Game Development Community

William Finlayson's Forum Posts

Thread Post Date Posted
Alien game The first person view in the Aliens vs Predator 1 and 2 was done very well, when playing as an alien... read more 07/07/2006 (4:40 pm)
Exercise: The Nigerian Scam Artist Game Pure genius :)... read more 03/19/2005 (2:37 pm)
Help! Is there an easy way to report posts like this to the GG staff? I can't seem to find an appropriate ... read more 03/08/2005 (5:11 am)
Community Resource Funding This all sounds quite like the [url=http://www.ubuntulinux.org/community/bounties/document_view]Ubun... read more 03/08/2005 (5:04 am)
Music and SFX, keen and able for free. Great to see you here Shug, you know I'd join you up in a flash... if I had a project :)... read more 02/19/2005 (6:23 pm)
Artist (2d and 3D) looking for work I love the low-poly game character. He looks cute and cuddly, but in a sinister sort of way :)... read more 02/06/2005 (6:33 pm)
Ego Trip It sounds like you need to think about this some more. Go into everything you want in this game in d... read more 02/06/2005 (6:12 pm)
Cant compile torque A better place to ask would have been the private Torque forums... if you had access to them.... read more 02/05/2005 (2:59 pm)
What goes into making a fun level in a top down shooter? Seeing that screenshot, and your question mademe think of Alien Breed: tower Assault. Probably the b... read more 02/05/2005 (11:19 am)
New idea? "Situation Simulators" Sounds like it could be good, and of course, a simulation that is as real as possible could always h... read more 11/27/2004 (9:56 am)
Mmorpg I totally agree with you Sam, I have no aspiration to design/create an MMORPG whatsoever, I simply t... read more 11/23/2004 (1:26 am)
Mmorpg I found [url=http://mu.ranter.net/theory/]this[/url] site packed with food for thought. While it isn... read more 11/22/2004 (2:41 pm)
Learn Code Java wasn't my first language, but it's certainly the language I find development easiest in. Check ... read more 11/20/2004 (1:58 pm)
Question on shaders. I looked into playing with hardware shaders on numerous accasions, but the problem I have with it, i... read more 11/14/2004 (3:57 am)
C++ differences between linux and windows I'm not sure what you mean by "endl;" and ";" commands, but I do know that you will have to recompil... read more 11/11/2004 (6:21 am)
Falling Through The Cracks Heh, I always wondered what the name of that game was, one of the first I played on the PC, and yeah... read more 11/10/2004 (1:15 pm)
Site Color Schemes I'm no expert, but a, c, and e are all fine by me - really don't like the other two though.... read more 11/08/2004 (8:41 am)
New Torque banner is hilarious! It certainly caught my eye too, been a while since I actually stopped to read an add on the web :)... read more 11/05/2004 (2:42 am)
Extreme C++ Newbie needs help! You are right in saying the extra *60 is superfluous, but it is not incorrect. 75 bpm is simply 75/6... read more 11/02/2004 (2:50 am)
Extreme C++ Newbie needs help! 60*24*365.25*b gives you minutes per lifetime, not seconds. a is beats per second, so you need to mu... read more 11/01/2004 (11:50 pm)
BreakLight animation Maybe I'm being dumb, but shouldn't the animation be called brakeLight, not breakLight?... read more 11/01/2004 (8:56 am)
Extreme C++ Newbie needs help! You're very right Mike :) Thanks for the help, I had to think hard to remember how to write C++ for ... read more 10/31/2004 (2:14 pm)
Extreme C++ Newbie needs help! Sorry Christopher, you would indeed have gotten an Unidentified identifier trying to compile it. Sho... read more 10/31/2004 (1:31 pm)
Extreme C++ Newbie needs help! The number may be right, but I don't think your code is for what you hope to acheive. Nowhere are... read more 10/31/2004 (7:53 am)
Kinda New - But have a question Ugh, that sounded a bit harsh. I just want to get my point accross. I've been in the same position a... read more 10/27/2004 (2:55 pm)
