Minako's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game design univercity? | Cogswell in Sunnyvale CA also has a game design program. www.cogswell.edu Minako... read more | 11/15/2002 (2:39 pm) |
| Rune and Linux Commercial Viability | I wouldn't expect all those Linux people to buy it. I'd expect the same sort of breakdown, with Lin... read more | 09/23/2002 (1:36 am) |
| UT2K3 demo out- | Even on our LAN BF1942 has flaws. Like you'll never headshot a moving target. Minako... read more | 09/23/2002 (1:34 am) |
| Rune and Linux Commercial Viability | No, it's very fair. Linux is a niche product. It has ver little market share, and it's not likelly... read more | 09/23/2002 (12:04 am) |
| UT2K3 demo out- | Battelfeild 1942 has some great things going for it, but frankly comes across like a beta to me. Th... read more | 09/16/2002 (7:14 pm) |
| Help needed for Natural Selection | Hmm, guess there's no interested programers? :( All right, if there's people with other skills in... read more | 09/12/2002 (9:33 pm) |
| Help needed for Natural Selection | No. Haven't even looked to see what domains are taken of not. Actually, so far most of the people ... read more | 09/06/2002 (6:13 pm) |
| Help needed for Natural Selection | Oh, one other thing that needs to be there I forgot... Special characters for one side will have po... read more | 09/06/2002 (4:09 pm) |
| Softimage dts export? | The Lightwave DTS exporter only works in release 7.5 The publicver I think still works in 7.0, but ... read more | 09/06/2002 (11:25 am) |
| High -> Low-Res model (working backwards I know) | Well, if you wanna send me the thing, I can take a look. Make it an obj though, I avoid Max like th... read more | 08/18/2002 (10:54 pm) |
| High -> Low-Res model (working backwards I know) | 40k polys? Where the heck do they all go? What'd you model it in? I'm pretty curious to see it ac... read more | 08/18/2002 (9:19 pm) |
| OT: Lunchbreak Modeling ;-) | It's not really that over the top. I've had melee weapons I've worked on go quite a bit higher. On... read more | 08/12/2002 (10:03 am) |
| Importer? | Um, isn't the obvious solution to have all two handed 'gun' style weapons designed to have the sapen... read more | 08/07/2002 (8:49 pm) |
| OT: Lunchbreak Modeling ;-) | Hmm, odd, your poly counts for some parts seem very high. From what I can tell, brush 1 and two can... read more | 08/06/2002 (7:01 am) |
| OT: Lunchbreak Modeling ;-) | Where you usin' all the polys? 192 isn't a ton, but still, that's a very simple model, I'm curious ... read more | 08/06/2002 (4:28 am) |
| File converters | Dave, I think you're misunderstanding. Some of your mails gave me the impression that this month is... read more | 08/05/2002 (5:36 pm) |
| File converters | What's polytrans?... read more | 08/05/2002 (8:35 am) |
| File converters | There's no way to export from Maya to a format Max can read that still preserves animation data? No... read more | 08/05/2002 (6:36 am) |
| File converters | The Lightwave DTS exporter is ncomplete in a few critical ways that have caused our production pipel... read more | 08/05/2002 (5:47 am) |
| Weapon insertion? | Eh, linked to start? And what about where the weapon actually fires from, how's that specified? ... read more | 08/04/2002 (2:55 am) |
| Weapon insertion? | Thanks. Does teh weapon need some sort of node to designate as a mount node where the character's m... read more | 08/04/2002 (1:31 am) |
| Terrain from real world locations | Has anyone actually tried this and gotten it to work? Our plan is to try this for San Francisco, bu... read more | 08/02/2002 (1:43 pm) |
| Texture color? | What line in the prefs.cs file would do this? It doesn't look like a 16 bit texture, it looks like ... read more | 08/01/2002 (7:38 am) |
| Texture color? | No, this is on an actual model. We're texturing it, texture in lightwave looks just like the photos... read more | 08/01/2002 (6:58 am) |
| Why oh why the technicalities?! | Odd, I thought Lightwave had a very nice interface myself. XSI is pretty good too. Maya's very tou... read more | 08/01/2002 (12:58 am) |
| Player Character Question | Ok, has anyone actually used the LW exporter successfully, or know who wrote the thing so I can get ... read more | 07/28/2002 (7:45 pm) |
| Player Character Question | How about collission detection, it has it automatically? Minako... read more | 07/28/2002 (7:16 pm) |
| Player Character Question | Is simply putting in a new model and texture for the default player all it takes? I know there's an... read more | 07/28/2002 (6:05 pm) |
| Sound Designer available | Might also be helpful if you posted a link to a few sound samples. Simple effcts, a weapon or two, ... read more | 07/28/2002 (2:26 am) |
| Poly count question | Ah, see, where we learned, a poly was one polygon. And sinc eit wasn't specifically for game, you c... read more | 07/25/2002 (5:00 am) |
| Character select question | Hey, thanks, that's a pretty good start on what I need. Appreciate it^^ Minako... read more | 07/21/2002 (9:12 pm) |
| XSI usability question | I agree. Different software fits the quirks of different people. Some people despise Max, some peo... read more | 06/10/2002 (8:01 pm) |
| XSI usability question | We have a programer in our staff, but he's got quite a few other things we need him to code. How la... read more | 06/09/2002 (5:48 am) |