William Finlayson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| really advanced AI | I'm with you there, but the problem is that right now it still is the case with most games that grap... read more | 04/30/2001 (5:12 pm) |
| Hmm, are there no artists interested in games? | Well, actually... I've managed to ditch the writer completely with my new project parseg. It generat... read more | 04/30/2001 (5:05 pm) |
| really advanced AI | I understand what you are saying, and I thinnk your AI system would probably work well. But I was ad... read more | 04/30/2001 (10:30 am) |
| high pop AI | Hi everyone, great to see all this activity on this thread. Robert: What you describe (NPC being ... read more | 04/30/2001 (10:20 am) |
| PHP cookies | Thanx for the advice. I have just heard the same things from one of my friends today :) and I've... read more | 04/30/2001 (9:58 am) |
| really advanced AI | He he, another bit not explained properly :) The idea with the full blown testing/mutation is tha... read more | 04/29/2001 (8:35 pm) |
| high pop AI | Hi Scott, glad to see someones interested :) I know what you mean about NPC behavior depending on... read more | 04/29/2001 (8:27 pm) |
| really advanced AI | Hi Brian, thanks for your intrest. It looks like I haven't explained that bit too well. You are n... read more | 04/29/2001 (7:51 pm) |
| really advanced AI | Just thought I'd pitch in here, Ai is something I'm really interested in - doesn't mean I know anyth... read more | 04/29/2001 (5:55 pm) |
| Help! dynamically linking a class in a DLL | Thanks for all the help, but I think I'm still missing something, looks like I'm going to have to do... read more | 04/18/2001 (12:48 pm) |
| Help! dynamically linking a class in a DLL | I'm not quite sure how it would work though, maybe you could give me an example of how you would do ... read more | 04/18/2001 (10:12 am) |
| Small Scale RPG's | I was thinking of using a sort of command line interface as well, maybe with some graphical aids to ... read more | 04/17/2001 (3:04 pm) |
| Small Scale RPG's | It would be pretty cool if the GM who created the world, plays as the GM in the world. So instead of... read more | 04/17/2001 (1:47 pm) |
| Edu-Tainment or Child oriented games | That was one thing I forgot to mention when I was putting down 3D :) A sort of 3rd person top down t... read more | 04/13/2001 (10:15 am) |
| Edu-Tainment or Child oriented games | On the subject of 3D vs 2D, I think for children - from what I'v seen - a 2D game is much easier to ... read more | 04/12/2001 (2:41 pm) |
| Space Sim (how big is to big?) | About the Poly count. Even if the ships have 1200 polygons, you only want to show that many when the... read more | 03/22/2001 (11:01 am) |
| Future warfare | That idea sounds pretty good Doug, might be able to add it into the game by making the 'elite' force... read more | 03/20/2001 (1:04 pm) |
| Shoot Em Up | Just thought I'd say that I played Stargunner when it came out - good game :) but I agree that the s... read more | 03/19/2001 (1:53 pm) |
| Future warfare | Thanks for all the replies, this is giving me some great ideas :) @Andrew: About the UI. I would ... read more | 03/18/2001 (2:54 pm) |
| Future warfare | In this game I think it would be cool if the entire game was viewed through yout avatar's eyes. That... read more | 03/17/2001 (9:59 am) |
| Scannig for TnL support | It might be under the caps for that device, not sure though, never had to do it before, might look a... read more | 03/12/2001 (12:06 pm) |
| Detecting if a key is being held down in C++ | @Pat - Just thought I'd say that there is a much better way to do what you were saying using DirectI... read more | 03/08/2001 (10:38 am) |
| startup of a video game | Have a look at my thread about Indrema's console, it's under hardware->consoles.... read more | 03/06/2001 (1:32 pm) |
| IDirectInput8 | [*SHAME*] ahem... BCB4 comes with it's own version of dinput.h which came before DX8's dinput.h in t... read more | 03/04/2001 (2:50 pm) |
| C++ and DirectX | If you have BCB and know how to use it then there is no point changing to MSVC in my opinion. @... read more | 03/03/2001 (3:50 pm) |
| Help a new programmer?(please) | I think DX does have modeX stuff. If you do use DX then you can just lock the back buffer and write ... read more | 03/03/2001 (3:43 pm) |
| DirectShow for Mp3s | I suppose if you were to use it in a game, you should experiment with it and see roughly how much pr... read more | 03/03/2001 (3:32 pm) |
| design documents | I had a look at that site - just what I needed, thanks! :)... read more | 03/03/2001 (1:29 pm) |
| Free 3dof rotation | I you just want to apply multiple transforamtions/rotations at the same time then that should eb pre... read more | 03/03/2001 (12:29 pm) |
| Future warfare | I like that idea... maybe have sort of a code of honour that dictates how warfare should be carried ... read more | 03/03/2001 (2:32 am) |
| design documents | I t does help, cheers. I am doing the design and the programming though so I was wondering if you co... read more | 03/03/2001 (2:27 am) |
| Free 3dof rotation | Sorry!! I hope you havn't tried to implement it yet (I hate late night 3D maths). I think that inste... read more | 03/03/2001 (2:24 am) |
| Free 3dof rotation | If you store all the coordinates for your model in model space rather then world space then you don'... read more | 03/02/2001 (12:14 pm) |
| 2D graphics in DX8 | I've found out some more about it now, 2D graphics using direct graphics is just using textured poly... read more | 03/02/2001 (11:54 am) |
| C++ and DirectX | I am using Borland with DirectX8 and the only problem is that libraries for use with Borland C++ don... read more | 02/28/2001 (2:03 pm) |
| Ant-Killa | I think the idea sounds really cool, the main plus being that it's an original idea. It wouldn't be ... read more | 02/28/2001 (1:50 pm) |