Game Development Community

Scott Hsu-Storaker's Forum Posts

Thread Post Date Posted
To Blog or Not to Blog?? Look at it this way, a year from now you'll have made some progress and have something to show for i... read more 02/21/2006 (2:22 pm)
Thousander Club The update for this week is that now, as a group the official people are well over 300 hours total. ... read more 02/20/2006 (11:09 am)
Where are the freebies? [url]http://www.lowpolycoop.com[/url] Check the sidebar, there are other sites listed there too. ... read more 02/16/2006 (1:20 pm)
Can't creat transparent object with Blender Cool, let me know if it works for you. I haven't tested it in 2.4x yet. Scott... read more 02/16/2006 (9:51 am)
Can't creat transparent object with Blender Preparing Transparent Textures for Torque using Blender 2.37 (hope it still applies) 1. Make your... read more 02/15/2006 (11:59 am)
Thousander Club All right, it was a good week and I am almost up to the speed I need to be at: [url]http://www.lo... read more 02/13/2006 (3:35 am)
Thousander Club 10 more minutes and it'll be my best day yet. Look for this week's results on Monday morning. woo... read more 02/10/2006 (9:59 pm)
Thousander Club I know there are 525,600 minutes in a year, but are there even 10,000 hours? I think the 10k is cumu... read more 02/08/2006 (10:29 pm)
Thousander Club Cool. A friendly discussion over what this all means. I think it is fantastic that everyone is findi... read more 02/08/2006 (9:09 pm)
Thousander Club @ James and Chris. So did I catch that? Are you officially in? Let me know if you want me to post it... read more 02/06/2006 (11:20 pm)
Thousander Club @Jason. Sorry if it sounded like it was graphics-specific. It applies to whatever you want it to, wh... read more 02/06/2006 (3:18 pm)
Thousander Club And, for everyone else, it's not too late to join. You can always just make a super-honest guess at ... read more 02/06/2006 (1:11 pm)
Thousander Club Oh Man! You're in the lead by a longshot so far. Scott's 1000 hours -- 38 as of Feb 6 12:00am. ... read more 02/06/2006 (12:48 pm)
Ozark Games Wood Texture Pack #1--FREE Yay! More goodness for the community. Scott www.lowpolycoop.com... read more 02/04/2006 (1:46 pm)
TGE is not rendering textures correctly? What are the dimensions of your image? Scott... read more 02/01/2006 (12:39 pm)
Content Pack feedback on requirements This has been one of my main concerns from the beginning of starting my own content pack projects. T... read more 01/31/2006 (10:00 pm)
Where is the "Exporting: Blender to DTS for Dummies" guide? I just thought I would dredge this up again and let you all know that, at long last, we now have a s... read more 01/27/2006 (10:27 am)
Dexsoft - Free Textures and FREE MODELS Yay! More free models for the community. Kudos. Scott www.lowpolycoop.com... read more 01/16/2006 (10:18 am)
An Interlink exchange Program for TORQUE developers When you get this going, I would love to participate in any kind of exchange program. I'll be watchi... read more 01/14/2006 (7:54 am)
Help!, bones move but body stays and doesnt deform Which one is linked to your Detail32 shape? The object or the armature? Maybe try the other one, I f... read more 01/03/2006 (11:42 pm)
Using Blender to Create Images to use as UV Textures It seems, that by reading over Elysiun, that a lot of people prefer the BRayBaker way these days. Pe... read more 01/02/2006 (11:57 am)
Using Blender to Create Images to use as UV Textures @Frank Read this thread over, especially the responses, and you'll get more information than you ca... read more 01/02/2006 (10:29 am)
Merging Did you delete the vertex at the center of what used to be the endcap of the cylinder? Try that if y... read more 12/14/2005 (9:50 am)
Merging Which method did you use? Jeffrey's or mine? Scott... read more 12/13/2005 (11:41 pm)
The Request Line is Open Hey, thanks for the comments. @Frank - Getting a laptop is the one thing that keeps me working e... read more 12/13/2005 (11:36 pm)
