Game Development Community

Matthew Jones's Forum Posts

Thread Post Date Posted
Support for lightmaps in DTS I wouldn't have a clue. Best thing would be to just open the docs max sdk docs and see if there is e... read more 09/23/2004 (2:47 am)
Support for lightmaps in DTS Max 5 can bake down your Models procedural textures and lightmaps. It take a little planning and kno... read more 09/22/2004 (3:56 pm)
Light Map Scale in Quark Go into your list on the left side screen. On top you'll see world spawn. RightClick it and look for... read more 09/22/2004 (3:44 pm)
Map2Max I have a set of blocks I use when building. One block is DTS (or 3dsmax format) and one is DIF (QRK ... read more 09/21/2004 (9:49 am)
3DS export problem The naming convention is up to you. But if you deviat from the Bone names you'll need to creat your ... read more 09/19/2004 (4:49 am)
Help me beginner modeler needs help from good modeler [url]http://www.3dtotal.com/[/url] Lots of stuff to learn here.... read more 09/17/2004 (3:35 pm)
Transparency "half working" It doesn't work that way with MAX you can actually have a material do the work for ya. He got it wor... read more 09/16/2004 (11:53 am)
Using example skeleton from Mlkshpe DTS Plus You should be able to use the same naming convention or repose the skeletan to fit in your mesh. Aft... read more 09/16/2004 (2:30 am)
Bump mapping Kevin @ You should put that out. It looks real good. Whats the framerate hit. If at all. Matt... read more 09/14/2004 (1:18 pm)
Alpha, Sort, trees and other problems Is that Merci cause I dumped to much info on you or are speakin French and saying thank you. LOL ... read more 09/13/2004 (7:36 pm)
Alpha, Sort, trees and other problems You need to set your shape up so that it sorts through the Heirachy. When the model is built in game... read more 09/13/2004 (5:21 am)
Transparency "half working" Ended up being his exporter wasn't totally working.... read more 09/11/2004 (3:36 pm)
Wacky Vehicle Reverse Not sure what modeller your using but you should change the location of your bounding box pivot poin... read more 09/10/2004 (12:06 pm)
Transparency "half working" Send me the file and texture. I'll set it up for you so you can see. mjones7947@comcast.net I h... read more 09/09/2004 (6:49 pm)
People selling torque on ebay !!!! People are nuts. LOL I gotta laugh this guy is so stupid he probably left a billing address with eba... read more 08/21/2004 (3:36 pm)
3DSMax 6.0 MultiRes fix Has anybody tested a visibility animation with this exporter. I am getting some funny results. The ... read more 08/16/2004 (7:58 am)
RTS Pack: demo art submissions @ Josh -- You want it? :) I'm happy as pie now. I'll get the other ones done as well. Matt Oh ... read more 08/04/2004 (3:27 pm)
RTS Pack: demo art submissions Well if your in to somthing different I would be willing to up THE ANT to the project. I got to anim... read more 08/04/2004 (2:20 pm)
Max2sts for 3dsmax 6 OOps I was wrong. They took that down. They also took it down outa the support section. But they ... read more 07/27/2004 (12:52 pm)
Max2sts for 3dsmax 6 The MAX SDK can be downloaded by anybody at [url=http://sparks.discreet.com/downloads/index.cfm?f=1]... read more 07/26/2004 (6:49 pm)
3DSMax 6.0 MultiRes fix Oh i see. Has anybody heard fron Samme NG about the reflection map fix? This thing would be fixed u... read more 07/23/2004 (2:36 pm)
Reflection maps @Foster I went back and reinstalled MAX5 and it turns out it is just MAX6. MAX 5 with MAX4 multire... read more 07/23/2004 (2:34 pm)
Reflection maps You have make a seperate image aside from the one you are using for a diffuse map. It has to be a 32... read more 07/23/2004 (2:22 am)
3DSMax 6.0 MultiRes fix So its actually not compilable? Thats real cool its needs straighting out. Thats thing is hard to na... read more 07/22/2004 (2:23 pm)
Reflection maps Has nobody come accross this. Any info would be helpful. Matt... read more 07/21/2004 (12:20 pm)
