Austin Whitlatch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA Cycle Game Crash | We're using version 1.7.0. Thanks for the responses, though we still haven't figured this out.... read more | 07/21/2008 (9:30 am) |
| Gravity Component - TX2D | Hey John, Thanks for the advice. I had thought of that, but what I wanted was a component to updat... read more | 07/12/2008 (2:04 pm) |
| GuiMLTextCtrl Error in TGEA | Thanks Rene! That worked great.... read more | 06/23/2008 (10:28 am) |
| How do I Zip my files from within Torque.exe | Well, To be completely honest, our teacher is the one bringing this project on. He believes that mak... read more | 06/02/2008 (11:38 am) |
| How do I Zip my files from within Torque.exe | Torque has Zlib built in, but here is what I am trying to do: * Zip a file from the command line:... read more | 06/02/2008 (7:40 am) |
| Trigger Arrays | I do agree, The only issue I have ran into is when you do a portal BACK to where you came from. I kn... read more | 04/16/2008 (10:04 pm) |
| Trigger Arrays | I do agree, The only issue I have ran into is when you do a portal BACK to where you came from. I kn... read more | 04/16/2008 (9:59 pm) |
| Trigger Arrays | I do agree, The only issue I have ran into is when you do a portal BACK to where you came from. I kn... read more | 04/16/2008 (9:49 pm) |
| Trigger Arrays | Thanks man, this will definitely help out. This seems the best way to do it with larger amounts of p... read more | 04/16/2008 (9:39 pm) |
| Trigger Arrays | Good news Lee, Just figured it out on my own lol. Here's the code for it: in portals.cs [code] d... read more | 04/16/2008 (9:33 pm) |
| Manual Reload Animation Call | Figured out the answer to my own question. More of a work around, To manually reload, you must anima... read more | 03/03/2008 (8:43 am) |
| Grabbing %client from %obj | Thanks so much for the posts guys, i figured out what the issue was. For some reason the %shape is a... read more | 03/03/2008 (8:42 am) |
| Check Object and Trigger | Thanks so much man I appreciate it :)... read more | 02/18/2008 (9:31 am) |