Eric Armstrong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) | You can distribute your game for no cost, but you have to contact Nvidia first, so that they can mak... read more | 10/05/2009 (6:41 am) |
| Is it just me or are all the forum dates wrong... | Everything for me is in April of 2007... we've hit a time warp...... read more | 09/30/2009 (4:00 pm) |
| Gladly Pay to Learn TGB - Scripting | Well if anyone is interested in following the development of BMOH as a learning experience, I'm will... read more | 05/07/2009 (4:37 pm) |
| Gladly Pay to Learn TGB - Scripting | Have a look here: [url=http://www.garagegames.com/community/forums/viewthread/89903]BMOH Dev Thre... read more | 05/06/2009 (10:36 pm) |
| By Mine Own Hand Dev Thread | Another simple function, that sets the internal _currentCommand variable with the %command parameter... read more | 04/28/2009 (4:42 pm) |
| By Mine Own Hand Dev Thread | [b]display_text[/b] – I don't remember for sure what these were used for. I'll update or remo... read more | 04/28/2009 (4:38 pm) |
| By Mine Own Hand Dev Thread | [i]I'm initially writing all of these posts in a Word document and plan on formatting and putting to... read more | 04/28/2009 (4:36 pm) |
| By Mine Own Hand Dev Thread | The first thing you will notice is that the initialization function takes a parameter called %conver... read more | 04/25/2009 (2:28 pm) |
| By Mine Own Hand Dev Thread | [code] function initDialogSystem(%conversation) { if(!isObject(%conversation)) { er... read more | 04/25/2009 (2:27 pm) |
| By Mine Own Hand Dev Thread | [i]One word of caution as we begin, all of the code you will see is first run dump out of my head. ... read more | 04/25/2009 (2:23 pm) |
| Search Bug | I was able to confirm this, running Firefox 3.0.8. Anything I put into the large search box on the ... read more | 04/14/2009 (4:41 pm) |
| TGB crashing when adding a lot of sprite objects | The problem is that everything is stored in that single datablocks.cs file, you so only have one of ... read more | 03/03/2009 (7:53 pm) |
| TGB crashing when adding a lot of sprite objects | I'm going to attempt to do it script only, which should be possible, I don't think it will be a perf... read more | 03/03/2009 (6:27 pm) |
| TGB crashing when adding a lot of sprite objects | Steve, I had the same issue, adding in a bunch of animated sprites and then suddenly the editor w... read more | 03/03/2009 (4:52 pm) |
| Clone SimSet? | Within script the variables are really just references to object ids. So, $simSet2 = new SimSet(); ... read more | 12/31/2008 (4:15 pm) |
| Better Mouse MovetoMouse movement... | Try this: [code] function Image::moveToMouse(%this, %worldPos, %movement) { //Get the posit... read more | 12/18/2008 (5:08 pm) |
| Better Mouse MovetoMouse movement... | When you are setting the value of a variable, don't wrap it in parenthesis... [code] //Get the ... read more | 12/18/2008 (4:20 am) |
| TGB Games crashing on Vista when Aero is enabled | Have you given this change a try? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 11/14/2008 (6:40 pm) |
| Missing things in the TGEA 1.7 Template Scripts...? | [quote] And if I define a spawnSphere, it will automatically drop my player there, right? I would a... read more | 10/17/2008 (8:05 pm) |
| Please explain "Build" options | Just do build solution, and you should be good...... read more | 10/10/2008 (3:33 pm) |
| Syntax for using ENERGY in an equation? | Doesn't freeze for me on a fresh TGEA 1.7.1... So something up with TGE, or something else is confli... read more | 10/09/2008 (4:00 pm) |
| Syntax for using ENERGY in an equation? | Are you getting into the spring function at all? This works for me: [code] moveMap.bind(keybo... read more | 10/09/2008 (1:45 pm) |
| Syntax for using ENERGY in an equation? | You HAVE to capture the schedule and call a cancel on it, or you are going to be looping though that... read more | 10/08/2008 (10:52 pm) |
| Syntax for using ENERGY in an equation? | Because you are not passing a value to the method when you call the schedule, so it is not going int... read more | 10/08/2008 (8:12 pm) |
