Mark Harmon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Void GuiTextEditSliderCtrl::setValue() should call onAction() | It is if you want the changing of the GuiTextEditSlider to call the command member's script. So when... read more | 01/25/2004 (10:21 pm) |
| OnPreRender should be virtual? | Your right Melv. I was doing some voodoo style programming for a second, thanks for catching me. :)... read more | 01/25/2004 (11:45 am) |
| OnPreRender should be virtual? | The preview window is not being updated properly in the Terrain Texture Editor. It causes the filter... read more | 01/24/2004 (4:02 pm) |
| Interior size? | I can't find the mao HUD on the new site. Anyone have a link?... read more | 01/24/2004 (12:38 am) |
| DTS Exporter crashing on MultiRes R5 | I do but there is still the old bug that gigantisizes the mesh after exporting. I need to run it ... read more | 01/04/2004 (10:33 am) |
| DTS Exporter crashing on MultiRes R5 | My bad, I fixed the code changes above.... read more | 01/04/2004 (10:19 am) |
| DTS Exporter crashing on MultiRes R5 | Now I'm crashing when exporting a multires skinned model. I took a look at the dmp file and the last... read more | 01/04/2004 (10:10 am) |
| LOD not working? | I copied the source and header files from HEAD to my project and did a clean build and I still get t... read more | 01/04/2004 (2:11 am) |
| LOD not working? | I tried using the showTsShape and tsShapeInstance files from HEAD and I am still having the same pro... read more | 01/03/2004 (11:42 am) |
| Distance based LOD | Sure, you could rewrite the selectCurrentDetail methods in tsShapeInstance.... read more | 01/03/2004 (10:24 am) |
| Torque and Clipping | It depends on what you mean. Are you talking about the exporter tools or the real-time renderer?... read more | 01/03/2004 (10:22 am) |
| LOD not working? | I have TWO different problems. 1. In HEAD it's as I described in my previous post. 2. In my own ... read more | 01/02/2004 (8:00 pm) |
| LOD not working? | Sorry, caveman talk there. I need to do a few more tests so that I can explain it better. But basica... read more | 01/02/2004 (7:49 pm) |
| Torque Shadow Bug | That's cleaner. I really think there should be a variable that is updated by the light manager. That... read more | 01/02/2004 (6:30 pm) |
| DTS Exporter crashing on MultiRes R5 | After testing a bit, I have found out that my code changes are not causing the LOD problems. It seem... read more | 01/02/2004 (10:51 am) |
| DTS Exporter crashing on MultiRes R5 | Replace [b]void ShapeMimic::recordMergeOrder(IParamBlock *paramBlock, MultiResMimic * multiResMimic)... read more | 01/01/2004 (8:33 pm) |
| DTS Exporter crashing on MultiRes R5 |
Find [b]ShapeMimic::~ShapeMimic()[/b] and replace the [i]for (i=0;i |
01/01/2004 (8:33 pm) |
| DTS Exporter crashing on MultiRes R5 | I've posted some code changes below that will stop the exporter from crashing. There is still a prob... read more | 01/01/2004 (7:16 pm) |
| DTS Exporter crashing on MultiRes R5 | Anyone ever fix this? I'm not talking about work-arounds either, I am familiar with them and I want ... read more | 01/01/2004 (3:02 pm) |
| Max2dts Compiler error on VC7 | I got the plugin to work in debug mode and am tracking down the multires plugin bug. It looks like S... read more | 01/01/2004 (2:40 pm) |
| Max2dts Compiler error on VC7 | Submitted patch for HEAD. Now I am having trouble getting the plugin to run in debug mode. I set ... read more | 12/31/2003 (7:38 pm) |
| Max2dts Compiler error on VC7 | I fixed this. I will send a patch so it can be checked into HEAD. In the meanwhile open up NvTriS... read more | 12/22/2003 (7:09 pm) |
| Got moving platform working..sort of. Need help! | Submitted the resource. No docs and only real basic instructions for now. I need to take care of X-M... read more | 12/22/2003 (1:11 pm) |
| Got moving platform working..sort of. Need help! | I kept transparencies in and made it a preprocessor define. The tgerad stuff is also in there, sort ... read more | 12/22/2003 (12:47 pm) |
