Derelict's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fog of War/LoS | It has been a while since I've played WC2 but you have me curious, so I'll have to see if I can find... read more | 04/11/2008 (4:18 am) |
| Handling of Images (Animations) | I don't have an URL handy for it, but GlueIT does more or less what you want insofar as creating a c... read more | 04/10/2008 (5:09 am) |
| Fog of War/LoS | *nods* I agree. It could be that doing this engine side will end up lending the best result. Maybe t... read more | 04/09/2008 (10:11 pm) |
| Fog of War/LoS | That seems like it could be a very expensive approach. Consider a small map area of 40x40 tiles.... read more | 04/09/2008 (5:04 pm) |
| Fog of War/LoS | Just wanted to drop back in and remark that I do have it working as mentioned above (though only FOW... read more | 04/08/2008 (9:40 pm) |
| Fog of War/LoS | Thanks for the response, James. I have considered that and it will probably work for my purposes ... read more | 04/08/2008 (5:35 pm) |
| Really bothered by the Starter Kits | [b]Stephen:[/b] Is that an argument against documentation? *grins* I seriously couldn't disagree ... read more | 04/07/2008 (10:16 pm) |
| A New Tutorial Series - The Breakout Tutorial | [b]Tetraweb:[/b] I've been meaning to stop into this thread just to say "awesome!" It is a really... read more | 04/07/2008 (3:01 pm) |
| Readline() | Hi again Teromous, I can see two things that I'd offer for your consideration: 1) a new format fo... read more | 04/07/2008 (12:05 pm) |
| Readline() | There are no arguments for readLine() -- it simply reads a line from the file. Having said that, ... read more | 04/06/2008 (1:17 pm) |
| Mounting an object to a linkpoint during realtime | Use mountToLinkPoint: [code] mountToLinkpoint(t2dSceneObject object, int linkpointID, [float mou... read more | 03/28/2008 (3:40 pm) |
| Ending the game | [b]Anthony:[/b] As to the use of the switch statement, quite honestly you could have continued on mo... read more | 03/27/2008 (11:03 pm) |
| Ending the game | [b]Anthony:[/b] Me again ... Well, it is working. I've commented fairly heavily to changes made a... read more | 03/27/2008 (2:14 am) |
| Ending the game | [b]Anthony:[/b] Just got a copy of your project and I'll start looking over it shortly to see what y... read more | 03/26/2008 (8:50 pm) |
| Ending the game | [b]Anthony:[/b] The following bit is unrelated to solving the problem that this thread has been abou... read more | 03/26/2008 (8:48 am) |
| Random number generation efficiency? | What do you mean by "generating random numbers with script"? As in, code your own routine for genera... read more | 03/26/2008 (7:52 am) |
| Calculating "real" distance between sceneObjects | Nifty James ... I can see how that might come in handy. Thanks for the resource!... read more | 03/25/2008 (8:48 am) |
| Saving a scene . . . | [b]Stanley: [/b] I have used this on Vista--not via a build, solely via the editor/dev environment--... read more | 03/25/2008 (8:33 am) |
| Ending the game | Sorry for the delay in getting back to you in this thread. At this point, I'd suggest just ignori... read more | 03/24/2008 (9:00 pm) |
| Upgrading from binary to source question ... | [b]Eric:[/b] Well, that pretty much decided it from me. I just sent my $150 for the upgrade. Hone... read more | 03/19/2008 (4:56 pm) |
| Upgrading from binary to source question ... | LOL--yeah, I can imagine that changing the EULA will always make people a bit nervous. I do unde... read more | 03/19/2008 (2:29 pm) |
| Upgrading from binary to source question ... | Though I didn't quote it, for the non-Pro version I was referencing is the EULA in my install direct... read more | 03/19/2008 (1:06 pm) |
| Ending the game | Actually, no ... that is exactly the behavior you should expect. There is no "end.t2d" level being l... read more | 03/19/2008 (12:37 pm) |
| Upgrading from binary to source question ... | No ... no, in fact both are non-transferable licenses. Assignment to use of a seat has nothing at al... read more | 03/19/2008 (12:05 pm) |
| Upgrading from binary to source question ... | I second the notion Stanely suggests. Gaining access to the private forums was one of the major moti... read more | 03/19/2008 (10:12 am) |
