Game Development Community

Michael Hense's Forum Posts

Thread Post Date Posted
Torque 3D Show Off Thread! there's some seriously impressive stuff in here... great work guys/gals... please... keep em co... read more 10/10/2009 (9:25 pm)
Has garage games abondoned the indie? oh yeah... it's crap... you can trust me on this one stadi... you say this at the end of your... read more 10/10/2009 (12:38 am)
Has garage games abondoned the indie? "Has Unity abandoned the Indie?" that sorta thinking (and i use that term generously) i... read more 10/09/2009 (4:30 pm)
Torque3D Water & Rivers thx guys... sorry for my confusion... i've been away from torque for a few months concentrating o... read more 05/12/2009 (11:47 am)
DIf's in the jungle. Wow... really nice... that top shot is close to really being there... --Mike... read more 01/30/2008 (5:33 pm)
Finished Graveyard Really nice... just one big critique... where's the ghosts??? :) seriously though, a darker envi... read more 01/30/2008 (5:29 pm)
Tombraider character I completed Really, really, niiiice stuff... yeah, lets see more when you're ready... --Mike... read more 10/13/2007 (11:17 am)
Steerable dif? If they move... they won't handle collisions correctly... at least not for the players who will be '... read more 09/18/2007 (10:57 am)
A spaceship made of dif objects THANKS for the link Frank... i definitely missed this one... --Mike... read more 09/03/2007 (11:39 am)
A spaceship made of dif objects I think that it's not so much about getting hung up on the "work like the real thing" idea... most d... read more 08/30/2007 (1:43 pm)
A spaceship made of dif objects I've played around with the same thing for a while in TGE, and have failed to come up with a workabl... read more 08/23/2007 (10:35 am)
Size Does Matter Niiiice Rich... more like this... please... --Mike... read more 08/08/2007 (12:15 pm)
When will the 1.02 out? Good man K... thx --Mike... read more 08/03/2007 (11:38 am)
Seriously disappointed, so far (not so much, now) [quote]I decided it was just me whining and probably wouldn't be useful[/quote] hey... nothing wr... read more 07/31/2007 (10:44 am)
Rock Monster Yeah - "Galaxy Quest"... the definitive Rock Monster... unless you wanna go wayyyyy back to the late... read more 07/28/2007 (11:21 am)
Forest/tree server collision detection Please don't be angry at me for interjecting this lil bit of humor... but for some reason, the ole a... read more 07/28/2007 (11:12 am)
Modernization Kit Beta Thread 2 Great Looking Stuff... Big Kudos to Alex and all that have helped in this... one big thing thou... read more 07/27/2007 (11:22 am)
When will the 1.02 out? Ok... like i suggested months ago... lets just wrap this up and upgrade all TGEA licenses to TorqueX... read more 07/23/2007 (12:34 pm)
When will the 1.02 out? Well... me, i'm just gonna just chill out for a while, work on some other stuff, and buy into what ... read more 07/21/2007 (12:44 pm)
TorqueX equals an incomplete TGEA [image]http://www.fernandogros.com/blog/drsl6.jpg[/image] [url]http://www.lukefisher.com/war-room.w... read more 06/18/2007 (12:52 pm)
When will the 1.02 out? LOL @ Matt :) --Mike... read more 06/08/2007 (8:05 pm)
Modernization Kit Beta Thx Alex for the info on the fog... --Mike... read more 05/01/2007 (2:33 pm)
Modernization Kit Beta Question guys... does fog affect bumpmapped objects or the water? thx --Mike... read more 04/28/2007 (2:13 pm)
Brigg Looks very nice... ready to replace the default zodiac (in the watercraft resource) in your game... ... read more 04/09/2007 (9:05 pm)
Slowly move water on Z axis Yeah... me too... looks like i'm quite lost on this... thx --Mike... read more 03/28/2007 (10:39 pm)
Slowly move water on Z axis I dunno... i haven't looked at it yet, or maybe i have a while back, and fogotten... but me doubts t... read more 03/28/2007 (2:12 pm)
