Matthew Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 130+ model tree pack | Thanks Jojimbo, Good work. I sent you a commercial licence to email in your profile. Matt... read more | 06/17/2007 (11:26 pm) |
| 130+ model tree pack | You can use them to develop for free but to publish you have to buy a commercial version [url]htt... read more | 04/30/2007 (7:34 am) |
| 130+ model tree pack | [quote] While having the foliage and bark in the same texture is restrictive when using shaders to c... read more | 04/23/2007 (1:19 pm) |
| 130+ model tree pack | I got it working pretty good but the PINES don't work so good because of (I think) the resolution fo... read more | 04/01/2007 (3:32 pm) |
| 130+ model tree pack | I'll keep that in mind after I fix the problems I am having with TSE. Matt... read more | 12/31/2006 (9:15 pm) |
| 130+ model tree pack | I don't think its the exporter. I have been using my own version of it for several years now and hav... read more | 12/30/2006 (3:40 pm) |
| 130+ model tree pack | .Ya thats what its like to be a blond you can't even spell your own name. I left the "h" outa my own... read more | 12/30/2006 (1:36 pm) |
| 130+ model tree pack | OK I tried that. I exported a tree names tseoak.dts. Its has 2 texturemaps. Oak_Solid.jpg and Oak_T... read more | 12/30/2006 (7:39 am) |
| 130+ model tree pack | That doesn't even work for me, all I get is a shape that won't show up. Really according to the ... read more | 12/29/2006 (8:28 am) |
| 130+ model tree pack | I don't follow you. How is the transperency drawn after the foliage, The foliage is the transperant ... read more | 12/28/2006 (8:03 am) |
| 130+ model tree pack | I can set you up a material.cs file that works. I might even be able to set you up a a custom HLSL s... read more | 12/28/2006 (7:42 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | I just found this thing. I have gotten several simple scenes through. I have one problem that I was ... read more | 10/16/2006 (8:37 am) |
| 130+ model tree pack | Actually to install it all you have to do is place the zip folder in your Data/Shapes.. folder and i... read more | 10/14/2006 (10:14 am) |
| 130+ model tree pack | [url]http://www.matthewcjones.com/Downloads/Sharp_Trees.zip[/url] Works perfectly as far as I can... read more | 10/14/2006 (8:10 am) |
| 130+ model tree pack | The next Pack will support TSE and all shader stuff as well as lower versions to accomidate TGE and ... read more | 09/28/2006 (4:50 pm) |
| 130+ model tree pack | The Demo's licence is included with the demo tree's The Commercial is the same as the demo except w... read more | 08/12/2006 (4:14 pm) |
| 130+ model tree pack | Thanks guys. If anybody purchased in the last week I apoligize for the delay I have been away and... read more | 07/09/2006 (3:29 pm) |
| IFL and Morph animations at once | Ya you would be better off using a skelatal type rig. As long as you don't need any LOD. The ifl won... read more | 05/17/2006 (9:12 pm) |
| Multiple skeletons | Look in the folder for the ORC. Where the DTS is stored. Data/shapes/player/player.cs This file ... read more | 05/17/2006 (9:01 pm) |
| Player Rotates and Ascends using stock animation | Make sure not to export the "bip01" node... read more | 05/06/2006 (5:41 am) |
| How to export collision mesh for skined mesh? | A character model doesn't need collision. Like the ORC. Depending on the model you might need collis... read more | 04/21/2006 (10:51 am) |
| 130+ model tree pack | I own the Shader engine but the tree's wern't built for it. The problem I mentioned above with a 2 s... read more | 04/16/2006 (4:19 pm) |
| 130+ model tree pack | I own the Shader engine but the tree's wern't built for it. The problem I mentioned above with a 2 s... read more | 04/16/2006 (1:04 pm) |
| Ground Transform not working... | I have never used ground trandform for anything but generally if you have a difference between the S... read more | 04/15/2006 (4:01 pm) |
| How to export collision mesh for skined mesh? | You don't need collision on a skinned mesh Character. If you want to export a collsion with your me... read more | 04/15/2006 (3:38 pm) |