| Ending the game | There is no file named end.t2d--"end" doesn't care because it is just a [i]scenegraph object[/i]. Do... read more | 03/18/2008 (10:39 pm) |
| IceWolf | Beautiful stuff, Benjamin!... read more | 03/18/2008 (10:13 pm) |
| Ending the game | [b]Anthony:[/b] Ah, you've got an error in there ... [code] new t2dScenegraph(end) (); ... sce... read more | 03/18/2008 (9:36 pm) |
| Upgrading from binary to source question ... | [b]Tetraweb:[/b] Yeah ... it does have a little bit of a, as you say, "penalizing" feeling to it. Go... read more | 03/18/2008 (9:27 pm) |
| Ending the game | Good call Tetraweb; I should have picked up on that. :) Maybe to help save you from headaches in ... read more | 03/18/2008 (9:06 pm) |
| Ending the game | What are you looking to have happen, exactly? One thing to keep in mind is that when you use .endLev... read more | 03/18/2008 (2:12 pm) |
| Path finding | I did something like this for a prototype a little while back, though I wasn't using TGB tile maps. ... read more | 03/18/2008 (6:56 am) |
| Ending the game | Not sure on the former (as to the reason you are encountering a crash), but for the latter it looks ... read more | 03/18/2008 (5:18 am) |
| Saving a scene . . . | Hello again Kevin, I just wanted to drop in to give a follow-up on my own experience with this "s... read more | 03/16/2008 (9:20 am) |
| Q: Data types in TS--verifying and handling data | I hear ya! echo() and dump() are my new best friends. I wonder, do people tend to use Codeweaver... read more | 03/16/2008 (8:40 am) |
| Q: Data types in TS--verifying and handling data | It seems that it is up to us to ensure the quality of the variable content, almost entirely. The pro... read more | 03/15/2008 (6:08 pm) |
| Problem with GuiTextEditCtrl - help please | I suspect that you would want to modify the profile based on the resolution the user has selected (o... read more | 03/14/2008 (11:22 am) |
| Problem with GuiTextEditCtrl - help please | Have you tried setting the MinExtent to a larger value? Perhaps set it to also equal "158 18" so tha... read more | 03/14/2008 (7:44 am) |
| Saving a scene . . . | My example above might not be solid and I wanted to double check myself to make sure I wasn't in err... read more | 03/14/2008 (6:38 am) |
| Saving a scene . . . | Hi Kevin, First off, thanks for the heads up on this! Very good stuff! I've used your above co... read more | 03/14/2008 (5:57 am) |
| Trouble with my HUD - short question | That is likely it in v1.5, though I can't confirm it 100% and your version may also have more than f... read more | 03/13/2008 (3:04 pm) |
| Obj.saveCopy() and Obj.loadCopy() question | So its a FEATURE ... ah, I might've guessed. *grins* Your solution above very well may solve it, ... read more | 03/13/2008 (2:59 pm) |
| Newb graphics question | Set your sprites to different layers in order to have them stack. You can do this at design time... read more | 03/13/2008 (12:47 pm) |
| Trouble with my HUD - short question | You'll want to create your own custom GUI profiles. To do that, go to your /game/gamescripts directo... read more | 03/13/2008 (12:42 pm) |
| File Dialog GUI? | Alright ... for those interested I've come up with an answer via some trial and error. [code] %f... read more | 03/13/2008 (8:58 am) |
| Baaaad anti-aliasing | Gotcha. I wonder what the distinction is with respect to TGB? I recall a while back working with... read more | 03/13/2008 (8:13 am) |
| Baaaad anti-aliasing | Jack, do you mean that the image should be exported as a PNG after the crop marks are applied? Inste... read more | 03/13/2008 (6:14 am) |
| Really bothered by the Starter Kits | This may not be the best place for me to do so, but I'd like to throw my two cents in regarding the ... read more | 03/12/2008 (4:38 pm) |
| Painting tutorial | Pencil is a fairly neat, easy to use, and decent enough program for those that like a more tradition... read more | 03/12/2008 (3:43 pm) |
| Tinting imageMaps? | Blending should work, or at least provide a good shot at what you want. It is also easy to test out ... read more | 03/12/2008 (3:38 pm) |