William Finlayson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Holy Grail of game design ( was: innovation or the lack of i | I don't think the game design is at fault too much. This is just my experience on the topic but here... read more | 05/24/2002 (2:49 pm) |
| Doom !!! | While BSP trees may be fast, they place a lot of limitations on what you can do. There were pretty m... read more | 05/24/2002 (2:31 pm) |
| Be original dont worry about originality | Thats a pretty interesting point BRS, I had never thought of that. I always assumed that originality... read more | 05/21/2002 (5:39 pm) |
| 2D game elements in Torque? | You are actually best using a 3D engine to write a 2D game with, especially an RTS. All the units an... read more | 05/21/2002 (5:35 pm) |
| A little help? | See where you wrote: int Area(int 1, int w) { return 1*w; } the 1 should be an l (as in L, ... read more | 05/19/2002 (10:30 am) |
| Easy Momaking | Unreal Tournament is good for modding. Really great, flexible, powerful scripting. I think it's a C+... read more | 05/04/2002 (5:03 pm) |
| Opening Movies/in game movies | You can get a DC from an OpenGL surface, but for obvious reasons, only under windows.... read more | 05/04/2002 (4:43 pm) |
| What Linux distribution do you use? | I tried Mandrake, and also Peanut Linux. Although Peanut was small and cool, the setup in Mandrake w... read more | 05/03/2002 (5:23 pm) |
| Predator and Prey-style game | It sounds great, but I was thinking: why would it have to be a game where you scdore 'points' for ki... read more | 05/03/2002 (5:11 pm) |
| Federal Judge says games are not free speech | You can't always blame the parents for the children. Perhaps sometimes it is the parents fault, but ... read more | 05/03/2002 (4:54 pm) |
| Hardware/Software question | I won't comment about Windows licensing, but here's the nfo on the gfx cards: GeForce4's come in ... read more | 04/30/2002 (4:48 pm) |
| Need hardware help ASAP!!! | No wonder it over-heated when you clocked it up to 1600 :) An Athlon XP 1700+ isn't supposed to run ... read more | 04/29/2002 (10:53 am) |
| Need hardware help ASAP!!! | I have three AMD systems which I have built at home, and I have never had a problem with heat. I hav... read more | 04/28/2002 (3:48 pm) |
| 3D API's | Cool, thanks for that. I'm trying to get some cross-platform 3D acceleration under java, without res... read more | 03/17/2002 (3:38 pm) |
| Looking for some demo testers | no problem :) I did get to the room with the hoops, but it dumped me back to my desktop when I wa... read more | 02/24/2002 (3:36 pm) |
| Looking for some demo testers | When moving against a wall at an angle, you slide along it, thats normal. When moving against other ... read more | 02/23/2002 (10:05 am) |
| Looking for some demo testers | I just renamed my own .wav to comply :) Seemed to work after that. I didn't get a chance to play ver... read more | 02/22/2002 (2:28 pm) |
| Resistors game/simulation | When a wire branches, record it. Then traverse the wire to the split, and then follow each path unti... read more | 02/21/2002 (4:24 pm) |
| Looking for some demo testers | The nav bar opened every page in a new window under IE6. Still downloading the demo... (sub 56k ... read more | 02/21/2002 (4:05 pm) |
| Sphere rendering/lighting | That would be fine, but I'm not drawing it using triangles, I'm just rendering a sphere directly. At... read more | 02/18/2002 (10:27 am) |
| Abandon-ware | I think I remember on one of the posts, GG saying that they were pretty open-minded about freeware, ... read more | 01/03/2002 (4:41 pm) |
| Visual Basic Questions | All the latest versions of DirectX have full support for developing in VB. If you're more comfortabl... read more | 12/22/2001 (6:37 pm) |
| i need some help | The function Factor returns a value. Thats what's meant by 'short Factor(whatever)' it's saying that... read more | 12/13/2001 (2:26 am) |
| Alpha equation | Yeah, this is something new I'm doing, and it needs done in SW. I was thinking exactly the same thin... read more | 12/10/2001 (12:36 am) |
