Game Development Community

Will Sanders's Forum Posts

Thread Post Date Posted
Oblivion Re-Rated by ESRB ESRB charges $2500 per rating.... read more 05/08/2006 (10:25 am)
First Person Weapon Model? I got both LODs to export and render properly, but the 1st person object is inheriting the 3rd perso... read more 02/15/2006 (8:01 am)
Exporter for Max7 Where do we get the correct SDK libs, then? I can only find ones for max 3 & 4 and would like to mo... read more 07/14/2005 (5:56 am)
"Error, no plane possible" in mplane.h The problem DOES seem to be with my collision mesh. Thanks, Ben. Unfortunately, my collision mes... read more 06/28/2004 (12:35 pm)
"Error, no plane possible" in mplane.h I'm having this exact problem, too. Anyone know what causes this?... read more 06/28/2004 (5:37 am)
Need Help with Manual LODs The meshes now show up in the show tool, Joe. Thanks. Unfortunately, now it gives me this error ... read more 06/28/2004 (5:35 am)
Need Help with Manual LODs Thanks, Ward. Unfortunately, it's not that because I always unmess with multiple LODs. How did y... read more 06/27/2004 (11:09 am)
Man floats What was wrong with my model/animations was that I didn't have the root position in every animation.... read more 03/13/2004 (10:02 pm)
Player model problems... There's a bug in the exporter which can mess up exported shapes. If you downloaded the Torque [url=... read more 11/02/2003 (8:40 am)
Player model problems... Okay, sorry if this seems like a dumb question, but did you use unmessDTS.exe on your model after yo... read more 11/02/2003 (7:51 am)
Player model problems... I believe the default torque model is made up like that. Open up the player.max file in the example... read more 11/02/2003 (7:17 am)
Man floats Thanks for the comment. Unfortunately, I'm already doing what you suggested. I'm not using any ani... read more 10/27/2003 (12:17 pm)
Man floats My model has a similar problem. It's hovering over the ground and in some of my animations, the hei... read more 10/27/2003 (5:57 am)
Why don't we need per-pixel thingimmeflops? I really like how the creator took time with the graphics. Really great visuals for a flash game.... read more 07/15/2003 (5:13 am)
Why don't we need per-pixel thingimmeflops? I went through the whole thing... Really weird. I kinda liked it, though. It definately has style.... read more 07/14/2003 (7:17 am)
SORT and Skin Modifier don't mix?! Yeah, that would be ideal. Unfortunately, the only part of my mesh that is animated is the part wit... read more 07/09/2003 (10:19 am)
SORT and Skin Modifier don't mix?! So if I wanted my mesh that had transparancy to render correctly and do an animation, is there any m... read more 07/09/2003 (3:46 am)
Nintendo f@#ks indies Ahhh, I remember when Nintendo was popular...... read more 06/28/2003 (5:25 pm)
Does anyone have aiplayers spawned from script?? Eric: Sure you can zip up your files or the whole project and send it to me (although I should only... read more 06/22/2003 (1:34 pm)
Does anyone have aiplayers spawned from script?? Hmmmm, in the script setTransform() should definately work for any child of ShapeBase. Post the exa... read more 06/22/2003 (12:14 pm)
Does anyone have aiplayers spawned from script?? If I remember correctly, spawnPlayer() automatically calls pickspawnpoint(), so you shouldn't have t... read more 06/22/2003 (9:21 am)
TGERad - Radiosity I'm getting a weird thing using this method... my map lights up fine (some bleeding along edges, but... read more 06/15/2003 (1:31 pm)
Another stroke of genius... Retro GG rules.... read more 06/15/2003 (9:59 am)
Another stroke of genius... 2431 on my 4th try. w00t! I quit. :)... read more 06/14/2003 (5:52 pm)
Fixes to get shadowing working ... enjoy! Dude, how many times have I said that you're the man?! MELV IS DA MAN!! God help me, if I EVER f... read more 06/13/2003 (4:56 pm)
