Scott Hsu-Storaker's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| To Blog or Not to Blog?? | Look at it this way, a year from now you'll have made some progress and have something to show for i... read more | 02/21/2006 (2:22 pm) |
| Thousander Club | The update for this week is that now, as a group the official people are well over 300 hours total. ... read more | 02/20/2006 (11:09 am) |
| Where are the freebies? | [url]http://www.lowpolycoop.com[/url] Check the sidebar, there are other sites listed there too. ... read more | 02/16/2006 (1:20 pm) |
| Can't creat transparent object with Blender | Cool, let me know if it works for you. I haven't tested it in 2.4x yet. Scott... read more | 02/16/2006 (9:51 am) |
| Can't creat transparent object with Blender | Preparing Transparent Textures for Torque using Blender 2.37 (hope it still applies) 1. Make your... read more | 02/15/2006 (11:59 am) |
| Thousander Club | All right, it was a good week and I am almost up to the speed I need to be at: [url]http://www.lo... read more | 02/13/2006 (3:35 am) |
| Thousander Club | 10 more minutes and it'll be my best day yet. Look for this week's results on Monday morning. woo... read more | 02/10/2006 (9:59 pm) |
| Thousander Club | I know there are 525,600 minutes in a year, but are there even 10,000 hours? I think the 10k is cumu... read more | 02/08/2006 (10:29 pm) |
| Thousander Club | Cool. A friendly discussion over what this all means. I think it is fantastic that everyone is findi... read more | 02/08/2006 (9:09 pm) |
| Thousander Club | @ James and Chris. So did I catch that? Are you officially in? Let me know if you want me to post it... read more | 02/06/2006 (11:20 pm) |
| Thousander Club | @Jason. Sorry if it sounded like it was graphics-specific. It applies to whatever you want it to, wh... read more | 02/06/2006 (3:18 pm) |
| Thousander Club | And, for everyone else, it's not too late to join. You can always just make a super-honest guess at ... read more | 02/06/2006 (1:11 pm) |
| Thousander Club | Oh Man! You're in the lead by a longshot so far. Scott's 1000 hours -- 38 as of Feb 6 12:00am. ... read more | 02/06/2006 (12:48 pm) |
| Ozark Games Wood Texture Pack #1--FREE | Yay! More goodness for the community. Scott www.lowpolycoop.com... read more | 02/04/2006 (1:46 pm) |
| TGE is not rendering textures correctly? | What are the dimensions of your image? Scott... read more | 02/01/2006 (12:39 pm) |
| Content Pack feedback on requirements | This has been one of my main concerns from the beginning of starting my own content pack projects. T... read more | 01/31/2006 (10:00 pm) |
| Where is the "Exporting: Blender to DTS for Dummies" guide? | I just thought I would dredge this up again and let you all know that, at long last, we now have a s... read more | 01/27/2006 (10:27 am) |
| Dexsoft - Free Textures and FREE MODELS | Yay! More free models for the community. Kudos. Scott www.lowpolycoop.com... read more | 01/16/2006 (10:18 am) |
| An Interlink exchange Program for TORQUE developers | When you get this going, I would love to participate in any kind of exchange program. I'll be watchi... read more | 01/14/2006 (7:54 am) |
| Help!, bones move but body stays and doesnt deform | Which one is linked to your Detail32 shape? The object or the armature? Maybe try the other one, I f... read more | 01/03/2006 (11:42 pm) |
| Using Blender to Create Images to use as UV Textures | It seems, that by reading over Elysiun, that a lot of people prefer the BRayBaker way these days. Pe... read more | 01/02/2006 (11:57 am) |
| Using Blender to Create Images to use as UV Textures | @Frank Read this thread over, especially the responses, and you'll get more information than you ca... read more | 01/02/2006 (10:29 am) |
| Merging | Did you delete the vertex at the center of what used to be the endcap of the cylinder? Try that if y... read more | 12/14/2005 (9:50 am) |
| Merging | Which method did you use? Jeffrey's or mine? Scott... read more | 12/13/2005 (11:41 pm) |
| The Request Line is Open | Hey, thanks for the comments. @Frank - Getting a laptop is the one thing that keeps me working e... read more | 12/13/2005 (11:36 pm) |
| Merging | Great response Jeffrey. Here also is an alternate method and is most likely the way I would attack t... read more | 12/12/2005 (11:21 am) |