Mono-Rail Transport System Thx Stefan for the quick response... i'm gonna give that a try... there's no jerkiness over the '... read more 03/13/2007 (5:17 pm)
Mono-Rail Transport System @ Stefan... [quote]We did this in pretty much the same was as mounting works, except the players ve... read more 03/13/2007 (12:56 pm)
Lightbeam with Dust At 5 days i was still trying to figure out where to put my first script at :) nice stuff... -... read more 03/12/2007 (5:38 pm)
Mono-Rail Transport System Sounds cool... screenie looks great... i might suggest that you forget about the passengers movi... read more 03/12/2007 (5:35 pm)
Boating on the open desert Looks very nice... very well done... --Mike... read more 02/16/2007 (3:25 pm)
Unfinished project dump Yeah... just saw em... they do look great... question... do you use your sketches as one of the t... read more 01/12/2007 (9:04 pm)
H: Object creation runtime Server/Cleint environment It's not a redundant question Rich... there's a lot of basic stuff you've gotta come to grips with, ... read more 12/18/2006 (12:15 pm)
Which of the two is the better engine?? I hope TorqueX replaces them both... :) --Mike... read more 12/15/2006 (2:45 pm)
TorqueX I thought so too... so i be waitin' around for some news to flash :) --Mike... read more 12/11/2006 (4:16 pm)
Torque best option? I think tat TGE can handle your project, right outta the box... all except the 1000 users online sim... read more 12/10/2006 (9:40 pm)
What is the best game ever made with Torque? Don't listen to any of that stuff Luna... they're all obviously afflicted with that dreaded desease ... read more 12/10/2006 (2:10 pm)
DX10 fun.. Whats to come?? It seems to me as if everyone is looking at dx10 as just another prettier face... now, while this m... read more 12/06/2006 (12:47 pm)
Different look after upgrading to TGE 1.5 (Dif-format) Oooops... yeah.... dog gone it, i totally read DIF and responded DTS... sorry Klaus... i haven'... read more 10/26/2006 (12:07 pm)
Different look after upgrading to TGE 1.5 (Dif-format) Just a quick guess... probably not the right one... but it looks like it might be a smoothing thing.... read more 10/26/2006 (11:23 am)
Torque 1.5 Downloads Temporarily Down (due to High Demand) I keep tellin you guys to clone that Ben Garney person... why won't you listen to me!!! :) --M... read more 10/26/2006 (11:00 am)
LawMaker info Hiya MT... i've had a license for TGE for quite a while... l'm slightly familiar with the way TGE... read more 10/03/2006 (3:36 pm)
LawMaker info Wow.. thx guys... i really have a lot more work to do before anything is final... these are just... read more 10/02/2006 (8:01 pm)
LawMaker info Hahahahaaaa... hey there AF, how're ya doin... now you know me... and therefore you know that tha... read more 10/02/2006 (7:21 pm)
LawMaker info I also evaled Lawmaker... and have nothing but positive things to say, not only for the engine, but ... read more 10/02/2006 (6:02 pm)
I Just Noticed - Flat Water Hey Wayne... that sounds like a plan as well, but, like you said, it's gonna require a lil work, and... read more 09/23/2006 (2:37 pm)
I Just Noticed - Flat Water Ok Ben... no need to change the water, but could you add a second, smaller, tesselated mesh with a ... read more 09/20/2006 (4:46 pm)
And again gaming gets the blame! [CNN Does anyone have any idea how many other people are playing the same game, have not massacred their... read more 09/14/2006 (10:19 pm)
I Just Noticed - Flat Water Thx guys for the follow-up discussion... i'm really kinda dissapointed on this state of affairs... b... read more 09/13/2006 (11:43 am)
Game Programmer's Guide to TSE? I second your call Marcus... i'd like to see such a book... as soon as is practical... --Mike... read more 09/11/2006 (5:03 pm)
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