Game Development Community

Kevin Cunningham's Forum Posts

Thread Post Date Posted
Textures.... Thanks alot for the help. Really getting into Torque (even though its not the nicest looking engine)... read more 04/08/2008 (4:52 pm)
Textures.... I'll try that hehe... read more 04/07/2008 (10:58 am)
High res textures Well I found a good site, but now its saying all the textures arent a factor of 2....... read more 04/06/2008 (11:33 pm)
Foliage.... Thanks alot Alan, This post was very helpful. =)... read more 04/06/2008 (12:36 am)
Textures....UGH Yes hopefully I will be learning these, however I like to be ahead of the curve. Having a whole game... read more 04/04/2008 (2:52 pm)
Textures....UGH Well, I'm definitely not an advanced Torque user. Why I think I'm going to need more than 6 textures... read more 04/04/2008 (2:43 pm)
Textures....UGH Yeah, definitely need more than 6 textures. I'll look around for this, but if anyone has the direct ... read more 04/04/2008 (2:22 pm)
Trying to get ahead Well I've been reading so far (and been taught) that you use tutorial base world editor to make the ... read more 04/03/2008 (3:35 pm)
Trying to get ahead Thanks alot!... read more 04/03/2008 (3:29 pm)
Mmorpg I see. How do FPS achieve the feat? I know that FPS games have much much less people at one time, bu... read more 03/05/2008 (8:06 pm)
Mmorpg Yes, and what you just wrote is the closest way to get "turn based" in an mmorpg. FFXI does a good j... read more 03/05/2008 (3:54 pm)
Mmorpg Ragnarok online was able to achieve this feat. Atacks can be very fast on there. It will still be "t... read more 03/05/2008 (3:10 pm)
Mmorpg Thanks for the advice Ted. Guess I was just a bit weary of talking about more details of my game bec... read more 03/05/2008 (1:46 pm)
Mmorpg Sorry for the wall of text. It was much prettier before I posted >.<... read more 03/04/2008 (2:12 pm)
Mmorpg Take this example for instance. The players character is a "Slayer" (which is an actual class from t... read more 03/04/2008 (2:12 pm)