Game Development Community

William Finlayson's Forum Posts

Thread Post Date Posted
RPG Magic System Design I'm pretty late to this thread, and haven't read all of the posts. I'm sure that some cool systems h... read more 05/11/2001 (5:41 pm)
What makes a good game It's interesting what you are saying there. I thinlk there are two types of originality though. 1... read more 05/11/2001 (5:31 pm)
V12 Features and documentation I was simply trying to help. It sounded like you were in need of clarification as to whether you ... read more 05/11/2001 (3:01 pm)
high pop AI @Robert: :) yeah, the event generator does seem to get a lot of the blame. As you have realised, ... read more 05/11/2001 (2:42 pm)
Hey some of you might be interested in this! -... read more 05/11/2001 (2:23 pm)
V12 Features and documentation Chris, GG is for publishing independant games. It doesn't matter how you make the game. Have you not... read more 05/10/2001 (5:38 pm)
RTS/FPS blending I would love to give it a go myself, but unfortunatly, I have not nearly enough time on my hand. Nor... read more 05/10/2001 (5:29 pm)
2D Java graphics Thanx for the reply, but it looks like it is drawn using java Graphics drawing routines, there's no ... read more 05/10/2001 (5:16 pm)
high pop AI @Brad: I am glad that you are interested in trying to implement something along these lines. One of ... read more 05/10/2001 (5:15 pm)
Hey some of you might be interested in this! -... read more 05/10/2001 (4:36 pm)
What about copy-protection of the games themselves? I think that I too would be amazed if someone actually bothered to hack a game of mine, but I do thi... read more 05/09/2001 (5:34 pm)
Where Can I Get A 3D Modeling Program? Well, I'm a programmer, and I decided just 2 days ago that I wanted to see what this modeling lark w... read more 05/09/2001 (5:20 pm)
What about copy-protection of the games themselves? Have some sort of on-line security check when they install/play your game. It's not a problem as you... read more 05/09/2001 (4:57 pm)
How can i disable ALT-TAB in DirectX? There IS a function in DirectInput8, but you should really just check for alt-tab, and if it happens... read more 05/09/2001 (1:59 pm)
RTS/FPS blending Seriously MSW, get yer coding cap on and chain yourself to a PC... That idea really is worth taking ... read more 05/09/2001 (1:53 pm)
Hey some of you might be interested in this! -... read more 05/09/2001 (1:38 pm)
RTS/FPS blending @MSW: I loved that idea, it sounds really good, and original. I really think that it could make a gr... read more 05/09/2001 (5:50 am)
high pop AI I think I know what you mean, but I wasn't planning on just spreading knowledge between groups. N... read more 05/09/2001 (4:51 am)
Mysql or other database programs A tragedy indeed. Dashed are my hopes of converting the world to .txt format :(... read more 05/07/2001 (5:33 pm)
Mysql or other database programs Text files are free :p Seriously though, if you keep the file size small, then access is not appa... read more 05/07/2001 (4:54 pm)
Hey some of you might be interested in this! -... read more 05/07/2001 (4:51 pm)
V12 Features and documentation I doubt that writing a wrapper for abstraction to multiple engines would be easy at all. Every engin... read more 05/07/2001 (3:38 pm)
What's Your OS? I'm stuck on win 98 (1st edition). I have 2 PC's, both built by me, with the same components. Both D... read more 05/07/2001 (3:18 pm)
V12/Serious Sam Engine But at least you get the exact house you wanted ;)... read more 05/06/2001 (4:26 pm)
V12/Serious Sam Engine I got disconnected and lost the original post and I really can't be bothered to write it all again, ... read more 05/06/2001 (7:16 am)
(programmers) Be a part in creating Shadowland Sorry this has nothing to do with the thread, but I thought I would say something. Why do people ... read more 05/06/2001 (6:48 am)
Hey test my engine Something like this: DIRECT_DRAW_MANAGER::CreateDirectDraw The method did not succeed. There is a... read more 05/03/2001 (6:28 pm)
RTS engine This project is only to make an RTS engine - no game as of yet. I had thought this a very feasibl... read more 05/03/2001 (5:35 pm)
RTS engine There don't seem to be that many people interested in this thread, so this post is more for mu benef... read more 05/03/2001 (3:50 pm)
Can you think "outside the box"? @Jonanthan: Sorry if I was a bit snappy, I really wasn't trying to take a dig at you, but the subjec... read more 05/03/2001 (3:41 pm)
Are Writers Obsolete? I had a look at the site, seems pretty cool. I just have one problem with it - the width. 17in Monit... read more 05/03/2001 (12:46 pm)
Can you think "outside the box"? And what big company exactly, is going to be even rermotely interested in advertising in, and sponse... read more 05/03/2001 (12:36 pm)
RTS engine Don't worry, I haven't forgoten the tools. The map will be composed of not only the tiles, but ob... read more 05/03/2001 (12:31 pm)
Hey some of you might be interested in this! Demo's yeah, I totaly forgot about them, doh! That's one thing that it would be brilliant for. It's ... read more 05/02/2001 (6:45 pm)
Hey some of you might be interested in this! Using the service to replace a modeler/artist for a project is not all that feasible. There is a LOT... read more 05/02/2001 (6:14 pm)
Hey some of you might be interested in this! I think the idea sounds good. Like SF I am but a programmer, and personally, I can't do art for squa... read more 05/02/2001 (11:00 am)
When is a project idea too radical Personally I think it's a good thing to share all your ideas, and GG is an ideal place to do it. I h... read more 05/02/2001 (10:54 am)
When is a project idea too radical It would be much easier to comment on this if I knew what game project/idea you are on about.... read more 05/01/2001 (4:55 pm)
RTS engine I was thinking of having an option for dynamic lighting. It wouldn't be too hard to implement, but i... read more 05/01/2001 (4:32 pm)
RTS engine Yeah thanks for that, I totally forgot about built-in unit and interface AI, doh! There will be a se... read more 05/01/2001 (3:35 pm)
RPG graphics I disagree. I think that in an RPG, you are supposed to play the role of a character. If that charac... read more 05/01/2001 (3:31 pm)
Are Writers Obsolete? IMHO story is a part of the gameplay. And as everyone knows, good gameplay is the starting point for... read more 05/01/2001 (3:27 pm)
RPG graphics Luc, I know what you mean about the control systems, ie - random combat. I really liked the control'... read more 05/01/2001 (2:26 pm)
AI Arena It has to be said that I agree with everything you've said there. What I was saying about doing i... read more 05/01/2001 (10:14 am)
really advanced AI I like the idea of perception. I think that that is a problem with a lot of AI, they know what every... read more 04/30/2001 (8:15 pm)
really advanced AI Hi Brian, I know I've just posted but I have another idea. You sound quite into pottering with AI, I... read more 04/30/2001 (8:00 pm)
really advanced AI It sounds good so far, but I would probably add some more stats. I like the idea for secrecy and int... read more 04/30/2001 (7:50 pm)
really advanced AI I think there was something along those lines on gamasutra. I'm sure that if V12 doesn't do it, then... read more 04/30/2001 (6:20 pm)
high pop AI Yeah, that's pretty cool. Didn't think of that one. I never thought of the situation where criminals... read more 04/30/2001 (5:51 pm)
high pop AI thanx for the encouragement. I get what you mean about the strategy game, just using a LOD for the A... read more 04/30/2001 (5:23 pm)