| 130+ model tree pack | @ RobinI TGE by default doesn't light static shapes or cast shadows from static shapes. Too brigh... read more | 04/15/2006 (3:28 pm) |
| Bad looking textures in .dts models | [quote]I was unable to find the mipmapping feature in the .dts exporter utility[/quote] IN your y... read more | 04/05/2006 (8:22 am) |
| 2-sided and Opacity issues | And make sure in your DTS export Dialog (utility panel) that "export 2 sided materials" is not turne... read more | 04/04/2006 (2:31 pm) |
| No sequence defined off the "root" node | What error do you get? Have you tried to use the debug version of tge so you can understand the erro... read more | 04/02/2006 (10:03 am) |
| 130+ model tree pack | @Brandon [url]http://www.matthewcjones.com/Payment[/url], Also you really don't even have to unzip t... read more | 03/25/2006 (9:21 pm) |
| 130+ model tree pack | Do have WinRAR. I could try that. I'll put a link in the morning. Matt... read more | 03/25/2006 (4:59 pm) |
| 130+ model tree pack | No they don't unzip with 9.0 or the zip doesn't work in torque? Matt... read more | 03/25/2006 (10:44 am) |
| 130+ model tree pack | Well Thanks, But read the licence they are not totally free ;). Matt... read more | 03/24/2006 (3:54 pm) |
| 130+ model tree pack | I am not sure but if they don't unzip correctly I would have to say make sure to get the latest vers... read more | 03/24/2006 (8:41 am) |
| 130+ model tree pack | Actually you can stick the zip right inside your shape folder and they will all show up. Maybe that ... read more | 03/23/2006 (4:49 am) |
| 130+ model tree pack | Make sure the textures are in the same folder that all I can think of.... read more | 03/22/2006 (10:01 pm) |
| 130+ model tree pack | [quote]It freezes when I go near or when I make it in the world creator[/quote] What is it "IT"? ... read more | 03/22/2006 (1:13 pm) |
| Ambient Animations | Oh ya I forget that search. Thanks Matt Matt... read more | 03/15/2006 (5:10 pm) |
| Exporting IFL without Max? | Actually the sequence helper has a property to look for IFL animations (In MAX). Then that gets wrot... read more | 03/09/2006 (5:22 pm) |
| Projecting a point from 2 vectors/point and a distance. | Oh man thanks Stephan. I am going to post a few more things as soon as I can get them together, If y... read more | 03/06/2006 (4:13 pm) |
| TLK Shaman Demo Sneak Peek/Soft Launch | Thats pretty fantastic. Matt... read more | 03/05/2006 (7:34 am) |
| Unruly bone/rigging behavior in Max | Even if you don't want to make the thing one mesh select all the parts and apply a skin modifier to ... read more | 03/04/2006 (9:36 am) |
| TXT, DTS, Collision shapes... and stuff... | "It works just fine to go through File->Export." Unless you are new to the whole thing which he o... read more | 02/19/2006 (6:23 am) |
| TXT, DTS, Collision shapes... and stuff... | I am not sure but either you are exporting through File/Export/TorqueShapeExporter(*.TXT), or you ar... read more | 02/18/2006 (9:16 pm) |
| Half of my character is rotated upside down, not sure why | OK for starters you need a bigger bounding box. The bounding Box should encompass your model and its... read more | 02/18/2006 (4:39 pm) |
| Half of my character is rotated upside down, not sure why | Well I can't get your file so who knows. But make sure your not exporting Bip01. And make sure you r... read more | 02/18/2006 (7:41 am) |
| Anybody ever get IFL animations to work on player or weapon? | If you have to Unmess the player for LOD then the IFL will get screwed up. Not sure why I just know ... read more | 02/15/2006 (5:37 am) |
| Convex? Would it be possible...? | You can do it. And use GLB map exporter. You'll still have to texture and stuff in Quark but alot of... read more | 02/12/2006 (3:05 pm) |
| Z sorting problem | I can take a look but the problem with OBJ is it will come in with one shape and your heirarchy will... read more | 02/10/2006 (4:18 pm) |
| Transparencies | You can also use 2 jpgs. One for the diffuse and one for the alpha.. name them somthing like "mytex... read more | 02/04/2006 (8:56 am) |