Game Development Community

Jason Larabie's Forum Posts

Thread Post Date Posted
A possible solution for real time networking I'm also not certain on a few aspects such as behaviors since I haven't delved too deeply into them ... read more 03/07/2008 (3:18 pm)
A possible solution for real time networking Not necessarily no use, but there are possible limitations. Here are the notes I wrote up for the tu... read more 03/07/2008 (3:13 pm)
A possible solution for real time networking Stephen, I've considered writing a tutorial on this for TDN, but I'm not really sure if it will ... read more 03/07/2008 (2:13 pm)
Sending console commands via stdin (C#) I'm not sure I fully understand. Are you connected to the TCP/IP administration console on the TGE s... read more 02/21/2008 (9:43 am)
Central server and multiple clients The MMOKit doesn't really require TGE if you can strip it down; however it is daunting. I was just m... read more 02/12/2008 (10:08 pm)
Central server and multiple clients Joe: If you are after MMO features why not work with the MMOKit rather than re-invent the wheel? Pyt... read more 02/12/2008 (5:58 pm)
Central server and multiple clients From your information you've provided you will want to have the server maintain all "rules" (movemen... read more 02/08/2008 (1:32 pm)
Profiler Output ? Are you running the debug executable? It has slower performance naturally.... read more 08/17/2005 (9:16 am)
Massively Multiplayer Online/Offline Space RPG Scott, With an idea this grand and ambitious if you actually want it completed/worked on you nee... read more 06/20/2002 (12:03 pm)
Working on a GuiEditor I finally got to try it =) I like it... read more 05/23/2002 (9:09 pm)
Working on a GuiEditor Now, is the source going to be released at some point? =) - If I was working on this, especially i... read more 05/21/2002 (12:02 pm)
Why are you creating your game! Heh I always love hearing the stories of, since I was 2 years old. I have a feeling almost every gam... read more 05/21/2002 (9:51 am)