William Finlayson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| mmreg.h | That seems to have done the trick, but I've got another problem now. I've defined INIT_GUID and al l... read more | 08/12/2001 (10:12 am) |
| mmreg.h | Thanks Matthew thats great, got to go and try it out now. I just hope that it doesn't use a pile of ... read more | 08/11/2001 (2:20 pm) |
| mmreg.h | I'm not using VC++, Dev C++ instead. Ihave the DX8 SDK installed, but I think that mmreg.h is a wind... read more | 08/11/2001 (1:32 pm) |
| Good 3D book | go to nexe.gamedev.net for a taster of D3D. they also have a nice simple "D3D vs OpenGL" bit ther... read more | 08/10/2001 (1:44 pm) |
| Danger of not having a degree | I'm going to university next year to do computer science. I'm really into games programming, and it'... read more | 08/07/2001 (3:55 pm) |
| Who would find this fun? | I don't think that the production would be as hard as you think frederick. The graphics would not be... read more | 08/07/2001 (3:30 pm) |
| 3D Space RTS - or more? | nexe.gamedev.net is the DirectX 'version' of nehe.... read more | 08/07/2001 (1:21 pm) |
| translator necessary :\ | What is it you need that translated for? There's no real code there, just declarations. I'm a bi... read more | 07/30/2001 (4:49 pm) |
| GAME COMPLETE | Well, there's one improvement to be made already then :)... read more | 07/28/2001 (6:06 pm) |
| Your typical garage game. | I got the latest drivers for EVERY piece of hardware I own just last week. Its just very strange how... read more | 07/28/2001 (5:51 pm) |
| GAME COMPLETE | I get this when I click on the download link: Forbidden You don't have permission to access /Bre... read more | 07/28/2001 (4:58 pm) |
| Your typical garage game. | It ran fine on my PC with 2k and a GForce2MX, but on my 98 machine with a Voodoo3 it got a bit weird... read more | 07/28/2001 (3:18 pm) |
| Interfaces: Good, bad, or who cares? | Although a good game is a good game whatever the interface, it's much nicer to have a good interface... read more | 06/24/2001 (10:14 am) |
| What did we learn from E3 2001? | -box uses an implementation of DX8 as far as I know, and DX8 is ready to use all GF3 features, so I ... read more | 06/22/2001 (10:34 pm) |
| The $20 Game Question | SS was tagged at ... read more | 06/22/2001 (3:32 pm) |
| Death to the PC Game | When the console dies, your forced to buy a new one, when your PC's out of date, you can upgrade it.... read more | 06/14/2001 (5:39 pm) |
| 2D Java graphics | HI Scott, I've looked into the Graphics object some more, and done tests and things, and it seems th... read more | 06/09/2001 (4:45 pm) |
| Programming image modifications. | For lighting the models, you may already have a look-up-table with different shades of colours, you ... read more | 06/09/2001 (4:13 pm) |
| whao I think I just may do this.... | One of the things I liked most about UFO: Enemy Unknown (UK name) was the originality, making an upd... read more | 06/09/2001 (8:23 am) |
| Java for games | I'm making a game in Java, but it's nothing much, just a board game. From what I've heard though, Ja... read more | 06/09/2001 (5:08 am) |
| Dx8 tuts | They're pretty good actually, esp for folk just beginning. Plenty explanations, and it's all well st... read more | 06/08/2001 (11:58 am) |
| Tired of reading about mmpog? read this! | Fair 'nuff then, 'n good luck with your game.... read more | 06/07/2001 (1:27 pm) |
| Feature Request | I think gamedev shows the 1st and last posts in the thread.... read more | 06/07/2001 (12:56 pm) |
| Tired of reading about mmpog? read this! | Unless you can handle each player from the server using just 1Kbps, then you can't have 128 player's... read more | 06/07/2001 (12:37 pm) |
| detailed map, vechile models and poly counts | When the player is viewing a model with a 2000 poly count, it's likely that only about 1000 of those... read more | 06/07/2001 (12:12 pm) |
| Deathmatch generation | For myself, the distinction between reality, and games/TV is clear. From what I have heard, that is ... read more | 06/02/2001 (6:01 pm) |