| Got moving platform working..sort of. Need help! | James: I am removing tgerad and transparent entities from the resource, to keep support easier. T... read more | 12/22/2003 (10:03 am) |
| Got moving platform working..sort of. Need help! | Sorry, been busy working on my game. I DID submit a patch for HEAD but there were bugs and since the... read more | 12/22/2003 (12:05 am) |
| Interacting, Walks bots | I once made a game called Beatdown that was a gang warfare sort of thing. I put a bunch of waypoints... read more | 12/18/2003 (8:38 pm) |
| Got moving platform working..sort of. Need help! | I am still working out a few lingering bugs. I also have to add a Quark for Torque data file. Then I... read more | 12/14/2003 (3:23 pm) |
| TGERad - Radiosity | Thanks Desmond.... read more | 12/11/2003 (5:51 pm) |
| TGERad - Radiosity | I already posted the link. Are you pressing refresh and resubmitting the form accidently or just imp... read more | 12/11/2003 (4:16 pm) |
| TGERad - Radiosity | [url]http://f1.pg.photos.yahoo.com/ph/alforno@pacbell.net/detail?.dir=/My+Photos&.dnm=lightprob0.jpg... read more | 12/11/2003 (2:22 pm) |
| TGERad - Radiosity | I am getting a sort of checkerboard pattern where the wall meets the floor. It's not exactly a harsh... read more | 12/11/2003 (1:06 pm) |
| TGERad - Radiosity | No I am talking about the fstl and geom code. It has to do with changes in syntax of templates to me... read more | 12/10/2003 (3:21 pm) |
| TGERad - Radiosity | I just spent a day integrating this into my game. I had a small problem compiling under Visual C++ .... read more | 12/10/2003 (10:36 am) |
| Screwed lighting / lightmaps / portals? | Has anyone ever fixed the lighmap exporting code or does everyone just keep tweaking the geometry an... read more | 12/09/2003 (9:49 pm) |
| Modifying Gravity | Search the code for mGravity. I think several classes hardcode to -20.... read more | 12/09/2003 (9:45 pm) |
| Dts ambient lighting bug fix... | Cool. I thanks you guys.... read more | 12/09/2003 (8:42 pm) |
| Environment maps and interiors | Man, I wasted so much time trying to figure this out before. Thanks for sharing your solution. You s... read more | 12/07/2003 (2:42 am) |
| Dts ambient lighting bug fix... | Thanks, I like your way better too.... read more | 12/07/2003 (2:23 am) |
| Alt+F4 doesn't call game shutdown, results in 'not in bins' | I have it this way and it always calls the shutdown code before terminating the app. [code] case... read more | 12/07/2003 (1:38 am) |
| New engine class and sequence diagrams | Cool! I started one of these in Visio but never finished. Thanks for sharing.... read more | 12/07/2003 (1:17 am) |
| Poor P4 Performance | Are you sure this isn't an issue with the buggy new NVidia drivers? I had to revert to previous vers... read more | 12/03/2003 (6:19 pm) |
| Detonator Bugs? | I just wasted all day trying to figure this out. Finally went back to previous version of drivers an... read more | 12/01/2003 (11:54 pm) |
| Got moving platform working..sort of. Need help! | Ok I figured out the problem with the textures. I had to brush up on my math a little. It was also a... read more | 11/30/2003 (12:30 am) |
| Creative Writer | Can you send me an email, I tried to send to you but I keep getting an error. I would like to check ... read more | 11/29/2003 (5:26 pm) |
| Got moving platform working..sort of. Need help! | Can you give me an example? It's simple to modify the code to use the origin brush if it's there. I ... read more | 11/29/2003 (3:17 pm) |
| Got moving platform working..sort of. Need help! | ........ read more | 11/29/2003 (1:19 pm) |
| Got moving platform working..sort of. Need help! | Pascal: Thanks for the offer, see below. Anyone: I have made some changes to the PathedInterior e... read more | 11/29/2003 (1:16 pm) |
| Got moving platform working..sort of. Need help! | I've got them working through the PathedInterior class. They are usable as doors, elevators, trains,... read more | 11/28/2003 (9:18 am) |
| Got moving platform working..sort of. Need help! | I'm waiting for HEAD to be fixed. I submitted a patch. No word back from Garage Games yet. The VC7 p... read more | 11/26/2003 (7:52 pm) |