Game Development Community

William Finlayson's Forum Posts

Thread Post Date Posted
really advanced AI I'm with you there, but the problem is that right now it still is the case with most games that grap... read more 04/30/2001 (5:12 pm)
Hmm, are there no artists interested in games? Well, actually... I've managed to ditch the writer completely with my new project parseg. It generat... read more 04/30/2001 (5:05 pm)
really advanced AI I understand what you are saying, and I thinnk your AI system would probably work well. But I was ad... read more 04/30/2001 (10:30 am)
high pop AI Hi everyone, great to see all this activity on this thread. Robert: What you describe (NPC being ... read more 04/30/2001 (10:20 am)
PHP cookies Thanx for the advice. I have just heard the same things from one of my friends today :) and I've... read more 04/30/2001 (9:58 am)
really advanced AI He he, another bit not explained properly :) The idea with the full blown testing/mutation is tha... read more 04/29/2001 (8:35 pm)
high pop AI Hi Scott, glad to see someones interested :) I know what you mean about NPC behavior depending on... read more 04/29/2001 (8:27 pm)
really advanced AI Hi Brian, thanks for your intrest. It looks like I haven't explained that bit too well. You are n... read more 04/29/2001 (7:51 pm)
really advanced AI Just thought I'd pitch in here, Ai is something I'm really interested in - doesn't mean I know anyth... read more 04/29/2001 (5:55 pm)
Help! dynamically linking a class in a DLL Thanks for all the help, but I think I'm still missing something, looks like I'm going to have to do... read more 04/18/2001 (12:48 pm)
Help! dynamically linking a class in a DLL I'm not quite sure how it would work though, maybe you could give me an example of how you would do ... read more 04/18/2001 (10:12 am)
Small Scale RPG's I was thinking of using a sort of command line interface as well, maybe with some graphical aids to ... read more 04/17/2001 (3:04 pm)
Small Scale RPG's It would be pretty cool if the GM who created the world, plays as the GM in the world. So instead of... read more 04/17/2001 (1:47 pm)
Edu-Tainment or Child oriented games That was one thing I forgot to mention when I was putting down 3D :) A sort of 3rd person top down t... read more 04/13/2001 (10:15 am)
Edu-Tainment or Child oriented games On the subject of 3D vs 2D, I think for children - from what I'v seen - a 2D game is much easier to ... read more 04/12/2001 (2:41 pm)
Space Sim (how big is to big?) About the Poly count. Even if the ships have 1200 polygons, you only want to show that many when the... read more 03/22/2001 (11:01 am)
Future warfare That idea sounds pretty good Doug, might be able to add it into the game by making the 'elite' force... read more 03/20/2001 (1:04 pm)
Shoot Em Up Just thought I'd say that I played Stargunner when it came out - good game :) but I agree that the s... read more 03/19/2001 (1:53 pm)
Future warfare Thanks for all the replies, this is giving me some great ideas :) @Andrew: About the UI. I would ... read more 03/18/2001 (2:54 pm)
Future warfare In this game I think it would be cool if the entire game was viewed through yout avatar's eyes. That... read more 03/17/2001 (9:59 am)
Scannig for TnL support It might be under the caps for that device, not sure though, never had to do it before, might look a... read more 03/12/2001 (12:06 pm)
Detecting if a key is being held down in C++ @Pat - Just thought I'd say that there is a much better way to do what you were saying using DirectI... read more 03/08/2001 (10:38 am)
startup of a video game Have a look at my thread about Indrema's console, it's under hardware->consoles.... read more 03/06/2001 (1:32 pm)
IDirectInput8 [*SHAME*] ahem... BCB4 comes with it's own version of dinput.h which came before DX8's dinput.h in t... read more 03/04/2001 (2:50 pm)
C++ and DirectX If you have BCB and know how to use it then there is no point changing to MSVC in my opinion. @... read more 03/03/2001 (3:50 pm)
Help a new programmer?(please) I think DX does have modeX stuff. If you do use DX then you can just lock the back buffer and write ... read more 03/03/2001 (3:43 pm)
DirectShow for Mp3s I suppose if you were to use it in a game, you should experiment with it and see roughly how much pr... read more 03/03/2001 (3:32 pm)
design documents I had a look at that site - just what I needed, thanks! :)... read more 03/03/2001 (1:29 pm)
Free 3dof rotation I you just want to apply multiple transforamtions/rotations at the same time then that should eb pre... read more 03/03/2001 (12:29 pm)
Future warfare I like that idea... maybe have sort of a code of honour that dictates how warfare should be carried ... read more 03/03/2001 (2:32 am)
design documents I t does help, cheers. I am doing the design and the programming though so I was wondering if you co... read more 03/03/2001 (2:27 am)
Free 3dof rotation Sorry!! I hope you havn't tried to implement it yet (I hate late night 3D maths). I think that inste... read more 03/03/2001 (2:24 am)
Free 3dof rotation If you store all the coordinates for your model in model space rather then world space then you don'... read more 03/02/2001 (12:14 pm)
2D graphics in DX8 I've found out some more about it now, 2D graphics using direct graphics is just using textured poly... read more 03/02/2001 (11:54 am)
C++ and DirectX I am using Borland with DirectX8 and the only problem is that libraries for use with Borland C++ don... read more 02/28/2001 (2:03 pm)
Ant-Killa I think the idea sounds really cool, the main plus being that it's an original idea. It wouldn't be ... read more 02/28/2001 (1:50 pm)
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