Game Development Community

Eric Armstrong's Forum Posts

Thread Post Date Posted
IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) You can distribute your game for no cost, but you have to contact Nvidia first, so that they can mak... read more 10/05/2009 (6:41 am)
Is it just me or are all the forum dates wrong... Everything for me is in April of 2007... we've hit a time warp...... read more 09/30/2009 (4:00 pm)
Gladly Pay to Learn TGB - Scripting Well if anyone is interested in following the development of BMOH as a learning experience, I'm will... read more 05/07/2009 (4:37 pm)
Gladly Pay to Learn TGB - Scripting Have a look here: [url=http://www.garagegames.com/community/forums/viewthread/89903]BMOH Dev Thre... read more 05/06/2009 (10:36 pm)
By Mine Own Hand Dev Thread Another simple function, that sets the internal _currentCommand variable with the %command parameter... read more 04/28/2009 (4:42 pm)
By Mine Own Hand Dev Thread [b]display_text[/b] – I don't remember for sure what these were used for. I'll update or remo... read more 04/28/2009 (4:38 pm)
By Mine Own Hand Dev Thread [i]I'm initially writing all of these posts in a Word document and plan on formatting and putting to... read more 04/28/2009 (4:36 pm)
By Mine Own Hand Dev Thread The first thing you will notice is that the initialization function takes a parameter called %conver... read more 04/25/2009 (2:28 pm)
By Mine Own Hand Dev Thread [code] function initDialogSystem(%conversation) { if(!isObject(%conversation)) { er... read more 04/25/2009 (2:27 pm)
By Mine Own Hand Dev Thread [i]One word of caution as we begin, all of the code you will see is first run dump out of my head. ... read more 04/25/2009 (2:23 pm)
Search Bug I was able to confirm this, running Firefox 3.0.8. Anything I put into the large search box on the ... read more 04/14/2009 (4:41 pm)
TGB crashing when adding a lot of sprite objects The problem is that everything is stored in that single datablocks.cs file, you so only have one of ... read more 03/03/2009 (7:53 pm)
TGB crashing when adding a lot of sprite objects I'm going to attempt to do it script only, which should be possible, I don't think it will be a perf... read more 03/03/2009 (6:27 pm)
TGB crashing when adding a lot of sprite objects Steve, I had the same issue, adding in a bunch of animated sprites and then suddenly the editor w... read more 03/03/2009 (4:52 pm)
Clone SimSet? Within script the variables are really just references to object ids. So, $simSet2 = new SimSet(); ... read more 12/31/2008 (4:15 pm)
Better Mouse MovetoMouse movement... Try this: [code] function Image::moveToMouse(%this, %worldPos, %movement) { //Get the posit... read more 12/18/2008 (5:08 pm)
Better Mouse MovetoMouse movement... When you are setting the value of a variable, don't wrap it in parenthesis... [code] //Get the ... read more 12/18/2008 (4:20 am)
TGB Games crashing on Vista when Aero is enabled Have you given this change a try? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 11/14/2008 (6:40 pm)
Missing things in the TGEA 1.7 Template Scripts...? [quote] And if I define a spawnSphere, it will automatically drop my player there, right? I would a... read more 10/17/2008 (8:05 pm)
Please explain "Build" options Just do build solution, and you should be good...... read more 10/10/2008 (3:33 pm)
Syntax for using ENERGY in an equation? Doesn't freeze for me on a fresh TGEA 1.7.1... So something up with TGE, or something else is confli... read more 10/09/2008 (4:00 pm)
Syntax for using ENERGY in an equation? Are you getting into the spring function at all? This works for me: [code] moveMap.bind(keybo... read more 10/09/2008 (1:45 pm)
Syntax for using ENERGY in an equation? You HAVE to capture the schedule and call a cancel on it, or you are going to be looping though that... read more 10/08/2008 (10:52 pm)
Syntax for using ENERGY in an equation? Because you are not passing a value to the method when you call the schedule, so it is not going int... read more 10/08/2008 (8:12 pm)
