003 (10:31 am) |
| partial removal of collision for a dif, interior | Have the secret door/wall actually be a static mesh with no collision mesh. I know it's not exactly... read more | 04/11/2003 (3:59 am) |
| How to animated collision box for dts | What are you using to view your collision boxes in the game?... read more | 04/09/2003 (11:06 am) |
| to gg staff is there anyway to get player animation files ? | And the winner of "GG Topic that looks most like chat room babble" is...... read more | 04/03/2003 (4:08 am) |
| exporting characters | I bet it'll say you're missing "Bip01 Spine2". Just curious, in the game, does your player's shadow... read more | 04/01/2003 (11:12 am) |
| Jeff gg read | I wish I had saved the previous posts from this guy. They were the best. Perhaps they're still in ... read more | 03/30/2003 (5:58 am) |
| Is it Poly Slowdown? | I had a big problem with spawning a bunch at the same time. I just tried using "schedule" to spawn ... read more | 03/25/2003 (12:11 pm) |
| Newbie help setting up a building datablock and script | Did you add these variables to StaticShapeData::initPersistFields() in the c++ code? for example:... read more | 03/23/2003 (7:21 am) |
| STL and the TGE memory manager | Representing "the community": @Joshua: You rock! Guys like you, Beffy, and Melv (and others I'm... read more | 03/17/2003 (6:58 pm) |
| NEED JAVA 2 Programmer & Consultant | Yikes! I'll wait for the movie.... read more | 03/17/2003 (10:37 am) |
| Moving Difs in-game | Since InteriorInstance is a child of SceneObject, I guess you could move it with the console command... read more | 03/14/2003 (6:34 am) |
| TGEInfiniteShadows | This is where I typically come in and say, "You're the man, Joshua!", but I'm afraid I'll start to s... read more | 03/12/2003 (2:58 am) |
| mirrorSubobjects | You ALL rock. :)... read more | 03/08/2003 (12:42 pm) |
| TGE 2.0 feature wishlist | My only wishes: 1) fixed sound 2) bump-mapping... read more | 03/07/2003 (12:54 pm) |
| Game Idea Would Like Help With It | That's a great point, Ian. I can't remember the last time I bought a game when I knew anything abou... read more | 03/07/2003 (12:34 pm) |
| Whats your preferred crosshair type? | I like #9. The crosshairs that don't take up too much space and have a dot in the very center helps... read more | 03/06/2003 (5:54 am) |
| Faulty normals in WorldCraft/Hammer? | Well, I just downloaded Quark and made a map. Same thing. Here are the console outputs of the norm... read more | 03/05/2003 (5:05 am) |
| Any documentation about variables? (what they do, range of value | Also, to clearify (since it seems my original post was rather vague), the only variables I know of t... read more | 02/24/2003 (2:40 am) |
| Any documentation about variables? (what they do, range of value | Silly Jarrod, TypeS32 isn't a float, it's an int! :p... read more | 02/23/2003 (7:16 pm) |
| Any documentation about variables? (what they do, range of value | There's no documentation or tutorials that I know of to directly answer these questions. I still co... read more | 02/23/2003 (8:26 am) |