Game Development Community

MoCubed's Forum Posts

Thread Post Date Posted
Downloading older versions of TGB Forgive me for being an absolute tool that is in too much of a rush to research what can easily be f... read more 07/07/2011 (6:00 am)
Mac build does not keep engine changes (TGB 1.6) Got it. I don't know if this is going to require me to download any new applications on the Mac (I'... read more 06/26/2011 (8:47 pm)
How to Compile Torque Game Builder 1.7.5 :edit Maybe I spoke too soon - things were working out pretty well until trying to compile the TG... read more 06/06/2010 (10:57 am)
Projectile Trajectory using setImpulseForcePolar It's been a while, but I wanted to say that your idea worked for my purposes. I'm under extreme tim... read more 05/10/2010 (7:08 pm)
Projectile Trajectory using setImpulseForcePolar Thank you for your reply. I was able to use the above code to come up with a pretty precise angle... read more 04/18/2010 (3:02 pm)
Projectile Trajectory using setImpulseForcePolar I've completed the angle code, if it helps give anyone an idea what I'm trying to do. [code=c#] ... read more 04/18/2010 (12:15 pm)
Commissioned 2D Artist needed for Beat-em-up Adventure. The position has been vacated prior to completion of the project. We would like to see if there is ... read more 05/07/2009 (5:31 am)
Centered Text and Multi-Line Profiles Amazing how I was just looking for the same piece of code this morning. I don't know if it will hel... read more 04/06/2009 (5:01 am)
How much work till the framework works if the framework should work good? Thanks for the reply. All I've ever really taken is Object-Oriented courses, so that's probably w... read more 03/28/2009 (6:50 am)
Issue with CastCollision in Torque 1.7.4 Thanks for the replies. Essentially, I am trying to run a platformer based on the code found in t... read more 02/26/2009 (4:36 am)
Solved - Collision Editor dialog not appearing (TGB 1.6.0) Thank you. Haven't really checked for updates in a while.... read more 02/22/2009 (10:12 pm)
List of TGB developers - Please Add Your Name Jarid Cole Programmer/Designer... read more 02/19/2009 (4:59 am)
Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc Sorry about the late reply. I read your response and rushed to get a kluge together using a trigger ... read more 02/17/2009 (7:26 pm)
Opinions wanted: How to check for a successful punch in a 2D action/fight game similar to Double Dragon/Final Fight etc Actually, that appears to be exactly what we're looking for as well. However, I'm at an impass on ho... read more 02/12/2009 (5:09 am)