Syntax for using ENERGY in an equation? You have to assign the result of the schedule call to a global variable, then cancel that variable, ... read more 10/08/2008 (5:02 pm)
Create Items When adding items through the editor, it looks for a create method. You need to write that method f... read more 10/08/2008 (3:34 pm)
Syntax for using ENERGY in an equation? You'll want to start a schedule when the put the key down, and stop it when the release it: [code... read more 10/07/2008 (8:53 pm)
Equal camera size and design resolution Just make them the same... If your game is going to run at 800 x 600, then set the camera dimensions... read more 08/06/2008 (7:58 pm)
Advanced Camera I have click to move working, and some party leader following, so let me know if you run into any is... read more 08/05/2008 (1:50 am)
Advanced Camera I do this at the end of GameConnection::createPlayer in the server game.cs file: ServerConnection... read more 08/04/2008 (8:33 pm)
Advanced Camera Hmm... don't know off the top of my head. My game is point and click movement, so I can't easily ju... read more 08/01/2008 (2:07 pm)
Advanced Camera Yea... anywhere in there...... read more 07/28/2008 (6:15 pm)
Advanced Camera Yep... missed the networking section.... [code] //------------------------------------------------... read more 07/28/2008 (5:26 pm)
Advanced Camera Hmm... yea.. I don't see those methods in there... Maybe I missed including those, let me check...... read more 07/28/2008 (5:24 pm)
Advanced Camera Sorry... didn't clean up my includes... Don't inlcude that file, that's me extended Player class, yo... read more 07/28/2008 (4:47 pm)
Get World Coordinates by Mouse Ok, relevent implementation. Obvious this is not a cut and paste implementation, but should give yo... read more 07/25/2008 (4:32 pm)
Get World Coordinates by Mouse OK, easiest thing is to extend the EditTSCtrl, so you'll need to add a class: [code] class MyTSC... read more 07/25/2008 (4:08 pm)
Get World Coordinates by Mouse If you want to do the AIPlayer moving to the point you clicked, then you are going to have to make C... read more 07/25/2008 (3:39 pm)
Player can "scale" a static mesh (walk stright up it) Actually... my bad... the allowPlayerStep is in the tsStatic class, no the StaticShape class... Y... read more 07/24/2008 (10:50 pm)
Player can "scale" a static mesh (walk stright up it) In TGEA it's allowPlayerStep....... read more 07/24/2008 (8:36 pm)
Posting resources - how? In the top menu, go to Community - Resources... At the top of the page near the end of the second... read more 07/23/2008 (6:13 pm)
Advanced Camera It's in the setPosition function. If you compare the one above with the standard one, you'll see th... read more 07/18/2008 (7:43 pm)
Advanced Camera [code] ConsoleMethod( AdvancedCamera, getCameraPosition, const char *, 2, 2, "()" "G... read more 07/18/2008 (7:24 pm)
Advanced Camera [code] F32 AdvancedCamera::getDamageFlash() const { if (isServerObject() && bool(mPlayerObject)) ... read more 07/18/2008 (7:24 pm)
Advanced Camera [code] /// Gets the look-at coordinates modified with the lookAtOffset bool AdvancedCamera::getLoo... read more 07/18/2008 (7:22 pm)
Advanced Camera [code] void AdvancedCamera::advanceTime(F32 dt) { Parent::advanceTime(dt); updateMovementValu... read more 07/18/2008 (7:22 pm)
Advanced Camera [code] bool AdvancedCamera::onAdd() { if (!Parent::onAdd() || !mDataBlock) return false; /... read more 07/18/2008 (7:21 pm)
Advanced Camera And the cc file (lots of posts): [code] #include "platform/platform.h" #include "math/mMath.h" #... read more 07/18/2008 (7:20 pm)
Advanced Camera Here is the header file: [code] #ifndef _ADVANCED_CAMERA_H_ #define _ADVANCED_CAMERA_H_ #ifnde... read more 07/18/2008 (7:17 pm)
Advanced Camera TGEA as no DGL at all... I have the advanced camera in TGEA 1.7.0, but I have made some changes t... read more 07/18/2008 (7:17 pm)
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