Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE Scene/Terrain Questions | It's interesting that HL2 and Doom3 both have great lighting, but took different paths to it. Doom3... read more | 12/06/2004 (12:49 pm) |
| Terrain, how's it going with it? | And will we see any changes in head before M2 is complete?... read more | 12/06/2004 (12:45 pm) |
| Const size in MemStream | Nevermind... I sent a patch to Ben. =)... read more | 12/06/2004 (12:44 pm) |
| TGE roadmap / coming soon etc? | They seem to be in the middle of M1.... read more | 12/05/2004 (12:34 pm) |
| Map2Dif Errors and solutions | So this is a small step and not the milestone 5 work i assume is several months away? As long as an... read more | 12/03/2004 (11:17 am) |
| Map2Dif Errors and solutions | Ok... stupid question: Why hasn't anyone changed the "smack dmoore" message to something that makes... read more | 12/02/2004 (10:41 pm) |
| Loading the same level into memory twice? | If it's interiors only what about having two of these interiors in the same mission with your differ... read more | 11/26/2004 (5:34 pm) |
| Bug in Vector |
By the way a simple way to see this issue and crash Vector:
[code]
Vector |
11/24/2004 (8:34 pm) |
| Normal maps | I removed all the lights but one and i still got the same effect. Also i noticed it only occurs on ... read more | 11/24/2004 (2:28 pm) |
| Bug in Vector |
It shouldn't impact construct() at all as i == p.mElementCount and nothing will or needs to be const... read more | 11/24/2004 (1:52 pm) |
| Crash on loading terrain textures manually | Of course you should search the forums. I've also noticed that Google is indexing the forums now to... read more | 11/24/2004 (1:20 pm) |
| Crash on loading terrain textures manually | It's a command line app. Open a dos/cmd window and run the app. It will give you some instruction.... read more | 11/24/2004 (12:41 pm) |
| Crash on loading terrain textures manually | Stevie: 1) I believe that the new water block code is still not finished. 2) Open the TSE S... read more | 11/23/2004 (4:15 pm) |
| Normal maps | Ok it seems i solved my issues and better understand what needs to be done to map materials. In par... read more | 11/23/2004 (2:36 pm) |
| Terrain Texture Painter | It's always amazing to me how such simple code can contain the most spectacular bugs.... read more | 11/23/2004 (1:24 pm) |
| Normal maps | This is with one of the cottage interiors. When i don't have the bump map set in the material it wo... read more | 11/23/2004 (11:45 am) |
| Crash on loading terrain textures manually | The reason i was getting the black textures was precisely because the textures were in the wrong fol... read more | 11/23/2004 (8:32 am) |
| Crash on loading terrain textures manually | @Stevie: You make the change in the 'set' member of the RefObjectRef class in refBase.h.... read more | 11/23/2004 (8:14 am) |
| Serious bug in RefObjectRef::set() | @Stevie: You make the change in the set member of the RefObjectRef class in refBase.h. @Melv: Sen... read more | 11/23/2004 (7:16 am) |
| Terrain Texture Painter | I fixed the bug. It's a serious flaw in RefObjectRef::set: [code] bool GFXTexHandle::set( Strin... read more | 11/22/2004 (5:14 pm) |
| Terrain Texture Painter | I turned on DEBUG_GAURD and it now crashes in gfxD3DDevice.cpp in the function GFXD3DDevice::setText... read more | 11/22/2004 (4:42 pm) |
| Terrain Texture Painter | Uggh... it's crashing deep in Memory::treeRemove while it's trying to allocate another GBitmap. Spe... read more | 11/22/2004 (3:45 pm) |
| Terrain Texture Painter | I'm having this same issue. I can change one or two textures and then the next one causes a crash. ... read more | 11/22/2004 (3:01 pm) |
| I just bought TSE!!! | After leaving the Torque fold in 2003 because of the documentation issue and the aging graphics engi... read more | 11/17/2004 (7:38 pm) |
| Not displaying the default console | Ben why is it that Torque defaults to a console app?... read more | 11/16/2004 (9:51 pm) |
