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Derelict's Forum Posts

Thread Post Date Posted
Fog of War/LoS It has been a while since I've played WC2 but you have me curious, so I'll have to see if I can find... read more 04/11/2008 (4:18 am)
Handling of Images (Animations) I don't have an URL handy for it, but GlueIT does more or less what you want insofar as creating a c... read more 04/10/2008 (5:09 am)
Fog of War/LoS *nods* I agree. It could be that doing this engine side will end up lending the best result. Maybe t... read more 04/09/2008 (10:11 pm)
Fog of War/LoS That seems like it could be a very expensive approach. Consider a small map area of 40x40 tiles.... read more 04/09/2008 (5:04 pm)
Fog of War/LoS Just wanted to drop back in and remark that I do have it working as mentioned above (though only FOW... read more 04/08/2008 (9:40 pm)
Fog of War/LoS Thanks for the response, James. I have considered that and it will probably work for my purposes ... read more 04/08/2008 (5:35 pm)
Really bothered by the Starter Kits [b]Stephen:[/b] Is that an argument against documentation? *grins* I seriously couldn't disagree ... read more 04/07/2008 (10:16 pm)
A New Tutorial Series - The Breakout Tutorial [b]Tetraweb:[/b] I've been meaning to stop into this thread just to say "awesome!" It is a really... read more 04/07/2008 (3:01 pm)
Readline() Hi again Teromous, I can see two things that I'd offer for your consideration: 1) a new format fo... read more 04/07/2008 (12:05 pm)
Readline() There are no arguments for readLine() -- it simply reads a line from the file. Having said that, ... read more 04/06/2008 (1:17 pm)
Mounting an object to a linkpoint during realtime Use mountToLinkPoint: [code] mountToLinkpoint(t2dSceneObject object, int linkpointID, [float mou... read more 03/28/2008 (3:40 pm)
Ending the game [b]Anthony:[/b] As to the use of the switch statement, quite honestly you could have continued on mo... read more 03/27/2008 (11:03 pm)
Ending the game [b]Anthony:[/b] Me again ... Well, it is working. I've commented fairly heavily to changes made a... read more 03/27/2008 (2:14 am)
Ending the game [b]Anthony:[/b] Just got a copy of your project and I'll start looking over it shortly to see what y... read more 03/26/2008 (8:50 pm)
Ending the game [b]Anthony:[/b] The following bit is unrelated to solving the problem that this thread has been abou... read more 03/26/2008 (8:48 am)
Random number generation efficiency? What do you mean by "generating random numbers with script"? As in, code your own routine for genera... read more 03/26/2008 (7:52 am)
Calculating "real" distance between sceneObjects Nifty James ... I can see how that might come in handy. Thanks for the resource!... read more 03/25/2008 (8:48 am)
Saving a scene . . . [b]Stanley: [/b] I have used this on Vista--not via a build, solely via the editor/dev environment--... read more 03/25/2008 (8:33 am)
Ending the game Sorry for the delay in getting back to you in this thread. At this point, I'd suggest just ignori... read more 03/24/2008 (9:00 pm)
Upgrading from binary to source question ... [b]Eric:[/b] Well, that pretty much decided it from me. I just sent my $150 for the upgrade. Hone... read more 03/19/2008 (4:56 pm)
Upgrading from binary to source question ... LOL--yeah, I can imagine that changing the EULA will always make people a bit nervous. I do unde... read more 03/19/2008 (2:29 pm)
Upgrading from binary to source question ... Though I didn't quote it, for the non-Pro version I was referencing is the EULA in my install direct... read more 03/19/2008 (1:06 pm)
Ending the game Actually, no ... that is exactly the behavior you should expect. There is no "end.t2d" level being l... read more 03/19/2008 (12:37 pm)
Upgrading from binary to source question ... No ... no, in fact both are non-transferable licenses. Assignment to use of a seat has nothing at al... read more 03/19/2008 (12:05 pm)
Upgrading from binary to source question ... I second the notion Stanely suggests. Gaining access to the private forums was one of the major moti... read more 03/19/2008 (10:12 am)