| Abstract Classes | Thats great thanks! I was worried I'd have to scrap it and start over...... read more | 12/10/2001 (12:34 am) |
| RPG battle idea... | I like it, a non-violent resolution to conflict in an RPG. I think it would be quite cool to have ch... read more | 12/07/2001 (12:31 am) |
| Possible FPS/team idea | I agree, when planning stratagies, not being able to see the playing field would make it kind of fut... read more | 12/06/2001 (11:45 pm) |
| Very nice new site layout!!!!!!!!!!!!!! | It's not that there's an empty space on the right hand side, it's just that the page seems to be a f... read more | 12/02/2001 (9:31 am) |
| 3D programing question... | You can use DirectDraw to get direct access to the backbuffer, so you could do software rendering to... read more | 12/02/2001 (9:28 am) |
| 3D programing question... | I've never actually tried to do this, but I've looked at the DirectX 8 documentation, and I think th... read more | 12/02/2001 (8:32 am) |
| The game no one wants | I don't. Actually developing the game you describe would be very difficult I think. Like interrog... read more | 10/09/2001 (3:59 pm) |
| voice to text/text to voice | The main problem with that though, is the space that is will take up with all the recorded words, pl... read more | 09/17/2001 (10:55 pm) |
| voice to text/text to voice | I have the Speach SDK now, I've had a read of the docs, and it looks incredibly easy to add it to an... read more | 09/17/2001 (2:11 pm) |
| voice to text/text to voice | cheers Paul. I've been searching all night, and I haven't found anything comparable to the Microsoft... read more | 09/16/2001 (4:41 pm) |
| voice to text/text to voice | I've never played T2 before, could you describe how it was used?... read more | 09/16/2001 (1:49 pm) |
| voice to text/text to voice | Thanks for the pointer James, I've started the download, 68 megs! I was going to look into provi... read more | 09/16/2001 (12:45 pm) |
| an engine design | How do you acheive smooth input without using a seperate thread? With only one thread I don't see ho... read more | 09/15/2001 (12:23 pm) |
| hex board | I've tried drawing hex maps in a program before, and something to note is not to make them regular h... read more | 09/14/2001 (1:27 pm) |
| an engine design | thanks again, I think I have an idea on how to go about getting started now. cheers all.... read more | 09/14/2001 (7:45 am) |
| an engine design | cheers, this is all very useful. I was going to have a seperate component for the renderer and the s... read more | 09/13/2001 (10:33 am) |
| an engine design | thanks fred. Is it a good idea to use seperate threads for each subsection? I agree that a single co... read more | 09/13/2001 (6:56 am) |
| Content rating? | Yeah, just describing the content (to me) seems to be a more useful and descriptive warning then a r... read more | 09/12/2001 (3:22 pm) |
| Not Enough Video Memory? | My BIOS has "AGP Master 1 WS Write" disabled by default. Thats the only difference. Can't say what i... read more | 08/20/2001 (11:21 am) |
| Not Enough Video Memory? | Non-local memory is just the AGP apature size no? Textures can be stored in system memory whatever, ... read more | 08/17/2001 (1:01 pm) |
| Wizards and war | What computer spec are you looking at?... read more | 08/16/2001 (12:25 pm) |
| mmreg.h | I had a good hunt around, and it turns out that GUID_NULL is in uuid, I've linked to the equivelent ... read more | 08/15/2001 (5:51 pm) |
| Suggestions for Search changes | I think that 5 threads is enough just for the side-bar, but maybe the link above the last 5 threads ... read more | 08/15/2001 (5:48 pm) |
| Not Enough Video Memory? | The DX8 samples all run fine on my PC, I have a Voodoo3 PCI version, I am using Win98, and I'm just ... read more | 08/15/2001 (1:18 pm) |
| mmreg.h | I already have windows.h included, I'll try cguid.h and see if that works. Thanks for the help.... read more | 08/14/2001 (11:52 am) |
| mmreg.h | I've done that, and the linker is fine with every other GUID in the program apart from GUID_NULL.... read more | 08/13/2001 (4:57 pm) |