James Urquhart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Announcing : Blender Exporter For Torque (0.8) | Zaz, [quote] So, if I had an action called Idle, I would be able to assign the "root" tag to it ... read more | 06/22/2004 (2:47 pm) |
| Announcing : Blender Exporter For Torque (0.8) | Todd, I'll see what i can do about adding a sequence exclusion option. As for renaming the actio... read more | 06/21/2004 (10:29 am) |
| Announcing : Blender Exporter For Torque (0.8) | Zaz, The exporter exports *everything* directly or indirectly parented to the Detailx / Colx / Lo... read more | 06/21/2004 (8:16 am) |
| Announcing : Blender Exporter For Torque (0.8) | Joeseph, The configuration options are now stored in the .blend, rather than a .cfg file. You may... read more | 06/20/2004 (9:49 am) |
| Announcing : Blender Exporter For Torque (0.8) | Walter, Could you perhaps email me? I believe i have fixed the problem, though i need to make sur... read more | 06/20/2004 (5:13 am) |
| Announcing : Blender Exporter For Torque (0.8) | Walter, Firstly, thanks for putting up with all these problems you are bumping into :) 1) Ok ... read more | 06/20/2004 (2:40 am) |
| Announcing : Blender Exporter For Torque (0.8) | Just to let all of you blender exporter users know, I have released a quick "0.81" release of the ex... read more | 06/19/2004 (10:48 am) |
| Announcing : Blender Exporter For Torque (0.8) | In addition, i noticed another mistake i made : [code] elif cur_token == "Sequence": tok.a... read more | 06/19/2004 (1:13 am) |
| Announcing : Blender Exporter For Torque (0.8) | Walter, Blender's menu's tend to act wierdly by giving out incorrect events at times, which is pr... read more | 06/19/2004 (12:58 am) |
| TSE system requirements | Entr0py, DirectX 9 Compatible 3D Accelerator cards typically have Pixel Shader 1.0 support. Not ... read more | 06/18/2004 (10:16 am) |
| Announcing : Blender Exporter For Torque (0.8) | Walter, How about the following : [code] def importBlenderMaterial(shape, bmat): if bmat ==... read more | 06/18/2004 (3:03 am) |
| Announcing : Blender Exporter For Torque (0.8) | Walter, The exporter checks various material options. Firstly, if the emit is > 0.0, the materia... read more | 06/17/2004 (2:03 pm) |
| Announcing : Blender Exporter For Torque (0.8) | Eric, As far as i can tell, blender has always supported having a customized UI. Or are you meani... read more | 06/17/2004 (11:32 am) |
| Blender compared to Torque modeling | Desmond, Firstly, yes, blender runs on many platforms. Changing the apparence of the gui in bl... read more | 06/17/2004 (10:05 am) |
| Friday... | [quote] Definitions of friday on the Web: the sixth day of the week; the fifth working day [/... read more | 06/11/2004 (10:45 am) |
| Transparency problem with Blender exporter | Walter, Or you can make seperate meshes that are after the base mesh in the mesh list. Torque wil... read more | 06/10/2004 (1:11 am) |
| No sequences in Blender DTS export? | Walter, In case you are still wondering, it finds the first ipo it finds belonging to the sequenc... read more | 06/10/2004 (1:06 am) |
| DTS Importers Redux | Just to note, this topic has been discussed over and over again in various forum posts : [url]htt... read more | 06/08/2004 (9:38 am) |
| Transparency problem with Blender exporter | Walter, Perhaps the vertices+faces you duplicated were put onto the end of the list of vertices+f... read more | 06/07/2004 (2:49 pm) |
| No sequences in Blender DTS export? | Walter, The exporter gets the number of frames in the sequence from the first ipo it finds that b... read more | 06/07/2004 (2:45 pm) |
| CVS login problems | Michael, You misspelt torque : [quote] cvsgui login: authorization failed: server cvs.garageg... read more | 06/06/2004 (5:39 am) |
| Dave Moore, your function is paging you. | On another note, isn't it about time someone removed errors referring to dave from map2dif? :)... read more | 06/05/2004 (12:42 am) |
| Transparency problem with Blender exporter | Walter, It could be that the rest of your mesh is being rendered after your hair, which indicates... read more | 06/04/2004 (3:26 am) |
| Transparency problem with Blender exporter | Yoon, Are you saying *all* of the hair becomes translucent? I myself have not played about alot ... read more | 06/04/2004 (2:14 am) |