| Syntax for using ENERGY in an equation? | You have to assign the result of the schedule call to a global variable, then cancel that variable, ... read more | 10/08/2008 (5:02 pm) |
| Create Items | When adding items through the editor, it looks for a create method. You need to write that method f... read more | 10/08/2008 (3:34 pm) |
| Syntax for using ENERGY in an equation? | You'll want to start a schedule when the put the key down, and stop it when the release it: [code... read more | 10/07/2008 (8:53 pm) |
| Equal camera size and design resolution | Just make them the same... If your game is going to run at 800 x 600, then set the camera dimensions... read more | 08/06/2008 (7:58 pm) |
| Advanced Camera | I have click to move working, and some party leader following, so let me know if you run into any is... read more | 08/05/2008 (1:50 am) |
| Advanced Camera | I do this at the end of GameConnection::createPlayer in the server game.cs file: ServerConnection... read more | 08/04/2008 (8:33 pm) |
| Advanced Camera | Hmm... don't know off the top of my head. My game is point and click movement, so I can't easily ju... read more | 08/01/2008 (2:07 pm) |
| Advanced Camera | Yea... anywhere in there...... read more | 07/28/2008 (6:15 pm) |
| Advanced Camera | Yep... missed the networking section.... [code] //------------------------------------------------... read more | 07/28/2008 (5:26 pm) |
| Advanced Camera | Hmm... yea.. I don't see those methods in there... Maybe I missed including those, let me check...... read more | 07/28/2008 (5:24 pm) |
| Advanced Camera | Sorry... didn't clean up my includes... Don't inlcude that file, that's me extended Player class, yo... read more | 07/28/2008 (4:47 pm) |
| Get World Coordinates by Mouse | Ok, relevent implementation. Obvious this is not a cut and paste implementation, but should give yo... read more | 07/25/2008 (4:32 pm) |
| Get World Coordinates by Mouse | OK, easiest thing is to extend the EditTSCtrl, so you'll need to add a class: [code] class MyTSC... read more | 07/25/2008 (4:08 pm) |
| Get World Coordinates by Mouse | If you want to do the AIPlayer moving to the point you clicked, then you are going to have to make C... read more | 07/25/2008 (3:39 pm) |
| Player can "scale" a static mesh (walk stright up it) | Actually... my bad... the allowPlayerStep is in the tsStatic class, no the StaticShape class... Y... read more | 07/24/2008 (10:50 pm) |
| Player can "scale" a static mesh (walk stright up it) | In TGEA it's allowPlayerStep....... read more | 07/24/2008 (8:36 pm) |
| Posting resources - how? | In the top menu, go to Community - Resources... At the top of the page near the end of the second... read more | 07/23/2008 (6:13 pm) |
| Advanced Camera | It's in the setPosition function. If you compare the one above with the standard one, you'll see th... read more | 07/18/2008 (7:43 pm) |
| Advanced Camera | [code] ConsoleMethod( AdvancedCamera, getCameraPosition, const char *, 2, 2, "()" "G... read more | 07/18/2008 (7:24 pm) |
| Advanced Camera | [code] F32 AdvancedCamera::getDamageFlash() const { if (isServerObject() && bool(mPlayerObject)) ... read more | 07/18/2008 (7:24 pm) |
| Advanced Camera | [code] /// Gets the look-at coordinates modified with the lookAtOffset bool AdvancedCamera::getLoo... read more | 07/18/2008 (7:22 pm) |
| Advanced Camera | [code] void AdvancedCamera::advanceTime(F32 dt) { Parent::advanceTime(dt); updateMovementValu... read more | 07/18/2008 (7:22 pm) |
| Advanced Camera | [code] bool AdvancedCamera::onAdd() { if (!Parent::onAdd() || !mDataBlock) return false; /... read more | 07/18/2008 (7:21 pm) |
| Advanced Camera | And the cc file (lots of posts): [code] #include "platform/platform.h" #include "math/mMath.h" #... read more | 07/18/2008 (7:20 pm) |
| Advanced Camera | Here is the header file: [code] #ifndef _ADVANCED_CAMERA_H_ #define _ADVANCED_CAMERA_H_ #ifnde... read more | 07/18/2008 (7:17 pm) |
| Advanced Camera | TGEA as no DGL at all... I have the advanced camera in TGEA 1.7.0, but I have made some changes t... read more | 07/18/2008 (7:17 pm) |