Merging Great response Jeffrey. Here also is an alternate method and is most likely the way I would attack t... read more 12/12/2005 (11:21 am)
Im stuck!! help This oughta help you: [url]http://www.lowpolycoop.com/forum/viewtopic.php?t=8[/url] Scott -... read more 12/09/2005 (11:43 am)
Making a semi transparant texture? (muzzleflash, particles etc.) Fantastic!. I must have already had that set in my file when I did that first set of instructions yo... read more 12/09/2005 (9:34 am)
Making a semi transparant texture? (muzzleflash, particles etc.) Under the texture buttons(F6) select "image" in the texture type pulldown menu. You can most likely ... read more 12/09/2005 (12:36 am)
Funky UV texture in DTS Oh, hey, maybe you could post the file. Then one of us can look at it to see if we see anything. ... read more 12/06/2005 (5:28 pm)
The Request Line is Open All right, I'm full up for a while now. The requests I've gotten have led to a whole mess of natural... read more 12/05/2005 (10:32 am)
The Request Line is Open Hello everyone, I just wanted to update you all again on progress on this. The first model is done,... read more 12/01/2005 (8:41 pm)
How long does it take you? 1. Speaking from the point of view of an artist, it has proven to be the easiest engine I have used ... read more 11/25/2005 (10:08 pm)
The Request Line is Open I just thought I would drop by and fill everyone in on this. The first request is in progress and ap... read more 11/21/2005 (10:42 am)
Textures and Scaling 1. This is the most complete set of info I have been able to compile on this: [url]http://lowpolyco... read more 11/20/2005 (9:26 pm)
The Request Line is Open Thanks for your excitement everyone -- the response from this great community has been exceedingly p... read more 11/08/2005 (11:35 am)
The Request Line is Open I just hope that everyone has as much fun using them as I have making them. My commute on the train ... read more 11/07/2005 (8:09 pm)
Where is the "Exporting: Blender to DTS for Dummies" guide? My tutorial is currently on a forum, and has been deleted/culled from other forums numerous times in... read more 10/21/2005 (10:15 am)
Where is the "Exporting: Blender to DTS for Dummies" guide? Right here also, words and pictures instead of vidoes: [url]http://lowpolycoop.com/forum/viewtopi... read more 10/20/2005 (9:25 pm)
Textures and bones Man oh man, I'm stumped. Send me the file if you want: scott@bowzizzer.com Scott... read more 10/17/2005 (1:55 pm)
Textures and bones Hi Patrick, I'm not on my computer that has Blender on it, but maybe I can remember where the mipma... read more 10/17/2005 (10:06 am)
Textures and bones Did you name your material the same as the name of the image minus the extension? Is mipmap turned o... read more 10/16/2005 (6:48 pm)
Good sites offering free game content I have a resource to add here. It is very much a work-in-progress and I only started it a few weeks ... read more 09/20/2005 (12:35 am)
Transparency in DTS Shapes, Among Other Things... We actually have my friend Terry to thank for that one -- I'm just retelling the tale. We have some ... read more 09/15/2005 (11:26 pm)
Transparency in DTS Shapes, Among Other Things... Here is an example of a semi-transparent (albeit poorly textured) giant flask as seen in Torque that... read more 09/15/2005 (7:27 pm)
Transparency in DTS Shapes, Among Other Things... Hi Don, I'm planning on writing up a tutorial for the transpernecy issue in the next month or so. B... read more 09/15/2005 (4:28 pm)
Exporting materials? My natural inclination would be that it makes sense to have a single material on a single object. Ju... read more 04/28/2005 (3:22 pm)
Exporting materials? Are you trying to put 4 seperate images onto one model? I've researched and done experiments in gett... read more 04/27/2005 (1:57 pm)
DTS Alpha working .. but buggy In OSX I do. cmd-shift-4 and draw a box. Don't know about windows or linux though. I'd love to see a... read more 03/24/2005 (8:11 pm)
Needs some help Once you get the script itself basically working, check out my tutorial for how to set up your own m... read more 03/24/2005 (6:02 pm)