| No sequences in Blender DTS export? | Alex, Could be a problem with the naming of your ipo's. Go into the ipo editor, and select action... read more | 06/03/2004 (11:59 pm) |
| ... | Joeseph, This may have something to do with the blender_bone2matrixf function in the exporter. ... read more | 06/03/2004 (7:12 am) |
| Couple of Blender exporter questions | Alex, Please excuse the blender documenation. I am currently rewriting it for the new exporter, s... read more | 06/03/2004 (12:07 am) |
| Why has TGE been inactive????? | If you are looking at the cvs change log, then it is inaccurate. Updating was turned off when the ... read more | 05/29/2004 (5:25 am) |
| Slanted Water | Ken, The intended effect Jacob is trying to create is of water flowing downhill at an angle. Howe... read more | 05/28/2004 (4:13 am) |
| Slanted Water | Jacob, It is not possible to rotate the water block. The code does not take into account rotation... read more | 05/28/2004 (2:52 am) |
| Strange DTS transparency issues (Geforce 440 Go) | David, Alpha transitions occur in between regular detail levels and billboard detail levels; Goin... read more | 05/26/2004 (12:56 pm) |
| SP Starter Kit for single player | Single player would be a great idea. Might be nice to demonstrate linking different missions toge... read more | 05/26/2004 (12:38 pm) |
| Strange DTS transparency issues (Geforce 440 Go) | @David, Look at my plan [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 05/26/2004 (9:54 am) |
| My dolphin is crashing | Dennis, nodeIndex is the index of a node in the nodes vector in a shape. Note that collision m... read more | 05/26/2004 (6:56 am) |
| Strange DTS transparency issues (Geforce 440 Go) | @Clark: I sent in a patch a while ago to fix the billboard code. I also sent in a further patch ... read more | 05/25/2004 (1:20 pm) |
| DirectX for Mac | I would imagine that this is some form of OpenGL Wrapper, therefor it would be potentially slower th... read more | 05/25/2004 (12:26 pm) |
| ... | Ok, I will have a look into these issues. Unfortunatly, since Tim Gift wrote most of the bone imp... read more | 05/24/2004 (2:35 am) |
| ... | Joseph : 1) A single ipo is a collection of keyframes for different values of an object (e.g. x,y... read more | 05/23/2004 (12:48 am) |
| Tread3D mapformat ? | Billy, Map's loaded into map2dif have to be in a half-life format, "Valve 220". Perhaps switch... read more | 05/23/2004 (12:40 am) |
| A New Mmorpg Using Tge | I have to say, this is the most promising torque based mmorpg i've seen in ages :)... read more | 05/22/2004 (11:06 am) |
| Blender Exporter 0.5 Available | I was going to release a newer version in which i fixed this bug, but i am still waiting to hear bac... read more | 05/22/2004 (3:23 am) |
| New model is lagging BAD.. | Jacob, (In Blender) Have you tried exporting the model with "Triangle Strips" turned on? (note :... read more | 05/21/2004 (6:58 am) |
| Floating Point Exception with USB Wheel pluged in | Heiko, Have you tried running torque under a debugger (e.g. gdb) to see what torque does to possi... read more | 05/21/2004 (1:28 am) |
| Blender Exporter 0.5 Available | ShadowDragon. Can you see the church model in the show tool? If so, try changing the size of you... read more | 05/19/2004 (9:04 am) |
| Blender Exporter 0.5 Available | ShadowDragon, Could you be more specific?... read more | 05/19/2004 (6:25 am) |
| Blender Exporter 0.5 Available | Shadowdragon, Collision meshes are meant to be invisible.... read more | 05/18/2004 (1:57 pm) |
| Blender Exporter 0.5 Available | Shadowdragon, Name an object Collision_x, where x is the number of the collision detail (0-8)... read more | 05/18/2004 (1:38 pm) |
| What to mac users use in order to create DTS objects | Scott, I have been quite busy with other things, such as real life, so i have not quite had time ... read more | 05/11/2004 (6:51 am) |
| Audio.cc error while compiling torque. help! | Marcus, Please post this in the SDK forums.... read more | 05/08/2004 (1:50 am) |
| Blender Mesh 4 Torque | Daniel, Make a mesh named "Collision_0", that is convex. This will act as a collision mesh. Y... read more | 05/05/2004 (3:37 am) |