Game Development Community

Lorne McIntosh's Forum Posts

Thread Post Date Posted
Ambient Pack free from Xzess The link is back up in case anyone was wondering. Pretty good stuff!... read more 05/05/2008 (12:07 pm)
Debris I am having the exact same problem with debris as Suryandiputra. Has anyone found out a fix for thi... read more 05/05/2008 (11:56 am)
How create dynamic cubemap for TGEA 1.7 Confirmed. I'm getting this bug as well: Datablock: [code] datablock StaticShapeData(teapotData... read more 05/04/2008 (10:09 pm)
Cubemaps on .DTS models Yes I understand what a cubemap is. I had a non-dynamic cubemap working on .dif objects and was hav... read more 05/02/2008 (11:46 am)
Sim::getDataBlockGroup() on client Thanks Matthew! I think I'll do things differently so I don't need datablock names on the client.... read more 04/25/2008 (12:42 pm)
Zbrush dts dif exporter My best guess would be to export it into Maya or 3Dsmax and use one of the exporters for those 3D pa... read more 04/13/2008 (8:41 pm)
High res textures CG textures has a pretty decent selection. It shouldn't be a problem that the textures aren't a pow... read more 04/08/2008 (11:56 am)
Cave interrior/level design questions Ryan Mounts has also created this handy tool that exports .csx files from 3dsmax. Basically you can... read more 04/08/2008 (11:54 am)
Textures.... Hey Kevin, Ya 1800x1200 is not a power of two and therefore won't work. (remember power of two i... read more 04/07/2008 (11:16 pm)
Light map Editing @Ryan That would be great! Yes I've read through that entire thread and the stuff you are doing ... read more 04/01/2008 (4:42 pm)
Versioning with Game Builders We have just started using Subversion with the TortoiseSVN interface. It seems to be capable for a ... read more 03/27/2008 (1:27 pm)
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