Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How can i use hardware instancing in Beta2? | FYI. So i'm doing a few optimizations for instancing. First i found that i was passing 4 more ... read more | 08/24/2010 (5:42 am) |
| T3D Performance Improvement | In general use the following in the console... metrics( 'fps gfx shadow' ); This gives you som... read more | 08/24/2010 (4:45 am) |
| Feature request if possible (Ergonomics) | The scroll wheel adjustments has been in Torque since the original Torque Game Engine. We added the... read more | 08/24/2010 (4:40 am) |
| The BIG Shader Thread! | This is a great thread Eb! @deepscratch - Nice to see you back... and you can bet we're thinking ... read more | 08/23/2010 (8:40 pm) |
| T3D Performance Improvement | It could be its doing something in 1.0.1 (i don't have the code on hand to check), but i suspect its... read more | 08/23/2010 (8:34 pm) |
| PhysX demo not working | What changed is that a new version of PhysX shipped and we built against that version. You can just ... read more | 08/23/2010 (8:29 pm) |
| T3D Performance Improvement | As far as i can tell the $pref::SkyOn does nothing in Torque anymore... at least as of 1.1 beta 2. ... read more | 08/22/2010 (6:39 am) |
| [1.1 Beta 1 Bug] Water with fullreflect does not reflect terrain - RESOLVED | FYI... this bug was fixed in 1.1 beta 2. ... read more | 08/22/2010 (6:33 am) |
| Jumpy physics - RESOLVED | Actually... i think i've seen this issue in beta 2 myself. I think its still around.... read more | 08/22/2010 (6:31 am) |
| physics in T3D .. physx, bullet, ??? | @Jason When i last looked 6 months ago they had a partial solution. They multithread the proce... read more | 08/21/2010 (12:37 am) |
| Torque 2D Development Series | GG has had a history with horrible naming of products... i think all that is over. I've been a fa... read more | 08/20/2010 (4:16 am) |
| Outline Shader Broken ? (1.1b1) | @Alfio - Check the materials on those trunks... i suspect they are alpha blended and because of that... read more | 08/20/2010 (4:07 am) |
| physics in T3D .. physx, bullet, ??? | We (Sickhead) originally implemented PhysX for our own project and GG asked us to integrate it into ... read more | 08/20/2010 (4:02 am) |
| What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED | @Chris In my experience TGA is a horrible format... many tools write out the header incorrectly o... read more | 08/20/2010 (3:49 am) |
| T3D 1.1 Beta 2 - Terrain Material Blending Issue - LOGGED | @Henri Most likely this is an issue with the back buffer format used for the prepass in AL. We n... read more | 08/19/2010 (9:59 pm) |
| Engine Freeze On Impulse | [quote]It applies an impulse of 2000 to objects in an area.[/quote] You realize that is an impulse ... read more | 08/19/2010 (4:56 pm) |
| cloth banners in physics demo problem | @Donald - We've been discussing putting a kinematic actor on the tip of the projectile to have them ... read more | 08/19/2010 (5:48 am) |
| Engine Freeze On Impulse | Also note that in T3D 1.1 we've changed maxVelocity to default to 25 or so instead of -1 to keep thi... read more | 08/19/2010 (5:35 am) |
| T3D 1.1 Beta 2 - GetTransform() returns a value in degrees, not radians - RESOLVED | This is a big dumb bug... i've alerted the authorities and we're on it. ... read more | 08/18/2010 (7:22 pm) |
| T3D 1.1 Beta 2 (Possible Bug) - Materials from Beta 1 are Not Compatible with Beta 2 - NOT A BUG | This is not a bug. The fizzle() function exists in game/shader/common/torque.hlsl. You probably ... read more | 08/18/2010 (7:15 pm) |
| T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED | Thanks for the verification guys. I've checked in the change for beta 3. ... read more | 08/16/2010 (11:57 pm) |
| T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED | I think i have the fix for this one. In source\renderInstance\renderPrePassMgr.cpp around line 67... read more | 08/14/2010 (10:36 pm) |
| Creating Physics Shapes | @Jameson It works with Bullet, but the current state of Bullet in T3D isn't great... forces seem... read more | 08/14/2010 (8:03 pm) |
| How can i use hardware instancing in Beta2? | @Sean [quote]this sounds like the perfect scenario where mesh instancing *should* positively affe... read more | 08/13/2010 (2:06 am) |
| How can i use hardware instancing in Beta2? | [quote]So I'd surmise that those BBZs were using the Hardware Instancing[/quote] As a side effect o... read more | 08/13/2010 (1:04 am) |
| Creating Physics Shapes | There is no dependancy on Collada or 3dsmax really. As long as it has the right nodes, with the r... read more | 08/13/2010 (1:03 am) |
| How can i use hardware instancing in Beta2? | @Oscar Yes... if you don't have lots of instances... mesh instancing won't help you much and migh... read more | 08/12/2010 (10:05 pm) |
| How can i use hardware instancing in Beta2? | @Andy - There has to be something wrong with your numbers there. Just comparing the non-mesh instan... read more | 08/12/2010 (4:25 pm) |
| How can i use hardware instancing in Beta2? | Another little patch. Currently when you enable instancing it reports the polycount going down...... read more | 08/12/2010 (8:54 am) |
| How can i use hardware instancing in Beta2? | I'd appreciate if a few of you would give this change a try. In engine\source\lighting\shadowMap\ps... read more | 08/12/2010 (8:35 am) |
| How can i use hardware instancing in Beta2? | Hey everyone. First off... mesh instancing helps, but its highly dependent on your scene. If you... read more | 08/12/2010 (6:39 am) |
| Good Product for recording Video game Trailers? | Its not free... but i always recommend [url=http://www.fraps.com/]Fraps[/url]. Its best to use a ... read more | 08/12/2010 (6:31 am) |
| Connecting PhysX objects? | @Rex There isn't a joint API exposed to TorqueScript just yet. The main issue is that Torque i... read more | 08/11/2010 (6:19 pm) |
| Why the terrain occlusion culing is not enabled? | [quote]the performance is not good[/quote] Yes... the terrain raycast method performs very badly. ... read more | 08/09/2010 (4:37 pm) |
| Why the terrain occlusion culing is not enabled? | While there is a primitive form of occlusion culling for individual scene objects against the terrai... read more | 08/08/2010 (7:42 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | [quote]Not actually crashing, but short freezes and occasional temporary graphical corruption.[/quot... read more | 08/08/2010 (7:20 pm) |
| How can i use hardware instancing in Beta2? | @Oscar - First check your audio settings in the options screen... change it to the null device and s... read more | 08/07/2010 (1:10 am) |
| Torque 2D Development Series | @Nunn [quote]So, no news should mean good things, right?[/quote] I cannot say anything officially.... read more | 08/06/2010 (10:26 pm) |
| How can i use hardware instancing in Beta2? | @Oscar - If you enable wireframe mode... if your scene looks very solid... you probably have way too... read more | 08/06/2010 (10:18 pm) |
| How can i use hardware instancing in Beta2? | If your draw calls went down yet your framerate is the same... then your scene is GPU bound and not ... read more | 08/06/2010 (8:43 pm) |
| T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED | I figured 5 years was enough time with the old profile pic. :)... read more | 08/06/2010 (8:32 pm) |