Game Development Community

Tom Spilman's Forum Posts

Thread Post Date Posted
How can i use hardware instancing in Beta2? FYI. So i'm doing a few optimizations for instancing. First i found that i was passing 4 more ... read more 08/24/2010 (5:42 am)
T3D Performance Improvement In general use the following in the console... metrics( 'fps gfx shadow' ); This gives you som... read more 08/24/2010 (4:45 am)
Feature request if possible (Ergonomics) The scroll wheel adjustments has been in Torque since the original Torque Game Engine. We added the... read more 08/24/2010 (4:40 am)
The BIG Shader Thread! This is a great thread Eb! @deepscratch - Nice to see you back... and you can bet we're thinking ... read more 08/23/2010 (8:40 pm)
T3D Performance Improvement It could be its doing something in 1.0.1 (i don't have the code on hand to check), but i suspect its... read more 08/23/2010 (8:34 pm)
PhysX demo not working What changed is that a new version of PhysX shipped and we built against that version. You can just ... read more 08/23/2010 (8:29 pm)
T3D Performance Improvement As far as i can tell the $pref::SkyOn does nothing in Torque anymore... at least as of 1.1 beta 2. ... read more 08/22/2010 (6:39 am)
[1.1 Beta 1 Bug] Water with fullreflect does not reflect terrain - RESOLVED FYI... this bug was fixed in 1.1 beta 2. ... read more 08/22/2010 (6:33 am)
Jumpy physics - RESOLVED Actually... i think i've seen this issue in beta 2 myself. I think its still around.... read more 08/22/2010 (6:31 am)
physics in T3D .. physx, bullet, ??? @Jason When i last looked 6 months ago they had a partial solution. They multithread the proce... read more 08/21/2010 (12:37 am)
Torque 2D Development Series GG has had a history with horrible naming of products... i think all that is over. I've been a fa... read more 08/20/2010 (4:16 am)
Outline Shader Broken ? (1.1b1) @Alfio - Check the materials on those trunks... i suspect they are alpha blended and because of that... read more 08/20/2010 (4:07 am)
physics in T3D .. physx, bullet, ??? We (Sickhead) originally implemented PhysX for our own project and GG asked us to integrate it into ... read more 08/20/2010 (4:02 am)
What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED @Chris In my experience TGA is a horrible format... many tools write out the header incorrectly o... read more 08/20/2010 (3:49 am)
T3D 1.1 Beta 2 - Terrain Material Blending Issue - LOGGED @Henri Most likely this is an issue with the back buffer format used for the prepass in AL. We n... read more 08/19/2010 (9:59 pm)
Engine Freeze On Impulse [quote]It applies an impulse of 2000 to objects in an area.[/quote] You realize that is an impulse ... read more 08/19/2010 (4:56 pm)
cloth banners in physics demo problem @Donald - We've been discussing putting a kinematic actor on the tip of the projectile to have them ... read more 08/19/2010 (5:48 am)
Engine Freeze On Impulse Also note that in T3D 1.1 we've changed maxVelocity to default to 25 or so instead of -1 to keep thi... read more 08/19/2010 (5:35 am)
T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED This is a big dumb bug... i've alerted the authorities and we're on it. ... read more 08/18/2010 (7:22 pm)
T3D 1.1 Beta 2 (Possible Bug) - Materials from Beta 1 are Not Compatible with Beta 2 - NOT A BUG This is not a bug. The fizzle() function exists in game/shader/common/torque.hlsl. You probably ... read more 08/18/2010 (7:15 pm)
T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED Thanks for the verification guys. I've checked in the change for beta 3. ... read more 08/16/2010 (11:57 pm)
T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED I think i have the fix for this one. In source\renderInstance\renderPrePassMgr.cpp around line 67... read more 08/14/2010 (10:36 pm)
Creating Physics Shapes @Jameson It works with Bullet, but the current state of Bullet in T3D isn't great... forces seem... read more 08/14/2010 (8:03 pm)
How can i use hardware instancing in Beta2? @Sean [quote]this sounds like the perfect scenario where mesh instancing *should* positively affe... read more 08/13/2010 (2:06 am)
How can i use hardware instancing in Beta2? [quote]So I'd surmise that those BBZs were using the Hardware Instancing[/quote] As a side effect o... read more 08/13/2010 (1:04 am)
Creating Physics Shapes There is no dependancy on Collada or 3dsmax really. As long as it has the right nodes, with the r... read more 08/13/2010 (1:03 am)
How can i use hardware instancing in Beta2? @Oscar Yes... if you don't have lots of instances... mesh instancing won't help you much and migh... read more 08/12/2010 (10:05 pm)
How can i use hardware instancing in Beta2? @Andy - There has to be something wrong with your numbers there. Just comparing the non-mesh instan... read more 08/12/2010 (4:25 pm)
How can i use hardware instancing in Beta2? Another little patch. Currently when you enable instancing it reports the polycount going down...... read more 08/12/2010 (8:54 am)
How can i use hardware instancing in Beta2? I'd appreciate if a few of you would give this change a try. In engine\source\lighting\shadowMap\ps... read more 08/12/2010 (8:35 am)
How can i use hardware instancing in Beta2? Hey everyone. First off... mesh instancing helps, but its highly dependent on your scene. If you... read more 08/12/2010 (6:39 am)
Good Product for recording Video game Trailers? Its not free... but i always recommend [url=http://www.fraps.com/]Fraps[/url]. Its best to use a ... read more 08/12/2010 (6:31 am)
Connecting PhysX objects? @Rex There isn't a joint API exposed to TorqueScript just yet. The main issue is that Torque i... read more 08/11/2010 (6:19 pm)
Why the terrain occlusion culing is not enabled? [quote]the performance is not good[/quote] Yes... the terrain raycast method performs very badly. ... read more 08/09/2010 (4:37 pm)
Why the terrain occlusion culing is not enabled? While there is a primitive form of occlusion culling for individual scene objects against the terrai... read more 08/08/2010 (7:42 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED [quote]Not actually crashing, but short freezes and occasional temporary graphical corruption.[/quot... read more 08/08/2010 (7:20 pm)
How can i use hardware instancing in Beta2? @Oscar - First check your audio settings in the options screen... change it to the null device and s... read more 08/07/2010 (1:10 am)
Torque 2D Development Series @Nunn [quote]So, no news should mean good things, right?[/quote] I cannot say anything officially.... read more 08/06/2010 (10:26 pm)
How can i use hardware instancing in Beta2? @Oscar - If you enable wireframe mode... if your scene looks very solid... you probably have way too... read more 08/06/2010 (10:18 pm)
How can i use hardware instancing in Beta2? If your draw calls went down yet your framerate is the same... then your scene is GPU bound and not ... read more 08/06/2010 (8:43 pm)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED I figured 5 years was enough time with the old profile pic. :)... read more 08/06/2010 (8:32 pm)