Vijay's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I Torque 2d vs Torque 2d | For iOS you need iTorque. For everything else you need Torque 2D. So if you need your game on PC, ... read more | 10/28/2011 (4:24 pm) |
| Are there tools to convert .map assets to Collada and other formats? | Sorry I realized I never got to check this out and reply until now. Thanks for pointing to that thre... read more | 10/16/2011 (12:48 pm) |
| 3dsm/zbrush uvmapping error | Hi John, could you provide some details on not suggesting unwrapping in zbrush? Is it due to the qua... read more | 10/14/2011 (2:59 pm) |
| Urban PAD ShareIt (now only $29 instead of $700) | I just found out about this and was going to post here. Looks like you already got it :) At that pri... read more | 09/28/2011 (6:37 pm) |
| Flattening entire terrain in Torque 3D | I think that's good for what I wanted right now. I feel stupid for missing something so obvious :) ... read more | 09/26/2011 (11:50 am) |
| Max/Maya DTS exporters for T3D | Thanks eb! I will give that a try! One quick question: is your exporter based off of the TGE 1.5 cod... read more | 09/24/2010 (3:13 am) |
| Is constructor fully compatible with T3D? | Could anybody provide some info please?... read more | 01/16/2010 (2:28 pm) |
| Ideas for using a non-rectangular board | Thanks William! Unfortunately my squares do not align with such arrangement. But it's alright. I'm a... read more | 12/01/2009 (2:42 am) |
| Problem exporting in Houdini with AutoRig | Ah, that's a bummer! I was really impressed with the auto rig capabilities of Houdini. I'm still lea... read more | 09/22/2009 (7:03 pm) |
| Does this make sense | You don't need the getMouseEvents() call as it is only used to get figure out whether the object is ... read more | 08/06/2009 (7:52 pm) |
| Setting mountPoint, muzzlePoint, etc. for weapons in Houdini | Thanks Rex! That did the trick. I did not realize that requirement. Is there any documentation on th... read more | 06/16/2009 (4:22 pm) |
| Strange datablock related crash with aiPlayer | Thanks Michael! It was totally my mistake. Instead of following code, I just looked at the console.l... read more | 06/12/2009 (11:05 pm) |
| What's the usual turn-around time for Houdini license keys? | Thanks! Yeah, I did find that thread and mailed Derek. He will be looking into it. I hope I'll hear ... read more | 05/02/2009 (12:52 pm) |
| Is there a way to covert from .max files to milkshape format? | Thanks for the info guys! Obviously, I don't have 3dstudio. Would anybody be kind enough to conve... read more | 01/10/2006 (11:38 am) |
| Is there a way to covert from .max files to milkshape format? | Thanks Kirby! Are the animations and all the associated information such as bones, joints, etc., ... read more | 01/09/2006 (2:40 pm) |
| PS3 HD to include Linux. | Why would a thread that started with "PS3 HD to include Linux" end up thrashing Linux?... read more | 06/11/2005 (12:33 am) |
| XSI vs LightWave vs. ? | I couldn't locate a trial/demo version of lightwave. Am I not looking at the right places? If anyone... read more | 03/29/2005 (12:43 am) |
| XSI vs LightWave vs. ? | Thanks! Do either of these packages work well or better with TGE than the other?... read more | 03/28/2005 (2:14 pm) |
| XSI vs LightWave vs. ? | *bump* (sorry just needed more expert opinions)... read more | 03/28/2005 (12:44 pm) |
| Truespace upgrade questions | Anybody have any pointers?... read more | 03/21/2005 (8:22 pm) |
| Terrain texturing without blending | Thanks for the reply Ted. May be I'm doing something wrong. Even when I use a hard brush, it looks ... read more | 01/08/2005 (12:13 pm) |
| Updating world editor "axis gizmos" | This will be really helpful, selecting the right object axes can be real frustrating sometimes - esp... read more | 09/16/2004 (8:47 pm) |
| Online game need help and what do u think | Sounds like a developer talking :)... read more | 09/03/2004 (10:25 pm) |
| Torque Explorer | Wow, that is a feature-rick application! It's looking really good! Great project!!... read more | 08/12/2004 (8:29 pm) |
| Game Research | I'm surprised the Descent series hasn't made into the list so far!... read more | 01/06/2004 (11:54 pm) |
| Hammer Setup | no, the hammer setup documentation is perfect and hasn't really changed. that's exactly where the to... read more | 02/25/2003 (11:18 am) |
| yes I bought the SDK | Me too :)... read more | 01/17/2003 (3:28 pm) |
| Detecting player death in a bot (AIPlayer) | any ideas, please?... read more | 12/16/2002 (1:52 am) |
| trueSpace scnToDts plugin in the works | Mac, I'm very interested in working on this as well. I have TrueSpace 4.3 and obviously, that wou... read more | 12/15/2002 (11:56 pm) |
| Questions to Stefans advanced bot scripting .... | Michael, Actually your problem is simple: you should avoid using setAimLocation() after you do a ... read more | 12/04/2002 (12:20 pm) |
| Questions to Stefans advanced bot scripting .... | Also, instead of %botPos = %this.getLocation(); you should use %botPos = %this.getPosition(... read more | 12/03/2002 (2:30 pm) |
| hammer editor - no portal entity type | Thanks James! That works. But now I'm slightly confused when I'd even want to use portals! For some ... read more | 12/02/2002 (3:42 pm) |
| Flat map base | that really helped! i've been doing this so manually so far. thanks a lot!... read more | 10/28/2002 (2:29 am) |