William Finlayson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RPG Magic System Design | I'm pretty late to this thread, and haven't read all of the posts. I'm sure that some cool systems h... read more | 05/11/2001 (5:41 pm) |
| What makes a good game | It's interesting what you are saying there. I thinlk there are two types of originality though. 1... read more | 05/11/2001 (5:31 pm) |
| V12 Features and documentation | I was simply trying to help. It sounded like you were in need of clarification as to whether you ... read more | 05/11/2001 (3:01 pm) |
| high pop AI | @Robert: :) yeah, the event generator does seem to get a lot of the blame. As you have realised, ... read more | 05/11/2001 (2:42 pm) |
| Hey some of you might be interested in this! | -... read more | 05/11/2001 (2:23 pm) |
| V12 Features and documentation | Chris, GG is for publishing independant games. It doesn't matter how you make the game. Have you not... read more | 05/10/2001 (5:38 pm) |
| RTS/FPS blending | I would love to give it a go myself, but unfortunatly, I have not nearly enough time on my hand. Nor... read more | 05/10/2001 (5:29 pm) |
| 2D Java graphics | Thanx for the reply, but it looks like it is drawn using java Graphics drawing routines, there's no ... read more | 05/10/2001 (5:16 pm) |
| high pop AI | @Brad: I am glad that you are interested in trying to implement something along these lines. One of ... read more | 05/10/2001 (5:15 pm) |
| Hey some of you might be interested in this! | -... read more | 05/10/2001 (4:36 pm) |
| What about copy-protection of the games themselves? | I think that I too would be amazed if someone actually bothered to hack a game of mine, but I do thi... read more | 05/09/2001 (5:34 pm) |
| Where Can I Get A 3D Modeling Program? | Well, I'm a programmer, and I decided just 2 days ago that I wanted to see what this modeling lark w... read more | 05/09/2001 (5:20 pm) |
| What about copy-protection of the games themselves? | Have some sort of on-line security check when they install/play your game. It's not a problem as you... read more | 05/09/2001 (4:57 pm) |
| How can i disable ALT-TAB in DirectX? | There IS a function in DirectInput8, but you should really just check for alt-tab, and if it happens... read more | 05/09/2001 (1:59 pm) |
| RTS/FPS blending | Seriously MSW, get yer coding cap on and chain yourself to a PC... That idea really is worth taking ... read more | 05/09/2001 (1:53 pm) |
| Hey some of you might be interested in this! | -... read more | 05/09/2001 (1:38 pm) |
| RTS/FPS blending | @MSW: I loved that idea, it sounds really good, and original. I really think that it could make a gr... read more | 05/09/2001 (5:50 am) |
| high pop AI | I think I know what you mean, but I wasn't planning on just spreading knowledge between groups. N... read more | 05/09/2001 (4:51 am) |
| Mysql or other database programs | A tragedy indeed. Dashed are my hopes of converting the world to .txt format :(... read more | 05/07/2001 (5:33 pm) |
| Mysql or other database programs | Text files are free :p Seriously though, if you keep the file size small, then access is not appa... read more | 05/07/2001 (4:54 pm) |
| Hey some of you might be interested in this! | -... read more | 05/07/2001 (4:51 pm) |
| V12 Features and documentation | I doubt that writing a wrapper for abstraction to multiple engines would be easy at all. Every engin... read more | 05/07/2001 (3:38 pm) |
| What's Your OS? | I'm stuck on win 98 (1st edition). I have 2 PC's, both built by me, with the same components. Both D... read more | 05/07/2001 (3:18 pm) |
| V12/Serious Sam Engine | But at least you get the exact house you wanted ;)... read more | 05/06/2001 (4:26 pm) |
| V12/Serious Sam Engine | I got disconnected and lost the original post and I really can't be bothered to write it all again, ... read more | 05/06/2001 (7:16 am) |
| (programmers) Be a part in creating Shadowland | Sorry this has nothing to do with the thread, but I thought I would say something. Why do people ... read more | 05/06/2001 (6:48 am) |