| encryption | Seeing as you get the source, you could just modify it to add encryption. Or you could just change t... read more | 06/01/2001 (3:25 pm) |
| What did we learn from E3 2001? | Don't slag Microsoft games! Every Microsoft game I own is surprisingly good, and I think of all the ... read more | 05/26/2001 (6:00 am) |
| Hmm, are there no artists interested in games? | Entr0py: That was the whole point of my post :) You call what you want art, but it doesn't have to b... read more | 05/25/2001 (11:19 am) |
| ChrW$ function in C? | Hope you don't mind me butting in here, but I just thoughtI'd reply to your D3D/OGL question. D3D... read more | 05/25/2001 (11:15 am) |
| FPS using real maps from Satellite data | BAttlezone did that for the moon as far as I know, although to be honest, I wouldn't of been able to... read more | 05/23/2001 (5:11 pm) |
| I'm tired of hearing about MMPOG's | Even if someone does manage to finish one, you need money. If you are that rich that you can finance... read more | 05/23/2001 (5:06 pm) |
| Tired of reading about mmpog? read this! | I'm sure it would be fun to make one, but it takes money to run one.... read more | 05/23/2001 (2:22 pm) |
| I'm tired of hearing about MMPOG's | I'm just speaking for the UK here (don't know about other countries), but DSL is crap. It's always s... read more | 05/23/2001 (2:18 pm) |
| Here's an interesting idea... all members NEED to read... | I might be interested if it was organised properly. Lots and lots of sub-sections that people can wo... read more | 05/23/2001 (12:53 pm) |
| RPG Magic System Design | I haven't been able to find it on the net anywhere, and trust me - it wasn't through lack of trying.... read more | 05/22/2001 (6:19 pm) |
| For A.I. Enthusiasts | Do you mean sections for threads? If you're meaning threads, then surely someone who wants to kno... read more | 05/22/2001 (5:57 pm) |
| I can't see where I'm going! (aka The top-down viewpoint) | (BTW, this post is nothing to do with the topic) Scott: glad someones interested. I wish I could ... read more | 05/22/2001 (1:23 pm) |
| Hmm, are there no artists interested in games? | I get what you're saying Etienne. I just can't beleive everyone is getting so worked up about the wo... read more | 05/21/2001 (5:48 pm) |
| I can't see where I'm going! (aka The top-down viewpoint) | hmm, I was going to go on about how trying to acheive awareness of surroundings is very hard whereas... read more | 05/21/2001 (5:24 pm) |
| Deathmatch generation | I agree that too much emphasis is placed on combat in games, but getting rid of it is no good. The p... read more | 05/21/2001 (5:07 pm) |
| Please test my engine MKIII | Hi David. It works fine, shows 565. A correct method for testing 565/555 would be to create the o... read more | 05/13/2001 (5:58 am) |
| RPG Magic System Design | Oh yeah, I had that game for the Atari, it was amazing! I've just remembered the name, it was Dragon... read more | 05/12/2001 (6:57 pm) |
| AI Arena | Hi Brad, I thought you'd given up on this thread, so I haven't checked it for a while. The thing ... read more | 05/12/2001 (6:45 pm) |
| Recommendations? | If you don't want to shell out for MSVC++, then there's a good C++ compiler that's free. I know that... read more | 05/12/2001 (6:36 pm) |
| Recommendations? | I'm really not sure what advantage learning Visual C++ would give you in games programming. If you a... read more | 05/12/2001 (5:51 pm) |
| a question | I would think...yes. Judging from the FAQ.... read more | 05/12/2001 (7:41 am) |
| Hey some of you might be interested in this! | I have deleted all my posts in an attempt to stop this argument, as it has nothing to do with the t... read more | 05/12/2001 (7:36 am) |
| Game vs movie industry... | Reason being, that advertising is targeted at the wee folk who say WOW! I have to have that console,... read more | 05/12/2001 (7:34 am) |
| What about copy-protection of the games themselves? | Well, from the knowledge I have of Win XP, that's invasion of privacy. They will know when you in... read more | 05/11/2001 (6:42 pm) |