| Torque Game Studio | Ivo, is your IDE project still alive?... read more | 11/16/2004 (10:30 am) |
| Variable typo in demo\client\init.cs | Your right... from the docs: [quote] Case-insensitive- TorqueScript ignores case when interpreti... read more | 11/16/2004 (9:29 am) |
| Why is a brush called a brush? | I happened to ask Carmack this question some time back. [quote] At 04:03 PM 10/13/2003 -0500, yo... read more | 11/15/2004 (11:24 pm) |
| Searching the forums | > I dont think this strategy will > scale to the entire community > very well. If i was active... read more | 09/14/2003 (6:58 pm) |
| Searching the forums | I believe this could have been avoided if instead of "re-inventing the wheel" they would have starte... read more | 02/27/2003 (1:24 pm) |
| Using the library project as a static .lib | [quote]Also, compiling everything into the .exe is also just a bad design.[/quote] Ummm.. what do... read more | 02/10/2003 (4:25 am) |
| Using the library project as a static .lib | I tried to do the same thing before with a similar result. From what i was told the library was onl... read more | 02/08/2003 (2:20 pm) |
| Torque/ODE | [quote]Have you played with the new Vehicle physics? They are very, very good. Tim did a supurb job.... read more | 02/08/2003 (12:10 pm) |
| Latest Vehicle Changes: Feedback Wanted | I did run into a physics glitch. I ran the buggy ( slightly modified ) into where that tower by the... read more | 02/07/2003 (11:27 pm) |
| Torque/ODE | What's the status on this? Has anyone gotten it working?... read more | 02/07/2003 (6:01 pm) |
| Torque terrain size in miles or km... | Technically he took it over as the maintainer... Bryan Turner actually wrote the original modificati... read more | 02/06/2003 (10:46 am) |
| Working on Terrain Manager class... | I figured out why the Stronghold .mis doesn't work. Basically the second TerrainManager that is cre... read more | 02/06/2003 (10:11 am) |
| Working on Terrain Manager class... | > IMO as adding a little backward > compatibility for opening old .mis > files is necessary here.... read more | 02/06/2003 (9:44 am) |
| Working on Terrain Manager class... | Well here is a little fix then. [url]http://www.sickheadgames.com/torque/newmission.zip[/url] ... read more | 02/06/2003 (9:05 am) |
| Torque terrain size in miles or km... | Actually i ran across the post for the 'Terrain Manager' which allows Torque to support multiple ter... read more | 02/06/2003 (7:37 am) |
| Working on Terrain Manager class... | This may be a silly question, but why hasn't this been merged into CVS?... read more | 02/05/2003 (5:07 pm) |
| Torque terrain size in miles or km... | > Except you hit a hard limit > really fast in terms of how > big you can make it. What is th... read more | 02/05/2003 (3:01 pm) |
| guiMenuBar.cc not in Torque Lib | Tim - I was trying to use it as an engine lib linked into my game. Still i ran into other troubles ... read more | 08/25/2002 (2:01 pm) |
| Newbie working on Single Player game! | [quote]however, if your really determined to get rid of the server folder, I dont see why you cant j... read more | 08/19/2002 (10:07 am) |
| Newbie working on Single Player game! | This post never got a response to wether the server scripts need to be changed if making a single pl... read more | 08/19/2002 (1:42 am) |
| Do i script or code? | I will end up with near everying in the game being done in the scripts. I know this. That's not wh... read more | 08/15/2002 (12:08 pm) |
| guiMenuBar.cc not in Torque Lib | I did that already... just reporting it as a bug. Tom... read more | 08/15/2002 (11:58 am) |
| Day job conflict of interest? | I'm in Texas. We make racing games and they just don't want us to go to another developer making ra... read more | 06/11/2002 (7:58 am) |
| Day job conflict of interest? | Thanks for all the advice. I remember some very loose wording about not going to work for a direct ... read more | 06/10/2002 (5:09 pm) |