| Hey test my engine | Something like this: DIRECT_DRAW_MANAGER::CreateDirectDraw The method did not succeed. There is a... read more | 05/03/2001 (6:28 pm) |
| RTS engine | This project is only to make an RTS engine - no game as of yet. I had thought this a very feasibl... read more | 05/03/2001 (5:35 pm) |
| RTS engine | There don't seem to be that many people interested in this thread, so this post is more for mu benef... read more | 05/03/2001 (3:50 pm) |
| Can you think "outside the box"? | @Jonanthan: Sorry if I was a bit snappy, I really wasn't trying to take a dig at you, but the subjec... read more | 05/03/2001 (3:41 pm) |
| Are Writers Obsolete? | I had a look at the site, seems pretty cool. I just have one problem with it - the width. 17in Monit... read more | 05/03/2001 (12:46 pm) |
| Can you think "outside the box"? | And what big company exactly, is going to be even rermotely interested in advertising in, and sponse... read more | 05/03/2001 (12:36 pm) |
| RTS engine | Don't worry, I haven't forgoten the tools. The map will be composed of not only the tiles, but ob... read more | 05/03/2001 (12:31 pm) |
| Hey some of you might be interested in this! | Demo's yeah, I totaly forgot about them, doh! That's one thing that it would be brilliant for. It's ... read more | 05/02/2001 (6:45 pm) |
| Hey some of you might be interested in this! | Using the service to replace a modeler/artist for a project is not all that feasible. There is a LOT... read more | 05/02/2001 (6:14 pm) |
| Hey some of you might be interested in this! | I think the idea sounds good. Like SF I am but a programmer, and personally, I can't do art for squa... read more | 05/02/2001 (11:00 am) |
| When is a project idea too radical | Personally I think it's a good thing to share all your ideas, and GG is an ideal place to do it. I h... read more | 05/02/2001 (10:54 am) |
| When is a project idea too radical | It would be much easier to comment on this if I knew what game project/idea you are on about.... read more | 05/01/2001 (4:55 pm) |
| RTS engine | I was thinking of having an option for dynamic lighting. It wouldn't be too hard to implement, but i... read more | 05/01/2001 (4:32 pm) |
| RTS engine | Yeah thanks for that, I totally forgot about built-in unit and interface AI, doh! There will be a se... read more | 05/01/2001 (3:35 pm) |
| RPG graphics | I disagree. I think that in an RPG, you are supposed to play the role of a character. If that charac... read more | 05/01/2001 (3:31 pm) |
| Are Writers Obsolete? | IMHO story is a part of the gameplay. And as everyone knows, good gameplay is the starting point for... read more | 05/01/2001 (3:27 pm) |
| RPG graphics | Luc, I know what you mean about the control systems, ie - random combat. I really liked the control'... read more | 05/01/2001 (2:26 pm) |
| AI Arena | It has to be said that I agree with everything you've said there. What I was saying about doing i... read more | 05/01/2001 (10:14 am) |
| really advanced AI | I like the idea of perception. I think that that is a problem with a lot of AI, they know what every... read more | 04/30/2001 (8:15 pm) |
| really advanced AI | Hi Brian, I know I've just posted but I have another idea. You sound quite into pottering with AI, I... read more | 04/30/2001 (8:00 pm) |
| really advanced AI | It sounds good so far, but I would probably add some more stats. I like the idea for secrecy and int... read more | 04/30/2001 (7:50 pm) |
| really advanced AI | I think there was something along those lines on gamasutra. I'm sure that if V12 doesn't do it, then... read more | 04/30/2001 (6:20 pm) |
| high pop AI | Yeah, that's pretty cool. Didn't think of that one. I never thought of the situation where criminals... read more | 04/30/2001 (5:51 pm) |
| high pop AI | thanx for the encouragement. I get what you mean about the strategy game, just using a LOD for the A... read more | 04/30/2001 (5:23 pm) |