Game Development Community

William Finlayson's Forum Posts

Thread Post Date Posted
mmreg.h That seems to have done the trick, but I've got another problem now. I've defined INIT_GUID and al l... read more 08/12/2001 (10:12 am)
mmreg.h Thanks Matthew thats great, got to go and try it out now. I just hope that it doesn't use a pile of ... read more 08/11/2001 (2:20 pm)
mmreg.h I'm not using VC++, Dev C++ instead. Ihave the DX8 SDK installed, but I think that mmreg.h is a wind... read more 08/11/2001 (1:32 pm)
Good 3D book go to nexe.gamedev.net for a taster of D3D. they also have a nice simple "D3D vs OpenGL" bit ther... read more 08/10/2001 (1:44 pm)
Danger of not having a degree I'm going to university next year to do computer science. I'm really into games programming, and it'... read more 08/07/2001 (3:55 pm)
Who would find this fun? I don't think that the production would be as hard as you think frederick. The graphics would not be... read more 08/07/2001 (3:30 pm)
3D Space RTS - or more? nexe.gamedev.net is the DirectX 'version' of nehe.... read more 08/07/2001 (1:21 pm)
translator necessary :\ What is it you need that translated for? There's no real code there, just declarations. I'm a bi... read more 07/30/2001 (4:49 pm)
GAME COMPLETE Well, there's one improvement to be made already then :)... read more 07/28/2001 (6:06 pm)
Your typical garage game. I got the latest drivers for EVERY piece of hardware I own just last week. Its just very strange how... read more 07/28/2001 (5:51 pm)
GAME COMPLETE I get this when I click on the download link: Forbidden You don't have permission to access /Bre... read more 07/28/2001 (4:58 pm)
Your typical garage game. It ran fine on my PC with 2k and a GForce2MX, but on my 98 machine with a Voodoo3 it got a bit weird... read more 07/28/2001 (3:18 pm)
Interfaces: Good, bad, or who cares? Although a good game is a good game whatever the interface, it's much nicer to have a good interface... read more 06/24/2001 (10:14 am)
What did we learn from E3 2001? -box uses an implementation of DX8 as far as I know, and DX8 is ready to use all GF3 features, so I ... read more 06/22/2001 (10:34 pm)
The $20 Game Question SS was tagged at ... read more 06/22/2001 (3:32 pm)
Death to the PC Game When the console dies, your forced to buy a new one, when your PC's out of date, you can upgrade it.... read more 06/14/2001 (5:39 pm)
2D Java graphics HI Scott, I've looked into the Graphics object some more, and done tests and things, and it seems th... read more 06/09/2001 (4:45 pm)
Programming image modifications. For lighting the models, you may already have a look-up-table with different shades of colours, you ... read more 06/09/2001 (4:13 pm)
whao I think I just may do this.... One of the things I liked most about UFO: Enemy Unknown (UK name) was the originality, making an upd... read more 06/09/2001 (8:23 am)
Java for games I'm making a game in Java, but it's nothing much, just a board game. From what I've heard though, Ja... read more 06/09/2001 (5:08 am)
Dx8 tuts They're pretty good actually, esp for folk just beginning. Plenty explanations, and it's all well st... read more 06/08/2001 (11:58 am)
Tired of reading about mmpog? read this! Fair 'nuff then, 'n good luck with your game.... read more 06/07/2001 (1:27 pm)
Feature Request I think gamedev shows the 1st and last posts in the thread.... read more 06/07/2001 (12:56 pm)
Tired of reading about mmpog? read this! Unless you can handle each player from the server using just 1Kbps, then you can't have 128 player's... read more 06/07/2001 (12:37 pm)
detailed map, vechile models and poly counts When the player is viewing a model with a 2000 poly count, it's likely that only about 1000 of those... read more 06/07/2001 (12:12 pm)
Deathmatch generation For myself, the distinction between reality, and games/TV is clear. From what I have heard, that is ... read more 06/02/2001 (6:01 pm)
