Sabbie's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Too many images? | TGB pads the images to the next power-of-two. When you browse to: common\preferences\defaultPrefs... read more | 02/05/2008 (3:37 am) |
| GetBinding(), keybinds.cs and the lack of bind.cs | Well, that's exactly what I wanted.. Apparently de command does work for keys that were bound with m... read more | 12/22/2007 (4:28 am) |
| Does popDialog free the UI images from memory? | Hmm, okay. But does that work in the same way for normal images? Cause I am dynamically loading my i... read more | 12/19/2007 (6:35 am) |
| Saving doesn't work | Hmmm, I think it could be because I've had the files open in Codeweaver. Then, when I save them in t... read more | 12/19/2007 (5:00 am) |
| Saving doesn't work | I'm using Windows Vista. Had the problem with 1.5.1. Yesterday I installed 1.6 but the problem's sti... read more | 12/16/2007 (7:12 am) |
| Questions about the state of TGB | I'll have to disagree with you David, the documentation is in my opinion not very good. I just check... read more | 12/15/2007 (11:04 am) |
| Disabling Collisions for one layer (One-Way Platforms) | Can't you just set the platform for example on layer 20 and the mob on layer 21, then, using the col... read more | 12/15/2007 (10:14 am) |
| Console dissapeared in tgb1.5.x | I'm running in vista and the console works fine here. I think you can bind the console key in common... read more | 12/15/2007 (10:07 am) |
| Exe Help | Goto File, Build Project In the dialog that pops up select the directory where you want the game ... read more | 12/15/2007 (10:05 am) |
| Camera noob | The resolution is in commonConfig.xml. But besides that, you'll have to set the mainScreenGui and sc... read more | 12/15/2007 (9:43 am) |