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Austin Whitlatch's Forum Posts

Thread Post Date Posted
TGEA Cycle Game Crash We're using version 1.7.0. Thanks for the responses, though we still haven't figured this out.... read more 07/21/2008 (9:30 am)
Gravity Component - TX2D Hey John, Thanks for the advice. I had thought of that, but what I wanted was a component to updat... read more 07/12/2008 (2:04 pm)
GuiMLTextCtrl Error in TGEA Thanks Rene! That worked great.... read more 06/23/2008 (10:28 am)
How do I Zip my files from within Torque.exe Well, To be completely honest, our teacher is the one bringing this project on. He believes that mak... read more 06/02/2008 (11:38 am)
How do I Zip my files from within Torque.exe Torque has Zlib built in, but here is what I am trying to do: * Zip a file from the command line:... read more 06/02/2008 (7:40 am)
Trigger Arrays I do agree, The only issue I have ran into is when you do a portal BACK to where you came from. I kn... read more 04/16/2008 (10:04 pm)
Trigger Arrays I do agree, The only issue I have ran into is when you do a portal BACK to where you came from. I kn... read more 04/16/2008 (9:59 pm)
Trigger Arrays I do agree, The only issue I have ran into is when you do a portal BACK to where you came from. I kn... read more 04/16/2008 (9:49 pm)
Trigger Arrays Thanks man, this will definitely help out. This seems the best way to do it with larger amounts of p... read more 04/16/2008 (9:39 pm)
Trigger Arrays Good news Lee, Just figured it out on my own lol. Here's the code for it: in portals.cs [code] d... read more 04/16/2008 (9:33 pm)
Manual Reload Animation Call Figured out the answer to my own question. More of a work around, To manually reload, you must anima... read more 03/03/2008 (8:43 am)
Grabbing %client from %obj Thanks so much for the posts guys, i figured out what the issue was. For some reason the %shape is a... read more 03/03/2008 (8:42 am)
Check Object and Trigger Thanks so much man I appreciate it :)... read more 02/18/2008 (9:31 am)