Lorne McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ambient Pack free from Xzess | The link is back up in case anyone was wondering. Pretty good stuff!... read more | 05/05/2008 (12:07 pm) |
| Debris | I am having the exact same problem with debris as Suryandiputra. Has anyone found out a fix for thi... read more | 05/05/2008 (11:56 am) |
| How create dynamic cubemap for TGEA 1.7 | Confirmed. I'm getting this bug as well: Datablock: [code] datablock StaticShapeData(teapotData... read more | 05/04/2008 (10:09 pm) |
| Cubemaps on .DTS models | Yes I understand what a cubemap is. I had a non-dynamic cubemap working on .dif objects and was hav... read more | 05/02/2008 (11:46 am) |
| Sim::getDataBlockGroup() on client | Thanks Matthew! I think I'll do things differently so I don't need datablock names on the client.... read more | 04/25/2008 (12:42 pm) |
| Zbrush dts dif exporter | My best guess would be to export it into Maya or 3Dsmax and use one of the exporters for those 3D pa... read more | 04/13/2008 (8:41 pm) |
| High res textures | CG textures has a pretty decent selection. It shouldn't be a problem that the textures aren't a pow... read more | 04/08/2008 (11:56 am) |
| Cave interrior/level design questions | Ryan Mounts has also created this handy tool that exports .csx files from 3dsmax. Basically you can... read more | 04/08/2008 (11:54 am) |
| Textures.... | Hey Kevin, Ya 1800x1200 is not a power of two and therefore won't work. (remember power of two i... read more | 04/07/2008 (11:16 pm) |
| Light map Editing | @Ryan That would be great! Yes I've read through that entire thread and the stuff you are doing ... read more | 04/01/2008 (4:42 pm) |
| Versioning with Game Builders | We have just started using Subversion with the TortoiseSVN interface. It seems to be capable for a ... read more | 03/27/2008 (1:27 pm) |