Kinda New - But have a question Wow, that seems like an incredibly simplistic view on the place of game engines. What you neglected ... read more 10/27/2004 (2:38 pm)
Pucharse ? TSE or TGE Or... you could just magic the source out the air... [url]http://www.gamedev.net/community/forums... read more 10/26/2004 (6:18 am)
Tales of GPL Development Josh, I don't know if you have heard of the Cube game/engine, it's an open-source FPS. I remember re... read more 07/16/2004 (4:37 pm)
Some vector stuff If your editor views the world in axis-aligned windows, then you can simply add the mouse deltas to ... read more 06/18/2004 (12:16 pm)
Pointers What Glen describes are [i]references[/i]. Generally, they are safer to use then pointers, as you ca... read more 03/15/2004 (7:48 pm)
Any good graph editing apps? I haven't much experience with graph builders, but one I have used is [url=http://www.lysator.liu.se... read more 12/08/2003 (6:02 pm)
Pascal=Good games? Dev C++ is a great piece software, I have been using it for a while now for Windows dev. Unfortunate... read more 08/24/2003 (6:42 pm)
Graveyard of dead projects The site looks really good, well done on actually getting this up :) Possible bugs/improvements: ... read more 08/18/2003 (9:44 am)
learning AI partner Just out of curiosity, how exactly would you 'map' the player to a style? What gameplay statistics w... read more 08/18/2003 (8:42 am)
Lgpl Thanks very much everyone, that was exactly what I was after :) I don't mind at all including the... read more 08/18/2003 (8:31 am)
Lgpl Thanks for that, but I still can't make clear sense of it. There seems to be a pretty vague part to ... read more 08/17/2003 (9:42 pm)
Professional Mini-Golf Game Idea? It's not that I want particular details for anything, it's just that you didn't post much informatio... read more 08/17/2003 (4:05 pm)
Professional Mini-Golf Game Idea? I suppose torgue would be nice for any golfing game due to the terrain capabilities that are already... read more 08/16/2003 (8:30 pm)
learning AI partner This sounds like it could be very difficult. What kind of things would the A.I. pick up on? It would... read more 08/15/2003 (3:12 pm)
What Linux distribution do you use? Dual boot Mandrake 9.1/WinXP for my main machine. Extra machine in another room running Peanut becau... read more 08/09/2003 (8:22 pm)
Tile Level Editor Thanks, I was wondering how to handle object placement and how to manage everything with the mouse. ... read more 08/07/2003 (10:46 pm)
Tile Level Editor That looks really good, thanks for the pic. Did you align the monsters to the map tiles, or allow th... read more 08/07/2003 (10:32 pm)
Mobile Phone Games I would look into using java. J2ME comes with functions for resource reading/writing, and will run o... read more 08/07/2003 (7:41 pm)
Website Launched The links did work for me (Opera 7.11), but the HTML on the news page is not at all what you were af... read more 06/15/2003 (3:53 am)
Holes in dts models Perhaps it's directional face culling - try reversing the order of the offending triangle's vertices... read more 09/16/2002 (6:48 pm)
Performance Issues I had this problem with my Voodoo3 under 2K. It works great with D3D, but I recently started to do s... read more 09/08/2002 (3:26 pm)
Sword Play I know I'm a bit late in joining this thread, but a system I really liked was VISM in Die-by-the-Swo... read more 09/07/2002 (5:21 am)
C versus C++ compiler interoperability I use to use the cygwin compiler for all my C++ programs, and never ever ever had a problem linking ... read more 05/26/2002 (12:26 pm)
C versus C++ compiler interoperability It is fully possible for C++ dll's to talk to each other. I used to do it all the time (before seein... read more 05/25/2002 (3:53 pm)
Doom !!! From what I've seen, it's mostly indoors locations, so portals would seem the likely choice. Q2 used... read more 05/25/2002 (4:47 am)
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