Marble Blaster == Marble Blast? What the ****?!... read more 06/13/2003 (7:25 am)
How to get a screenshot pulled by morning There's always .plans and GG forums you can use to keep the public updated! The shot looked great! ... read more 04/21/2003 (6:52 pm)
How to get a screenshot pulled by morning Liberal bastards!!! (j/k) :)... read more 04/21/2003 (12:17 pm)
AI Efficiency and Lots of Baddies [quote]Here is a dumb question. Did you compile for Release, or where you testing a Debug build?[/qu... read more 04/17/2003 (8:39 am)
AI Efficiency and Lots of Baddies On the other hand, when I added 8 static shape player models, my frame rate only dropped to 60, but ... read more 04/17/2003 (6:56 am)
Being solicited by e-mail to give Marble Blast away. Joshua, how do you figure that happens? Beta testers? I know I probably sound like a n00b, but tha... read more 04/15/2003 (10:31 am)
partial removal of collision for a dif, interior Have the secret door/wall actually be a static mesh with no collision mesh. I know it's not exactly... read more 04/11/2003 (3:59 am)
How to animated collision box for dts What are you using to view your collision boxes in the game?... read more 04/09/2003 (11:06 am)
to gg staff is there anyway to get player animation files ? And the winner of "GG Topic that looks most like chat room babble" is...... read more 04/03/2003 (4:08 am)
exporting characters I bet it'll say you're missing "Bip01 Spine2". Just curious, in the game, does your player's shadow... read more 04/01/2003 (11:12 am)
Jeff gg read I wish I had saved the previous posts from this guy. They were the best. Perhaps they're still in ... read more 03/30/2003 (5:58 am)
Is it Poly Slowdown? I had a big problem with spawning a bunch at the same time. I just tried using "schedule" to spawn ... read more 03/25/2003 (12:11 pm)
Newbie help setting up a building datablock and script Did you add these variables to StaticShapeData::initPersistFields() in the c++ code? for example:... read more 03/23/2003 (7:21 am)
STL and the TGE memory manager Representing "the community": @Joshua: You rock! Guys like you, Beffy, and Melv (and others I'm... read more 03/17/2003 (6:58 pm)
NEED JAVA 2 Programmer & Consultant Yikes! I'll wait for the movie.... read more 03/17/2003 (10:37 am)
Moving Difs in-game Since InteriorInstance is a child of SceneObject, I guess you could move it with the console command... read more 03/14/2003 (6:34 am)
TGEInfiniteShadows This is where I typically come in and say, "You're the man, Joshua!", but I'm afraid I'll start to s... read more 03/12/2003 (2:58 am)
mirrorSubobjects You ALL rock. :)... read more 03/08/2003 (12:42 pm)
TGE 2.0 feature wishlist My only wishes: 1) fixed sound 2) bump-mapping... read more 03/07/2003 (12:54 pm)
Game Idea Would Like Help With It That's a great point, Ian. I can't remember the last time I bought a game when I knew anything abou... read more 03/07/2003 (12:34 pm)
Whats your preferred crosshair type? I like #9. The crosshairs that don't take up too much space and have a dot in the very center helps... read more 03/06/2003 (5:54 am)
Faulty normals in WorldCraft/Hammer? Well, I just downloaded Quark and made a map. Same thing. Here are the console outputs of the norm... read more 03/05/2003 (5:05 am)
Any documentation about variables? (what they do, range of value Also, to clearify (since it seems my original post was rather vague), the only variables I know of t... read more 02/24/2003 (2:40 am)
Any documentation about variables? (what they do, range of value Silly Jarrod, TypeS32 isn't a float, it's an int! :p... read more 02/23/2003 (7:16 pm)
Any documentation about variables? (what they do, range of value There's no documentation or tutorials that I know of to directly answer these questions. I still co... read more 02/23/2003 (8:26 am)
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