encryption Seeing as you get the source, you could just modify it to add encryption. Or you could just change t... read more 06/01/2001 (3:25 pm)
What did we learn from E3 2001? Don't slag Microsoft games! Every Microsoft game I own is surprisingly good, and I think of all the ... read more 05/26/2001 (6:00 am)
Hmm, are there no artists interested in games? Entr0py: That was the whole point of my post :) You call what you want art, but it doesn't have to b... read more 05/25/2001 (11:19 am)
ChrW$ function in C? Hope you don't mind me butting in here, but I just thoughtI'd reply to your D3D/OGL question. D3D... read more 05/25/2001 (11:15 am)
FPS using real maps from Satellite data BAttlezone did that for the moon as far as I know, although to be honest, I wouldn't of been able to... read more 05/23/2001 (5:11 pm)
I'm tired of hearing about MMPOG's Even if someone does manage to finish one, you need money. If you are that rich that you can finance... read more 05/23/2001 (5:06 pm)
Tired of reading about mmpog? read this! I'm sure it would be fun to make one, but it takes money to run one.... read more 05/23/2001 (2:22 pm)
I'm tired of hearing about MMPOG's I'm just speaking for the UK here (don't know about other countries), but DSL is crap. It's always s... read more 05/23/2001 (2:18 pm)
Here's an interesting idea... all members NEED to read... I might be interested if it was organised properly. Lots and lots of sub-sections that people can wo... read more 05/23/2001 (12:53 pm)
RPG Magic System Design I haven't been able to find it on the net anywhere, and trust me - it wasn't through lack of trying.... read more 05/22/2001 (6:19 pm)
For A.I. Enthusiasts Do you mean sections for threads? If you're meaning threads, then surely someone who wants to kno... read more 05/22/2001 (5:57 pm)
I can't see where I'm going! (aka The top-down viewpoint) (BTW, this post is nothing to do with the topic) Scott: glad someones interested. I wish I could ... read more 05/22/2001 (1:23 pm)
Hmm, are there no artists interested in games? I get what you're saying Etienne. I just can't beleive everyone is getting so worked up about the wo... read more 05/21/2001 (5:48 pm)
I can't see where I'm going! (aka The top-down viewpoint) hmm, I was going to go on about how trying to acheive awareness of surroundings is very hard whereas... read more 05/21/2001 (5:24 pm)
Deathmatch generation I agree that too much emphasis is placed on combat in games, but getting rid of it is no good. The p... read more 05/21/2001 (5:07 pm)
Please test my engine MKIII Hi David. It works fine, shows 565. A correct method for testing 565/555 would be to create the o... read more 05/13/2001 (5:58 am)
RPG Magic System Design Oh yeah, I had that game for the Atari, it was amazing! I've just remembered the name, it was Dragon... read more 05/12/2001 (6:57 pm)
AI Arena Hi Brad, I thought you'd given up on this thread, so I haven't checked it for a while. The thing ... read more 05/12/2001 (6:45 pm)
Recommendations? If you don't want to shell out for MSVC++, then there's a good C++ compiler that's free. I know that... read more 05/12/2001 (6:36 pm)
Recommendations? I'm really not sure what advantage learning Visual C++ would give you in games programming. If you a... read more 05/12/2001 (5:51 pm)
a question I would think...yes. Judging from the FAQ.... read more 05/12/2001 (7:41 am)
Hey some of you might be interested in this! I have deleted all my posts in an attempt to stop this argument, as it has nothing to do with the t... read more 05/12/2001 (7:36 am)
Game vs movie industry... Reason being, that advertising is targeted at the wee folk who say WOW! I have to have that console,... read more 05/12/2001 (7:34 am)
What about copy-protection of the games themselves? Well, from the knowledge I have of Win XP, that's invasion of privacy. They will know when you in... read more 05/11/2001 (6:42 pm)