Game Development Community

Richard Bottoms's Forum Posts

Thread Post Date Posted
Using the library project as a static .lib It's called refactoring. Seems there are enough people skilled in software design that a refactor... read more 02/11/2003 (7:04 am)
New Project under Torque SDK in VC6 The first 9 pages of the formatted PDF doc are up: http://www.hyper-real.com/torque/tge_manual_v.... read more 02/10/2003 (12:03 am)
New Project under Torque SDK in VC6 BTW, I can also print to the Adobe Distiller for output as pure Postscript. So users of Ghostscript ... read more 02/09/2003 (8:06 pm)
Linux install/compile walkthrough I'm working on an unofficial manual for the TGE, typestting it in Quark. Can I add this wlakthrough ... read more 02/09/2003 (7:18 pm)
New Project under Torque SDK in VC6 Okay, I've converted engine.overview.txt using doxygen. Not pretty, but it's useful enough for what ... read more 02/09/2003 (7:14 pm)
New Project under Torque SDK in VC6 >When I asked the question above I was hoping someone would have a >tried and true method for workin... read more 02/09/2003 (5:56 pm)
PDF Documentation ? Exactly what is the problem in providing both online and PDF format? The PDF version is acknowledged... read more 02/09/2003 (12:37 pm)
New Project under Torque SDK in VC6 It's my experience that new technologies prosper when people outside the usual gaming discipline can... read more 02/09/2003 (12:12 pm)
3rd Party MMOG solutions I am working in a solution called Hyper Real World Engine. It is JBoss based and will be very inexpe... read more 02/09/2003 (11:36 am)
yes I bought the SDK Yes I bought it in Jnue of 2002. Hopefully there will be some docs sold as well. The folks at JBo... read more 02/09/2003 (9:18 am)
New Project under Torque SDK in VC6 >I was wondering if anybody knew a resource or forum thread, >discussing setting up a new project un... read more 02/09/2003 (6:42 am)
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