Ending the game There is no file named end.t2d--"end" doesn't care because it is just a [i]scenegraph object[/i]. Do... read more 03/18/2008 (10:39 pm)
IceWolf Beautiful stuff, Benjamin!... read more 03/18/2008 (10:13 pm)
Ending the game [b]Anthony:[/b] Ah, you've got an error in there ... [code] new t2dScenegraph(end) (); ... sce... read more 03/18/2008 (9:36 pm)
Upgrading from binary to source question ... [b]Tetraweb:[/b] Yeah ... it does have a little bit of a, as you say, "penalizing" feeling to it. Go... read more 03/18/2008 (9:27 pm)
Ending the game Good call Tetraweb; I should have picked up on that. :) Maybe to help save you from headaches in ... read more 03/18/2008 (9:06 pm)
Ending the game What are you looking to have happen, exactly? One thing to keep in mind is that when you use .endLev... read more 03/18/2008 (2:12 pm)
Path finding I did something like this for a prototype a little while back, though I wasn't using TGB tile maps. ... read more 03/18/2008 (6:56 am)
Ending the game Not sure on the former (as to the reason you are encountering a crash), but for the latter it looks ... read more 03/18/2008 (5:18 am)
Saving a scene . . . Hello again Kevin, I just wanted to drop in to give a follow-up on my own experience with this "s... read more 03/16/2008 (9:20 am)
Q: Data types in TS--verifying and handling data I hear ya! echo() and dump() are my new best friends. I wonder, do people tend to use Codeweaver... read more 03/16/2008 (8:40 am)
Q: Data types in TS--verifying and handling data It seems that it is up to us to ensure the quality of the variable content, almost entirely. The pro... read more 03/15/2008 (6:08 pm)
Problem with GuiTextEditCtrl - help please I suspect that you would want to modify the profile based on the resolution the user has selected (o... read more 03/14/2008 (11:22 am)
Problem with GuiTextEditCtrl - help please Have you tried setting the MinExtent to a larger value? Perhaps set it to also equal "158 18" so tha... read more 03/14/2008 (7:44 am)
Saving a scene . . . My example above might not be solid and I wanted to double check myself to make sure I wasn't in err... read more 03/14/2008 (6:38 am)
Saving a scene . . . Hi Kevin, First off, thanks for the heads up on this! Very good stuff! I've used your above co... read more 03/14/2008 (5:57 am)
Trouble with my HUD - short question That is likely it in v1.5, though I can't confirm it 100% and your version may also have more than f... read more 03/13/2008 (3:04 pm)
Obj.saveCopy() and Obj.loadCopy() question So its a FEATURE ... ah, I might've guessed. *grins* Your solution above very well may solve it, ... read more 03/13/2008 (2:59 pm)
Newb graphics question Set your sprites to different layers in order to have them stack. You can do this at design time... read more 03/13/2008 (12:47 pm)
Trouble with my HUD - short question You'll want to create your own custom GUI profiles. To do that, go to your /game/gamescripts directo... read more 03/13/2008 (12:42 pm)
File Dialog GUI? Alright ... for those interested I've come up with an answer via some trial and error. [code] %f... read more 03/13/2008 (8:58 am)
Baaaad anti-aliasing Gotcha. I wonder what the distinction is with respect to TGB? I recall a while back working with... read more 03/13/2008 (8:13 am)
Baaaad anti-aliasing Jack, do you mean that the image should be exported as a PNG after the crop marks are applied? Inste... read more 03/13/2008 (6:14 am)
Really bothered by the Starter Kits This may not be the best place for me to do so, but I'd like to throw my two cents in regarding the ... read more 03/12/2008 (4:38 pm)
Painting tutorial Pencil is a fairly neat, easy to use, and decent enough program for those that like a more tradition... read more 03/12/2008 (3:43 pm)
Tinting imageMaps? Blending should work, or at least provide a good shot at what you want. It is also easy to test out ... read more 03/12/2008 (3:38 pm)
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