3DSMax 6.0 MultiRes fix Just search UNmessDTS or somthing its been explained 1000 times. Basically the code for the exporter... read more 07/20/2004 (3:55 pm)
3DSMax 6.0 MultiRes fix Oh i was just kidding more or less there but are some things in the code that can be changed to run ... read more 07/19/2004 (2:03 am)
3DSMax 6.0 MultiRes fix Try this one [url=http://www.matthewcjones.com/Downloads/max6_2dtsExporter.dle]Max2dts_max5[/url]. I... read more 07/18/2004 (4:08 pm)
3DSMax 6.0 MultiRes fix I used the compiled exporter that alex has a copy of and it didn't work. When I applied the changes ... read more 07/18/2004 (3:58 pm)
3DSMax 6.0 MultiRes fix I tested this plugin and couldn't get a good multires to export. I tested on a scene that was create... read more 07/18/2004 (1:23 pm)
3D Studio MAX NG is specificlly designed for polygon soup. Any shape can have accurate, per poly, fast collsion. W... read more 07/07/2004 (2:54 am)
3D Studio MAX There are alternatives on the code end. You could plug in a collision system and change that. Somthi... read more 07/05/2004 (5:15 pm)
3D Studio MAX I have built level stuff for gamestudio in Qaurk and exported it to WED via .MAP. The trick is to ch... read more 06/30/2004 (2:25 am)
anyone tried Game Level Builder 2.1? Only with BMP files that come in a WAD file. So then you would have to hand edit or use Quark to cha... read more 06/23/2004 (1:06 pm)
anyone tried Game Level Builder 2.1? Might as well just use Quark. Why add more steps than you need. Matt... read more 06/22/2004 (1:43 am)
anyone tried Game Level Builder 2.1? Its good for somthings but you still need Quark to taxture and export. Version 3 is way better. \ ... read more 06/22/2004 (1:13 am)
Doese torque support smoothing-group? Only on static objects that don't use bones. If you use the skin modifier the whole mesh gets 1 grou... read more 06/06/2004 (6:33 am)
Melody for Normal Mapping and LOD You must have a graphics card that support pixel 2.0 shaders. To bad.... read more 06/03/2004 (1:38 am)
Can someone troubleshoot a model I did? Send me an email and I'll look at the model mjones7947@comcast.net. matt... read more 05/30/2004 (9:04 am)
Normals of a dts flipped upon export... what the hell? Bad News. You should always reset the Xform of a model then drop a normals modifier on it and "Unif... read more 05/30/2004 (8:58 am)
Reusing animations As Far as I know BVH is it. There are other mocap data formats but I am not sure how you go about ha... read more 04/02/2004 (2:02 am)
Major problem No. Your object will be white without texture. What detail level are you using?. If you only have... read more 02/22/2004 (11:48 am)
DTS exporting error. Haven't seen any answer to this as of yet. [url=http://www.matthewcjones.com/Downloads/max2dtsExporter.zip]Here is a faster exporter[/url] M... read more 02/17/2004 (4:34 pm)
3dsmax5 DTS exporter difficulties Heres a good [url=http://www.matthewcjones.com/Downloads/max2dtsExporter.zip]exporter[/url] Max4 mul... read more 02/14/2004 (6:19 pm)
Max exporters Well maybe if your interested I can get the code together and you take a look at what were doing. Yo... read more 02/14/2004 (11:05 am)
Max exporters I have a compiled version but it doesn't work worth a bean. Since you can't use the Multires from MA... read more 02/14/2004 (6:49 am)
Max2Map Max2map always gives that error. Best bet would be to build your shape in Quark. Matt... read more 02/14/2004 (6:16 am)
Help with Max2dts Exporter.. I hesitated to answer this because reading the top part of the post should have solved your problem.... read more 02/14/2004 (3:57 am)
Quark unable to 'snap to grid'? I don't think you could rotate an object and not through its corners into an odd grid. You can chang... read more 02/11/2004 (6:43 am)
Quark unable to 'snap to grid'? Top left corner of your UI, has a scroll button with a grid listing (Probably the same place your re... read more 02/10/2004 (5:02 pm)