Jason Larabie's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A possible solution for real time networking | I'm also not certain on a few aspects such as behaviors since I haven't delved too deeply into them ... read more | 03/07/2008 (3:18 pm) |
| A possible solution for real time networking | Not necessarily no use, but there are possible limitations. Here are the notes I wrote up for the tu... read more | 03/07/2008 (3:13 pm) |
| A possible solution for real time networking | Stephen, I've considered writing a tutorial on this for TDN, but I'm not really sure if it will ... read more | 03/07/2008 (2:13 pm) |
| Sending console commands via stdin (C#) | I'm not sure I fully understand. Are you connected to the TCP/IP administration console on the TGE s... read more | 02/21/2008 (9:43 am) |
| Central server and multiple clients | The MMOKit doesn't really require TGE if you can strip it down; however it is daunting. I was just m... read more | 02/12/2008 (10:08 pm) |
| Central server and multiple clients | Joe: If you are after MMO features why not work with the MMOKit rather than re-invent the wheel? Pyt... read more | 02/12/2008 (5:58 pm) |
| Central server and multiple clients | From your information you've provided you will want to have the server maintain all "rules" (movemen... read more | 02/08/2008 (1:32 pm) |
| Profiler Output ? | Are you running the debug executable? It has slower performance naturally.... read more | 08/17/2005 (9:16 am) |
| Massively Multiplayer Online/Offline Space RPG | Scott, With an idea this grand and ambitious if you actually want it completed/worked on you nee... read more | 06/20/2002 (12:03 pm) |
| Working on a GuiEditor | I finally got to try it =) I like it... read more | 05/23/2002 (9:09 pm) |
| Working on a GuiEditor | Now, is the source going to be released at some point? =) - If I was working on this, especially i... read more | 05/21/2002 (12:02 pm) |
| Why are you creating your game! | Heh I always love hearing the stories of, since I was 2 years old. I have a feeling almost every gam... read more | 05/21/2002 (9:51 am) |