Game Development Community

Scott Warren's Forum Posts

Thread Post Date Posted
Hard Coding Player Stats/skills Ted, try [url]http://ati.amd.com/support/driver.html[/url] for the ATI mobility Radeon X2300 card ?... read more 05/07/2008 (2:55 pm)
Yak Pak and TGEA Thank you Eric. Have been reading the example in TDN and although it relates directly to your proje... read more 05/04/2008 (10:21 am)
Yak Pak and TGEA Eric thank you for such a fast response. I am not the first to need a solution to this and I believ... read more 05/03/2008 (6:19 pm)
My first attempts at music . . . free mp3's Listen to all 3 of them simultaneously. =)... read more 05/03/2008 (4:16 am)
Creation Help Stan you will see mountains of resources in public and private sections at GarageGames but to reach ... read more 05/03/2008 (3:52 am)
Tgea Vs Leadwerks 2.0 Engine Somebody once said "A man must know his limits". If I were to buy Leadwerks 2.0 engine and actuall... read more 05/02/2008 (5:33 pm)
Any way to easily make a game downloadable? There are too many file host sites to list. A Google search will show you. I personally use Rapidsha... read more 04/27/2008 (4:46 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen @Maxwell, erf.. think i'm SOL.. How many mobs do i Have to hunt before one of those Robes drop? May... read more 04/25/2008 (6:18 pm)
Level design @Mohammad Edward F. Maurina just posted a Blog on his newest book. If your licensed for TGE / TGEA ... read more 04/25/2008 (5:17 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Kevin, your Merchants in the game, will they be able to break a Trahillion bill? Sorry thats the sma... read more 04/25/2008 (3:13 pm)
money stuff @Liam 250 USD if a fair amount for the powerful engine you bought a license for. TGEA = Torque Ga... read more 04/23/2008 (2:25 pm)
Question about sharing TGEA with team. (please check) Editing the original post with a new question just misleads the reader who will read the first post,... read more 04/20/2008 (1:41 pm)
GUI "loadMyMission" problems The tutorial.base is a generic game example used for learning purposes. It's where many people will ... read more 04/19/2008 (10:36 am)
Limits @ Dave, just curious if your aiming for a Upper class income level of player for the FPS. Reason ... read more 04/18/2008 (3:10 pm)
Content Pack: "Tim Aste Environment Pack #1" / TGE 1.5 upgrade Tim Aste: Enviroment Pack $24.95 USD Enviroment Pack Download Size: 36.7MB Labeled as ta Envir... read more 04/18/2008 (2:31 pm)
Water Fountain Thank you mike. This week after work hours I will give that effect a try. Also agree about the wate... read more 04/13/2008 (11:34 am)
Nothing, delete this account. As an owner of TGE that you bought a license for so long ago, you can download the file again from t... read more 04/12/2008 (9:48 pm)
TGEA unlimited terrain equal to unlimited mission size? Javier Canon "Hi, i read that with Atlas you can have a very big terrain (ex. 512km x 512km), but ho... read more 04/07/2008 (3:26 pm)
TGEA 1.7 Python Support Prairie Games is now my official GOD of TGEA / Python! After searching all day, Finding this link ... read more 04/05/2008 (8:11 pm)
Help with models Export GMax to MD3. Open the MD3 with MilkShape. Export from MilkShape . ( with the Torque Plugin ... read more 04/05/2008 (8:01 pm)
Would any of you be interested in this? Just go ahead and buy the Engine. There really is no good reason not to. Everything you need to ma... read more 03/26/2008 (4:19 pm)
Shaped Health Bar Your method sounds good. Just a quick question then. If your Jet Pack is upgraded and can therefor... read more 03/16/2008 (6:14 am)
Immovable game HUD? Your Head Up Display should be made as 4 Parts if you plan to fill your screen with HUD information.... read more 03/15/2008 (2:48 pm)
Where to Start????? TGE has a Getting Started PDF file. It's in your installation directory. It's a walkthrough for your... read more 03/15/2008 (6:43 am)
Rotating to a target Joe, the TGE reference has an AI function for directly targeting an object. There is a Tutorial also... read more 03/15/2008 (6:31 am)
Compilation Errors. Just a quick note that the compilation that worked for me was the VC8 folder not the VC7. Don't mea... read more 03/08/2008 (4:52 am)
Trouble Building Torque 1.5.2 with viz studio c++ Express I recently had a problem compiling TGE also but what worked for me and another person in the forums ... read more 03/08/2008 (4:35 am)
Teacher: "We Don't use Normal maps" WTF? I am now 42. All that arrogance has been beaten out of me for years now. My college loans just jus... read more 03/06/2008 (5:25 pm)
Teacher: "We Don't use Normal maps" WTF? When i went to school for computer science, our class was taught by a near retirement or passed reti... read more 03/06/2008 (2:55 pm)
Patents and Indie Risks EverQuest must be in a heap of litigation then if the original inventor of Troll, Orc, Gnome etc was... read more 03/06/2008 (2:11 pm)
Need a little help compiling... 3 years later we have Microsoft Visual Express 2008, and yep.. I have this same error. Project : ... read more 03/05/2008 (2:25 pm)
Does Torque game Engine advance come with Torque game engine TGEA = TGE with some advanced features. TGE is well supported in the forums because it was released... read more 02/27/2008 (3:52 pm)
A Virtual World? The way I understood GG's meaning of Virtual world, was for Real Life city emulations that taught so... read more 02/27/2008 (3:13 pm)
What do you think? Medhi I liked the story as one possible conclusion. That is to say.. your story could be the way it ... read more 02/27/2008 (2:57 pm)
Parody Of Mmorpg Any game you imagine will need some sort of reward system. Some rewards are Character Leveling, New... read more 02/27/2008 (2:18 pm)
Should I post my Idea? Just found this link to some Patent, Trademark, Copyright. Basically explains each benefit in non-la... read more 02/27/2008 (1:57 pm)
Nothing, delete this account. Aww.. but i loved that Badguy response.... read more 02/26/2008 (4:56 pm)
Should I post my Idea? @Tyler I sense your passion for a game. Keep your idea private until you've made a Proof of Concept,... read more 02/26/2008 (3:13 pm)
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