| Im stuck!! help | This oughta help you: [url]http://www.lowpolycoop.com/forum/viewtopic.php?t=8[/url] Scott -... read more | 12/09/2005 (11:43 am) |
| Making a semi transparant texture? (muzzleflash, particles etc.) | Fantastic!. I must have already had that set in my file when I did that first set of instructions yo... read more | 12/09/2005 (9:34 am) |
| Making a semi transparant texture? (muzzleflash, particles etc.) | Under the texture buttons(F6) select "image" in the texture type pulldown menu. You can most likely ... read more | 12/09/2005 (12:36 am) |
| Funky UV texture in DTS | Oh, hey, maybe you could post the file. Then one of us can look at it to see if we see anything. ... read more | 12/06/2005 (5:28 pm) |
| The Request Line is Open | All right, I'm full up for a while now. The requests I've gotten have led to a whole mess of natural... read more | 12/05/2005 (10:32 am) |
| The Request Line is Open | Hello everyone, I just wanted to update you all again on progress on this. The first model is done,... read more | 12/01/2005 (8:41 pm) |
| How long does it take you? | 1. Speaking from the point of view of an artist, it has proven to be the easiest engine I have used ... read more | 11/25/2005 (10:08 pm) |
| The Request Line is Open | I just thought I would drop by and fill everyone in on this. The first request is in progress and ap... read more | 11/21/2005 (10:42 am) |
| Textures and Scaling | 1. This is the most complete set of info I have been able to compile on this: [url]http://lowpolyco... read more | 11/20/2005 (9:26 pm) |
| The Request Line is Open | Thanks for your excitement everyone -- the response from this great community has been exceedingly p... read more | 11/08/2005 (11:35 am) |
| The Request Line is Open | I just hope that everyone has as much fun using them as I have making them. My commute on the train ... read more | 11/07/2005 (8:09 pm) |
| Where is the "Exporting: Blender to DTS for Dummies" guide? | My tutorial is currently on a forum, and has been deleted/culled from other forums numerous times in... read more | 10/21/2005 (10:15 am) |
| Where is the "Exporting: Blender to DTS for Dummies" guide? | Right here also, words and pictures instead of vidoes: [url]http://lowpolycoop.com/forum/viewtopi... read more | 10/20/2005 (9:25 pm) |
| Textures and bones | Man oh man, I'm stumped. Send me the file if you want: scott@bowzizzer.com Scott... read more | 10/17/2005 (1:55 pm) |
| Textures and bones | Hi Patrick, I'm not on my computer that has Blender on it, but maybe I can remember where the mipma... read more | 10/17/2005 (10:06 am) |
| Textures and bones | Did you name your material the same as the name of the image minus the extension? Is mipmap turned o... read more | 10/16/2005 (6:48 pm) |
| Good sites offering free game content | I have a resource to add here. It is very much a work-in-progress and I only started it a few weeks ... read more | 09/20/2005 (12:35 am) |
| Transparency in DTS Shapes, Among Other Things... | We actually have my friend Terry to thank for that one -- I'm just retelling the tale. We have some ... read more | 09/15/2005 (11:26 pm) |
| Transparency in DTS Shapes, Among Other Things... | Here is an example of a semi-transparent (albeit poorly textured) giant flask as seen in Torque that... read more | 09/15/2005 (7:27 pm) |
| Transparency in DTS Shapes, Among Other Things... | Hi Don, I'm planning on writing up a tutorial for the transpernecy issue in the next month or so. B... read more | 09/15/2005 (4:28 pm) |
| Exporting materials? | My natural inclination would be that it makes sense to have a single material on a single object. Ju... read more | 04/28/2005 (3:22 pm) |
| Exporting materials? | Are you trying to put 4 seperate images onto one model? I've researched and done experiments in gett... read more | 04/27/2005 (1:57 pm) |
| DTS Alpha working .. but buggy | In OSX I do. cmd-shift-4 and draw a box. Don't know about windows or linux though. I'd love to see a... read more | 03/24/2005 (8:11 pm) |
| Needs some help | Once you get the script itself basically working, check out my tutorial for how to set up your own m... read more | 03/24/2005 (6:02 pm) |