Game Development Community

William Finlayson's Forum Posts

Thread Post Date Posted
The Holy Grail of game design ( was: innovation or the lack of i I don't think the game design is at fault too much. This is just my experience on the topic but here... read more 05/24/2002 (2:49 pm)
Doom !!! While BSP trees may be fast, they place a lot of limitations on what you can do. There were pretty m... read more 05/24/2002 (2:31 pm)
Be original dont worry about originality Thats a pretty interesting point BRS, I had never thought of that. I always assumed that originality... read more 05/21/2002 (5:39 pm)
2D game elements in Torque? You are actually best using a 3D engine to write a 2D game with, especially an RTS. All the units an... read more 05/21/2002 (5:35 pm)
A little help? See where you wrote: int Area(int 1, int w) { return 1*w; } the 1 should be an l (as in L, ... read more 05/19/2002 (10:30 am)
Easy Momaking Unreal Tournament is good for modding. Really great, flexible, powerful scripting. I think it's a C+... read more 05/04/2002 (5:03 pm)
Opening Movies/in game movies You can get a DC from an OpenGL surface, but for obvious reasons, only under windows.... read more 05/04/2002 (4:43 pm)
What Linux distribution do you use? I tried Mandrake, and also Peanut Linux. Although Peanut was small and cool, the setup in Mandrake w... read more 05/03/2002 (5:23 pm)
Predator and Prey-style game It sounds great, but I was thinking: why would it have to be a game where you scdore 'points' for ki... read more 05/03/2002 (5:11 pm)
Federal Judge says games are not free speech You can't always blame the parents for the children. Perhaps sometimes it is the parents fault, but ... read more 05/03/2002 (4:54 pm)
Hardware/Software question I won't comment about Windows licensing, but here's the nfo on the gfx cards: GeForce4's come in ... read more 04/30/2002 (4:48 pm)
Need hardware help ASAP!!! No wonder it over-heated when you clocked it up to 1600 :) An Athlon XP 1700+ isn't supposed to run ... read more 04/29/2002 (10:53 am)
Need hardware help ASAP!!! I have three AMD systems which I have built at home, and I have never had a problem with heat. I hav... read more 04/28/2002 (3:48 pm)
3D API's Cool, thanks for that. I'm trying to get some cross-platform 3D acceleration under java, without res... read more 03/17/2002 (3:38 pm)
Looking for some demo testers no problem :) I did get to the room with the hoops, but it dumped me back to my desktop when I wa... read more 02/24/2002 (3:36 pm)
Looking for some demo testers When moving against a wall at an angle, you slide along it, thats normal. When moving against other ... read more 02/23/2002 (10:05 am)
Looking for some demo testers I just renamed my own .wav to comply :) Seemed to work after that. I didn't get a chance to play ver... read more 02/22/2002 (2:28 pm)
Resistors game/simulation When a wire branches, record it. Then traverse the wire to the split, and then follow each path unti... read more 02/21/2002 (4:24 pm)
Looking for some demo testers The nav bar opened every page in a new window under IE6. Still downloading the demo... (sub 56k ... read more 02/21/2002 (4:05 pm)
Sphere rendering/lighting That would be fine, but I'm not drawing it using triangles, I'm just rendering a sphere directly. At... read more 02/18/2002 (10:27 am)
Abandon-ware I think I remember on one of the posts, GG saying that they were pretty open-minded about freeware, ... read more 01/03/2002 (4:41 pm)
Visual Basic Questions All the latest versions of DirectX have full support for developing in VB. If you're more comfortabl... read more 12/22/2001 (6:37 pm)
i need some help The function Factor returns a value. Thats what's meant by 'short Factor(whatever)' it's saying that... read more 12/13/2001 (2:26 am)
Alpha equation Yeah, this is something new I'm doing, and it needs done in SW. I was thinking exactly the same thin... read more 12/10/2001 (12:36 am)
Abstract Classes Thats great thanks! I was worried I'd have to scrap it and start over...... read more 12/10/2001 (12:34 am)
RPG battle idea... I like it, a non-violent resolution to conflict in an RPG. I think it would be quite cool to have ch... read more 12/07/2001 (12:31 am)
Possible FPS/team idea I agree, when planning stratagies, not being able to see the playing field would make it kind of fut... read more 12/06/2001 (11:45 pm)
Very nice new site layout!!!!!!!!!!!!!! It's not that there's an empty space on the right hand side, it's just that the page seems to be a f... read more 12/02/2001 (9:31 am)
3D programing question... You can use DirectDraw to get direct access to the backbuffer, so you could do software rendering to... read more 12/02/2001 (9:28 am)
3D programing question... I've never actually tried to do this, but I've looked at the DirectX 8 documentation, and I think th... read more 12/02/2001 (8:32 am)
The game no one wants I don't. Actually developing the game you describe would be very difficult I think. Like interrog... read more 10/09/2001 (3:59 pm)
voice to text/text to voice The main problem with that though, is the space that is will take up with all the recorded words, pl... read more 09/17/2001 (10:55 pm)
voice to text/text to voice I have the Speach SDK now, I've had a read of the docs, and it looks incredibly easy to add it to an... read more 09/17/2001 (2:11 pm)
voice to text/text to voice cheers Paul. I've been searching all night, and I haven't found anything comparable to the Microsoft... read more 09/16/2001 (4:41 pm)
voice to text/text to voice I've never played T2 before, could you describe how it was used?... read more 09/16/2001 (1:49 pm)
voice to text/text to voice Thanks for the pointer James, I've started the download, 68 megs! I was going to look into provi... read more 09/16/2001 (12:45 pm)
an engine design How do you acheive smooth input without using a seperate thread? With only one thread I don't see ho... read more 09/15/2001 (12:23 pm)
hex board I've tried drawing hex maps in a program before, and something to note is not to make them regular h... read more 09/14/2001 (1:27 pm)
an engine design thanks again, I think I have an idea on how to go about getting started now. cheers all.... read more 09/14/2001 (7:45 am)
an engine design cheers, this is all very useful. I was going to have a seperate component for the renderer and the s... read more 09/13/2001 (10:33 am)
an engine design thanks fred. Is it a good idea to use seperate threads for each subsection? I agree that a single co... read more 09/13/2001 (6:56 am)
Content rating? Yeah, just describing the content (to me) seems to be a more useful and descriptive warning then a r... read more 09/12/2001 (3:22 pm)
Not Enough Video Memory? My BIOS has "AGP Master 1 WS Write" disabled by default. Thats the only difference. Can't say what i... read more 08/20/2001 (11:21 am)
Not Enough Video Memory? Non-local memory is just the AGP apature size no? Textures can be stored in system memory whatever, ... read more 08/17/2001 (1:01 pm)
Wizards and war What computer spec are you looking at?... read more 08/16/2001 (12:25 pm)
mmreg.h I had a good hunt around, and it turns out that GUID_NULL is in uuid, I've linked to the equivelent ... read more 08/15/2001 (5:51 pm)
Suggestions for Search changes I think that 5 threads is enough just for the side-bar, but maybe the link above the last 5 threads ... read more 08/15/2001 (5:48 pm)
Not Enough Video Memory? The DX8 samples all run fine on my PC, I have a Voodoo3 PCI version, I am using Win98, and I'm just ... read more 08/15/2001 (1:18 pm)
mmreg.h I already have windows.h included, I'll try cguid.h and see if that works. Thanks for the help.... read more 08/14/2001 (11:52 am)
mmreg.h I've done that, and the linker is fine with every other GUID in the program apart from GUID_NULL.... read more 08/13/2001 (4:57 pm)